diff options
author | Andrew Trick <atrick@apple.com> | 2012-03-07 23:01:06 +0000 |
---|---|---|
committer | Andrew Trick <atrick@apple.com> | 2012-03-07 23:01:06 +0000 |
commit | ed395c8c475692f5a43eb4b5c5562503d67616d0 (patch) | |
tree | ec74087580dacfd0fcabc85ff267a3b171889358 /include/llvm | |
parent | ed8a0ecaa82726c88d1962a7df060390eb6e9c22 (diff) | |
download | external_llvm-ed395c8c475692f5a43eb4b5c5562503d67616d0.zip external_llvm-ed395c8c475692f5a43eb4b5c5562503d67616d0.tar.gz external_llvm-ed395c8c475692f5a43eb4b5c5562503d67616d0.tar.bz2 |
misched prep: Expose the ScheduleDAGInstrs interface so targets may
implement their own MachineScheduler.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@152261 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'include/llvm')
-rw-r--r-- | include/llvm/CodeGen/ScheduleDAGInstrs.h | 339 |
1 files changed, 339 insertions, 0 deletions
diff --git a/include/llvm/CodeGen/ScheduleDAGInstrs.h b/include/llvm/CodeGen/ScheduleDAGInstrs.h new file mode 100644 index 0000000..5b1cbaa --- /dev/null +++ b/include/llvm/CodeGen/ScheduleDAGInstrs.h @@ -0,0 +1,339 @@ +//==- ScheduleDAGInstrs.h - MachineInstr Scheduling --------------*- C++ -*-==// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file implements the ScheduleDAGInstrs class, which implements +// scheduling for a MachineInstr-based dependency graph. +// +//===----------------------------------------------------------------------===// + +#ifndef SCHEDULEDAGINSTRS_H +#define SCHEDULEDAGINSTRS_H + +#include "llvm/CodeGen/MachineDominators.h" +#include "llvm/CodeGen/MachineLoopInfo.h" +#include "llvm/CodeGen/ScheduleDAG.h" +#include "llvm/Support/Compiler.h" +#include "llvm/Target/TargetRegisterInfo.h" +#include "llvm/ADT/SmallSet.h" +#include "llvm/ADT/SparseSet.h" +#include <map> + +namespace llvm { + class MachineLoopInfo; + class MachineDominatorTree; + class LiveIntervals; + + /// LoopDependencies - This class analyzes loop-oriented register + /// dependencies, which are used to guide scheduling decisions. + /// For example, loop induction variable increments should be + /// scheduled as soon as possible after the variable's last use. + /// + class LoopDependencies { + const MachineLoopInfo &MLI; + const MachineDominatorTree &MDT; + + public: + typedef std::map<unsigned, std::pair<const MachineOperand *, unsigned> > + LoopDeps; + LoopDeps Deps; + + LoopDependencies(const MachineLoopInfo &mli, + const MachineDominatorTree &mdt) : + MLI(mli), MDT(mdt) {} + + /// VisitLoop - Clear out any previous state and analyze the given loop. + /// + void VisitLoop(const MachineLoop *Loop) { + assert(Deps.empty() && "stale loop dependencies"); + + MachineBasicBlock *Header = Loop->getHeader(); + SmallSet<unsigned, 8> LoopLiveIns; + for (MachineBasicBlock::livein_iterator LI = Header->livein_begin(), + LE = Header->livein_end(); LI != LE; ++LI) + LoopLiveIns.insert(*LI); + + const MachineDomTreeNode *Node = MDT.getNode(Header); + const MachineBasicBlock *MBB = Node->getBlock(); + assert(Loop->contains(MBB) && + "Loop does not contain header!"); + VisitRegion(Node, MBB, Loop, LoopLiveIns); + } + + private: + void VisitRegion(const MachineDomTreeNode *Node, + const MachineBasicBlock *MBB, + const MachineLoop *Loop, + const SmallSet<unsigned, 8> &LoopLiveIns) { + unsigned Count = 0; + for (MachineBasicBlock::const_iterator I = MBB->begin(), E = MBB->end(); + I != E; ++I) { + const MachineInstr *MI = I; + if (MI->isDebugValue()) + continue; + for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { + const MachineOperand &MO = MI->getOperand(i); + if (!MO.isReg() || !MO.isUse()) + continue; + unsigned MOReg = MO.getReg(); + if (LoopLiveIns.count(MOReg)) + Deps.insert(std::make_pair(MOReg, std::make_pair(&MO, Count))); + } + ++Count; // Not every iteration due to dbg_value above. + } + + const std::vector<MachineDomTreeNode*> &Children = Node->getChildren(); + for (std::vector<MachineDomTreeNode*>::const_iterator I = + Children.begin(), E = Children.end(); I != E; ++I) { + const MachineDomTreeNode *ChildNode = *I; + MachineBasicBlock *ChildBlock = ChildNode->getBlock(); + if (Loop->contains(ChildBlock)) + VisitRegion(ChildNode, ChildBlock, Loop, LoopLiveIns); + } + } + }; + + /// An individual mapping from virtual register number to SUnit. + struct VReg2SUnit { + unsigned VirtReg; + SUnit *SU; + + VReg2SUnit(unsigned reg, SUnit *su): VirtReg(reg), SU(su) {} + + unsigned getSparseSetKey() const { + return TargetRegisterInfo::virtReg2Index(VirtReg); + } + }; + + /// Combine a SparseSet with a 1x1 vector to track physical registers. + /// The SparseSet allows iterating over the (few) live registers for quickly + /// comparing against a regmask or clearing the set. + /// + /// Storage for the map is allocated once for the pass. The map can be + /// cleared between scheduling regions without freeing unused entries. + class Reg2SUnitsMap { + SparseSet<unsigned> PhysRegSet; + std::vector<std::vector<SUnit*> > SUnits; + public: + typedef SparseSet<unsigned>::const_iterator const_iterator; + + // Allow iteration over register numbers (keys) in the map. If needed, we + // can provide an iterator over SUnits (values) as well. + const_iterator reg_begin() const { return PhysRegSet.begin(); } + const_iterator reg_end() const { return PhysRegSet.end(); } + + /// Initialize the map with the number of registers. + /// If the map is already large enough, no allocation occurs. + /// For simplicity we expect the map to be empty(). + void setRegLimit(unsigned Limit); + + /// Returns true if the map is empty. + bool empty() const { return PhysRegSet.empty(); } + + /// Clear the map without deallocating storage. + void clear(); + + bool contains(unsigned Reg) const { return PhysRegSet.count(Reg); } + + /// If this register is mapped, return its existing SUnits vector. + /// Otherwise map the register and return an empty SUnits vector. + std::vector<SUnit *> &operator[](unsigned Reg) { + bool New = PhysRegSet.insert(Reg).second; + assert((!New || SUnits[Reg].empty()) && "stale SUnits vector"); + (void)New; + return SUnits[Reg]; + } + + /// Erase an existing element without freeing memory. + void erase(unsigned Reg) { + PhysRegSet.erase(Reg); + SUnits[Reg].clear(); + } + }; + + /// Use SparseSet as a SparseMap by relying on the fact that it never + /// compares ValueT's, only unsigned keys. This allows the set to be cleared + /// between scheduling regions in constant time as long as ValueT does not + /// require a destructor. + typedef SparseSet<VReg2SUnit> VReg2SUnitMap; + + /// ScheduleDAGInstrs - A ScheduleDAG subclass for scheduling lists of + /// MachineInstrs. + class ScheduleDAGInstrs : public ScheduleDAG { + protected: + const MachineLoopInfo &MLI; + const MachineDominatorTree &MDT; + const MachineFrameInfo *MFI; + const InstrItineraryData *InstrItins; + + /// Live Intervals provides reaching defs in preRA scheduling. + LiveIntervals *LIS; + + /// isPostRA flag indicates vregs cannot be present. + bool IsPostRA; + + /// UnitLatencies (misnamed) flag avoids computing def-use latencies, using + /// the def-side latency only. + bool UnitLatencies; + + /// State specific to the current scheduling region. + /// ------------------------------------------------ + + /// The block in which to insert instructions + MachineBasicBlock *BB; + + /// The beginning of the range to be scheduled. + MachineBasicBlock::iterator Begin; + + /// The end of the range to be scheduled. + MachineBasicBlock::iterator End; + + /// The index in BB of End. + unsigned EndIndex; + + /// After calling BuildSchedGraph, each machine instruction in the current + /// scheduling region is mapped to an SUnit. + DenseMap<MachineInstr*, SUnit*> MISUnitMap; + + /// State internal to DAG building. + /// ------------------------------- + + /// Defs, Uses - Remember where defs and uses of each register are as we + /// iterate upward through the instructions. This is allocated here instead + /// of inside BuildSchedGraph to avoid the need for it to be initialized and + /// destructed for each block. + Reg2SUnitsMap Defs; + Reg2SUnitsMap Uses; + + /// Track the last instructon in this region defining each virtual register. + VReg2SUnitMap VRegDefs; + + /// PendingLoads - Remember where unknown loads are after the most recent + /// unknown store, as we iterate. As with Defs and Uses, this is here + /// to minimize construction/destruction. + std::vector<SUnit *> PendingLoads; + + /// LoopRegs - Track which registers are used for loop-carried dependencies. + /// + LoopDependencies LoopRegs; + + /// DbgValues - Remember instruction that preceeds DBG_VALUE. + /// These are generated by buildSchedGraph but persist so they can be + /// referenced when emitting the final schedule. + typedef std::vector<std::pair<MachineInstr *, MachineInstr *> > + DbgValueVector; + DbgValueVector DbgValues; + MachineInstr *FirstDbgValue; + + public: + explicit ScheduleDAGInstrs(MachineFunction &mf, + const MachineLoopInfo &mli, + const MachineDominatorTree &mdt, + bool IsPostRAFlag, + LiveIntervals *LIS = 0); + + virtual ~ScheduleDAGInstrs() {} + + /// begin - Return an iterator to the top of the current scheduling region. + MachineBasicBlock::iterator begin() const { return Begin; } + + /// end - Return an iterator to the bottom of the current scheduling region. + MachineBasicBlock::iterator end() const { return End; } + + /// NewSUnit - Creates a new SUnit and return a ptr to it. + SUnit *newSUnit(MachineInstr *MI); + + /// startBlock - Prepare to perform scheduling in the given block. + /// + virtual void startBlock(MachineBasicBlock *BB); + + /// finishBlock - Clean up after scheduling in the given block. + /// + virtual void finishBlock(); + + /// Initialize the scheduler state for the next scheduling region. + virtual void enterRegion(MachineBasicBlock *bb, + MachineBasicBlock::iterator begin, + MachineBasicBlock::iterator end, + unsigned endcount); + + /// Notify that the scheduler has finished scheduling the current region. + virtual void exitRegion(); + + /// buildSchedGraph - Build SUnits from the MachineBasicBlock that we are + /// input. + void buildSchedGraph(AliasAnalysis *AA); + + /// addSchedBarrierDeps - Add dependencies from instructions in the current + /// list of instructions being scheduled to scheduling barrier. We want to + /// make sure instructions which define registers that are either used by + /// the terminator or are live-out are properly scheduled. This is + /// especially important when the definition latency of the return value(s) + /// are too high to be hidden by the branch or when the liveout registers + /// used by instructions in the fallthrough block. + void addSchedBarrierDeps(); + + /// computeLatency - Compute node latency. + /// + virtual void computeLatency(SUnit *SU); + + /// computeOperandLatency - Override dependence edge latency using + /// operand use/def information + /// + virtual void computeOperandLatency(SUnit *Def, SUnit *Use, + SDep& dep) const; + + /// schedule - Order nodes according to selected style, filling + /// in the Sequence member. + /// + /// Typically, a scheduling algorithm will implement schedule() without + /// overriding enterRegion() or exitRegion(). + virtual void schedule() = 0; + + virtual void dumpNode(const SUnit *SU) const; + + /// Return a label for a DAG node that points to an instruction. + virtual std::string getGraphNodeLabel(const SUnit *SU) const; + + /// Return a label for the region of code covered by the DAG. + virtual std::string getDAGName() const; + + protected: + SUnit *getSUnit(MachineInstr *MI) const { + DenseMap<MachineInstr*, SUnit*>::const_iterator I = MISUnitMap.find(MI); + if (I == MISUnitMap.end()) + return 0; + return I->second; + } + + void initSUnits(); + void addPhysRegDataDeps(SUnit *SU, const MachineOperand &MO); + void addPhysRegDeps(SUnit *SU, unsigned OperIdx); + void addVRegDefDeps(SUnit *SU, unsigned OperIdx); + void addVRegUseDeps(SUnit *SU, unsigned OperIdx); + + VReg2SUnitMap::iterator findVRegDef(unsigned VirtReg) { + return VRegDefs.find(TargetRegisterInfo::virtReg2Index(VirtReg)); + } + }; + + /// NewSUnit - Creates a new SUnit and return a ptr to it. + /// + inline SUnit *ScheduleDAGInstrs::newSUnit(MachineInstr *MI) { +#ifndef NDEBUG + const SUnit *Addr = SUnits.empty() ? 0 : &SUnits[0]; +#endif + SUnits.push_back(SUnit(MI, (unsigned)SUnits.size())); + assert((Addr == 0 || Addr == &SUnits[0]) && + "SUnits std::vector reallocated on the fly!"); + SUnits.back().OrigNode = &SUnits.back(); + return &SUnits.back(); + } +} // namespace llvm + +#endif |