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author | Evan Cheng <evan.cheng@apple.com> | 2009-04-21 22:46:52 +0000 |
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committer | Evan Cheng <evan.cheng@apple.com> | 2009-04-21 22:46:52 +0000 |
commit | 047e9d1fa34f28a3db20f841eec1d194abf2a1da (patch) | |
tree | 4f04dd784d95779528ce075c994f65335631067c /lib/CodeGen/LiveIntervalAnalysis.cpp | |
parent | 101a267d8a32e6aef0bbe6fe1b5ff540828a00a4 (diff) | |
download | external_llvm-047e9d1fa34f28a3db20f841eec1d194abf2a1da.zip external_llvm-047e9d1fa34f28a3db20f841eec1d194abf2a1da.tar.gz external_llvm-047e9d1fa34f28a3db20f841eec1d194abf2a1da.tar.bz2 |
It has finally happened. Spiller is now using live interval info.
This fixes a very subtle bug. vr defined by an implicit_def is allowed overlap with any register since it doesn't actually modify anything. However, if it's used as a two-address use, its live range can be extended and it can be spilled. The spiller must take care not to emit a reload for the vn number that's defined by the implicit_def. This is both a correctness and performance issue.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@69743 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/LiveIntervalAnalysis.cpp')
-rw-r--r-- | lib/CodeGen/LiveIntervalAnalysis.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/lib/CodeGen/LiveIntervalAnalysis.cpp b/lib/CodeGen/LiveIntervalAnalysis.cpp index f6a1c48..6691c2e 100644 --- a/lib/CodeGen/LiveIntervalAnalysis.cpp +++ b/lib/CodeGen/LiveIntervalAnalysis.cpp @@ -1304,7 +1304,7 @@ rewriteInstructionForSpills(const LiveInterval &li, const VNInfo *VNI, // Update stack slot spill weight if we are splitting. float Weight = getSpillWeight(HasDef, HasUse, loopDepth); - if (!TrySplit) + if (!TrySplit) SSWeight += Weight; // Create a new virtual register for the spill interval. @@ -1338,7 +1338,7 @@ rewriteInstructionForSpills(const LiveInterval &li, const VNInfo *VNI, HasUse = false; HasDef = false; CanFold = false; - if (isRemoved(MI)) { + if (isNotInMIMap(MI)) { SSWeight -= Weight; break; } @@ -1393,7 +1393,7 @@ rewriteInstructionForSpills(const LiveInterval &li, const VNInfo *VNI, if (DefIsReMat && ImpUse) MI->addOperand(MachineOperand::CreateReg(ImpUse, false, true)); - // create a new register interval for this spill / remat. + // Create a new register interval for this spill / remat. LiveInterval &nI = getOrCreateInterval(NewVReg); if (CreatedNewVReg) { NewLIs.push_back(&nI); |