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authorChris Lattner <sabre@nondot.org>2004-10-27 16:14:51 +0000
committerChris Lattner <sabre@nondot.org>2004-10-27 16:14:51 +0000
commit1fca5ff62bb2ecb5bfc8974f4dbfc56e9d3ca721 (patch)
tree84ba84e29d790774dd87ad9efc8acb702dafc842 /include/llvm/Target/TargetFrameInfo.h
parent3acd9181df5d8f76f75a384266e2a78b9a6c4f45 (diff)
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Convert 'struct' to 'class' in various places to adhere to the coding standards
and work better with VC++. Patch contributed by Morten Ofstad! git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@17281 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'include/llvm/Target/TargetFrameInfo.h')
-rw-r--r--include/llvm/Target/TargetFrameInfo.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/include/llvm/Target/TargetFrameInfo.h b/include/llvm/Target/TargetFrameInfo.h
index dfdca8d..bbaeafd 100644
--- a/include/llvm/Target/TargetFrameInfo.h
+++ b/include/llvm/Target/TargetFrameInfo.h
@@ -27,7 +27,8 @@ class MachineFunction;
/// The offset to the local area is the offset from the stack pointer on
/// function entry to the first location where function data (local variables,
/// spill locations) can be stored.
-struct TargetFrameInfo {
+class TargetFrameInfo {
+public:
enum StackDirection {
StackGrowsUp, // Adding to the stack increases the stack address
StackGrowsDown // Adding to the stack decreases the stack address