aboutsummaryrefslogtreecommitdiffstats
path: root/lib/CodeGen/PrologEpilogInserter.cpp
diff options
context:
space:
mode:
authorEvan Cheng <evan.cheng@apple.com>2009-07-09 06:53:48 +0000
committerEvan Cheng <evan.cheng@apple.com>2009-07-09 06:53:48 +0000
commit910139f9ca53fc20a680d51ae61bb1e072095141 (patch)
treee81c343258b9cd4068b9008f1820962721174b85 /lib/CodeGen/PrologEpilogInserter.cpp
parent1945b7b5c5da39b89c2a2d3083d02e2aabf3cf98 (diff)
downloadexternal_llvm-910139f9ca53fc20a680d51ae61bb1e072095141.zip
external_llvm-910139f9ca53fc20a680d51ae61bb1e072095141.tar.gz
external_llvm-910139f9ca53fc20a680d51ae61bb1e072095141.tar.bz2
Targets sometimes assign fixed stack object to spill certain callee-saved
registers based on dynamic conditions. For example, X86 EBP/RBP, when used as frame register has to be spilled in the first fixed object. It should inform PEI this so it doesn't get allocated another stack object. Also, it should not be spilled as other callee-saved registers but rather its spilling and restoring are being handled by emitPrologue and emitEpilogue. Avoid spilling it twice. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@75116 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/PrologEpilogInserter.cpp')
-rw-r--r--lib/CodeGen/PrologEpilogInserter.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/lib/CodeGen/PrologEpilogInserter.cpp b/lib/CodeGen/PrologEpilogInserter.cpp
index 6582fd8..2365316 100644
--- a/lib/CodeGen/PrologEpilogInserter.cpp
+++ b/lib/CodeGen/PrologEpilogInserter.cpp
@@ -210,6 +210,12 @@ void PEI::calculateCalleeSavedRegisters(MachineFunction &Fn) {
unsigned Reg = I->getReg();
const TargetRegisterClass *RC = I->getRegClass();
+ int FrameIdx;
+ if (RegInfo->hasReservedSpillSlot(Fn, Reg, FrameIdx)) {
+ I->setFrameIdx(FrameIdx);
+ continue;
+ }
+
// Check to see if this physreg must be spilled to a particular stack slot
// on this target.
const std::pair<unsigned,int> *FixedSlot = FixedSpillSlots;
@@ -217,7 +223,6 @@ void PEI::calculateCalleeSavedRegisters(MachineFunction &Fn) {
FixedSlot->first != Reg)
++FixedSlot;
- int FrameIdx;
if (FixedSlot == FixedSpillSlots + NumFixedSpillSlots) {
// Nope, just spill it anywhere convenient.
unsigned Align = RC->getAlignment();