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author | Bill Wendling <isanbard@gmail.com> | 2012-06-27 07:20:57 +0000 |
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committer | Bill Wendling <isanbard@gmail.com> | 2012-06-27 07:20:57 +0000 |
commit | 7d85f87acb4d46cfd315a08f6f64b23818eb47e4 (patch) | |
tree | fb88c07cd4a4adc6c3009dc7213042e9eca95318 /docs | |
parent | e246b52d2b02753a0064fb7e984148fff55d2872 (diff) | |
download | external_llvm-7d85f87acb4d46cfd315a08f6f64b23818eb47e4.zip external_llvm-7d85f87acb4d46cfd315a08f6f64b23818eb47e4.tar.gz external_llvm-7d85f87acb4d46cfd315a08f6f64b23818eb47e4.tar.bz2 |
Sphinxify the exception handling doc.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@159254 91177308-0d34-0410-b5e6-96231b3b80d8
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-rw-r--r-- | docs/ExceptionHandling.html | 563 | ||||
-rw-r--r-- | docs/ExceptionHandling.rst | 367 | ||||
-rw-r--r-- | docs/subsystems.rst | 3 |
3 files changed, 369 insertions, 564 deletions
diff --git a/docs/ExceptionHandling.html b/docs/ExceptionHandling.html deleted file mode 100644 index ae0fa51..0000000 --- a/docs/ExceptionHandling.html +++ /dev/null @@ -1,563 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" - "http://www.w3.org/TR/html4/strict.dtd"> -<html> -<head> - <title>Exception Handling in LLVM</title> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> - <meta name="description" - content="Exception Handling in LLVM."> - <link rel="stylesheet" href="_static/llvm.css" type="text/css"> -</head> - -<body> - -<h1>Exception Handling in LLVM</h1> - -<table class="layout" style="width:100%"> - <tr class="layout"> - <td class="left"> -<ul> - <li><a href="#introduction">Introduction</a> - <ol> - <li><a href="#itanium">Itanium ABI Zero-cost Exception Handling</a></li> - <li><a href="#sjlj">Setjmp/Longjmp Exception Handling</a></li> - <li><a href="#overview">Overview</a></li> - </ol></li> - <li><a href="#codegen">LLVM Code Generation</a> - <ol> - <li><a href="#throw">Throw</a></li> - <li><a href="#try_catch">Try/Catch</a></li> - <li><a href="#cleanups">Cleanups</a></li> - <li><a href="#throw_filters">Throw Filters</a></li> - <li><a href="#restrictions">Restrictions</a></li> - </ol></li> - <li><a href="#format_common_intrinsics">Exception Handling Intrinsics</a> - <ol> - <li><a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a></li> - <li><a href="#llvm_eh_sjlj_setjmp"><tt>llvm.eh.sjlj.setjmp</tt></a></li> - <li><a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a></li> - <li><a href="#llvm_eh_sjlj_lsda"><tt>llvm.eh.sjlj.lsda</tt></a></li> - <li><a href="#llvm_eh_sjlj_callsite"><tt>llvm.eh.sjlj.callsite</tt></a></li> - </ol></li> - <li><a href="#asm">Asm Table Formats</a> - <ol> - <li><a href="#unwind_tables">Exception Handling Frame</a></li> - <li><a href="#exception_tables">Exception Tables</a></li> - </ol></li> -</ul> -</td> -</tr></table> - -<div class="doc_author"> - <p>Written by the <a href="http://llvm.org/">LLVM Team</a></p> -</div> - - -<!-- *********************************************************************** --> -<h2><a name="introduction">Introduction</a></h2> -<!-- *********************************************************************** --> - -<div> - -<p>This document is the central repository for all information pertaining to - exception handling in LLVM. It describes the format that LLVM exception - handling information takes, which is useful for those interested in creating - front-ends or dealing directly with the information. Further, this document - provides specific examples of what exception handling information is used for - in C and C++.</p> - -<!-- ======================================================================= --> -<h3> - <a name="itanium">Itanium ABI Zero-cost Exception Handling</a> -</h3> - -<div> - -<p>Exception handling for most programming languages is designed to recover from - conditions that rarely occur during general use of an application. To that - end, exception handling should not interfere with the main flow of an - application's algorithm by performing checkpointing tasks, such as saving the - current pc or register state.</p> - -<p>The Itanium ABI Exception Handling Specification defines a methodology for - providing outlying data in the form of exception tables without inlining - speculative exception handling code in the flow of an application's main - algorithm. Thus, the specification is said to add "zero-cost" to the normal - execution of an application.</p> - -<p>A more complete description of the Itanium ABI exception handling runtime - support of can be found at - <a href="http://www.codesourcery.com/cxx-abi/abi-eh.html">Itanium C++ ABI: - Exception Handling</a>. A description of the exception frame format can be - found at - <a href="http://refspecs.freestandards.org/LSB_3.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html">Exception - Frames</a>, with details of the DWARF 4 specification at - <a href="http://dwarfstd.org/Dwarf4Std.php">DWARF 4 Standard</a>. - A description for the C++ exception table formats can be found at - <a href="http://www.codesourcery.com/cxx-abi/exceptions.pdf">Exception Handling - Tables</a>.</p> - -</div> - -<!-- ======================================================================= --> -<h3> - <a name="sjlj">Setjmp/Longjmp Exception Handling</a> -</h3> - -<div> - -<p>Setjmp/Longjmp (SJLJ) based exception handling uses LLVM intrinsics - <a href="#llvm_eh_sjlj_setjmp"><tt>llvm.eh.sjlj.setjmp</tt></a> and - <a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a> to - handle control flow for exception handling.</p> - -<p>For each function which does exception processing — be - it <tt>try</tt>/<tt>catch</tt> blocks or cleanups — that function - registers itself on a global frame list. When exceptions are unwinding, the - runtime uses this list to identify which functions need processing.<p> - -<p>Landing pad selection is encoded in the call site entry of the function - context. The runtime returns to the function via - <a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a>, where - a switch table transfers control to the appropriate landing pad based on - the index stored in the function context.</p> - -<p>In contrast to DWARF exception handling, which encodes exception regions - and frame information in out-of-line tables, SJLJ exception handling - builds and removes the unwind frame context at runtime. This results in - faster exception handling at the expense of slower execution when no - exceptions are thrown. As exceptions are, by their nature, intended for - uncommon code paths, DWARF exception handling is generally preferred to - SJLJ.</p> - -</div> - -<!-- ======================================================================= --> -<h3> - <a name="overview">Overview</a> -</h3> - -<div> - -<p>When an exception is thrown in LLVM code, the runtime does its best to find a - handler suited to processing the circumstance.</p> - -<p>The runtime first attempts to find an <i>exception frame</i> corresponding to - the function where the exception was thrown. If the programming language - supports exception handling (e.g. C++), the exception frame contains a - reference to an exception table describing how to process the exception. If - the language does not support exception handling (e.g. C), or if the - exception needs to be forwarded to a prior activation, the exception frame - contains information about how to unwind the current activation and restore - the state of the prior activation. This process is repeated until the - exception is handled. If the exception is not handled and no activations - remain, then the application is terminated with an appropriate error - message.</p> - -<p>Because different programming languages have different behaviors when - handling exceptions, the exception handling ABI provides a mechanism for - supplying <i>personalities</i>. An exception handling personality is defined - by way of a <i>personality function</i> (e.g. <tt>__gxx_personality_v0</tt> - in C++), which receives the context of the exception, an <i>exception - structure</i> containing the exception object type and value, and a reference - to the exception table for the current function. The personality function - for the current compile unit is specified in a <i>common exception - frame</i>.</p> - -<p>The organization of an exception table is language dependent. For C++, an - exception table is organized as a series of code ranges defining what to do - if an exception occurs in that range. Typically, the information associated - with a range defines which types of exception objects (using C++ <i>type - info</i>) that are handled in that range, and an associated action that - should take place. Actions typically pass control to a <i>landing - pad</i>.</p> - -<p>A landing pad corresponds roughly to the code found in the <tt>catch</tt> - portion of a <tt>try</tt>/<tt>catch</tt> sequence. When execution resumes at - a landing pad, it receives an <i>exception structure</i> and a - <i>selector value</i> corresponding to the <i>type</i> of exception - thrown. The selector is then used to determine which <i>catch</i> should - actually process the exception.</p> - -</div> - -</div> - -<!-- ======================================================================= --> -<h2> - <a name="codegen">LLVM Code Generation</a> -</h2> - -<div> - -<p>From a C++ developer's perspective, exceptions are defined in terms of the - <tt>throw</tt> and <tt>try</tt>/<tt>catch</tt> statements. In this section - we will describe the implementation of LLVM exception handling in terms of - C++ examples.</p> - -<!-- ======================================================================= --> -<h3> - <a name="throw">Throw</a> -</h3> - -<div> - -<p>Languages that support exception handling typically provide a <tt>throw</tt> - operation to initiate the exception process. Internally, a <tt>throw</tt> - operation breaks down into two steps.</p> - -<ol> - <li>A request is made to allocate exception space for an exception structure. - This structure needs to survive beyond the current activation. This - structure will contain the type and value of the object being thrown.</li> - - <li>A call is made to the runtime to raise the exception, passing the - exception structure as an argument.</li> -</ol> - -<p>In C++, the allocation of the exception structure is done by the - <tt>__cxa_allocate_exception</tt> runtime function. The exception raising is - handled by <tt>__cxa_throw</tt>. The type of the exception is represented - using a C++ RTTI structure.</p> - -</div> - -<!-- ======================================================================= --> -<h3> - <a name="try_catch">Try/Catch</a> -</h3> - -<div> - -<p>A call within the scope of a <i>try</i> statement can potentially raise an - exception. In those circumstances, the LLVM C++ front-end replaces the call - with an <tt>invoke</tt> instruction. Unlike a call, the <tt>invoke</tt> has - two potential continuation points:</p> - -<ol> - <li>where to continue when the call succeeds as per normal, and</li> - - <li>where to continue if the call raises an exception, either by a throw or - the unwinding of a throw</li> -</ol> - -<p>The term used to define a the place where an <tt>invoke</tt> continues after - an exception is called a <i>landing pad</i>. LLVM landing pads are - conceptually alternative function entry points where an exception structure - reference and a type info index are passed in as arguments. The landing pad - saves the exception structure reference and then proceeds to select the catch - block that corresponds to the type info of the exception object.</p> - -<p>The LLVM <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> - instruction</a> is used to convey information about the landing pad to the - back end. For C++, the <tt>landingpad</tt> instruction returns a pointer and - integer pair corresponding to the pointer to the <i>exception structure</i> - and the <i>selector value</i> respectively.</p> - -<p>The <tt>landingpad</tt> instruction takes a reference to the personality - function to be used for this <tt>try</tt>/<tt>catch</tt> sequence. The - remainder of the instruction is a list of <i>cleanup</i>, <i>catch</i>, - and <i>filter</i> clauses. The exception is tested against the clauses - sequentially from first to last. The selector value is a positive number if - the exception matched a type info, a negative number if it matched a filter, - and zero if it matched a cleanup. If nothing is matched, the behavior of - the program is <a href="#restrictions">undefined</a>. If a type info matched, - then the selector value is the index of the type info in the exception table, - which can be obtained using the - <a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a> intrinsic.</p> - -<p>Once the landing pad has the type info selector, the code branches to the - code for the first catch. The catch then checks the value of the type info - selector against the index of type info for that catch. Since the type info - index is not known until all the type infos have been gathered in the - backend, the catch code must call the - <a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a> intrinsic to - determine the index for a given type info. If the catch fails to match the - selector then control is passed on to the next catch.</p> - -<p>Finally, the entry and exit of catch code is bracketed with calls to - <tt>__cxa_begin_catch</tt> and <tt>__cxa_end_catch</tt>.</p> - -<ul> - <li><tt>__cxa_begin_catch</tt> takes an exception structure reference as an - argument and returns the value of the exception object.</li> - - <li><tt>__cxa_end_catch</tt> takes no arguments. This function:<br><br> - <ol> - <li>Locates the most recently caught exception and decrements its handler - count,</li> - <li>Removes the exception from the <i>caught</i> stack if the handler - count goes to zero, and</li> - <li>Destroys the exception if the handler count goes to zero and the - exception was not re-thrown by throw.</li> - </ol> - <p><b>Note:</b> a rethrow from within the catch may replace this call with - a <tt>__cxa_rethrow</tt>.</p></li> -</ul> - -</div> - -<!-- ======================================================================= --> -<h3> - <a name="cleanups">Cleanups</a> -</h3> - -<div> - -<p>A cleanup is extra code which needs to be run as part of unwinding a scope. - C++ destructors are a typical example, but other languages and language - extensions provide a variety of different kinds of cleanups. In general, a - landing pad may need to run arbitrary amounts of cleanup code before actually - entering a catch block. To indicate the presence of cleanups, a - <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> instruction</a> - should have a <i>cleanup</i> clause. Otherwise, the unwinder will not stop at - the landing pad if there are no catches or filters that require it to.</p> - -<p><b>Note:</b> Do not allow a new exception to propagate out of the execution - of a cleanup. This can corrupt the internal state of the unwinder. - Different languages describe different high-level semantics for these - situations: for example, C++ requires that the process be terminated, whereas - Ada cancels both exceptions and throws a third.</p> - -<p>When all cleanups are finished, if the exception is not handled by the - current function, resume unwinding by calling the - <a href="LangRef.html#i_resume"><tt>resume</tt> instruction</a>, passing in - the result of the <tt>landingpad</tt> instruction for the original landing - pad.</p> - -</div> - -<!-- ======================================================================= --> -<h3> - <a name="throw_filters">Throw Filters</a> -</h3> - -<div> - -<p>C++ allows the specification of which exception types may be thrown from a - function. To represent this, a top level landing pad may exist to filter out - invalid types. To express this in LLVM code the - <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> instruction</a> will - have a filter clause. The clause consists of an array of type infos. - <tt>landingpad</tt> will return a negative value if the exception does not - match any of the type infos. If no match is found then a call - to <tt>__cxa_call_unexpected</tt> should be made, otherwise - <tt>_Unwind_Resume</tt>. Each of these functions requires a reference to the - exception structure. Note that the most general form of a - <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> instruction</a> can - have any number of catch, cleanup, and filter clauses (though having more - than one cleanup is pointless). The LLVM C++ front-end can generate such - <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> instructions</a> due - to inlining creating nested exception handling scopes.</p> - -</div> - -<!-- ======================================================================= --> -<h3> - <a name="restrictions">Restrictions</a> -</h3> - -<div> - -<p>The unwinder delegates the decision of whether to stop in a call frame to - that call frame's language-specific personality function. Not all unwinders - guarantee that they will stop to perform cleanups. For example, the GNU C++ - unwinder doesn't do so unless the exception is actually caught somewhere - further up the stack.</p> - -<p>In order for inlining to behave correctly, landing pads must be prepared to - handle selector results that they did not originally advertise. Suppose that - a function catches exceptions of type <tt>A</tt>, and it's inlined into a - function that catches exceptions of type <tt>B</tt>. The inliner will update - the <tt>landingpad</tt> instruction for the inlined landing pad to include - the fact that <tt>B</tt> is also caught. If that landing pad assumes that it - will only be entered to catch an <tt>A</tt>, it's in for a rude awakening. - Consequently, landing pads must test for the selector results they understand - and then resume exception propagation with the - <a href="LangRef.html#i_resume"><tt>resume</tt> instruction</a> if none of - the conditions match.</p> - -</div> - -</div> - -<!-- ======================================================================= --> -<h2> - <a name="format_common_intrinsics">Exception Handling Intrinsics</a> -</h2> - -<div> - -<p>In addition to the - <a href="LangRef.html#i_landingpad"><tt>landingpad</tt></a> and - <a href="LangRef.html#i_resume"><tt>resume</tt></a> instructions, LLVM uses - several intrinsic functions (name prefixed with <i><tt>llvm.eh</tt></i>) to - provide exception handling information at various points in generated - code.</p> - -<!-- ======================================================================= --> -<h4> - <a name="llvm_eh_typeid_for">llvm.eh.typeid.for</a> -</h4> - -<div> - -<pre> - i32 @llvm.eh.typeid.for(i8* %type_info) -</pre> - -<p>This intrinsic returns the type info index in the exception table of the - current function. This value can be used to compare against the result - of <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> instruction</a>. - The single argument is a reference to a type info.</p> - -</div> - -<!-- ======================================================================= --> -<h4> - <a name="llvm_eh_sjlj_setjmp">llvm.eh.sjlj.setjmp</a> -</h4> - -<div> - -<pre> - i32 @llvm.eh.sjlj.setjmp(i8* %setjmp_buf) -</pre> - -<p>For SJLJ based exception handling, this intrinsic forces register saving for - the current function and stores the address of the following instruction for - use as a destination address - by <a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a>. The - buffer format and the overall functioning of this intrinsic is compatible - with the GCC <tt>__builtin_setjmp</tt> implementation allowing code built - with the clang and GCC to interoperate.</p> - -<p>The single parameter is a pointer to a five word buffer in which the calling - context is saved. The front end places the frame pointer in the first word, - and the target implementation of this intrinsic should place the destination - address for a - <a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a> in the - second word. The following three words are available for use in a - target-specific manner.</p> - -</div> - -<!-- ======================================================================= --> -<h4> - <a name="llvm_eh_sjlj_longjmp">llvm.eh.sjlj.longjmp</a> -</h4> - -<div> - -<pre> - void @llvm.eh.sjlj.longjmp(i8* %setjmp_buf) -</pre> - -<p>For SJLJ based exception handling, the <tt>llvm.eh.sjlj.longjmp</tt> - intrinsic is used to implement <tt>__builtin_longjmp()</tt>. The single - parameter is a pointer to a buffer populated - by <a href="#llvm_eh_sjlj_setjmp"><tt>llvm.eh.sjlj.setjmp</tt></a>. The frame - pointer and stack pointer are restored from the buffer, then control is - transferred to the destination address.</p> - -</div> -<!-- ======================================================================= --> -<h4> - <a name="llvm_eh_sjlj_lsda">llvm.eh.sjlj.lsda</a> -</h4> - -<div> - -<pre> - i8* @llvm.eh.sjlj.lsda() -</pre> - -<p>For SJLJ based exception handling, the <tt>llvm.eh.sjlj.lsda</tt> intrinsic - returns the address of the Language Specific Data Area (LSDA) for the current - function. The SJLJ front-end code stores this address in the exception - handling function context for use by the runtime.</p> - -</div> - -<!-- ======================================================================= --> -<h4> - <a name="llvm_eh_sjlj_callsite">llvm.eh.sjlj.callsite</a> -</h4> - -<div> - -<pre> - void @llvm.eh.sjlj.callsite(i32 %call_site_num) -</pre> - -<p>For SJLJ based exception handling, the <tt>llvm.eh.sjlj.callsite</tt> - intrinsic identifies the callsite value associated with the - following <tt>invoke</tt> instruction. This is used to ensure that landing - pad entries in the LSDA are generated in matching order.</p> - -</div> - -</div> - -<!-- ======================================================================= --> -<h2> - <a name="asm">Asm Table Formats</a> -</h2> - -<div> - -<p>There are two tables that are used by the exception handling runtime to - determine which actions should be taken when an exception is thrown.</p> - -<!-- ======================================================================= --> -<h3> - <a name="unwind_tables">Exception Handling Frame</a> -</h3> - -<div> - -<p>An exception handling frame <tt>eh_frame</tt> is very similar to the unwind - frame used by DWARF debug info. The frame contains all the information - necessary to tear down the current frame and restore the state of the prior - frame. There is an exception handling frame for each function in a compile - unit, plus a common exception handling frame that defines information common - to all functions in the unit.</p> - -<!-- Todo - Table details here. --> - -</div> - -<!-- ======================================================================= --> -<h3> - <a name="exception_tables">Exception Tables</a> -</h3> - -<div> - -<p>An exception table contains information about what actions to take when an - exception is thrown in a particular part of a function's code. There is one - exception table per function, except leaf functions and functions that have - calls only to non-throwing functions. They do not need an exception - table.</p> - -<!-- Todo - Table details here. --> - -</div> - -</div> - -<!-- *********************************************************************** --> - -<hr> -<address> - <a href="http://jigsaw.w3.org/css-validator/check/referer"><img - src="http://jigsaw.w3.org/css-validator/images/vcss-blue" alt="Valid CSS"></a> - <a href="http://validator.w3.org/check/referer"><img - src="http://www.w3.org/Icons/valid-html401-blue" alt="Valid HTML 4.01"></a> - - <a href="http://llvm.org/">LLVM Compiler Infrastructure</a><br> - Last modified: $Date$ -</address> - -</body> -</html> diff --git a/docs/ExceptionHandling.rst b/docs/ExceptionHandling.rst new file mode 100644 index 0000000..190f182 --- /dev/null +++ b/docs/ExceptionHandling.rst @@ -0,0 +1,367 @@ +.. _exception_handling: + +========================== +Exception Handling in LLVM +========================== + +.. contents:: + :local: + +Introduction +============ + +This document is the central repository for all information pertaining to +exception handling in LLVM. It describes the format that LLVM exception +handling information takes, which is useful for those interested in creating +front-ends or dealing directly with the information. Further, this document +provides specific examples of what exception handling information is used for in +C and C++. + +Itanium ABI Zero-cost Exception Handling +---------------------------------------- + +Exception handling for most programming languages is designed to recover from +conditions that rarely occur during general use of an application. To that end, +exception handling should not interfere with the main flow of an application's +algorithm by performing checkpointing tasks, such as saving the current pc or +register state. + +The Itanium ABI Exception Handling Specification defines a methodology for +providing outlying data in the form of exception tables without inlining +speculative exception handling code in the flow of an application's main +algorithm. Thus, the specification is said to add "zero-cost" to the normal +execution of an application. + +A more complete description of the Itanium ABI exception handling runtime +support of can be found at `Itanium C++ ABI: Exception Handling +<http://www.codesourcery.com/cxx-abi/abi-eh.html>`_. A description of the +exception frame format can be found at `Exception Frames +<http://refspecs.freestandards.org/LSB_3.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html>`_, +with details of the DWARF 4 specification at `DWARF 4 Standard +<http://dwarfstd.org/Dwarf4Std.php>`_. A description for the C++ exception +table formats can be found at `Exception Handling Tables +<http://www.codesourcery.com/cxx-abi/exceptions.pdf>`_. + +Setjmp/Longjmp Exception Handling +--------------------------------- + +Setjmp/Longjmp (SJLJ) based exception handling uses LLVM intrinsics +`llvm.eh.sjlj.setjmp`_ and `llvm.eh.sjlj.longjmp`_ to handle control flow for +exception handling. + +For each function which does exception processing --- be it ``try``/``catch`` +blocks or cleanups --- that function registers itself on a global frame +list. When exceptions are unwinding, the runtime uses this list to identify +which functions need processing. + +Landing pad selection is encoded in the call site entry of the function +context. The runtime returns to the function via `llvm.eh.sjlj.longjmp`_, where +a switch table transfers control to the appropriate landing pad based on the +index stored in the function context. + +In contrast to DWARF exception handling, which encodes exception regions and +frame information in out-of-line tables, SJLJ exception handling builds and +removes the unwind frame context at runtime. This results in faster exception +handling at the expense of slower execution when no exceptions are thrown. As +exceptions are, by their nature, intended for uncommon code paths, DWARF +exception handling is generally preferred to SJLJ. + +Overview +-------- + +When an exception is thrown in LLVM code, the runtime does its best to find a +handler suited to processing the circumstance. + +The runtime first attempts to find an *exception frame* corresponding to the +function where the exception was thrown. If the programming language supports +exception handling (e.g. C++), the exception frame contains a reference to an +exception table describing how to process the exception. If the language does +not support exception handling (e.g. C), or if the exception needs to be +forwarded to a prior activation, the exception frame contains information about +how to unwind the current activation and restore the state of the prior +activation. This process is repeated until the exception is handled. If the +exception is not handled and no activations remain, then the application is +terminated with an appropriate error message. + +Because different programming languages have different behaviors when handling +exceptions, the exception handling ABI provides a mechanism for +supplying *personalities*. An exception handling personality is defined by +way of a *personality function* (e.g. ``__gxx_personality_v0`` in C++), +which receives the context of the exception, an *exception structure* +containing the exception object type and value, and a reference to the exception +table for the current function. The personality function for the current +compile unit is specified in a *common exception frame*. + +The organization of an exception table is language dependent. For C++, an +exception table is organized as a series of code ranges defining what to do if +an exception occurs in that range. Typically, the information associated with a +range defines which types of exception objects (using C++ *type info*) that are +handled in that range, and an associated action that should take place. Actions +typically pass control to a *landing pad*. + +A landing pad corresponds roughly to the code found in the ``catch`` portion of +a ``try``/``catch`` sequence. When execution resumes at a landing pad, it +receives an *exception structure* and a *selector value* corresponding to the +*type* of exception thrown. The selector is then used to determine which *catch* +should actually process the exception. + +LLVM Code Generation +==================== + +From a C++ developer's perspective, exceptions are defined in terms of the +``throw`` and ``try``/``catch`` statements. In this section we will describe the +implementation of LLVM exception handling in terms of C++ examples. + +Throw +----- + +Languages that support exception handling typically provide a ``throw`` +operation to initiate the exception process. Internally, a ``throw`` operation +breaks down into two steps. + +#. A request is made to allocate exception space for an exception structure. + This structure needs to survive beyond the current activation. This structure + will contain the type and value of the object being thrown. + +#. A call is made to the runtime to raise the exception, passing the exception + structure as an argument. + +In C++, the allocation of the exception structure is done by the +``__cxa_allocate_exception`` runtime function. The exception raising is handled +by ``__cxa_throw``. The type of the exception is represented using a C++ RTTI +structure. + +Try/Catch +--------- + +A call within the scope of a *try* statement can potentially raise an +exception. In those circumstances, the LLVM C++ front-end replaces the call with +an ``invoke`` instruction. Unlike a call, the ``invoke`` has two potential +continuation points: + +#. where to continue when the call succeeds as per normal, and + +#. where to continue if the call raises an exception, either by a throw or the + unwinding of a throw + +The term used to define a the place where an ``invoke`` continues after an +exception is called a *landing pad*. LLVM landing pads are conceptually +alternative function entry points where an exception structure reference and a +type info index are passed in as arguments. The landing pad saves the exception +structure reference and then proceeds to select the catch block that corresponds +to the type info of the exception object. + +The LLVM `landingpad instruction <LangRef.html#i_landingpad>`_ is used to convey +information about the landing pad to the back end. For C++, the ``landingpad`` +instruction returns a pointer and integer pair corresponding to the pointer to +the *exception structure* and the *selector value* respectively. + +The ``landingpad`` instruction takes a reference to the personality function to +be used for this ``try``/``catch`` sequence. The remainder of the instruction is +a list of *cleanup*, *catch*, and *filter* clauses. The exception is tested +against the clauses sequentially from first to last. The selector value is a +positive number if the exception matched a type info, a negative number if it +matched a filter, and zero if it matched a cleanup. If nothing is matched, the +behavior of the program is `undefined`_. If a type info matched, then the +selector value is the index of the type info in the exception table, which can +be obtained using the `llvm.eh.typeid.for`_ intrinsic. + +Once the landing pad has the type info selector, the code branches to the code +for the first catch. The catch then checks the value of the type info selector +against the index of type info for that catch. Since the type info index is not +known until all the type infos have been gathered in the backend, the catch code +must call the `llvm.eh.typeid.for`_ intrinsic to determine the index for a given +type info. If the catch fails to match the selector then control is passed on to +the next catch. + +Finally, the entry and exit of catch code is bracketed with calls to +``__cxa_begin_catch`` and ``__cxa_end_catch``. + +* ``__cxa_begin_catch`` takes an exception structure reference as an argument + and returns the value of the exception object. + +* ``__cxa_end_catch`` takes no arguments. This function: + + #. Locates the most recently caught exception and decrements its handler + count, + + #. Removes the exception from the *caught* stack if the handler count goes to + zero, and + + #. Destroys the exception if the handler count goes to zero and the exception + was not re-thrown by throw. + + .. note:: + + a rethrow from within the catch may replace this call with a + ``__cxa_rethrow``. + +Cleanups +-------- + +A cleanup is extra code which needs to be run as part of unwinding a scope. C++ +destructors are a typical example, but other languages and language extensions +provide a variety of different kinds of cleanups. In general, a landing pad may +need to run arbitrary amounts of cleanup code before actually entering a catch +block. To indicate the presence of cleanups, a `landingpad +instruction <LangRef.html#i_landingpad>`_ should have a *cleanup* +clause. Otherwise, the unwinder will not stop at the landing pad if there are no +catches or filters that require it to. + +.. note:: + + Do not allow a new exception to propagate out of the execution of a + cleanup. This can corrupt the internal state of the unwinder. Different + languages describe different high-level semantics for these situations: for + example, C++ requires that the process be terminated, whereas Ada cancels both + exceptions and throws a third. + +When all cleanups are finished, if the exception is not handled by the current +function, resume unwinding by calling the `resume +instruction <LangRef.html#i_resume>`_, passing in the result of the +``landingpad`` instruction for the original landing pad. + +Throw Filters +------------- + +C++ allows the specification of which exception types may be thrown from a +function. To represent this, a top level landing pad may exist to filter out +invalid types. To express this in LLVM code the `landingpad +instruction <LangRef.html#i_landingpad>`_ will have a filter clause. The clause +consists of an array of type infos. ``landingpad`` will return a negative value +if the exception does not match any of the type infos. If no match is found then +a call to ``__cxa_call_unexpected`` should be made, otherwise +``_Unwind_Resume``. Each of these functions requires a reference to the +exception structure. Note that the most general form of a ``landingpad`` +instruction can have any number of catch, cleanup, and filter clauses (though +having more than one cleanup is pointless). The LLVM C++ front-end can generate +such ``landingpad`` instructions due to inlining creating nested exception +handling scopes. + +.. _undefined: + +Restrictions +------------ + +The unwinder delegates the decision of whether to stop in a call frame to that +call frame's language-specific personality function. Not all unwinders guarantee +that they will stop to perform cleanups. For example, the GNU C++ unwinder +doesn't do so unless the exception is actually caught somewhere further up the +stack. + +In order for inlining to behave correctly, landing pads must be prepared to +handle selector results that they did not originally advertise. Suppose that a +function catches exceptions of type ``A``, and it's inlined into a function that +catches exceptions of type ``B``. The inliner will update the ``landingpad`` +instruction for the inlined landing pad to include the fact that ``B`` is also +caught. If that landing pad assumes that it will only be entered to catch an +``A``, it's in for a rude awakening. Consequently, landing pads must test for +the selector results they understand and then resume exception propagation with +the `resume instruction <LangRef.html#i_resume>`_ if none of the conditions +match. + +Exception Handling Intrinsics +============================= + +In addition to the ``landingpad`` and ``resume`` instructions, LLVM uses several +intrinsic functions (name prefixed with ``llvm.eh``) to provide exception +handling information at various points in generated code. + +.. _llvm.eh.typeid.for: + +llvm.eh.typeid.for +------------------ + +.. code-block:: llvm + + i32 @llvm.eh.typeid.for(i8* %type_info) + + +This intrinsic returns the type info index in the exception table of the current +function. This value can be used to compare against the result of +``landingpad`` instruction. The single argument is a reference to a type info. + +.. _llvm.eh.sjlj.setjmp: + +llvm.eh.sjlj.setjmp +------------------- + +.. code-block:: llvm + + i32 @llvm.eh.sjlj.setjmp(i8* %setjmp_buf) + +For SJLJ based exception handling, this intrinsic forces register saving for the +current function and stores the address of the following instruction for use as +a destination address by `llvm.eh.sjlj.longjmp`_. The buffer format and the +overall functioning of this intrinsic is compatible with the GCC +``__builtin_setjmp`` implementation allowing code built with the clang and GCC +to interoperate. + +The single parameter is a pointer to a five word buffer in which the calling +context is saved. The front end places the frame pointer in the first word, and +the target implementation of this intrinsic should place the destination address +for a `llvm.eh.sjlj.longjmp`_ in the second word. The following three words are +available for use in a target-specific manner. + +.. _llvm.eh.sjlj.longjmp: + +llvm.eh.sjlj.longjmp +-------------------- + +.. code-block:: llvm + + void @llvm.eh.sjlj.longjmp(i8* %setjmp_buf) + +For SJLJ based exception handling, the ``llvm.eh.sjlj.longjmp`` intrinsic is +used to implement ``__builtin_longjmp()``. The single parameter is a pointer to +a buffer populated by `llvm.eh.sjlj.setjmp`_. The frame pointer and stack +pointer are restored from the buffer, then control is transferred to the +destination address. + +llvm.eh.sjlj.lsda +----------------- + +.. code-block:: llvm + + i8* @llvm.eh.sjlj.lsda() + +For SJLJ based exception handling, the ``llvm.eh.sjlj.lsda`` intrinsic returns +the address of the Language Specific Data Area (LSDA) for the current +function. The SJLJ front-end code stores this address in the exception handling +function context for use by the runtime. + +llvm.eh.sjlj.callsite +--------------------- + +.. code-block:: llvm + + void @llvm.eh.sjlj.callsite(i32 %call_site_num) + +For SJLJ based exception handling, the ``llvm.eh.sjlj.callsite`` intrinsic +identifies the callsite value associated with the following ``invoke`` +instruction. This is used to ensure that landing pad entries in the LSDA are +generated in matching order. + +Asm Table Formats +================= + +There are two tables that are used by the exception handling runtime to +determine which actions should be taken when an exception is thrown. + +Exception Handling Frame +------------------------ + +An exception handling frame ``eh_frame`` is very similar to the unwind frame +used by DWARF debug info. The frame contains all the information necessary to +tear down the current frame and restore the state of the prior frame. There is +an exception handling frame for each function in a compile unit, plus a common +exception handling frame that defines information common to all functions in the +unit. + +Exception Tables +---------------- + +An exception table contains information about what actions to take when an +exception is thrown in a particular part of a function's code. There is one +exception table per function, except leaf functions and functions that have +calls only to non-throwing functions. They do not need an exception table. diff --git a/docs/subsystems.rst b/docs/subsystems.rst index 28ad020..27dff6b 100644 --- a/docs/subsystems.rst +++ b/docs/subsystems.rst @@ -9,6 +9,7 @@ Subsystem Documentation AliasAnalysis BranchWeightMetadata Bugpoint + ExceptionHandling LinkTimeOptimization SegmentedStacks TableGenFundamentals @@ -47,7 +48,7 @@ Subsystem Documentation This document describes the design and philosophy behind the LLVM source-level debugger. -* `Zero Cost Exception handling in LLVM <ExceptionHandling.html>`_ +* :ref:`exception_handling` This document describes the design and implementation of exception handling in LLVM. |