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authorChris Lattner <sabre@nondot.org>2008-12-01 04:48:07 +0000
committerChris Lattner <sabre@nondot.org>2008-12-01 04:48:07 +0000
commitd4fe5400cae5d26728f50978230999792f7beb9b (patch)
tree0d464d26742bb180609160a827752095f81c9fe2
parent7b3d6b3a148dd861533b8a7b9716223eea357de2 (diff)
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Teach jump threading to clean up after itself, DCE and constfolding the
new instructions it simplifies. Because we're threading jumps on edges with constants coming in from PHI's, we inherently are exposing a lot more constants to the new block. Folding them and deleting dead conditions allows the cost model in jump threading to be more accurate as it iterates. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@60327 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r--lib/Transforms/Scalar/JumpThreading.cpp25
1 files changed, 24 insertions, 1 deletions
diff --git a/lib/Transforms/Scalar/JumpThreading.cpp b/lib/Transforms/Scalar/JumpThreading.cpp
index 114603d..35b73be 100644
--- a/lib/Transforms/Scalar/JumpThreading.cpp
+++ b/lib/Transforms/Scalar/JumpThreading.cpp
@@ -17,8 +17,10 @@
#include "llvm/Pass.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/Statistic.h"
+#include "llvm/Analysis/ConstantFolding.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "llvm/Transforms/Utils/Local.h"
+#include "llvm/Target/TargetData.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/Debug.h"
@@ -51,10 +53,15 @@ namespace {
/// revectored to the false side of the second if.
///
class VISIBILITY_HIDDEN JumpThreading : public FunctionPass {
+ TargetData *TD;
public:
static char ID; // Pass identification
JumpThreading() : FunctionPass(&ID) {}
+ virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.addRequired<TargetData>();
+ }
+
bool runOnFunction(Function &F);
bool ProcessBlock(BasicBlock *BB);
void ThreadEdge(BasicBlock *BB, BasicBlock *PredBB, BasicBlock *SuccBB);
@@ -79,6 +86,7 @@ FunctionPass *llvm::createJumpThreadingPass() { return new JumpThreading(); }
///
bool JumpThreading::runOnFunction(Function &F) {
DOUT << "Jump threading on function '" << F.getNameStart() << "'\n";
+ TD = &getAnalysis<TargetData>();
bool AnotherIteration = true, EverChanged = false;
while (AnotherIteration) {
@@ -679,7 +687,7 @@ void JumpThreading::ThreadEdge(BasicBlock *BB, BasicBlock *PredBB,
PN->addIncoming(IV, NewBB);
}
- // Finally, NewBB is good to go. Update the terminator of PredBB to jump to
+ // Ok, NewBB is good to go. Update the terminator of PredBB to jump to
// NewBB instead of BB. This eliminates predecessors from BB, which requires
// us to simplify any PHI nodes in BB.
TerminatorInst *PredTerm = PredBB->getTerminator();
@@ -688,4 +696,19 @@ void JumpThreading::ThreadEdge(BasicBlock *BB, BasicBlock *PredBB,
BB->removePredecessor(PredBB);
PredTerm->setSuccessor(i, NewBB);
}
+
+ // At this point, the IR is fully up to date and consistent. Do a quick scan
+ // over the new instructions and zap any that are constants or dead. This
+ // frequently happens because of phi translation.
+ BI = NewBB->begin();
+ for (BasicBlock::iterator E = NewBB->end(); BI != E; ) {
+ Instruction *Inst = BI++;
+ if (Constant *C = ConstantFoldInstruction(Inst, TD)) {
+ Inst->replaceAllUsesWith(C);
+ Inst->eraseFromParent();
+ continue;
+ }
+
+ RecursivelyDeleteTriviallyDeadInstructions(Inst);
+ }
}