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author | Chris Lattner <sabre@nondot.org> | 2006-02-03 23:28:46 +0000 |
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committer | Chris Lattner <sabre@nondot.org> | 2006-02-03 23:28:46 +0000 |
commit | 593c95878b089388f9c82b8c7b1f4731af86c792 (patch) | |
tree | 635bc1f03ef6bf49ed3c5a7ba775424113dbdcd9 | |
parent | 66cf80f226e04e6704a78da83e08c7b0af944ef1 (diff) | |
download | external_llvm-593c95878b089388f9c82b8c7b1f4731af86c792.zip external_llvm-593c95878b089388f9c82b8c7b1f4731af86c792.tar.gz external_llvm-593c95878b089388f9c82b8c7b1f4731af86c792.tar.bz2 |
Fix a nasty problem on two-address machines in the following situation:
store EAX -> [ss#0]
[ss#0] += 1
...
use(EAX)
In this case, it is not valid to rewrite this as:
store EAX -> [ss#0]
EAX += 1
store EAX -> [ss#0] ;;; this would also delete the store above
...
use(EAX)
... because EAX is not a dead at that point. Keep track of which registers
we are allowed to clobber, and which ones we aren't, and don't clobber the
ones we're not supposed to. :)
This should resolve the issues on X86 last night.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@25948 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r-- | lib/CodeGen/VirtRegMap.cpp | 36 |
1 files changed, 27 insertions, 9 deletions
diff --git a/lib/CodeGen/VirtRegMap.cpp b/lib/CodeGen/VirtRegMap.cpp index 3ae0c88..24640a9 100644 --- a/lib/CodeGen/VirtRegMap.cpp +++ b/lib/CodeGen/VirtRegMap.cpp @@ -233,6 +233,14 @@ namespace { /// AvailableSpills - As the local spiller is scanning and rewriting an MBB from /// top down, keep track of which spills slots are available in each register. +/// +/// Note that not all physregs are created equal here. In particular, some +/// physregs are reloads that we are allowed to clobber or ignore at any time. +/// Other physregs are values that the register allocated program is using that +/// we cannot CHANGE, but we can read if we like. We keep track of this on a +/// per-stack-slot basis as the low bit in the value of the SpillSlotsAvailable +/// entries. The predicate 'canClobberPhysReg()' checks this bit and +/// addAvailable sets it if. class AvailableSpills { const MRegisterInfo *MRI; const TargetInstrInfo *TII; @@ -258,20 +266,28 @@ public: unsigned getSpillSlotPhysReg(int Slot) const { std::map<int, unsigned>::const_iterator I = SpillSlotsAvailable.find(Slot); if (I != SpillSlotsAvailable.end()) - return I->second; + return I->second >> 1; // Remove the CanClobber bit. return 0; } /// addAvailable - Mark that the specified stack slot is available in the - /// specified physreg. - void addAvailable(int Slot, unsigned Reg) { + /// specified physreg. If CanClobber is true, the physreg can be modified at + /// any time without changing the semantics of the program. + void addAvailable(int Slot, unsigned Reg, bool CanClobber = true) { PhysRegsAvailable.insert(std::make_pair(Reg, Slot)); - SpillSlotsAvailable[Slot] = Reg; + SpillSlotsAvailable[Slot] = (Reg << 1) | CanClobber; DEBUG(std::cerr << "Remembering SS#" << Slot << " in physreg " << MRI->getName(Reg) << "\n"); } + /// canClobberPhysReg - Return true if the spiller is allowed to change the + /// value of the specified stackslot register if it desires. The specified + /// stack slot must be available in a physreg for this query to make sense. + bool canClobberPhysReg(int Slot) const { + assert(SpillSlotsAvailable.count(Slot) && "Slot not available!"); + return SpillSlotsAvailable.find(Slot)->second & 1; + } /// ClobberPhysReg - This is called when the specified physreg changes /// value. We use this to invalidate any info about stuff we thing lives in @@ -292,7 +308,7 @@ void AvailableSpills::ClobberPhysRegOnly(unsigned PhysReg) { while (I != PhysRegsAvailable.end() && I->first == PhysReg) { int Slot = I->second; PhysRegsAvailable.erase(I++); - assert(SpillSlotsAvailable[Slot] == PhysReg && + assert((SpillSlotsAvailable[Slot] >> 1) == PhysReg && "Bidirectional map mismatch!"); SpillSlotsAvailable.erase(Slot); DEBUG(std::cerr << "PhysReg " << MRI->getName(PhysReg) @@ -315,7 +331,7 @@ void AvailableSpills::ClobberPhysReg(unsigned PhysReg) { void AvailableSpills::ModifyStackSlot(int Slot) { std::map<int, unsigned>::iterator It = SpillSlotsAvailable.find(Slot); if (It == SpillSlotsAvailable.end()) return; - unsigned Reg = It->second; + unsigned Reg = It->second >> 1; SpillSlotsAvailable.erase(It); // This register may hold the value of multiple stack slots, only remove this @@ -435,7 +451,10 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) { unsigned PhysReg; // Check to see if this stack slot is available. - if ((PhysReg = Spills.getSpillSlotPhysReg(StackSlot))) { + if ((PhysReg = Spills.getSpillSlotPhysReg(StackSlot)) && + // Don't reuse it for a def&use operand if we aren't allowed to change + // the physreg! + (!MO.isDef() || Spills.canClobberPhysReg(StackSlot))) { // If this stack slot value is already available, reuse it! DEBUG(std::cerr << "Reusing SS#" << StackSlot << " from physreg " << MRI->getName(PhysReg) << " for vreg" @@ -613,7 +632,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) { // If the stack slot value was previously available in some other // register, change it now. Otherwise, make the register available, // in PhysReg. - Spills.addAvailable(StackSlot, SrcReg); + Spills.addAvailable(StackSlot, SrcReg, false /*don't clobber*/); } } } @@ -698,7 +717,6 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) { // in PhysReg. Spills.ModifyStackSlot(StackSlot); Spills.ClobberPhysReg(PhysReg); - Spills.addAvailable(StackSlot, PhysReg); ++NumStores; } |