aboutsummaryrefslogtreecommitdiffstats
path: root/lib/CodeGen/Spiller.cpp
diff options
context:
space:
mode:
authorBill Wendling <isanbard@gmail.com>2009-03-31 08:41:31 +0000
committerBill Wendling <isanbard@gmail.com>2009-03-31 08:41:31 +0000
commitfbdad53f9e2f40ef0624390eef0ea3ccef782f71 (patch)
treeda861fb7d38f820e2dbce74ae5055da42eb568d4 /lib/CodeGen/Spiller.cpp
parent99a19b6314ac11b77e643309e57150d5a38c1e40 (diff)
downloadexternal_llvm-fbdad53f9e2f40ef0624390eef0ea3ccef782f71.zip
external_llvm-fbdad53f9e2f40ef0624390eef0ea3ccef782f71.tar.gz
external_llvm-fbdad53f9e2f40ef0624390eef0ea3ccef782f71.tar.bz2
Oy! When reverting r68073, I added in experimental code. Sorry...
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@68099 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/Spiller.cpp')
-rw-r--r--lib/CodeGen/Spiller.cpp93
1 files changed, 31 insertions, 62 deletions
diff --git a/lib/CodeGen/Spiller.cpp b/lib/CodeGen/Spiller.cpp
index 4bfae39..7b2a32f 100644
--- a/lib/CodeGen/Spiller.cpp
+++ b/lib/CodeGen/Spiller.cpp
@@ -578,20 +578,6 @@ bool LocalSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
DOUT << "**** Post Machine Instrs ****\n";
DEBUG(MF.dump());
- // See if any of the spills we added are actually dead and can be deleted.
- for (std::vector<MachineInstr*> >::iterator
- I = AddedSpills.begin(), E = AddedSpills.end(); I != E; ++I) {
- MachineInstr *MI = *I;
-
- if (VRM.OnlyUseOfStackSlot(MI)) {
- MachineBasicBlock *MBB = MI->getParent();
- DOUT << "Removed dead store:\t" << *MI;
- VRM.RemoveMachineInstrFromMaps(MI);
- MBB->erase(MI);
- ++NumDSE;
- }
- }
-
// Mark unused spill slots.
MachineFrameInfo *MFI = MF.getFrameInfo();
int SS = VRM.getLowSpillSlot();
@@ -602,7 +588,6 @@ bool LocalSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
++NumDSS;
}
- AddedSpills.clear();
return true;
}
@@ -813,50 +798,9 @@ bool LocalSpiller::CommuteToFoldReload(MachineBasicBlock &MBB,
return false;
}
-void LocalSpiller::RemoveDeadStore(MachineInstr *Store,
- MachineBasicBlock &MBB,
- MachineBasicBlock::iterator &MII,
- SmallSet<MachineInstr*, 4> &ReMatDefs,
- BitVector &RegKills,
- std::vector<MachineOperand*> &KillOps,
- VirtRegMap &VRM) {
- // If there is a dead store to this stack slot, nuke it now.
- DOUT << "Removed dead store:\t" << *Store;
- ++NumDSE;
- SmallVector<unsigned, 2> KillRegs;
- InvalidateKills(*Store, RegKills, KillOps, &KillRegs);
-
- MachineBasicBlock::iterator PrevMII = Store;
- bool CheckDef = PrevMII != MBB.begin();
- if (CheckDef) --PrevMII;
-
- VRM.RemoveMachineInstrFromMaps(Store);
- MBB.erase(Store);
-
- if (CheckDef) {
- // Look at defs of killed registers on the store. Mark the defs as dead
- // since the store has been deleted and they aren't being reused.
- for (unsigned j = 0, ee = KillRegs.size(); j != ee; ++j) {
- bool HasOtherDef = false;
-
- if (InvalidateRegDef(PrevMII, *MII, KillRegs[j], HasOtherDef)) {
- MachineInstr *DeadDef = PrevMII;
-
- if (ReMatDefs.count(DeadDef) && !HasOtherDef) {
- // FIXME: This assumes a remat def does not have side effects.
- VRM.RemoveMachineInstrFromMaps(DeadDef);
- MBB.erase(DeadDef);
- ++NumDRM;
- }
- }
- }
- }
-}
-
/// SpillRegToStackSlot - Spill a register to a specified stack slot. Check if
/// the last store to the same slot is now dead. If so, remove the last store.
-void
-LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB,
+void LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB,
MachineBasicBlock::iterator &MII,
int Idx, unsigned PhysReg, int StackSlot,
const TargetRegisterClass *RC,
@@ -872,8 +816,36 @@ LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB,
DOUT << "Store:\t" << *StoreMI;
// If there is a dead store to this stack slot, nuke it now.
- if (LastStore)
- RemoveDeadStore(LastStore, MBB, MII, ReMatDefs, RegKills, KillOps, VRM);
+ if (LastStore) {
+ DOUT << "Removed dead store:\t" << *LastStore;
+ ++NumDSE;
+ SmallVector<unsigned, 2> KillRegs;
+ InvalidateKills(*LastStore, RegKills, KillOps, &KillRegs);
+ MachineBasicBlock::iterator PrevMII = LastStore;
+ bool CheckDef = PrevMII != MBB.begin();
+ if (CheckDef)
+ --PrevMII;
+ VRM.RemoveMachineInstrFromMaps(LastStore);
+ MBB.erase(LastStore);
+ if (CheckDef) {
+ // Look at defs of killed registers on the store. Mark the defs
+ // as dead since the store has been deleted and they aren't
+ // being reused.
+ for (unsigned j = 0, ee = KillRegs.size(); j != ee; ++j) {
+ bool HasOtherDef = false;
+ if (InvalidateRegDef(PrevMII, *MII, KillRegs[j], HasOtherDef)) {
+ MachineInstr *DeadDef = PrevMII;
+ if (ReMatDefs.count(DeadDef) && !HasOtherDef) {
+ // FIXME: This assumes a remat def does not have side
+ // effects.
+ VRM.RemoveMachineInstrFromMaps(DeadDef);
+ MBB.erase(DeadDef);
+ ++NumDRM;
+ }
+ }
+ }
+ }
+ }
LastStore = next(MII);
@@ -1088,7 +1060,6 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
if (VRM.isSpillPt(&MI)) {
std::vector<std::pair<unsigned,bool> > &SpillRegs =
VRM.getSpillPtSpills(&MI);
-
for (unsigned i = 0, e = SpillRegs.size(); i != e; ++i) {
unsigned VirtReg = SpillRegs[i].first;
bool isKill = SpillRegs[i].second;
@@ -1102,9 +1073,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
VRM.addSpillSlotUse(StackSlot, StoreMI);
DOUT << "Store:\t" << *StoreMI;
VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
- AddedSpills.push_back(StoreMI);
}
-
NextMII = next(MII);
}