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author | Bill Wendling <isanbard@gmail.com> | 2012-06-20 11:20:07 +0000 |
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committer | Bill Wendling <isanbard@gmail.com> | 2012-06-20 11:20:07 +0000 |
commit | bbc3be5b00f6b48e1d2e53761f2a76f5970a01f5 (patch) | |
tree | d83331432a296140c53045e70d738f10698413f4 /docs | |
parent | 5cda9016477b206d1d75b0e3a83ff1597a1f8d12 (diff) | |
download | external_llvm-bbc3be5b00f6b48e1d2e53761f2a76f5970a01f5.zip external_llvm-bbc3be5b00f6b48e1d2e53761f2a76f5970a01f5.tar.gz external_llvm-bbc3be5b00f6b48e1d2e53761f2a76f5970a01f5.tar.bz2 |
Sphinxify the developer policy document.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@158814 91177308-0d34-0410-b5e6-96231b3b80d8
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-rw-r--r-- | docs/DeveloperPolicy.rst | 531 | ||||
-rw-r--r-- | docs/userguides.rst | 3 |
3 files changed, 533 insertions, 643 deletions
diff --git a/docs/DeveloperPolicy.html b/docs/DeveloperPolicy.html deleted file mode 100644 index bf52ad2..0000000 --- a/docs/DeveloperPolicy.html +++ /dev/null @@ -1,642 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" - "http://www.w3.org/TR/html4/strict.dtd"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> - <title>LLVM Developer Policy</title> - <link rel="stylesheet" href="_static/llvm.css" type="text/css"> -</head> -<body> - -<h1>LLVM Developer Policy</h1> -<ol> - <li><a href="#introduction">Introduction</a></li> - <li><a href="#policies">Developer Policies</a> - <ol> - <li><a href="#informed">Stay Informed</a></li> - <li><a href="#patches">Making a Patch</a></li> - <li><a href="#reviews">Code Reviews</a></li> - <li><a href="#owners">Code Owners</a></li> - <li><a href="#testcases">Test Cases</a></li> - <li><a href="#quality">Quality</a></li> - <li><a href="#commitaccess">Obtaining Commit Access</a></li> - <li><a href="#newwork">Making a Major Change</a></li> - <li><a href="#incremental">Incremental Development</a></li> - <li><a href="#attribution">Attribution of Changes</a></li> - </ol></li> - <li><a href="#clp">Copyright, License, and Patents</a> - <ol> - <li><a href="#copyright">Copyright</a></li> - <li><a href="#license">License</a></li> - <li><a href="#patents">Patents</a></li> - </ol></li> -</ol> -<div class="doc_author">Written by the LLVM Oversight Team</div> - -<!--=========================================================================--> -<h2><a name="introduction">Introduction</a></h2> -<!--=========================================================================--> -<div> -<p>This document contains the LLVM Developer Policy which defines the project's - policy towards developers and their contributions. The intent of this policy - is to eliminate miscommunication, rework, and confusion that might arise from - the distributed nature of LLVM's development. By stating the policy in clear - terms, we hope each developer can know ahead of time what to expect when - making LLVM contributions. This policy covers all llvm.org subprojects, - including Clang, LLDB, libc++, etc.</p> -<p>This policy is also designed to accomplish the following objectives:</p> - -<ol> - <li>Attract both users and developers to the LLVM project.</li> - - <li>Make life as simple and easy for contributors as possible.</li> - - <li>Keep the top of Subversion trees as stable as possible.</li> - - <li>Establish awareness of the project's <a href="#clp">copyright, - license, and patent policies</a> with contributors to the project.</li> -</ol> - -<p>This policy is aimed at frequent contributors to LLVM. People interested in - contributing one-off patches can do so in an informal way by sending them to - the - <a href="http://lists.cs.uiuc.edu/mailman/listinfo/llvm-commits">llvm-commits - mailing list</a> and engaging another developer to see it through the - process.</p> -</div> - -<!--=========================================================================--> -<h2><a name="policies">Developer Policies</a></h2> -<!--=========================================================================--> -<div> -<p>This section contains policies that pertain to frequent LLVM developers. We - always welcome <a href="#patches">one-off patches</a> from people who do not - routinely contribute to LLVM, but we expect more from frequent contributors - to keep the system as efficient as possible for everyone. Frequent LLVM - contributors are expected to meet the following requirements in order for - LLVM to maintain a high standard of quality.<p> - -<!-- _______________________________________________________________________ --> -<h3><a name="informed">Stay Informed</a></h3> -<div> -<p>Developers should stay informed by reading at least the "dev" mailing list - for the projects you are interested in, such as - <a href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">llvmdev</a> for - LLVM, <a href="http://lists.cs.uiuc.edu/mailman/listinfo/cfe-dev">cfe-dev</a> - for Clang, or <a - href="http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev">lldb-dev</a> - for LLDB. If you are doing anything more than just casual work on LLVM, it - is suggested that you also subscribe to the "commits" mailing list for the - subproject you're interested in, such as - <a href="http://lists.cs.uiuc.edu/mailman/listinfo/llvm-commits">llvm-commits</a>, - <a href="http://lists.cs.uiuc.edu/mailman/listinfo/cfe-commits">cfe-commits</a>, - or <a href="http://lists.cs.uiuc.edu/mailman/listinfo/lldb-commits">lldb-commits</a>. - Reading the "commits" list and paying attention to changes being made by - others is a good way to see what other people are interested in and watching - the flow of the project as a whole.</p> - -<p>We recommend that active developers register an email account with - <a href="http://llvm.org/bugs/">LLVM Bugzilla</a> and preferably subscribe to - the <a href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmbugs">llvm-bugs</a> - email list to keep track of bugs and enhancements occurring in LLVM. We - really appreciate people who are proactive at catching incoming bugs in their - components and dealing with them promptly.</p> -</div> - -<!-- _______________________________________________________________________ --> -<h3><a name="patches">Making a Patch</a></h3> - -<div> -<p>When making a patch for review, the goal is to make it as easy for the - reviewer to read it as possible. As such, we recommend that you:</p> - -<ol> - <li>Make your patch against the Subversion trunk, not a branch, and not an old - version of LLVM. This makes it easy to apply the patch. For information - on how to check out SVN trunk, please see the <a - href="GettingStarted.html#checkout">Getting Started Guide</a>.</li> - - <li>Similarly, patches should be submitted soon after they are generated. Old - patches may not apply correctly if the underlying code changes between the - time the patch was created and the time it is applied.</li> - - <li>Patches should be made with <tt>svn diff</tt>, or similar. If you use - a different tool, make sure it uses the <tt>diff -u</tt> format and - that it doesn't contain clutter which makes it hard to read.</li> - - <li>If you are modifying generated files, such as the top-level - <tt>configure</tt> script, please separate out those changes into - a separate patch from the rest of your changes.</li> -</ol> - -<p>When sending a patch to a mailing list, it is a good idea to send it as an - <em>attachment</em> to the message, not embedded into the text of the - message. This ensures that your mailer will not mangle the patch when it - sends it (e.g. by making whitespace changes or by wrapping lines).</p> - -<p><em>For Thunderbird users:</em> Before submitting a patch, please open - <em>Preferences → Advanced → General → Config Editor</em>, - find the key <tt>mail.content_disposition_type</tt>, and set its value to - <tt>1</tt>. Without this setting, Thunderbird sends your attachment using - <tt>Content-Disposition: inline</tt> rather than <tt>Content-Disposition: - attachment</tt>. Apple Mail gamely displays such a file inline, making it - difficult to work with for reviewers using that program.</p> -</div> - -<!-- _______________________________________________________________________ --> -<h3><a name="reviews">Code Reviews</a></h3> -<div> -<p>LLVM has a code review policy. Code review is one way to increase the quality - of software. We generally follow these policies:</p> - -<ol> - <li>All developers are required to have significant changes reviewed before - they are committed to the repository.</li> - - <li>Code reviews are conducted by email, usually on the llvm-commits - list.</li> - - <li>Code can be reviewed either before it is committed or after. We expect - major changes to be reviewed before being committed, but smaller changes - (or changes where the developer owns the component) can be reviewed after - commit.</li> - - <li>The developer responsible for a code change is also responsible for making - all necessary review-related changes.</li> - - <li>Code review can be an iterative process, which continues until the patch - is ready to be committed.</li> -</ol> - -<p>Developers should participate in code reviews as both reviewers and - reviewees. If someone is kind enough to review your code, you should return - the favor for someone else. Note that anyone is welcome to review and give - feedback on a patch, but only people with Subversion write access can approve - it.</p> -</div> - -<!-- _______________________________________________________________________ --> -<h3><a name="owners">Code Owners</a></h3> -<div> - -<p>The LLVM Project relies on two features of its process to maintain rapid - development in addition to the high quality of its source base: the - combination of code review plus post-commit review for trusted maintainers. - Having both is a great way for the project to take advantage of the fact that - most people do the right thing most of the time, and only commit patches - without pre-commit review when they are confident they are right.</p> - -<p>The trick to this is that the project has to guarantee that all patches that - are committed are reviewed after they go in: you don't want everyone to - assume someone else will review it, allowing the patch to go unreviewed. To - solve this problem, we have a notion of an 'owner' for a piece of the code. - The sole responsibility of a code owner is to ensure that a commit to their - area of the code is appropriately reviewed, either by themself or by someone - else. The current code owners are:</p> - -<ol> - <li><b>Evan Cheng</b>: Code generator and all targets.</li> - - <li><b>Greg Clayton</b>: LLDB.</li> - - <li><b>Doug Gregor</b>: Clang Frontend Libraries.</li> - - <li><b>Howard Hinnant</b>: libc++.</li> - - <li><b>Anton Korobeynikov</b>: Exception handling, debug information, and - Windows codegen.</li> - - <li><b>Ted Kremenek</b>: Clang Static Analyzer.</li> - - <li><b>Chris Lattner</b>: Everything not covered by someone else.</li> - - <li><b>John McCall</b>: Clang LLVM IR generation.</li> - - <li><b>Jakob Olesen</b>: Register allocators and TableGen.</li> - - <li><b>Duncan Sands</b>: dragonegg and llvm-gcc 4.2.</li> - - <li><b>Peter Collingbourne</b>: libclc.</li> - - <li><b>Tobias Grosser</b>: polly.</li> -</ol> - -<p>Note that code ownership is completely different than reviewers: anyone can - review a piece of code, and we welcome code review from anyone who is - interested. Code owners are the "last line of defense" to guarantee that all - patches that are committed are actually reviewed.</p> - -<p>Being a code owner is a somewhat unglamorous position, but it is incredibly - important for the ongoing success of the project. Because people get busy, - interests change, and unexpected things happen, code ownership is purely - opt-in, and anyone can choose to resign their "title" at any time. For now, - we do not have an official policy on how one gets elected to be a code - owner.</p> -</div> - -<!-- _______________________________________________________________________ --> -<h3><a name="testcases">Test Cases</a></h3> -<div> -<p>Developers are required to create test cases for any bugs fixed and any new - features added. Some tips for getting your testcase approved:</p> - -<ol> - <li>All feature and regression test cases are added to the - <tt>llvm/test</tt> directory. The appropriate sub-directory should be - selected (see the <a href="TestingGuide.html">Testing Guide</a> for - details).</li> - - <li>Test cases should be written in <a href="LangRef.html">LLVM assembly - language</a> unless the feature or regression being tested requires - another language (e.g. the bug being fixed or feature being implemented is - in the llvm-gcc C++ front-end, in which case it must be written in - C++).</li> - - <li>Test cases, especially for regressions, should be reduced as much as - possible, by <a href="Bugpoint.html">bugpoint</a> or manually. It is - unacceptable to place an entire failing program into <tt>llvm/test</tt> as - this creates a <i>time-to-test</i> burden on all developers. Please keep - them short.</li> -</ol> - -<p>Note that llvm/test and clang/test are designed for regression and small - feature tests only. More extensive test cases (e.g., entire applications, - benchmarks, etc) - should be added to the <tt>llvm-test</tt> test suite. The llvm-test suite is - for coverage (correctness, performance, etc) testing, not feature or - regression testing.</p> -</div> - -<!-- _______________________________________________________________________ --> -<h3><a name="quality">Quality</a></h3> -<div> -<p>The minimum quality standards that any change must satisfy before being - committed to the main development branch are:</p> - -<ol> - <li>Code must adhere to the <a href="CodingStandards.html">LLVM Coding - Standards</a>.</li> - - <li>Code must compile cleanly (no errors, no warnings) on at least one - platform.</li> - - <li>Bug fixes and new features should <a href="#testcases">include a - testcase</a> so we know if the fix/feature ever regresses in the - future.</li> - - <li>Code must pass the <tt>llvm/test</tt> test suite.</li> - - <li>The code must not cause regressions on a reasonable subset of llvm-test, - where "reasonable" depends on the contributor's judgement and the scope of - the change (more invasive changes require more testing). A reasonable - subset might be something like - "<tt>llvm-test/MultiSource/Benchmarks</tt>".</li> -</ol> - -<p>Additionally, the committer is responsible for addressing any problems found - in the future that the change is responsible for. For example:</p> - -<ul> - <li>The code should compile cleanly on all supported platforms.</li> - - <li>The changes should not cause any correctness regressions in the - <tt>llvm-test</tt> suite and must not cause any major performance - regressions.</li> - - <li>The change set should not cause performance or correctness regressions for - the LLVM tools.</li> - - <li>The changes should not cause performance or correctness regressions in - code compiled by LLVM on all applicable targets.</li> - - <li>You are expected to address any <a href="http://llvm.org/bugs/">bugzilla - bugs</a> that result from your change.</li> -</ul> - -<p>We prefer for this to be handled before submission but understand that it - isn't possible to test all of this for every submission. Our build bots and - nightly testing infrastructure normally finds these problems. A good rule of - thumb is to check the nightly testers for regressions the day after your - change. Build bots will directly email you if a group of commits that - included yours caused a failure. You are expected to check the build bot - messages to see if they are your fault and, if so, fix the breakage.</p> - -<p>Commits that violate these quality standards (e.g. are very broken) may be - reverted. This is necessary when the change blocks other developers from - making progress. The developer is welcome to re-commit the change after the - problem has been fixed.</p> -</div> - -<!-- _______________________________________________________________________ --> -<h3><a name="commitaccess">Obtaining Commit Access</a></h3> -<div> - -<p>We grant commit access to contributors with a track record of submitting high - quality patches. If you would like commit access, please send an email to - <a href="mailto:sabre@nondot.org">Chris</a> with the following - information:</p> - -<ol> - <li>The user name you want to commit with, e.g. "hacker".</li> - - <li>The full name and email address you want message to llvm-commits to come - from, e.g. "J. Random Hacker <hacker@yoyodyne.com>".</li> - - <li>A "password hash" of the password you want to use, e.g. "2ACR96qjUqsyM". - Note that you don't ever tell us what your password is, you just give it - to us in an encrypted form. To get this, run "htpasswd" (a utility that - comes with apache) in crypt mode (often enabled with "-d"), or find a web - page that will do it for you.</li> -</ol> - -<p>Once you've been granted commit access, you should be able to check out an - LLVM tree with an SVN URL of "https://username@llvm.org/..." instead of the - normal anonymous URL of "http://llvm.org/...". The first time you commit - you'll have to type in your password. Note that you may get a warning from - SVN about an untrusted key, you can ignore this. To verify that your commit - access works, please do a test commit (e.g. change a comment or add a blank - line). Your first commit to a repository may require the autogenerated email - to be approved by a mailing list. This is normal, and will be done when - the mailing list owner has time.</p> - -<p>If you have recently been granted commit access, these policies apply:</p> - -<ol> - <li>You are granted <i>commit-after-approval</i> to all parts of LLVM. To get - approval, submit a <a href="#patches">patch</a> to - <a href="http://lists.cs.uiuc.edu/mailman/listinfo/llvm-commits">llvm-commits</a>. - When approved you may commit it yourself.</li> - - <li>You are allowed to commit patches without approval which you think are - obvious. This is clearly a subjective decision — we simply expect - you to use good judgement. Examples include: fixing build breakage, - reverting obviously broken patches, documentation/comment changes, any - other minor changes.</li> - - <li>You are allowed to commit patches without approval to those portions of - LLVM that you have contributed or maintain (i.e., have been assigned - responsibility for), with the proviso that such commits must not break the - build. This is a "trust but verify" policy and commits of this nature are - reviewed after they are committed.</li> - - <li>Multiple violations of these policies or a single egregious violation may - cause commit access to be revoked.</li> -</ol> - -<p>In any case, your changes are still subject to <a href="#reviews">code - review</a> (either before or after they are committed, depending on the - nature of the change). You are encouraged to review other peoples' patches - as well, but you aren't required to.</p> -</div> - -<!-- _______________________________________________________________________ --> -<h3><a name="newwork">Making a Major Change</a></h3> -<div> -<p>When a developer begins a major new project with the aim of contributing it - back to LLVM, s/he should inform the community with an email to - the <a href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">llvmdev</a> - email list, to the extent possible. The reason for this is to: - -<ol> - <li>keep the community informed about future changes to LLVM, </li> - - <li>avoid duplication of effort by preventing multiple parties working on the - same thing and not knowing about it, and</li> - - <li>ensure that any technical issues around the proposed work are discussed - and resolved before any significant work is done.</li> -</ol> - -<p>The design of LLVM is carefully controlled to ensure that all the pieces fit - together well and are as consistent as possible. If you plan to make a major - change to the way LLVM works or want to add a major new extension, it is a - good idea to get consensus with the development community before you start - working on it.</p> - -<p>Once the design of the new feature is finalized, the work itself should be - done as a series of <a href="#incremental">incremental changes</a>, not as a - long-term development branch.</p> -</div> - -<!-- _______________________________________________________________________ --> -<h3><a name="incremental">Incremental Development</a></h3> -<div> -<p>In the LLVM project, we do all significant changes as a series of incremental - patches. We have a strong dislike for huge changes or long-term development - branches. Long-term development branches have a number of drawbacks:</p> - -<ol> - <li>Branches must have mainline merged into them periodically. If the branch - development and mainline development occur in the same pieces of code, - resolving merge conflicts can take a lot of time.</li> - - <li>Other people in the community tend to ignore work on branches.</li> - - <li>Huge changes (produced when a branch is merged back onto mainline) are - extremely difficult to <a href="#reviews">code review</a>.</li> - - <li>Branches are not routinely tested by our nightly tester - infrastructure.</li> - - <li>Changes developed as monolithic large changes often don't work until the - entire set of changes is done. Breaking it down into a set of smaller - changes increases the odds that any of the work will be committed to the - main repository.</li> -</ol> - -<p>To address these problems, LLVM uses an incremental development style and we - require contributors to follow this practice when making a large/invasive - change. Some tips:</p> - -<ul> - <li>Large/invasive changes usually have a number of secondary changes that are - required before the big change can be made (e.g. API cleanup, etc). These - sorts of changes can often be done before the major change is done, - independently of that work.</li> - - <li>The remaining inter-related work should be decomposed into unrelated sets - of changes if possible. Once this is done, define the first increment and - get consensus on what the end goal of the change is.</li> - - <li>Each change in the set can be stand alone (e.g. to fix a bug), or part of - a planned series of changes that works towards the development goal.</li> - - <li>Each change should be kept as small as possible. This simplifies your work - (into a logical progression), simplifies code review and reduces the - chance that you will get negative feedback on the change. Small increments - also facilitate the maintenance of a high quality code base.</li> - - <li>Often, an independent precursor to a big change is to add a new API and - slowly migrate clients to use the new API. Each change to use the new API - is often "obvious" and can be committed without review. Once the new API - is in place and used, it is much easier to replace the underlying - implementation of the API. This implementation change is logically - separate from the API change.</li> -</ul> - -<p>If you are interested in making a large change, and this scares you, please - make sure to first <a href="#newwork">discuss the change/gather consensus</a> - then ask about the best way to go about making the change.</p> -</div> - -<!-- _______________________________________________________________________ --> -<h3><a name="attribution">Attribution of Changes</a></h3> -<div> -<p>We believe in correct attribution of contributions to their contributors. - However, we do not want the source code to be littered with random - attributions "this code written by J. Random Hacker" (this is noisy and - distracting). In practice, the revision control system keeps a perfect - history of who changed what, and the CREDITS.txt file describes higher-level - contributions. If you commit a patch for someone else, please say "patch - contributed by J. Random Hacker!" in the commit message.</p> - -<p>Overall, please do not add contributor names to the source code.</p> -</div> - -</div> - -<!--=========================================================================--> -<h2> - <a name="clp">Copyright, License, and Patents</a> -</h2> -<!--=========================================================================--> - -<div> - -<div class="doc_notes"> -<p style="text-align:center;font-weight:bold">NOTE: This section deals with - legal matters but does not provide legal advice. We are not lawyers — - please seek legal counsel from an attorney.</p> -</div> - -<div> -<p>This section addresses the issues of copyright, license and patents for the - LLVM project. The copyright for the code is held by the individual - contributors of the code and the terms of its license to LLVM users and - developers is the - <a href="http://www.opensource.org/licenses/UoI-NCSA.php">University of - Illinois/NCSA Open Source License</a> (with portions dual licensed under the - <a href="http://www.opensource.org/licenses/mit-license.php">MIT License</a>, - see below). As contributor to the LLVM project, you agree to allow any - contributions to the project to licensed under these terms.</p> - - -<!-- _______________________________________________________________________ --> -<h3><a name="copyright">Copyright</a></h3> -<div> - -<p>The LLVM project does not require copyright assignments, which means that the - copyright for the code in the project is held by its respective contributors - who have each agreed to release their contributed code under the terms of the - <a href="#license">LLVM License</a>.</p> - -<p>An implication of this is that the LLVM license is unlikely to ever change: - changing it would require tracking down all the contributors to LLVM and - getting them to agree that a license change is acceptable for their - contribution. Since there are no plans to change the license, this is not a - cause for concern.</p> - -<p>As a contributor to the project, this means that you (or your company) retain - ownership of the code you contribute, that it cannot be used in a way that - contradicts the license (which is a liberal BSD-style license), and that the - license for your contributions won't change without your approval in the - future.</p> - -</div> - -<!-- _______________________________________________________________________ --> -<h3><a name="license">License</a></h3> -<div> -<p>We intend to keep LLVM perpetually open source and to use a liberal open - source license. <b>As a contributor to the project, you agree that any - contributions be licensed under the terms of the corresponding - subproject.</b> - All of the code in LLVM is available under the - <a href="http://www.opensource.org/licenses/UoI-NCSA.php">University of - Illinois/NCSA Open Source License</a>, which boils down to this:</p> - -<ul> - <li>You can freely distribute LLVM.</li> - <li>You must retain the copyright notice if you redistribute LLVM.</li> - <li>Binaries derived from LLVM must reproduce the copyright notice (e.g. in an - included readme file).</li> - <li>You can't use our names to promote your LLVM derived products.</li> - <li>There's no warranty on LLVM at all.</li> -</ul> - -<p>We believe this fosters the widest adoption of LLVM because it <b>allows - commercial products to be derived from LLVM</b> with few restrictions and - without a requirement for making any derived works also open source (i.e. - LLVM's license is not a "copyleft" license like the GPL). We suggest that you - read the <a href="http://www.opensource.org/licenses/UoI-NCSA.php">License</a> - if further clarification is needed.</p> - -<p>In addition to the UIUC license, the runtime library components of LLVM - (<b>compiler_rt, libc++, and libclc</b>) are also licensed under the <a - href="http://www.opensource.org/licenses/mit-license.php">MIT license</a>, - which does not contain the binary redistribution clause. As a user of these - runtime libraries, it means that you can choose to use the code under either - license (and thus don't need the binary redistribution clause), and as a - contributor to the code that you agree that any contributions to these - libraries be licensed under both licenses. We feel that this is important - for runtime libraries, because they are implicitly linked into applications - and therefore should not subject those applications to the binary - redistribution clause. This also means that it is ok to move code from (e.g.) - libc++ to the LLVM core without concern, but that code cannot be moved from - the LLVM core to libc++ without the copyright owner's permission. -</p> - -<p>Note that the LLVM Project does distribute llvm-gcc and dragonegg, <b>which - are GPL.</b> - This means that anything "linked" into llvm-gcc must itself be compatible - with the GPL, and must be releasable under the terms of the GPL. This - implies that <b>any code linked into llvm-gcc and distributed to others may - be subject to the viral aspects of the GPL</b> (for example, a proprietary - code generator linked into llvm-gcc must be made available under the GPL). - This is not a problem for code already distributed under a more liberal - license (like the UIUC license), and GPL-containing subprojects are kept - in separate SVN repositories whose LICENSE.txt files specifically indicate - that they contain GPL code.</p> - -<p>We have no plans to change the license of LLVM. If you have questions or - comments about the license, please contact the - <a href="mailto:llvmdev@cs.uiuc.edu">LLVM Developer's Mailing List</a>.</p> -</div> - -<!-- _______________________________________________________________________ --> -<h3><a name="patents">Patents</a></h3> -<div> -<p>To the best of our knowledge, LLVM does not infringe on any patents (we have - actually removed code from LLVM in the past that was found to infringe). - Having code in LLVM that infringes on patents would violate an important goal - of the project by making it hard or impossible to reuse the code for - arbitrary purposes (including commercial use).</p> - -<p>When contributing code, we expect contributors to notify us of any potential - for patent-related trouble with their changes (including from third parties). - If you or your employer own - the rights to a patent and would like to contribute code to LLVM that relies - on it, we require that the copyright owner sign an agreement that allows any - other user of LLVM to freely use your patent. Please contact - the <a href="mailto:llvm-oversight@cs.uiuc.edu">oversight group</a> for more - details.</p> -</div> - -</div> - -</div> - -<!-- *********************************************************************** --> -<hr> -<address> - <a href="http://jigsaw.w3.org/css-validator/check/referer"><img - src="http://jigsaw.w3.org/css-validator/images/vcss-blue" alt="Valid CSS"></a> - <a href="http://validator.w3.org/check/referer"><img - src="http://www.w3.org/Icons/valid-html401-blue" alt="Valid HTML 4.01"></a> - Written by the - <a href="mailto:llvm-oversight@cs.uiuc.edu">LLVM Oversight Group</a><br> - <a href="http://llvm.org/">The LLVM Compiler Infrastructure</a><br> - Last modified: $Date$ -</address> -</body> -</html> diff --git a/docs/DeveloperPolicy.rst b/docs/DeveloperPolicy.rst new file mode 100644 index 0000000..96e4af3 --- /dev/null +++ b/docs/DeveloperPolicy.rst @@ -0,0 +1,531 @@ +.. _developer_policy: + +===================== +LLVM Developer Policy +===================== + +.. contents:: + :local: + +Introduction +============ + +This document contains the LLVM Developer Policy which defines the project's +policy towards developers and their contributions. The intent of this policy is +to eliminate miscommunication, rework, and confusion that might arise from the +distributed nature of LLVM's development. By stating the policy in clear terms, +we hope each developer can know ahead of time what to expect when making LLVM +contributions. This policy covers all llvm.org subprojects, including Clang, +LLDB, libc++, etc. + +This policy is also designed to accomplish the following objectives: + +#. Attract both users and developers to the LLVM project. + +#. Make life as simple and easy for contributors as possible. + +#. Keep the top of Subversion trees as stable as possible. + +#. Establish awareness of the project's `copyright, license, and patent + policies`_ with contributors to the project. + +This policy is aimed at frequent contributors to LLVM. People interested in +contributing one-off patches can do so in an informal way by sending them to the +`llvm-commits mailing list +<http://lists.cs.uiuc.edu/mailman/listinfo/llvm-commits>`_ and engaging another +developer to see it through the process. + +Developer Policies +================== + +This section contains policies that pertain to frequent LLVM developers. We +always welcome `one-off patches`_ from people who do not routinely contribute to +LLVM, but we expect more from frequent contributors to keep the system as +efficient as possible for everyone. Frequent LLVM contributors are expected to +meet the following requirements in order for LLVM to maintain a high standard of +quality. + +Stay Informed +------------- + +Developers should stay informed by reading at least the "dev" mailing list for +the projects you are interested in, such as `llvmdev +<http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev>`_ for LLVM, `cfe-dev +<http://lists.cs.uiuc.edu/mailman/listinfo/cfe-dev>`_ for Clang, or `lldb-dev +<http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev>`_ for LLDB. If you are +doing anything more than just casual work on LLVM, it is suggested that you also +subscribe to the "commits" mailing list for the subproject you're interested in, +such as `llvm-commits +<http://lists.cs.uiuc.edu/mailman/listinfo/llvm-commits>`_, `cfe-commits +<http://lists.cs.uiuc.edu/mailman/listinfo/cfe-commits>`_, or `lldb-commits +<http://lists.cs.uiuc.edu/mailman/listinfo/lldb-commits>`_. Reading the +"commits" list and paying attention to changes being made by others is a good +way to see what other people are interested in and watching the flow of the +project as a whole. + +We recommend that active developers register an email account with `LLVM +Bugzilla <http://llvm.org/bugs/>`_ and preferably subscribe to the `llvm-bugs +<http://lists.cs.uiuc.edu/mailman/listinfo/llvmbugs>`_ email list to keep track +of bugs and enhancements occurring in LLVM. We really appreciate people who are +proactive at catching incoming bugs in their components and dealing with them +promptly. + +.. _patch: +.. _one-off patches: + +Making a Patch +-------------- + +When making a patch for review, the goal is to make it as easy for the reviewer +to read it as possible. As such, we recommend that you: + +#. Make your patch against the Subversion trunk, not a branch, and not an old + version of LLVM. This makes it easy to apply the patch. For information on + how to check out SVN trunk, please see the `Getting Started + Guide <GettingStarted.html#checkout>`_. + +#. Similarly, patches should be submitted soon after they are generated. Old + patches may not apply correctly if the underlying code changes between the + time the patch was created and the time it is applied. + +#. Patches should be made with ``svn diff``, or similar. If you use a + different tool, make sure it uses the ``diff -u`` format and that it + doesn't contain clutter which makes it hard to read. + +#. If you are modifying generated files, such as the top-level ``configure`` + script, please separate out those changes into a separate patch from the rest + of your changes. + +When sending a patch to a mailing list, it is a good idea to send it as an +*attachment* to the message, not embedded into the text of the message. This +ensures that your mailer will not mangle the patch when it sends it (e.g. by +making whitespace changes or by wrapping lines). + +*For Thunderbird users:* Before submitting a patch, please open *Preferences > +Advanced > General > Config Editor*, find the key +``mail.content_disposition_type``, and set its value to ``1``. Without this +setting, Thunderbird sends your attachment using ``Content-Disposition: inline`` +rather than ``Content-Disposition: attachment``. Apple Mail gamely displays such +a file inline, making it difficult to work with for reviewers using that +program. + +.. _code review: + +Code Reviews +------------ + +LLVM has a code review policy. Code review is one way to increase the quality of +software. We generally follow these policies: + +#. All developers are required to have significant changes reviewed before they + are committed to the repository. + +#. Code reviews are conducted by email, usually on the llvm-commits list. + +#. Code can be reviewed either before it is committed or after. We expect major + changes to be reviewed before being committed, but smaller changes (or + changes where the developer owns the component) can be reviewed after commit. + +#. The developer responsible for a code change is also responsible for making + all necessary review-related changes. + +#. Code review can be an iterative process, which continues until the patch is + ready to be committed. + +Developers should participate in code reviews as both reviewers and +reviewees. If someone is kind enough to review your code, you should return the +favor for someone else. Note that anyone is welcome to review and give feedback +on a patch, but only people with Subversion write access can approve it. + +Code Owners +----------- + +The LLVM Project relies on two features of its process to maintain rapid +development in addition to the high quality of its source base: the combination +of code review plus post-commit review for trusted maintainers. Having both is +a great way for the project to take advantage of the fact that most people do +the right thing most of the time, and only commit patches without pre-commit +review when they are confident they are right. + +The trick to this is that the project has to guarantee that all patches that are +committed are reviewed after they go in: you don't want everyone to assume +someone else will review it, allowing the patch to go unreviewed. To solve this +problem, we have a notion of an 'owner' for a piece of the code. The sole +responsibility of a code owner is to ensure that a commit to their area of the +code is appropriately reviewed, either by themself or by someone else. The +current code owners are: + +* **Evan Cheng**: Code generator and all targets + +* **Greg Clayton**: LLDB + +* **Doug Gregor**: Clang Frontend Libraries + +* **Howard Hinnant**: libc++ + +* **Anton Korobeynikov**: Exception handling, debug information, and Windows + codegen + +* **Ted Kremenek**: Clang Static Analyzer + +* **Chris Lattner**: Everything not covered by someone else + +* **John McCall**: Clang LLVM IR generation + +* **Jakob Olesen**: Register allocators and TableGen + +* **Duncan Sands**: dragonegg and llvm-gcc 4.2 + +* **Peter Collingbourne**: libclc + +* **Tobias Grosser**: polly + +Note that code ownership is completely different than reviewers: anyone can +review a piece of code, and we welcome code review from anyone who is +interested. Code owners are the "last line of defense" to guarantee that all +patches that are committed are actually reviewed. + +Being a code owner is a somewhat unglamorous position, but it is incredibly +important for the ongoing success of the project. Because people get busy, +interests change, and unexpected things happen, code ownership is purely opt-in, +and anyone can choose to resign their "title" at any time. For now, we do not +have an official policy on how one gets elected to be a code owner. + +.. _include a testcase: + +Test Cases +---------- + +Developers are required to create test cases for any bugs fixed and any new +features added. Some tips for getting your testcase approved: + +* All feature and regression test cases are added to the ``llvm/test`` + directory. The appropriate sub-directory should be selected (see the `Testing + Guide <TestingGuide.html>`_ for details). + +* Test cases should be written in `LLVM assembly language <LangRef.html>`_ + unless the feature or regression being tested requires another language + (e.g. the bug being fixed or feature being implemented is in the llvm-gcc C++ + front-end, in which case it must be written in C++). + +* Test cases, especially for regressions, should be reduced as much as possible, + by `bugpoint <Bugpoint.html>`_ or manually. It is unacceptable to place an + entire failing program into ``llvm/test`` as this creates a *time-to-test* + burden on all developers. Please keep them short. + +Note that llvm/test and clang/test are designed for regression and small feature +tests only. More extensive test cases (e.g., entire applications, benchmarks, +etc) should be added to the ``llvm-test`` test suite. The llvm-test suite is +for coverage (correctness, performance, etc) testing, not feature or regression +testing. + +Quality +------- + +The minimum quality standards that any change must satisfy before being +committed to the main development branch are: + +#. Code must adhere to the `LLVM Coding Standards <CodingStandards.html>`_. + +#. Code must compile cleanly (no errors, no warnings) on at least one platform. + +#. Bug fixes and new features should `include a testcase`_ so we know if the + fix/feature ever regresses in the future. + +#. Code must pass the ``llvm/test`` test suite. + +#. The code must not cause regressions on a reasonable subset of llvm-test, + where "reasonable" depends on the contributor's judgement and the scope of + the change (more invasive changes require more testing). A reasonable subset + might be something like "``llvm-test/MultiSource/Benchmarks``". + +Additionally, the committer is responsible for addressing any problems found in +the future that the change is responsible for. For example: + +* The code should compile cleanly on all supported platforms. + +* The changes should not cause any correctness regressions in the ``llvm-test`` + suite and must not cause any major performance regressions. + +* The change set should not cause performance or correctness regressions for the + LLVM tools. + +* The changes should not cause performance or correctness regressions in code + compiled by LLVM on all applicable targets. + +* You are expected to address any `Bugzilla bugs <http://llvm.org/bugs/>`_ that + result from your change. + +We prefer for this to be handled before submission but understand that it isn't +possible to test all of this for every submission. Our build bots and nightly +testing infrastructure normally finds these problems. A good rule of thumb is +to check the nightly testers for regressions the day after your change. Build +bots will directly email you if a group of commits that included yours caused a +failure. You are expected to check the build bot messages to see if they are +your fault and, if so, fix the breakage. + +Commits that violate these quality standards (e.g. are very broken) may be +reverted. This is necessary when the change blocks other developers from making +progress. The developer is welcome to re-commit the change after the problem has +been fixed. + +Obtaining Commit Access +----------------------- + +We grant commit access to contributors with a track record of submitting high +quality patches. If you would like commit access, please send an email to +`Chris <mailto:sabre@nondot.org>`_ with the following information: + +#. The user name you want to commit with, e.g. "hacker". + +#. The full name and email address you want message to llvm-commits to come + from, e.g. "J. Random Hacker <hacker@yoyodyne.com>". + +#. A "password hash" of the password you want to use, e.g. "``2ACR96qjUqsyM``". + Note that you don't ever tell us what your password is, you just give it to + us in an encrypted form. To get this, run "``htpasswd``" (a utility that + comes with apache) in crypt mode (often enabled with "``-d``"), or find a web + page that will do it for you. + +Once you've been granted commit access, you should be able to check out an LLVM +tree with an SVN URL of "https://username@llvm.org/..." instead of the normal +anonymous URL of "http://llvm.org/...". The first time you commit you'll have +to type in your password. Note that you may get a warning from SVN about an +untrusted key, you can ignore this. To verify that your commit access works, +please do a test commit (e.g. change a comment or add a blank line). Your first +commit to a repository may require the autogenerated email to be approved by a +mailing list. This is normal, and will be done when the mailing list owner has +time. + +If you have recently been granted commit access, these policies apply: + +#. You are granted *commit-after-approval* to all parts of LLVM. To get + approval, submit a `patch`_ to `llvm-commits + <http://lists.cs.uiuc.edu/mailman/listinfo/llvm-commits>`_. When approved + you may commit it yourself.</li> + +#. You are allowed to commit patches without approval which you think are + obvious. This is clearly a subjective decision --- we simply expect you to + use good judgement. Examples include: fixing build breakage, reverting + obviously broken patches, documentation/comment changes, any other minor + changes. + +#. You are allowed to commit patches without approval to those portions of LLVM + that you have contributed or maintain (i.e., have been assigned + responsibility for), with the proviso that such commits must not break the + build. This is a "trust but verify" policy and commits of this nature are + reviewed after they are committed. + +#. Multiple violations of these policies or a single egregious violation may + cause commit access to be revoked. + +In any case, your changes are still subject to `code review`_ (either before or +after they are committed, depending on the nature of the change). You are +encouraged to review other peoples' patches as well, but you aren't required +to. + +.. _discuss the change/gather consensus: + +Making a Major Change +--------------------- + +When a developer begins a major new project with the aim of contributing it back +to LLVM, s/he should inform the community with an email to the `llvmdev +<http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev>`_ email list, to the extent +possible. The reason for this is to: + +#. keep the community informed about future changes to LLVM, + +#. avoid duplication of effort by preventing multiple parties working on the + same thing and not knowing about it, and + +#. ensure that any technical issues around the proposed work are discussed and + resolved before any significant work is done. + +The design of LLVM is carefully controlled to ensure that all the pieces fit +together well and are as consistent as possible. If you plan to make a major +change to the way LLVM works or want to add a major new extension, it is a good +idea to get consensus with the development community before you start working on +it. + +Once the design of the new feature is finalized, the work itself should be done +as a series of `incremental changes`_, not as a long-term development branch. + +.. _incremental changes: + +Incremental Development +----------------------- + +In the LLVM project, we do all significant changes as a series of incremental +patches. We have a strong dislike for huge changes or long-term development +branches. Long-term development branches have a number of drawbacks: + +#. Branches must have mainline merged into them periodically. If the branch + development and mainline development occur in the same pieces of code, + resolving merge conflicts can take a lot of time. + +#. Other people in the community tend to ignore work on branches. + +#. Huge changes (produced when a branch is merged back onto mainline) are + extremely difficult to `code review`_. + +#. Branches are not routinely tested by our nightly tester infrastructure. + +#. Changes developed as monolithic large changes often don't work until the + entire set of changes is done. Breaking it down into a set of smaller + changes increases the odds that any of the work will be committed to the main + repository. + +To address these problems, LLVM uses an incremental development style and we +require contributors to follow this practice when making a large/invasive +change. Some tips: + +* Large/invasive changes usually have a number of secondary changes that are + required before the big change can be made (e.g. API cleanup, etc). These + sorts of changes can often be done before the major change is done, + independently of that work. + +* The remaining inter-related work should be decomposed into unrelated sets of + changes if possible. Once this is done, define the first increment and get + consensus on what the end goal of the change is. + +* Each change in the set can be stand alone (e.g. to fix a bug), or part of a + planned series of changes that works towards the development goal. + +* Each change should be kept as small as possible. This simplifies your work + (into a logical progression), simplifies code review and reduces the chance + that you will get negative feedback on the change. Small increments also + facilitate the maintenance of a high quality code base. + +* Often, an independent precursor to a big change is to add a new API and slowly + migrate clients to use the new API. Each change to use the new API is often + "obvious" and can be committed without review. Once the new API is in place + and used, it is much easier to replace the underlying implementation of the + API. This implementation change is logically separate from the API + change. + +If you are interested in making a large change, and this scares you, please make +sure to first `discuss the change/gather consensus`_ then ask about the best way +to go about making the change. + +Attribution of Changes +---------------------- + +We believe in correct attribution of contributions to their contributors. +However, we do not want the source code to be littered with random attributions +"this code written by J. Random Hacker" (this is noisy and distracting). In +practice, the revision control system keeps a perfect history of who changed +what, and the CREDITS.txt file describes higher-level contributions. If you +commit a patch for someone else, please say "patch contributed by J. Random +Hacker!" in the commit message. + +Overall, please do not add contributor names to the source code. + +.. _copyright, license, and patent policies: + +Copyright, License, and Patents +=============================== + +.. note:: + + This section deals with legal matters but does not provide legal advice. We + are not lawyers --- please seek legal counsel from an attorney. + +This section addresses the issues of copyright, license and patents for the LLVM +project. The copyright for the code is held by the individual contributors of +the code and the terms of its license to LLVM users and developers is the +`University of Illinois/NCSA Open Source License +<http://www.opensource.org/licenses/UoI-NCSA.php>`_ (with portions dual licensed +under the `MIT License <http://www.opensource.org/licenses/mit-license.php>`_, +see below). As contributor to the LLVM project, you agree to allow any +contributions to the project to licensed under these terms. + +Copyright +--------- + +The LLVM project does not require copyright assignments, which means that the +copyright for the code in the project is held by its respective contributors who +have each agreed to release their contributed code under the terms of the `LLVM +License`_. + +An implication of this is that the LLVM license is unlikely to ever change: +changing it would require tracking down all the contributors to LLVM and getting +them to agree that a license change is acceptable for their contribution. Since +there are no plans to change the license, this is not a cause for concern. + +As a contributor to the project, this means that you (or your company) retain +ownership of the code you contribute, that it cannot be used in a way that +contradicts the license (which is a liberal BSD-style license), and that the +license for your contributions won't change without your approval in the +future. + +.. _LLVM License: + +License +------- + +We intend to keep LLVM perpetually open source and to use a liberal open source +license. **As a contributor to the project, you agree that any contributions be +licensed under the terms of the corresponding subproject.** All of the code in +LLVM is available under the `University of Illinois/NCSA Open Source License +<http://www.opensource.org/licenses/UoI-NCSA.php>`_, which boils down to +this: + +* You can freely distribute LLVM. +* You must retain the copyright notice if you redistribute LLVM. +* Binaries derived from LLVM must reproduce the copyright notice (e.g. in an + included readme file). +* You can't use our names to promote your LLVM derived products. +* There's no warranty on LLVM at all. + +We believe this fosters the widest adoption of LLVM because it **allows +commercial products to be derived from LLVM** with few restrictions and without +a requirement for making any derived works also open source (i.e. LLVM's +license is not a "copyleft" license like the GPL). We suggest that you read the +`License <http://www.opensource.org/licenses/UoI-NCSA.php>`_ if further +clarification is needed. + +In addition to the UIUC license, the runtime library components of LLVM +(**compiler_rt, libc++, and libclc**) are also licensed under the `MIT License +<http://www.opensource.org/licenses/mit-license.php>`_, which does not contain +the binary redistribution clause. As a user of these runtime libraries, it +means that you can choose to use the code under either license (and thus don't +need the binary redistribution clause), and as a contributor to the code that +you agree that any contributions to these libraries be licensed under both +licenses. We feel that this is important for runtime libraries, because they +are implicitly linked into applications and therefore should not subject those +applications to the binary redistribution clause. This also means that it is ok +to move code from (e.g.) libc++ to the LLVM core without concern, but that code +cannot be moved from the LLVM core to libc++ without the copyright owner's +permission. + +Note that the LLVM Project does distribute llvm-gcc and dragonegg, **which are +GPL.** This means that anything "linked" into llvm-gcc must itself be compatible +with the GPL, and must be releasable under the terms of the GPL. This implies +that **any code linked into llvm-gcc and distributed to others may be subject to +the viral aspects of the GPL** (for example, a proprietary code generator linked +into llvm-gcc must be made available under the GPL). This is not a problem for +code already distributed under a more liberal license (like the UIUC license), +and GPL-containing subprojects are kept in separate SVN repositories whose +LICENSE.txt files specifically indicate that they contain GPL code. + +We have no plans to change the license of LLVM. If you have questions or +comments about the license, please contact the `LLVM Developer's Mailing +List <mailto:llvmdev@cs.uiuc.edu>`_. + +Patents +------- + +To the best of our knowledge, LLVM does not infringe on any patents (we have +actually removed code from LLVM in the past that was found to infringe). Having +code in LLVM that infringes on patents would violate an important goal of the +project by making it hard or impossible to reuse the code for arbitrary purposes +(including commercial use). + +When contributing code, we expect contributors to notify us of any potential for +patent-related trouble with their changes (including from third parties). If +you or your employer own the rights to a patent and would like to contribute +code to LLVM that relies on it, we require that the copyright owner sign an +agreement that allows any other user of LLVM to freely use your patent. Please +contact the `oversight group <mailto:llvm-oversight@cs.uiuc.edu>`_ for more +details. diff --git a/docs/userguides.rst b/docs/userguides.rst index 0d1f3fb..57058ee 100644 --- a/docs/userguides.rst +++ b/docs/userguides.rst @@ -7,6 +7,7 @@ User Guides :hidden: CommandGuide/index + DeveloperPolicy FAQ Lexicon @@ -32,7 +33,7 @@ User Guides A walk through the process of using LLVM for a custom language, and the facilities LLVM offers in tutorial form. -* `Developer Policy <DeveloperPolicy.html>`_ +* :ref:`developer_policy` The LLVM project's policy towards developers and their contributions. |