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author | Nick Lewycky <nicholas@mxc.ca> | 2009-10-25 06:33:48 +0000 |
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committer | Nick Lewycky <nicholas@mxc.ca> | 2009-10-25 06:33:48 +0000 |
commit | 492d06efde44a4e38a6ed321ada4af5a75494df6 (patch) | |
tree | 9e901e44f4933e507d7f8fc095cce1d9cdcc72ad /lib/CodeGen/VirtRegRewriter.cpp | |
parent | 62d027dd4b9b60d87f7c617aac1473bf8794a5d2 (diff) | |
download | external_llvm-492d06efde44a4e38a6ed321ada4af5a75494df6.zip external_llvm-492d06efde44a4e38a6ed321ada4af5a75494df6.tar.gz external_llvm-492d06efde44a4e38a6ed321ada4af5a75494df6.tar.bz2 |
Remove VISIBILITY_HIDDEN from class/struct found inside anonymous namespaces.
Chris claims we should never have visibility_hidden inside any .cpp file but
that's still not true even after this commit.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@85042 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/VirtRegRewriter.cpp')
-rw-r--r-- | lib/CodeGen/VirtRegRewriter.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/lib/CodeGen/VirtRegRewriter.cpp b/lib/CodeGen/VirtRegRewriter.cpp index 401bcb6..5a0186d 100644 --- a/lib/CodeGen/VirtRegRewriter.cpp +++ b/lib/CodeGen/VirtRegRewriter.cpp @@ -66,7 +66,7 @@ namespace { /// This class is intended for use with the new spilling framework only. It /// rewrites vreg def/uses to use the assigned preg, but does not insert any /// spill code. -struct VISIBILITY_HIDDEN TrivialRewriter : public VirtRegRewriter { +struct TrivialRewriter : public VirtRegRewriter { bool runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM, LiveIntervals* LIs) { @@ -125,7 +125,7 @@ namespace { /// on a per-stack-slot / remat id basis as the low bit in the value of the /// SpillSlotsAvailable entries. The predicate 'canClobberPhysReg()' checks /// this bit and addAvailable sets it if. -class VISIBILITY_HIDDEN AvailableSpills { +class AvailableSpills { const TargetRegisterInfo *TRI; const TargetInstrInfo *TII; @@ -340,7 +340,7 @@ struct ReusedOp { /// ReuseInfo - This maintains a collection of ReuseOp's for each operand that /// is reused instead of reloaded. -class VISIBILITY_HIDDEN ReuseInfo { +class ReuseInfo { MachineInstr &MI; std::vector<ReusedOp> Reuses; BitVector PhysRegsClobbered; @@ -995,7 +995,7 @@ namespace { namespace { -class VISIBILITY_HIDDEN LocalRewriter : public VirtRegRewriter { +class LocalRewriter : public VirtRegRewriter { MachineRegisterInfo *RegInfo; const TargetRegisterInfo *TRI; const TargetInstrInfo *TII; |