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author | Chris Lattner <sabre@nondot.org> | 2001-08-23 17:07:56 +0000 |
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committer | Chris Lattner <sabre@nondot.org> | 2001-08-23 17:07:56 +0000 |
commit | 8dc89a330c57c43f1eff23aabdb418874a2f38da (patch) | |
tree | 0dc8929af265fe4d487e8b05345e12f03c8a8f72 /include/Support/Annotation.h | |
parent | 384e5b1595fbc766552f2f2f74586d7b53519623 (diff) | |
download | external_llvm-8dc89a330c57c43f1eff23aabdb418874a2f38da.zip external_llvm-8dc89a330c57c43f1eff23aabdb418874a2f38da.tar.gz external_llvm-8dc89a330c57c43f1eff23aabdb418874a2f38da.tar.bz2 |
Add annotation support
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@366 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'include/Support/Annotation.h')
-rw-r--r-- | include/Support/Annotation.h | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/include/Support/Annotation.h b/include/Support/Annotation.h new file mode 100644 index 0000000..933ca19 --- /dev/null +++ b/include/Support/Annotation.h @@ -0,0 +1,204 @@ +//===-- llvm/Annotation.h - Annotation classes -------------------*- C++ -*--=// +// +// This file contains the declarations for two classes: Annotation & Annotable. +// Using these two simple classes, anything that derives from Annotable can have +// Annotation subclasses attached to them, ready for easy retrieval. +// +// Annotations are designed to be easily attachable to LLVM code (as all Value's +// are Annotable), and can even be serialized to bytecode and to assembly. +// +// The AnnotationManager class (defined in AnnotationManager.h) is essential for +// using these classes. It is responsible for turning Annotation name strings +// into tokens [unique id #'s] that may be used to search for and create +// annotations. +// +//===----------------------------------------------------------------------===// + +#ifndef LLVM_ANNOTATION_H +#define LLVM_ANNOTATION_H + +#include <string> +class AnnotationID; +class Annotation; +class Annotable; +class AnnotationManager; + +//===----------------------------------------------------------------------===// +// +// AnnotationID - This class is a thin wrapper around an unsigned integer that +// is used to hopefully prevent errors using AnnotationID's. They may be copied +// freely around and passed byvalue with little or no overhead. +// +class AnnotationID { + friend class AnnotationManager; + unsigned ID; + + AnnotationID(); // Default ctor is disabled + inline AnnotationID(unsigned i) : ID(i) {} // Only creatable from AnnMgr +public: + inline AnnotationID(const AnnotationID &A) : ID(A.ID) {} + + inline bool operator==(const AnnotationID &A) const { + return A.ID == ID; + } + inline bool operator<(const AnnotationID &A) const { + return ID < A.ID; + } +}; + + +//===----------------------------------------------------------------------===// +// +// Annotation Class - This class serves as a base class for any specific +// annotations that you might need. Simply subclass this to add extra +// information to the annotations. +// +class Annotation { + friend class Annotable; // Annotable manipulates Next list + AnnotationID ID; // ID number, as obtained from AnnotationManager + Annotation *Next; // The next annotation in the linked list +public: + inline Annotation(AnnotationID id) : ID(id), Next(0) {} + virtual ~Annotation() {} // Designed to be subclassed + + // getID - Return the unique ID# of this annotation + inline AnnotationID getID() const { return ID; } + + // getNext - Return the next annotation in the list... + inline Annotation *getNext() const { return Next; } +}; + + +//===----------------------------------------------------------------------===// +// +// Annotable - This class is used as a base class for all objects that would +// like to have annotation capability. One notable subclass is Value, which +// means annotations can be attached to almost everything in LLVM. +// +// Annotable objects keep their annotation list sorted as annotations are +// inserted and deleted. This is used to ensure that annotations with identical +// ID#'s are stored sequentially. +// +class Annotable { + Annotation *AnnotationList; +public: + Annotable() : AnnotationList(0) {} + virtual ~Annotable() { // Virtual because it's designed to be subclassed... + Annotation *A = AnnotationList; + while (A) { + Annotation *Next = A->getNext(); + delete A; + A = Next; + } + } + + // getAnnotation - Search the list for annotations of the specified ID. The + // pointer returned is either null (if no annotations of the specified ID + // exist), or it points to the first element of a potentially list of elements + // with identical ID #'s. + // + Annotation *getAnnotation(AnnotationID ID) const { + for (Annotation *A = AnnotationList; A; A = A->getNext()) + if (A->getID() == ID) return A; + return 0; + } + + // getOrCreateAnnotation - Search through the annotation list, if there is + // no annotation with the specified ID, then use the AnnotationManager to + // create one. + // + inline Annotation *getOrCreateAnnotation(AnnotationID ID); + + // addAnnotation - Insert the annotation into the list in a sorted location. + // + void addAnnotation(Annotation *A) { + assert(A->Next == 0 && "Annotation already in list?!?"); + + Annotation **AL = &AnnotationList; + while (*AL && (*AL)->ID < A->getID()) // Find where to insert annotation + AL = &((*AL)->Next); + A->Next = *AL; // Link the annotation in + *AL = A; + } + + // unlinkAnnotation - Remove the first annotation of the specified ID... and + // then return the unlinked annotation. The annotation object is not deleted. + // + inline Annotation *unlinkAnnotation(AnnotationID ID) { + for (Annotation **A = &AnnotationList; *A; A = &((*A)->Next)) + if ((*A)->getID() == ID) { + Annotation *Ret = *A; + *A = Ret->Next; + Ret->Next = 0; + return Ret; + } + return 0; + } + + // deleteAnnotation - Delete the first annotation of the specified ID in the + // list. Unlink unlinkAnnotation, this actually deletes the annotation object + // + bool deleteAnnotation(AnnotationID ID) { + Annotation *A = unlinkAnnotation(ID); + delete A; + return A != 0; + } +}; + + +//===----------------------------------------------------------------------===// +// +// AnnotationManager - This class is primarily responsible for maintaining a +// one-to-one mapping between string Annotation names and Annotation ID numbers. +// +// Compared to the rest of the Annotation system, these mapping methods are +// relatively slow, so they should be avoided by locally caching Annotation +// ID #'s. These methods are safe to call at any time, even by static ctors, so +// they should be used by static ctors most of the time. +// +// This class also provides support for annotations that are created on demand +// by the Annotable::getOrCreateAnnotation method. To get this to work, simply +// register an annotation handler +// +struct AnnotationManager { + //===--------------------------------------------------------------------===// + // Basic ID <-> Name map functionality + + static AnnotationID getID (const string &Name); // Name -> ID + static const string &getName(AnnotationID ID); // ID -> Name + + + //===--------------------------------------------------------------------===// + // Annotation creation on demand support... + + // registerAnnotationFactory - This method is used to register a callback + // function used to create an annotation on demand if it is needed by the + // Annotable::getOrCreateAnnotation method. + // + static void registerAnnotationFactory(AnnotationID ID, + Annotation *(*Func)(AnnotationID, Annotable *)); + + // createAnnotation - Create an annotation of the specified ID for the + // specified object, using a register annotation creation function. + // + static Annotation *createAnnotation(AnnotationID ID, Annotable *Obj); +}; + + + +// getOrCreateAnnotation - Search through the annotation list, if there is +// no annotation with the specified ID, then use the AnnotationManager to +// create one. +// +inline Annotation *Annotable::getOrCreateAnnotation(AnnotationID ID) { + Annotation *A = getAnnotation(ID); // Fast path, check for preexisting ann + if (A) return A; + + // No annotation found, ask the annotation manager to create an annotation... + A = AnnotationManager::createAnnotation(ID, this); + assert(A && "AnnotationManager could not create annotation!"); + addAnnotation(A); + return A; +} + +#endif |