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author | Bill Wendling <isanbard@gmail.com> | 2009-03-31 08:41:31 +0000 |
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committer | Bill Wendling <isanbard@gmail.com> | 2009-03-31 08:41:31 +0000 |
commit | fbdad53f9e2f40ef0624390eef0ea3ccef782f71 (patch) | |
tree | da861fb7d38f820e2dbce74ae5055da42eb568d4 /lib/CodeGen/Spiller.cpp | |
parent | 99a19b6314ac11b77e643309e57150d5a38c1e40 (diff) | |
download | external_llvm-fbdad53f9e2f40ef0624390eef0ea3ccef782f71.zip external_llvm-fbdad53f9e2f40ef0624390eef0ea3ccef782f71.tar.gz external_llvm-fbdad53f9e2f40ef0624390eef0ea3ccef782f71.tar.bz2 |
Oy! When reverting r68073, I added in experimental code. Sorry...
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@68099 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/Spiller.cpp')
-rw-r--r-- | lib/CodeGen/Spiller.cpp | 93 |
1 files changed, 31 insertions, 62 deletions
diff --git a/lib/CodeGen/Spiller.cpp b/lib/CodeGen/Spiller.cpp index 4bfae39..7b2a32f 100644 --- a/lib/CodeGen/Spiller.cpp +++ b/lib/CodeGen/Spiller.cpp @@ -578,20 +578,6 @@ bool LocalSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) { DOUT << "**** Post Machine Instrs ****\n"; DEBUG(MF.dump()); - // See if any of the spills we added are actually dead and can be deleted. - for (std::vector<MachineInstr*> >::iterator - I = AddedSpills.begin(), E = AddedSpills.end(); I != E; ++I) { - MachineInstr *MI = *I; - - if (VRM.OnlyUseOfStackSlot(MI)) { - MachineBasicBlock *MBB = MI->getParent(); - DOUT << "Removed dead store:\t" << *MI; - VRM.RemoveMachineInstrFromMaps(MI); - MBB->erase(MI); - ++NumDSE; - } - } - // Mark unused spill slots. MachineFrameInfo *MFI = MF.getFrameInfo(); int SS = VRM.getLowSpillSlot(); @@ -602,7 +588,6 @@ bool LocalSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) { ++NumDSS; } - AddedSpills.clear(); return true; } @@ -813,50 +798,9 @@ bool LocalSpiller::CommuteToFoldReload(MachineBasicBlock &MBB, return false; } -void LocalSpiller::RemoveDeadStore(MachineInstr *Store, - MachineBasicBlock &MBB, - MachineBasicBlock::iterator &MII, - SmallSet<MachineInstr*, 4> &ReMatDefs, - BitVector &RegKills, - std::vector<MachineOperand*> &KillOps, - VirtRegMap &VRM) { - // If there is a dead store to this stack slot, nuke it now. - DOUT << "Removed dead store:\t" << *Store; - ++NumDSE; - SmallVector<unsigned, 2> KillRegs; - InvalidateKills(*Store, RegKills, KillOps, &KillRegs); - - MachineBasicBlock::iterator PrevMII = Store; - bool CheckDef = PrevMII != MBB.begin(); - if (CheckDef) --PrevMII; - - VRM.RemoveMachineInstrFromMaps(Store); - MBB.erase(Store); - - if (CheckDef) { - // Look at defs of killed registers on the store. Mark the defs as dead - // since the store has been deleted and they aren't being reused. - for (unsigned j = 0, ee = KillRegs.size(); j != ee; ++j) { - bool HasOtherDef = false; - - if (InvalidateRegDef(PrevMII, *MII, KillRegs[j], HasOtherDef)) { - MachineInstr *DeadDef = PrevMII; - - if (ReMatDefs.count(DeadDef) && !HasOtherDef) { - // FIXME: This assumes a remat def does not have side effects. - VRM.RemoveMachineInstrFromMaps(DeadDef); - MBB.erase(DeadDef); - ++NumDRM; - } - } - } - } -} - /// SpillRegToStackSlot - Spill a register to a specified stack slot. Check if /// the last store to the same slot is now dead. If so, remove the last store. -void -LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB, +void LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB, MachineBasicBlock::iterator &MII, int Idx, unsigned PhysReg, int StackSlot, const TargetRegisterClass *RC, @@ -872,8 +816,36 @@ LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB, DOUT << "Store:\t" << *StoreMI; // If there is a dead store to this stack slot, nuke it now. - if (LastStore) - RemoveDeadStore(LastStore, MBB, MII, ReMatDefs, RegKills, KillOps, VRM); + if (LastStore) { + DOUT << "Removed dead store:\t" << *LastStore; + ++NumDSE; + SmallVector<unsigned, 2> KillRegs; + InvalidateKills(*LastStore, RegKills, KillOps, &KillRegs); + MachineBasicBlock::iterator PrevMII = LastStore; + bool CheckDef = PrevMII != MBB.begin(); + if (CheckDef) + --PrevMII; + VRM.RemoveMachineInstrFromMaps(LastStore); + MBB.erase(LastStore); + if (CheckDef) { + // Look at defs of killed registers on the store. Mark the defs + // as dead since the store has been deleted and they aren't + // being reused. + for (unsigned j = 0, ee = KillRegs.size(); j != ee; ++j) { + bool HasOtherDef = false; + if (InvalidateRegDef(PrevMII, *MII, KillRegs[j], HasOtherDef)) { + MachineInstr *DeadDef = PrevMII; + if (ReMatDefs.count(DeadDef) && !HasOtherDef) { + // FIXME: This assumes a remat def does not have side + // effects. + VRM.RemoveMachineInstrFromMaps(DeadDef); + MBB.erase(DeadDef); + ++NumDRM; + } + } + } + } + } LastStore = next(MII); @@ -1088,7 +1060,6 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM, if (VRM.isSpillPt(&MI)) { std::vector<std::pair<unsigned,bool> > &SpillRegs = VRM.getSpillPtSpills(&MI); - for (unsigned i = 0, e = SpillRegs.size(); i != e; ++i) { unsigned VirtReg = SpillRegs[i].first; bool isKill = SpillRegs[i].second; @@ -1102,9 +1073,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM, VRM.addSpillSlotUse(StackSlot, StoreMI); DOUT << "Store:\t" << *StoreMI; VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod); - AddedSpills.push_back(StoreMI); } - NextMII = next(MII); } |