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authorJustin Holewinski <jholewinski@nvidia.com>2013-07-01 12:59:06 +0000
committerJustin Holewinski <jholewinski@nvidia.com>2013-07-01 12:59:06 +0000
commitc676590614a0547242620fc2eefb16945e66c68a (patch)
tree0432fe17f6c1e22b8636aaa2556ea787a4d86c09
parentfc32eb472ae74e96435ce70c67d6c1edeb6f3e9f (diff)
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[NVPTX] Cut down on physical register defs
We are using virtual registers throughout now, but we still need to keep a few physical registers per class around to keep the infrastructure happy. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@185334 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r--lib/Target/NVPTX/NVPTXAsmPrinter.cpp1
-rw-r--r--lib/Target/NVPTX/NVPTXNumRegisters.h16
-rw-r--r--lib/Target/NVPTX/NVPTXRegisterInfo.td24
3 files changed, 13 insertions, 28 deletions
diff --git a/lib/Target/NVPTX/NVPTXAsmPrinter.cpp b/lib/Target/NVPTX/NVPTXAsmPrinter.cpp
index d7eeced..9662f4c 100644
--- a/lib/Target/NVPTX/NVPTXAsmPrinter.cpp
+++ b/lib/Target/NVPTX/NVPTXAsmPrinter.cpp
@@ -16,7 +16,6 @@
#include "MCTargetDesc/NVPTXMCAsmInfo.h"
#include "NVPTX.h"
#include "NVPTXInstrInfo.h"
-#include "NVPTXNumRegisters.h"
#include "NVPTXRegisterInfo.h"
#include "NVPTXTargetMachine.h"
#include "NVPTXUtilities.h"
diff --git a/lib/Target/NVPTX/NVPTXNumRegisters.h b/lib/Target/NVPTX/NVPTXNumRegisters.h
deleted file mode 100644
index a95c16b..0000000
--- a/lib/Target/NVPTX/NVPTXNumRegisters.h
+++ /dev/null
@@ -1,16 +0,0 @@
-
-//===-- NVPTXNumRegisters.h - PTX Register Info ---------------------------===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file is distributed under the University of Illinois Open Source
-// License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-
-#ifndef NVPTX_NUM_REGISTERS_H
-#define NVPTX_NUM_REGISTERS_H
-
-namespace llvm { const unsigned NVPTXNumRegisters = 396; }
-
-#endif
diff --git a/lib/Target/NVPTX/NVPTXRegisterInfo.td b/lib/Target/NVPTX/NVPTXRegisterInfo.td
index bc705b8..7a38a66 100644
--- a/lib/Target/NVPTX/NVPTXRegisterInfo.td
+++ b/lib/Target/NVPTX/NVPTXRegisterInfo.td
@@ -29,7 +29,9 @@ def VRFrameLocal : NVPTXReg<"%SPL">;
// Special Registers used as the stack
def VRDepot : NVPTXReg<"%Depot">;
-foreach i = 0-395 in {
+// We use virtual registers, but define a few physical registers here to keep
+// SDAG and the MachineInstr layers happy.
+foreach i = 0-4 in {
def P#i : NVPTXReg<"%p"#i>; // Predicate
def RS#i : NVPTXReg<"%rs"#i>; // 16-bit
def R#i : NVPTXReg<"%r"#i>; // 32-bit
@@ -47,16 +49,16 @@ foreach i = 0-395 in {
//===----------------------------------------------------------------------===//
// Register classes
//===----------------------------------------------------------------------===//
-def Int1Regs : NVPTXRegClass<[i1], 8, (add (sequence "P%u", 0, 395))>;
-def Int16Regs : NVPTXRegClass<[i16], 16, (add (sequence "RS%u", 0, 395))>;
-def Int32Regs : NVPTXRegClass<[i32], 32, (add (sequence "R%u", 0, 395))>;
-def Int64Regs : NVPTXRegClass<[i64], 64, (add (sequence "RL%u", 0, 395))>;
-def Float32Regs : NVPTXRegClass<[f32], 32, (add (sequence "F%u", 0, 395))>;
-def Float64Regs : NVPTXRegClass<[f64], 64, (add (sequence "FL%u", 0, 395))>;
-def Int32ArgRegs : NVPTXRegClass<[i32], 32, (add (sequence "ia%u", 0, 395))>;
-def Int64ArgRegs : NVPTXRegClass<[i64], 64, (add (sequence "la%u", 0, 395))>;
-def Float32ArgRegs : NVPTXRegClass<[f32], 32, (add (sequence "fa%u", 0, 395))>;
-def Float64ArgRegs : NVPTXRegClass<[f64], 64, (add (sequence "da%u", 0, 395))>;
+def Int1Regs : NVPTXRegClass<[i1], 8, (add (sequence "P%u", 0, 4))>;
+def Int16Regs : NVPTXRegClass<[i16], 16, (add (sequence "RS%u", 0, 4))>;
+def Int32Regs : NVPTXRegClass<[i32], 32, (add (sequence "R%u", 0, 4))>;
+def Int64Regs : NVPTXRegClass<[i64], 64, (add (sequence "RL%u", 0, 4))>;
+def Float32Regs : NVPTXRegClass<[f32], 32, (add (sequence "F%u", 0, 4))>;
+def Float64Regs : NVPTXRegClass<[f64], 64, (add (sequence "FL%u", 0, 4))>;
+def Int32ArgRegs : NVPTXRegClass<[i32], 32, (add (sequence "ia%u", 0, 4))>;
+def Int64ArgRegs : NVPTXRegClass<[i64], 64, (add (sequence "la%u", 0, 4))>;
+def Float32ArgRegs : NVPTXRegClass<[f32], 32, (add (sequence "fa%u", 0, 4))>;
+def Float64ArgRegs : NVPTXRegClass<[f64], 64, (add (sequence "da%u", 0, 4))>;
// Read NVPTXRegisterInfo.cpp to see how VRFrame and VRDepot are used.
def SpecialRegs : NVPTXRegClass<[i32], 32, (add VRFrame, VRDepot)>;