aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorChris Lattner <sabre@nondot.org>2004-10-15 03:19:31 +0000
committerChris Lattner <sabre@nondot.org>2004-10-15 03:19:31 +0000
commit47eb6567e22ecf87ebeabc566fac6c02c975a9a4 (patch)
treea847eb309a4f92b0db61adf295b0ba830f4c759b
parent8df6a594d2781777cd25fe2d00818419a8b10e5c (diff)
downloadexternal_llvm-47eb6567e22ecf87ebeabc566fac6c02c975a9a4.zip
external_llvm-47eb6567e22ecf87ebeabc566fac6c02c975a9a4.tar.gz
external_llvm-47eb6567e22ecf87ebeabc566fac6c02c975a9a4.tar.bz2
This patch fixes the nasty bug that caused 175.vpr to fail for X86 last night.
The problem occurred when trying to reload this instruction: MOV32mr %reg2326, 8, %reg2297, 4, %reg2295 The value of reg2326 was available in EBX, so it was reused from there, instead of reloading it into EDX. The value of reg2297 was available in EDX, so it was reused from there, instead of reloading it into EDI. The value of reg2295 was not available, so we tried reloading it into EBX, its assigned register. However, we checked and saw that we already reloaded something into EBX, so we chose what reg2326 was assigned to (EDX) and reloaded into that register instead. Unfortunately EDX had already been used by reg2297, so reloading into EDX clobbered the value used by the reg2326 operand, breaking the program. The fix for this is to check that the newly picked register is ok. In this case we now find that EDX is already used and try using EDI, which succeeds. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@17006 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r--lib/CodeGen/VirtRegMap.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/lib/CodeGen/VirtRegMap.cpp b/lib/CodeGen/VirtRegMap.cpp
index dd8eb87..49cebe8 100644
--- a/lib/CodeGen/VirtRegMap.cpp
+++ b/lib/CodeGen/VirtRegMap.cpp
@@ -352,6 +352,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) {
// Otherwise, reload it and remember that we have it.
PhysReg = VRM.getPhys(VirtReg);
+ RecheckRegister:
// Note that, if we reused a register for a previous operand, the
// register we want to reload into might not actually be
// available. If this occurs, use the register indicated by the
@@ -361,7 +362,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) {
if (ReusedOperands[ro].PhysRegReused == PhysReg) {
// Yup, use the reload register that we didn't use before.
PhysReg = ReusedOperands[ro].AssignedPhysReg;
- break;
+ goto RecheckRegister;
} else {
ReusedOp &Op = ReusedOperands[ro];
unsigned PRRU = Op.PhysRegReused;