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authorEric Christopher <echristo@apple.com>2010-07-29 01:25:38 +0000
committerEric Christopher <echristo@apple.com>2010-07-29 01:25:38 +0000
commite6cbfa6b09e3e9ddf18449d1b64793e24af27c6b (patch)
treedabe5eaa423f43afe5d1419cddf43a7c626a9884 /lib/Analysis
parentd9082dfd9ab442dd33f552693fcc0f396a514bb6 (diff)
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Speculatively revert r109705 since it seems to be causing some build bot
angst. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@109718 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Analysis')
-rw-r--r--lib/Analysis/ScalarEvolution.cpp74
1 files changed, 29 insertions, 45 deletions
diff --git a/lib/Analysis/ScalarEvolution.cpp b/lib/Analysis/ScalarEvolution.cpp
index 964093b..7612f43 100644
--- a/lib/Analysis/ScalarEvolution.cpp
+++ b/lib/Analysis/ScalarEvolution.cpp
@@ -3660,59 +3660,29 @@ void ScalarEvolution::forgetLoop(const Loop *L) {
}
}
-/// forgetSCEVUnknown - V is being deleted or RAUW'd; remove the
-/// SCEVUnknown for it from the uniquing map, and optionally
-/// clear its contents to point to a replacement value.
-void ScalarEvolution::forgetSCEVUnknown(Value *V, Value *NewV) {
+/// forgetValue - This method should be called by the client when it has
+/// changed a value in a way that may effect its value, or which may
+/// disconnect it from a def-use chain linking it to a loop.
+void ScalarEvolution::forgetValue(Value *V) {
+ // If there's a SCEVUnknown tying this value into the SCEV
+ // space, remove it from the folding set map. The SCEVUnknown
+ // object and any other SCEV objects which reference it
+ // (transitively) remain allocated, effectively leaked until
+ // the underlying BumpPtrAllocator is freed.
+ //
// This permits SCEV pointers to be used as keys in maps
// such as the ValuesAtScopes map.
-
- // Check for an exisitng SCEVUnknown for V in the uniquing map.
FoldingSetNodeID ID;
ID.AddInteger(scUnknown);
ID.AddPointer(V);
void *IP;
if (SCEV *S = UniqueSCEVs.FindNodeOrInsertPos(ID, IP)) {
- // Remove the old SCEVUnknown from the uniquing map, effectively
- // leaking it from subsequent use by ScalarEvolution. There
- // may be existing SCEVs live which still point to it though.
UniqueSCEVs.RemoveNode(S);
- // If there's a replacement value, update the old SCEVUnknowns
- // so that SCEVs which still point to it see the new value.
- if (NewV) {
- // Update the old SCEVUnknown and all SCEVUnknowns on its update list
- // to point to NewV instead of V.
- for (SCEVUnknown *U = cast<SCEVUnknown>(S); U; U = U->UpdateList) {
- assert(U->V == V && "SCEVUnknown update list is inconsistent!");
- U->V = NewV;
- }
-
- // Check for an existing SCEVUnknown for NewV in the uniquing map.
- ID.clear();
- ID.AddInteger(scUnknown);
- ID.AddPointer(NewV);
- if (SCEV *NewS = UniqueSCEVs.FindNodeOrInsertPos(ID, IP)) {
- // The uniquing map already had an entry for the new
- // value. Append the old SCEVUnknown (and its update list) to the
- // new SCEVUnknown's update list.
- cast<SCEVUnknown>(NewS)->getUpdateListBack()->UpdateList =
- cast<SCEVUnknown>(S);
- } else {
- // The uniquing map did not have an entry for the new
- // value yet. Set the old SCEVUnknown, which has now been
- // updated, to be the SCEVUnknown in the uniquing map.
- UniqueSCEVs.InsertNode(S, IP);
- }
- }
+ // This isn't necessary, but we might as well remove the
+ // value from the ValuesAtScopes map too.
+ ValuesAtScopes.erase(S);
}
-}
-
-/// forgetValue - This method should be called by the client when it has
-/// changed a value in a way that may effect its value, or which may
-/// disconnect it from a def-use chain linking it to a loop.
-void ScalarEvolution::forgetValue(Value *V) {
- forgetSCEVUnknown(V, 0);
Instruction *I = dyn_cast<Instruction>(V);
if (!I) return;
@@ -5722,10 +5692,24 @@ void ScalarEvolution::SCEVCallbackVH::deleted() {
void ScalarEvolution::SCEVCallbackVH::allUsesReplacedWith(Value *V) {
assert(SE && "SCEVCallbackVH called with a null ScalarEvolution!");
+
Value *Old = getValPtr();
- // First, update existing SCEVUnknowns.
- SE->forgetSCEVUnknown(Old, V);
+ // If there's a SCEVUnknown tying this value into the SCEV
+ // space, replace the SCEVUnknown's value with the new value
+ // for the benefit of any SCEVs still referencing it, and
+ // and remove it from the folding set map so that new scevs
+ // don't reference it.
+ FoldingSetNodeID ID;
+ ID.AddInteger(scUnknown);
+ ID.AddPointer(Old);
+ void *IP;
+ if (SCEVUnknown *S = cast_or_null<SCEVUnknown>(
+ SE->UniqueSCEVs.FindNodeOrInsertPos(ID, IP))) {
+ S->V = V;
+ SE->UniqueSCEVs.RemoveNode(S);
+ SE->ValuesAtScopes.erase(S);
+ }
// Forget all the expressions associated with users of the old value,
// so that future queries will recompute the expressions using the new