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authorJim Laskey <jlaskey@mac.com>2007-01-24 18:45:13 +0000
committerJim Laskey <jlaskey@mac.com>2007-01-24 18:45:13 +0000
commit5e73d5bd2e98afda12fa69a7ea83050c69be0d34 (patch)
tree0b1ab52ac594e70591f43d7d8847aee36dfb27bf /include/llvm/Target/MRegisterInfo.h
parent7cce0ac42b6bb2fbbbadb542a0b589bd6db7de2e (diff)
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Repair debug frames as a prelude to eh_frames. Switched to using MachineMoves
by value so that clean up is less confusing (these vectors tend to be small.) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@33488 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'include/llvm/Target/MRegisterInfo.h')
-rw-r--r--include/llvm/Target/MRegisterInfo.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/llvm/Target/MRegisterInfo.h b/include/llvm/Target/MRegisterInfo.h
index 29fd6b1..e0f0cd4 100644
--- a/include/llvm/Target/MRegisterInfo.h
+++ b/include/llvm/Target/MRegisterInfo.h
@@ -456,7 +456,7 @@ public:
/// getInitialFrameState - Returns a list of machine moves that are assumed
/// on entry to all functions. Note that LabelID is ignored (assumed to be
/// the beginning of the function.)
- virtual void getInitialFrameState(std::vector<MachineMove *> &Moves) const;
+ virtual void getInitialFrameState(std::vector<MachineMove> &Moves) const;
};
// This is useful when building DenseMaps keyed on virtual registers