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authorBill Wendling <isanbard@gmail.com>2011-10-26 18:23:06 +0000
committerStephen Hines <srhines@google.com>2011-11-14 09:11:18 -0800
commit869c9726d4699d612bdc2a209a7695ecdc7b45b1 (patch)
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parentb370a575e5aa036d8ccf39d443e2a15db7a5041e (diff)
downloadexternal_llvm-869c9726d4699d612bdc2a209a7695ecdc7b45b1.zip
external_llvm-869c9726d4699d612bdc2a209a7695ecdc7b45b1.tar.gz
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Add clReflect to the External Projects list.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@143041 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -316,6 +316,20 @@ be used to verify some algorithms.
</div>
<!--=========================================================================-->
+<h3>clReflect</h3>
+
+<div>
+
+<p><a href="https://bitbucket.org/dwilliamson/clreflect">clReflect</a> is a C++
+ parser that uses clang/LLVM to derive a light-weight reflection database
+ suitable for use in game development. It comes with a very simple runtime
+ library for loading and querying the database, requiring no external
+ dependencies (including CRT), and an additional utility library for object
+ management and serialisation.</p>
+
+</div>
+
+<!--=========================================================================-->
<!-- FIXME: Comment out
<h3>Crack Programming Language</h3>