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author | Shih-wei Liao <sliao@google.com> | 2010-02-10 11:10:31 -0800 |
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committer | Shih-wei Liao <sliao@google.com> | 2010-02-10 11:10:31 -0800 |
commit | e264f62ca09a8f65c87a46d562a4d0f9ec5d457e (patch) | |
tree | 59e3d57ef656cef79afa708ae0a3daf25cd91fcf /include/llvm/GlobalValue.h | |
download | external_llvm-e264f62ca09a8f65c87a46d562a4d0f9ec5d457e.zip external_llvm-e264f62ca09a8f65c87a46d562a4d0f9ec5d457e.tar.gz external_llvm-e264f62ca09a8f65c87a46d562a4d0f9ec5d457e.tar.bz2 |
Check in LLVM r95781.
Diffstat (limited to 'include/llvm/GlobalValue.h')
-rw-r--r-- | include/llvm/GlobalValue.h | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/include/llvm/GlobalValue.h b/include/llvm/GlobalValue.h new file mode 100644 index 0000000..c15b555 --- /dev/null +++ b/include/llvm/GlobalValue.h @@ -0,0 +1,234 @@ +//===-- llvm/GlobalValue.h - Class to represent a global value --*- C++ -*-===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file is a common base class of all globally definable objects. As such, +// it is subclassed by GlobalVariable, GlobalAlias and by Function. This is +// used because you can do certain things with these global objects that you +// can't do to anything else. For example, use the address of one as a +// constant. +// +//===----------------------------------------------------------------------===// + +#ifndef LLVM_GLOBALVALUE_H +#define LLVM_GLOBALVALUE_H + +#include "llvm/Constant.h" + +namespace llvm { + +class PointerType; +class Module; + +class GlobalValue : public Constant { + GlobalValue(const GlobalValue &); // do not implement +public: + /// @brief An enumeration for the kinds of linkage for global values. + enum LinkageTypes { + ExternalLinkage = 0,///< Externally visible function + AvailableExternallyLinkage, ///< Available for inspection, not emission. + LinkOnceAnyLinkage, ///< Keep one copy of function when linking (inline) + LinkOnceODRLinkage, ///< Same, but only replaced by something equivalent. + WeakAnyLinkage, ///< Keep one copy of named function when linking (weak) + WeakODRLinkage, ///< Same, but only replaced by something equivalent. + AppendingLinkage, ///< Special purpose, only applies to global arrays + InternalLinkage, ///< Rename collisions when linking (static functions). + PrivateLinkage, ///< Like Internal, but omit from symbol table. + LinkerPrivateLinkage, ///< Like Private, but linker removes. + DLLImportLinkage, ///< Function to be imported from DLL + DLLExportLinkage, ///< Function to be accessible from DLL. + ExternalWeakLinkage,///< ExternalWeak linkage description. + CommonLinkage ///< Tentative definitions. + }; + + /// @brief An enumeration for the kinds of visibility of global values. + enum VisibilityTypes { + DefaultVisibility = 0, ///< The GV is visible + HiddenVisibility, ///< The GV is hidden + ProtectedVisibility ///< The GV is protected + }; + +protected: + GlobalValue(const Type *ty, ValueTy vty, Use *Ops, unsigned NumOps, + LinkageTypes linkage, const Twine &Name) + : Constant(ty, vty, Ops, NumOps), Parent(0), + Linkage(linkage), Visibility(DefaultVisibility), Alignment(0) { + setName(Name); + } + + Module *Parent; + // Note: VC++ treats enums as signed, so an extra bit is required to prevent + // Linkage and Visibility from turning into negative values. + LinkageTypes Linkage : 5; // The linkage of this global + unsigned Visibility : 2; // The visibility style of this global + unsigned Alignment : 16; // Alignment of this symbol, must be power of two + std::string Section; // Section to emit this into, empty mean default +public: + ~GlobalValue() { + removeDeadConstantUsers(); // remove any dead constants using this. + } + + unsigned getAlignment() const { return Alignment; } + void setAlignment(unsigned Align) { + assert((Align & (Align-1)) == 0 && "Alignment is not a power of 2!"); + Alignment = Align; + } + + VisibilityTypes getVisibility() const { return VisibilityTypes(Visibility); } + bool hasDefaultVisibility() const { return Visibility == DefaultVisibility; } + bool hasHiddenVisibility() const { return Visibility == HiddenVisibility; } + bool hasProtectedVisibility() const { + return Visibility == ProtectedVisibility; + } + void setVisibility(VisibilityTypes V) { Visibility = V; } + + bool hasSection() const { return !Section.empty(); } + const std::string &getSection() const { return Section; } + void setSection(StringRef S) { Section = S; } + + /// If the usage is empty (except transitively dead constants), then this + /// global value can be safely deleted since the destructor will + /// delete the dead constants as well. + /// @brief Determine if the usage of this global value is empty except + /// for transitively dead constants. + bool use_empty_except_constants(); + + /// getType - Global values are always pointers. + inline const PointerType *getType() const { + return reinterpret_cast<const PointerType*>(User::getType()); + } + + static LinkageTypes getLinkOnceLinkage(bool ODR) { + return ODR ? LinkOnceODRLinkage : LinkOnceAnyLinkage; + } + static LinkageTypes getWeakLinkage(bool ODR) { + return ODR ? WeakODRLinkage : WeakAnyLinkage; + } + + bool hasExternalLinkage() const { return Linkage == ExternalLinkage; } + bool hasAvailableExternallyLinkage() const { + return Linkage == AvailableExternallyLinkage; + } + bool hasLinkOnceLinkage() const { + return Linkage == LinkOnceAnyLinkage || Linkage == LinkOnceODRLinkage; + } + bool hasWeakLinkage() const { + return Linkage == WeakAnyLinkage || Linkage == WeakODRLinkage; + } + bool hasAppendingLinkage() const { return Linkage == AppendingLinkage; } + bool hasInternalLinkage() const { return Linkage == InternalLinkage; } + bool hasPrivateLinkage() const { return Linkage == PrivateLinkage; } + bool hasLinkerPrivateLinkage() const { return Linkage==LinkerPrivateLinkage; } + bool hasLocalLinkage() const { + return hasInternalLinkage() || hasPrivateLinkage() || + hasLinkerPrivateLinkage(); + } + bool hasDLLImportLinkage() const { return Linkage == DLLImportLinkage; } + bool hasDLLExportLinkage() const { return Linkage == DLLExportLinkage; } + bool hasExternalWeakLinkage() const { return Linkage == ExternalWeakLinkage; } + bool hasCommonLinkage() const { return Linkage == CommonLinkage; } + + void setLinkage(LinkageTypes LT) { Linkage = LT; } + LinkageTypes getLinkage() const { return Linkage; } + + /// mayBeOverridden - Whether the definition of this global may be replaced + /// by something non-equivalent at link time. For example, if a function has + /// weak linkage then the code defining it may be replaced by different code. + bool mayBeOverridden() const { + return (Linkage == WeakAnyLinkage || + Linkage == LinkOnceAnyLinkage || + Linkage == CommonLinkage || + Linkage == ExternalWeakLinkage); + } + + /// isWeakForLinker - Whether the definition of this global may be replaced at + /// link time. + bool isWeakForLinker() const { + return (Linkage == AvailableExternallyLinkage || + Linkage == WeakAnyLinkage || + Linkage == WeakODRLinkage || + Linkage == LinkOnceAnyLinkage || + Linkage == LinkOnceODRLinkage || + Linkage == CommonLinkage || + Linkage == ExternalWeakLinkage); + } + + /// copyAttributesFrom - copy all additional attributes (those not needed to + /// create a GlobalValue) from the GlobalValue Src to this one. + virtual void copyAttributesFrom(const GlobalValue *Src); + +/// @name Materialization +/// Materialization is used to construct functions only as they're needed. This +/// is useful to reduce memory usage in LLVM or parsing work done by the +/// BitcodeReader to load the Module. +/// @{ + + /// isMaterializable - If this function's Module is being lazily streamed in + /// functions from disk or some other source, this method can be used to check + /// to see if the function has been read in yet or not. + bool isMaterializable() const; + + /// isDematerializable - Returns true if this function was loaded from a + /// GVMaterializer that's still attached to its Module and that knows how to + /// dematerialize the function. + bool isDematerializable() const; + + /// Materialize - make sure this GlobalValue is fully read. If the module is + /// corrupt, this returns true and fills in the optional string with + /// information about the problem. If successful, this returns false. + bool Materialize(std::string *ErrInfo = 0); + + /// Dematerialize - If this GlobalValue is read in, and if the GVMaterializer + /// supports it, release the memory for the function, and set it up to be + /// materialized lazily. If !isDematerializable(), this method is a noop. + void Dematerialize(); + +/// @} + + /// Override from Constant class. No GlobalValue's are null values so this + /// always returns false. + virtual bool isNullValue() const { return false; } + + /// Override from Constant class. + virtual void destroyConstant(); + + /// isDeclaration - Return true if the primary definition of this global + /// value is outside of the current translation unit... + virtual bool isDeclaration() const = 0; + + /// removeFromParent - This method unlinks 'this' from the containing module, + /// but does not delete it. + virtual void removeFromParent() = 0; + + /// eraseFromParent - This method unlinks 'this' from the containing module + /// and deletes it. + virtual void eraseFromParent() = 0; + + /// getParent - Get the module that this global value is contained inside + /// of... + inline Module *getParent() { return Parent; } + inline const Module *getParent() const { return Parent; } + + /// removeDeadConstantUsers - If there are any dead constant users dangling + /// off of this global value, remove them. This method is useful for clients + /// that want to check to see if a global is unused, but don't want to deal + /// with potentially dead constants hanging off of the globals. + void removeDeadConstantUsers() const; + + // Methods for support type inquiry through isa, cast, and dyn_cast: + static inline bool classof(const GlobalValue *) { return true; } + static inline bool classof(const Value *V) { + return V->getValueID() == Value::FunctionVal || + V->getValueID() == Value::GlobalVariableVal || + V->getValueID() == Value::GlobalAliasVal; + } +}; + +} // End llvm namespace + +#endif |