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author | Bill Wendling <isanbard@gmail.com> | 2012-05-13 09:55:24 +0000 |
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committer | Bill Wendling <isanbard@gmail.com> | 2012-05-13 09:55:24 +0000 |
commit | 9107105caa90da6456582edf6f5d3934c94a9ac9 (patch) | |
tree | 16e44be56fb40676129c31eeed841e673a3bb18d /docs/ReleaseNotes.html | |
parent | f8cfe2e26d70ee4f530b78f21e6c55ba8d1d7f7e (diff) | |
download | external_llvm-9107105caa90da6456582edf6f5d3934c94a9ac9.zip external_llvm-9107105caa90da6456582edf6f5d3934c94a9ac9.tar.gz external_llvm-9107105caa90da6456582edf6f5d3934c94a9ac9.tar.bz2 |
Add OSL blurb.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@156731 91177308-0d34-0410-b5e6-96231b3b80d8
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-rw-r--r-- | docs/ReleaseNotes.html | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/docs/ReleaseNotes.html b/docs/ReleaseNotes.html index 6f3d0f7..5f998b3 100644 --- a/docs/ReleaseNotes.html +++ b/docs/ReleaseNotes.html @@ -290,6 +290,24 @@ Release Notes</a>.</h1> </div> +<h3>Open Shading Language</h3> + +<div> + +<p>Open Shading Language (OSL) is a small but rich language for programmable + shading in advanced global illumination renderers and other applications, + ideal for describing materials, lights, displacement, and pattern + generation. It uses LLVM to JIT complex shader networks to x86 code at + runtime.</p> + +<p>OSL was developed by Sony Pictures Imageworks for use in its in-house + renderer used for feature film animation and visual effects, and is + distributed as open source software with the "New BSD" license. Its project + home page is: + <a href"http://github.com/imageworks/OpenShadingLanguage/">http://github.com/imageworks/OpenShadingLanguage/</a></p> + +</div> + <h3>Pure</h3> <div> |