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| author | Dan Gohman <djg@cray.com> | 2007-07-18 16:29:46 +0000 |
|---|---|---|
| committer | Dan Gohman <djg@cray.com> | 2007-07-18 16:29:46 +0000 |
| commit | f17a25c88b892d30c2b41ba7ecdfbdfb2b4be9cc (patch) | |
| tree | ebb79ea1ee5e3bc1fdf38541a811a8b804f0679a /lib/Linker | |
| download | external_llvm-f17a25c88b892d30c2b41ba7ecdfbdfb2b4be9cc.zip external_llvm-f17a25c88b892d30c2b41ba7ecdfbdfb2b4be9cc.tar.gz external_llvm-f17a25c88b892d30c2b41ba7ecdfbdfb2b4be9cc.tar.bz2 | |
It's not necessary to do rounding for alloca operations when the requested
alignment is equal to the stack alignment.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@40004 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Linker')
| -rw-r--r-- | lib/Linker/LinkArchives.cpp | 193 | ||||
| -rw-r--r-- | lib/Linker/LinkItems.cpp | 221 | ||||
| -rw-r--r-- | lib/Linker/LinkModules.cpp | 1045 | ||||
| -rw-r--r-- | lib/Linker/Linker.cpp | 178 | ||||
| -rw-r--r-- | lib/Linker/Makefile | 15 |
5 files changed, 1652 insertions, 0 deletions
diff --git a/lib/Linker/LinkArchives.cpp b/lib/Linker/LinkArchives.cpp new file mode 100644 index 0000000..381d0e7 --- /dev/null +++ b/lib/Linker/LinkArchives.cpp @@ -0,0 +1,193 @@ +//===- lib/Linker/LinkArchives.cpp - Link LLVM objects and libraries ------===// +// +// The LLVM Compiler Infrastructure +// +// This file was developed by the LLVM research group and is distributed under +// the University of Illinois Open Source License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file contains routines to handle linking together LLVM bitcode files, +// and to handle annoying things like static libraries. +// +//===----------------------------------------------------------------------===// + +#include "llvm/Linker.h" +#include "llvm/Module.h" +#include "llvm/ModuleProvider.h" +#include "llvm/ADT/SetOperations.h" +#include "llvm/Bitcode/Archive.h" +#include "llvm/Config/config.h" +#include <memory> +#include <set> +using namespace llvm; + +/// GetAllUndefinedSymbols - calculates the set of undefined symbols that still +/// exist in an LLVM module. This is a bit tricky because there may be two +/// symbols with the same name but different LLVM types that will be resolved to +/// each other but aren't currently (thus we need to treat it as resolved). +/// +/// Inputs: +/// M - The module in which to find undefined symbols. +/// +/// Outputs: +/// UndefinedSymbols - A set of C++ strings containing the name of all +/// undefined symbols. +/// +static void +GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols) { + std::set<std::string> DefinedSymbols; + UndefinedSymbols.clear(); + + // If the program doesn't define a main, try pulling one in from a .a file. + // This is needed for programs where the main function is defined in an + // archive, such f2c'd programs. + Function *Main = M->getFunction("main"); + if (Main == 0 || Main->isDeclaration()) + UndefinedSymbols.insert("main"); + + for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I) + if (I->hasName()) { + if (I->isDeclaration()) + UndefinedSymbols.insert(I->getName()); + else if (!I->hasInternalLinkage()) { + assert(!I->hasDLLImportLinkage() + && "Found dllimported non-external symbol!"); + DefinedSymbols.insert(I->getName()); + } + } + for (Module::global_iterator I = M->global_begin(), E = M->global_end(); + I != E; ++I) + if (I->hasName()) { + if (I->isDeclaration()) + UndefinedSymbols.insert(I->getName()); + else if (!I->hasInternalLinkage()) { + assert(!I->hasDLLImportLinkage() + && "Found dllimported non-external symbol!"); + DefinedSymbols.insert(I->getName()); + } + } + + // Prune out any defined symbols from the undefined symbols set... + for (std::set<std::string>::iterator I = UndefinedSymbols.begin(); + I != UndefinedSymbols.end(); ) + if (DefinedSymbols.count(*I)) + UndefinedSymbols.erase(I++); // This symbol really is defined! + else + ++I; // Keep this symbol in the undefined symbols list +} + +/// LinkInArchive - opens an archive library and link in all objects which +/// provide symbols that are currently undefined. +/// +/// Inputs: +/// Filename - The pathname of the archive. +/// +/// Return Value: +/// TRUE - An error occurred. +/// FALSE - No errors. +bool +Linker::LinkInArchive(const sys::Path &Filename, bool &is_native) { + + // Make sure this is an archive file we're dealing with + if (!Filename.isArchive()) + return error("File '" + Filename.toString() + "' is not an archive."); + + // Open the archive file + verbose("Linking archive file '" + Filename.toString() + "'"); + + // Find all of the symbols currently undefined in the bitcode program. + // If all the symbols are defined, the program is complete, and there is + // no reason to link in any archive files. + std::set<std::string> UndefinedSymbols; + GetAllUndefinedSymbols(Composite, UndefinedSymbols); + + if (UndefinedSymbols.empty()) { + verbose("No symbols undefined, skipping library '" + + Filename.toString() + "'"); + return false; // No need to link anything in! + } + + std::string ErrMsg; + std::auto_ptr<Archive> AutoArch ( + Archive::OpenAndLoadSymbols(Filename,&ErrMsg)); + + Archive* arch = AutoArch.get(); + + if (!arch) + return error("Cannot read archive '" + Filename.toString() + + "': " + ErrMsg); + if (!arch->isBitcodeArchive()) { + is_native = true; + return false; + } + is_native = false; + + // Save a set of symbols that are not defined by the archive. Since we're + // entering a loop, there's no point searching for these multiple times. This + // variable is used to "set_subtract" from the set of undefined symbols. + std::set<std::string> NotDefinedByArchive; + + // Save the current set of undefined symbols, because we may have to make + // multiple passes over the archive: + std::set<std::string> CurrentlyUndefinedSymbols; + + do { + CurrentlyUndefinedSymbols = UndefinedSymbols; + + // Find the modules we need to link into the target module + std::set<ModuleProvider*> Modules; + if (!arch->findModulesDefiningSymbols(UndefinedSymbols, Modules, &ErrMsg)) + return error("Cannot find symbols in '" + Filename.toString() + + "': " + ErrMsg); + + // If we didn't find any more modules to link this time, we are done + // searching this archive. + if (Modules.empty()) + break; + + // Any symbols remaining in UndefinedSymbols after + // findModulesDefiningSymbols are ones that the archive does not define. So + // we add them to the NotDefinedByArchive variable now. + NotDefinedByArchive.insert(UndefinedSymbols.begin(), + UndefinedSymbols.end()); + + // Loop over all the ModuleProviders that we got back from the archive + for (std::set<ModuleProvider*>::iterator I=Modules.begin(), E=Modules.end(); + I != E; ++I) { + + // Get the module we must link in. + std::string moduleErrorMsg; + std::auto_ptr<Module> AutoModule((*I)->releaseModule( &moduleErrorMsg )); + Module* aModule = AutoModule.get(); + + if (aModule != NULL) { + verbose(" Linking in module: " + aModule->getModuleIdentifier()); + + // Link it in + if (LinkInModule(aModule, &moduleErrorMsg)) { + return error("Cannot link in module '" + + aModule->getModuleIdentifier() + "': " + moduleErrorMsg); + } + } + } + + // Get the undefined symbols from the aggregate module. This recomputes the + // symbols we still need after the new modules have been linked in. + GetAllUndefinedSymbols(Composite, UndefinedSymbols); + + // At this point we have two sets of undefined symbols: UndefinedSymbols + // which holds the undefined symbols from all the modules, and + // NotDefinedByArchive which holds symbols we know the archive doesn't + // define. There's no point searching for symbols that we won't find in the + // archive so we subtract these sets. + set_subtract(UndefinedSymbols, NotDefinedByArchive); + + // If there's no symbols left, no point in continuing to search the + // archive. + if (UndefinedSymbols.empty()) + break; + } while (CurrentlyUndefinedSymbols != UndefinedSymbols); + + return false; +} diff --git a/lib/Linker/LinkItems.cpp b/lib/Linker/LinkItems.cpp new file mode 100644 index 0000000..3cf1f6b --- /dev/null +++ b/lib/Linker/LinkItems.cpp @@ -0,0 +1,221 @@ +//===- lib/Linker/LinkItems.cpp - Link LLVM objects and libraries ---------===// +// +// The LLVM Compiler Infrastructure +// +// This file was developed by Reid Spencer and is distributed under the +// University of Illinois Open Source License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file contains routines to handle linking together LLVM bitcode files, +// and to handle annoying things like static libraries. +// +//===----------------------------------------------------------------------===// + +#include "llvm/Linker.h" +#include "llvm/Module.h" + +using namespace llvm; + +// LinkItems - This function is the main entry point into linking. It takes a +// list of LinkItem which indicates the order the files should be linked and +// how each file should be treated (plain file or with library search). The +// function only links bitcode and produces a result list of items that are +// native objects. +bool +Linker::LinkInItems(const ItemList& Items, ItemList& NativeItems) { + // Clear the NativeItems just in case + NativeItems.clear(); + + // For each linkage item ... + for (ItemList::const_iterator I = Items.begin(), E = Items.end(); + I != E; ++I) { + if (I->second) { + // Link in the library suggested. + bool is_native = false; + if (LinkInLibrary(I->first, is_native)) + return true; + if (is_native) + NativeItems.push_back(*I); + } else { + // Link in the file suggested + bool is_native = false; + if (LinkInFile(sys::Path(I->first), is_native)) + return true; + if (is_native) + NativeItems.push_back(*I); + } + } + + // At this point we have processed all the link items provided to us. Since + // we have an aggregated module at this point, the dependent libraries in + // that module should also be aggregated with duplicates eliminated. This is + // now the time to process the dependent libraries to resolve any remaining + // symbols. + bool is_native; + for (Module::lib_iterator I = Composite->lib_begin(), + E = Composite->lib_end(); I != E; ++I) { + if(LinkInLibrary(*I, is_native)) + return true; + if (is_native) + NativeItems.push_back(std::make_pair(*I, true)); + } + + return false; +} + + +/// LinkInLibrary - links one library into the HeadModule. +/// +bool Linker::LinkInLibrary(const std::string& Lib, bool& is_native) { + is_native = false; + // Determine where this library lives. + sys::Path Pathname = FindLib(Lib); + if (Pathname.isEmpty()) + return warning("Cannot find library '" + Lib + "'"); + + // If its an archive, try to link it in + std::string Magic; + Pathname.getMagicNumber(Magic, 64); + switch (sys::IdentifyFileType(Magic.c_str(), 64)) { + default: assert(0 && "Bad file type identification"); + case sys::Unknown_FileType: + return warning("Supposed library '" + Lib + "' isn't a library."); + + case sys::Bitcode_FileType: + // LLVM ".so" file. + if (LinkInFile(Pathname, is_native)) + return error("Cannot link file '" + Pathname.toString() + "'"); + break; + + case sys::Archive_FileType: + if (LinkInArchive(Pathname, is_native)) + return error("Cannot link archive '" + Pathname.toString() + "'"); + break; + + case sys::ELF_Relocatable_FileType: + case sys::ELF_SharedObject_FileType: + case sys::Mach_O_Object_FileType: + case sys::Mach_O_FixedVirtualMemorySharedLib_FileType: + case sys::Mach_O_DynamicallyLinkedSharedLib_FileType: + case sys::Mach_O_DynamicallyLinkedSharedLibStub_FileType: + case sys::COFF_FileType: + is_native = true; + break; + } + return false; +} + +/// LinkLibraries - takes the specified library files and links them into the +/// main bitcode object file. +/// +/// Inputs: +/// Libraries - The list of libraries to link into the module. +/// +/// Return value: +/// FALSE - No error. +/// TRUE - Error. +/// +bool Linker::LinkInLibraries(const std::vector<std::string> &Libraries) { + + // Process the set of libraries we've been provided. + bool is_native = false; + for (unsigned i = 0; i < Libraries.size(); ++i) + if (LinkInLibrary(Libraries[i], is_native)) + return true; + + // At this point we have processed all the libraries provided to us. Since + // we have an aggregated module at this point, the dependent libraries in + // that module should also be aggregated with duplicates eliminated. This is + // now the time to process the dependent libraries to resolve any remaining + // symbols. + const Module::LibraryListType& DepLibs = Composite->getLibraries(); + for (Module::LibraryListType::const_iterator I = DepLibs.begin(), + E = DepLibs.end(); I != E; ++I) + if (LinkInLibrary(*I, is_native)) + return true; + + return false; +} + +/// LinkInFile - opens a bitcode file and links in all objects which +/// provide symbols that are currently undefined. +/// +/// Inputs: +/// File - The pathname of the bitcode file. +/// +/// Outputs: +/// ErrorMessage - A C++ string detailing what error occurred, if any. +/// +/// Return Value: +/// TRUE - An error occurred. +/// FALSE - No errors. +/// +bool Linker::LinkInFile(const sys::Path &File, bool &is_native) { + is_native = false; + // Make sure we can at least read the file + if (!File.canRead()) + return error("Cannot find linker input '" + File.toString() + "'"); + + // If its an archive, try to link it in + std::string Magic; + File.getMagicNumber(Magic, 64); + switch (sys::IdentifyFileType(Magic.c_str(), 64)) { + default: assert(0 && "Bad file type identification"); + case sys::Unknown_FileType: + return warning("Supposed object file '" + File.toString() + + "' not recognized as such"); + + case sys::Archive_FileType: + // A user may specify an ar archive without -l, perhaps because it + // is not installed as a library. Detect that and link the archive. + verbose("Linking archive file '" + File.toString() + "'"); + if (LinkInArchive(File, is_native)) + return error("Cannot link archive '" + File.toString() + "'"); + break; + + case sys::Bitcode_FileType: { + verbose("Linking bitcode file '" + File.toString() + "'"); + std::auto_ptr<Module> M(LoadObject(File)); + if (M.get() == 0) + return error("Cannot load file '" + File.toString() + "'" + Error); + if (LinkInModule(M.get())) + return error("Cannot link file '" + File.toString() + "'" + Error); + + verbose("Linked in file '" + File.toString() + "'"); + break; + } + + case sys::ELF_Relocatable_FileType: + case sys::ELF_SharedObject_FileType: + case sys::Mach_O_Object_FileType: + case sys::Mach_O_FixedVirtualMemorySharedLib_FileType: + case sys::Mach_O_DynamicallyLinkedSharedLib_FileType: + case sys::Mach_O_DynamicallyLinkedSharedLibStub_FileType: + case sys::COFF_FileType: + is_native = true; + break; + } + return false; +} + +/// LinkFiles - takes a module and a list of files and links them all together. +/// It locates the file either in the current directory, as its absolute +/// or relative pathname, or as a file somewhere in LLVM_LIB_SEARCH_PATH. +/// +/// Inputs: +/// Files - A vector of sys::Path indicating the LLVM bitcode filenames +/// to be linked. The names can refer to a mixture of pure LLVM +/// bitcode files and archive (ar) formatted files. +/// +/// Return value: +/// FALSE - No errors. +/// TRUE - Some error occurred. +/// +bool Linker::LinkInFiles(const std::vector<sys::Path> &Files) { + bool is_native; + for (unsigned i = 0; i < Files.size(); ++i) + if (LinkInFile(Files[i], is_native)) + return true; + return false; +} diff --git a/lib/Linker/LinkModules.cpp b/lib/Linker/LinkModules.cpp new file mode 100644 index 0000000..462a4b7 --- /dev/null +++ b/lib/Linker/LinkModules.cpp @@ -0,0 +1,1045 @@ +//===- lib/Linker/LinkModules.cpp - Module Linker Implementation ----------===// +// +// The LLVM Compiler Infrastructure +// +// This file was developed by the LLVM research group and is distributed under +// the University of Illinois Open Source License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file implements the LLVM module linker. +// +// Specifically, this: +// * Merges global variables between the two modules +// * Uninit + Uninit = Init, Init + Uninit = Init, Init + Init = Error if != +// * Merges functions between two modules +// +//===----------------------------------------------------------------------===// + +#include "llvm/Linker.h" +#include "llvm/Constants.h" +#include "llvm/DerivedTypes.h" +#include "llvm/Module.h" +#include "llvm/TypeSymbolTable.h" +#include "llvm/ValueSymbolTable.h" +#include "llvm/Instructions.h" +#include "llvm/Assembly/Writer.h" +#include "llvm/Support/Streams.h" +#include "llvm/System/Path.h" +#include <sstream> +using namespace llvm; + +// Error - Simple wrapper function to conditionally assign to E and return true. +// This just makes error return conditions a little bit simpler... +static inline bool Error(std::string *E, const std::string &Message) { + if (E) *E = Message; + return true; +} + +// ToStr - Simple wrapper function to convert a type to a string. +static std::string ToStr(const Type *Ty, const Module *M) { + std::ostringstream OS; + WriteTypeSymbolic(OS, Ty, M); + return OS.str(); +} + +// +// Function: ResolveTypes() +// +// Description: +// Attempt to link the two specified types together. +// +// Inputs: +// DestTy - The type to which we wish to resolve. +// SrcTy - The original type which we want to resolve. +// Name - The name of the type. +// +// Outputs: +// DestST - The symbol table in which the new type should be placed. +// +// Return value: +// true - There is an error and the types cannot yet be linked. +// false - No errors. +// +static bool ResolveTypes(const Type *DestTy, const Type *SrcTy, + TypeSymbolTable *DestST, const std::string &Name) { + if (DestTy == SrcTy) return false; // If already equal, noop + + // Does the type already exist in the module? + if (DestTy && !isa<OpaqueType>(DestTy)) { // Yup, the type already exists... + if (const OpaqueType *OT = dyn_cast<OpaqueType>(SrcTy)) { + const_cast<OpaqueType*>(OT)->refineAbstractTypeTo(DestTy); + } else { + return true; // Cannot link types... neither is opaque and not-equal + } + } else { // Type not in dest module. Add it now. + if (DestTy) // Type _is_ in module, just opaque... + const_cast<OpaqueType*>(cast<OpaqueType>(DestTy)) + ->refineAbstractTypeTo(SrcTy); + else if (!Name.empty()) + DestST->insert(Name, const_cast<Type*>(SrcTy)); + } + return false; +} + +static const FunctionType *getFT(const PATypeHolder &TH) { + return cast<FunctionType>(TH.get()); +} +static const StructType *getST(const PATypeHolder &TH) { + return cast<StructType>(TH.get()); +} + +// RecursiveResolveTypes - This is just like ResolveTypes, except that it +// recurses down into derived types, merging the used types if the parent types +// are compatible. +static bool RecursiveResolveTypesI(const PATypeHolder &DestTy, + const PATypeHolder &SrcTy, + TypeSymbolTable *DestST, + const std::string &Name, + std::vector<std::pair<PATypeHolder, PATypeHolder> > &Pointers) { + const Type *SrcTyT = SrcTy.get(); + const Type *DestTyT = DestTy.get(); + if (DestTyT == SrcTyT) return false; // If already equal, noop + + // If we found our opaque type, resolve it now! + if (isa<OpaqueType>(DestTyT) || isa<OpaqueType>(SrcTyT)) + return ResolveTypes(DestTyT, SrcTyT, DestST, Name); + + // Two types cannot be resolved together if they are of different primitive + // type. For example, we cannot resolve an int to a float. + if (DestTyT->getTypeID() != SrcTyT->getTypeID()) return true; + + // Otherwise, resolve the used type used by this derived type... + switch (DestTyT->getTypeID()) { + case Type::IntegerTyID: { + if (cast<IntegerType>(DestTyT)->getBitWidth() != + cast<IntegerType>(SrcTyT)->getBitWidth()) + return true; + return false; + } + case Type::FunctionTyID: { + if (cast<FunctionType>(DestTyT)->isVarArg() != + cast<FunctionType>(SrcTyT)->isVarArg() || + cast<FunctionType>(DestTyT)->getNumContainedTypes() != + cast<FunctionType>(SrcTyT)->getNumContainedTypes()) + return true; + for (unsigned i = 0, e = getFT(DestTy)->getNumContainedTypes(); i != e; ++i) + if (RecursiveResolveTypesI(getFT(DestTy)->getContainedType(i), + getFT(SrcTy)->getContainedType(i), DestST, "", + Pointers)) + return true; + return false; + } + case Type::StructTyID: { + if (getST(DestTy)->getNumContainedTypes() != + getST(SrcTy)->getNumContainedTypes()) return 1; + for (unsigned i = 0, e = getST(DestTy)->getNumContainedTypes(); i != e; ++i) + if (RecursiveResolveTypesI(getST(DestTy)->getContainedType(i), + getST(SrcTy)->getContainedType(i), DestST, "", + Pointers)) + return true; + return false; + } + case Type::ArrayTyID: { + const ArrayType *DAT = cast<ArrayType>(DestTy.get()); + const ArrayType *SAT = cast<ArrayType>(SrcTy.get()); + if (DAT->getNumElements() != SAT->getNumElements()) return true; + return RecursiveResolveTypesI(DAT->getElementType(), SAT->getElementType(), + DestST, "", Pointers); + } + case Type::PointerTyID: { + // If this is a pointer type, check to see if we have already seen it. If + // so, we are in a recursive branch. Cut off the search now. We cannot use + // an associative container for this search, because the type pointers (keys + // in the container) change whenever types get resolved... + for (unsigned i = 0, e = Pointers.size(); i != e; ++i) + if (Pointers[i].first == DestTy) + return Pointers[i].second != SrcTy; + + // Otherwise, add the current pointers to the vector to stop recursion on + // this pair. + Pointers.push_back(std::make_pair(DestTyT, SrcTyT)); + bool Result = + RecursiveResolveTypesI(cast<PointerType>(DestTy.get())->getElementType(), + cast<PointerType>(SrcTy.get())->getElementType(), + DestST, "", Pointers); + Pointers.pop_back(); + return Result; + } + default: assert(0 && "Unexpected type!"); return true; + } +} + +static bool RecursiveResolveTypes(const PATypeHolder &DestTy, + const PATypeHolder &SrcTy, + TypeSymbolTable *DestST, + const std::string &Name){ + std::vector<std::pair<PATypeHolder, PATypeHolder> > PointerTypes; + return RecursiveResolveTypesI(DestTy, SrcTy, DestST, Name, PointerTypes); +} + + +// LinkTypes - Go through the symbol table of the Src module and see if any +// types are named in the src module that are not named in the Dst module. +// Make sure there are no type name conflicts. +static bool LinkTypes(Module *Dest, const Module *Src, std::string *Err) { + TypeSymbolTable *DestST = &Dest->getTypeSymbolTable(); + const TypeSymbolTable *SrcST = &Src->getTypeSymbolTable(); + + // Look for a type plane for Type's... + TypeSymbolTable::const_iterator TI = SrcST->begin(); + TypeSymbolTable::const_iterator TE = SrcST->end(); + if (TI == TE) return false; // No named types, do nothing. + + // Some types cannot be resolved immediately because they depend on other + // types being resolved to each other first. This contains a list of types we + // are waiting to recheck. + std::vector<std::string> DelayedTypesToResolve; + + for ( ; TI != TE; ++TI ) { + const std::string &Name = TI->first; + const Type *RHS = TI->second; + + // Check to see if this type name is already in the dest module... + Type *Entry = DestST->lookup(Name); + + if (ResolveTypes(Entry, RHS, DestST, Name)) { + // They look different, save the types 'till later to resolve. + DelayedTypesToResolve.push_back(Name); + } + } + + // Iteratively resolve types while we can... + while (!DelayedTypesToResolve.empty()) { + // Loop over all of the types, attempting to resolve them if possible... + unsigned OldSize = DelayedTypesToResolve.size(); + + // Try direct resolution by name... + for (unsigned i = 0; i != DelayedTypesToResolve.size(); ++i) { + const std::string &Name = DelayedTypesToResolve[i]; + Type *T1 = SrcST->lookup(Name); + Type *T2 = DestST->lookup(Name); + if (!ResolveTypes(T2, T1, DestST, Name)) { + // We are making progress! + DelayedTypesToResolve.erase(DelayedTypesToResolve.begin()+i); + --i; + } + } + + // Did we not eliminate any types? + if (DelayedTypesToResolve.size() == OldSize) { + // Attempt to resolve subelements of types. This allows us to merge these + // two types: { int* } and { opaque* } + for (unsigned i = 0, e = DelayedTypesToResolve.size(); i != e; ++i) { + const std::string &Name = DelayedTypesToResolve[i]; + PATypeHolder T1(SrcST->lookup(Name)); + PATypeHolder T2(DestST->lookup(Name)); + + if (!RecursiveResolveTypes(T2, T1, DestST, Name)) { + // We are making progress! + DelayedTypesToResolve.erase(DelayedTypesToResolve.begin()+i); + + // Go back to the main loop, perhaps we can resolve directly by name + // now... + break; + } + } + + // If we STILL cannot resolve the types, then there is something wrong. + if (DelayedTypesToResolve.size() == OldSize) { + // Remove the symbol name from the destination. + DelayedTypesToResolve.pop_back(); + } + } + } + + + return false; +} + +static void PrintMap(const std::map<const Value*, Value*> &M) { + for (std::map<const Value*, Value*>::const_iterator I = M.begin(), E =M.end(); + I != E; ++I) { + cerr << " Fr: " << (void*)I->first << " "; + I->first->dump(); + cerr << " To: " << (void*)I->second << " "; + I->second->dump(); + cerr << "\n"; + } +} + + +// RemapOperand - Use ValueMap to convert constants from one module to another. +static Value *RemapOperand(const Value *In, + std::map<const Value*, Value*> &ValueMap) { + std::map<const Value*,Value*>::const_iterator I = ValueMap.find(In); + if (I != ValueMap.end()) + return I->second; + + // Check to see if it's a constant that we are interested in transforming. + Value *Result = 0; + if (const Constant *CPV = dyn_cast<Constant>(In)) { + if ((!isa<DerivedType>(CPV->getType()) && !isa<ConstantExpr>(CPV)) || + isa<ConstantInt>(CPV) || isa<ConstantAggregateZero>(CPV)) + return const_cast<Constant*>(CPV); // Simple constants stay identical. + + if (const ConstantArray *CPA = dyn_cast<ConstantArray>(CPV)) { + std::vector<Constant*> Operands(CPA->getNumOperands()); + for (unsigned i = 0, e = CPA->getNumOperands(); i != e; ++i) + Operands[i] =cast<Constant>(RemapOperand(CPA->getOperand(i), ValueMap)); + Result = ConstantArray::get(cast<ArrayType>(CPA->getType()), Operands); + } else if (const ConstantStruct *CPS = dyn_cast<ConstantStruct>(CPV)) { + std::vector<Constant*> Operands(CPS->getNumOperands()); + for (unsigned i = 0, e = CPS->getNumOperands(); i != e; ++i) + Operands[i] =cast<Constant>(RemapOperand(CPS->getOperand(i), ValueMap)); + Result = ConstantStruct::get(cast<StructType>(CPS->getType()), Operands); + } else if (isa<ConstantPointerNull>(CPV) || isa<UndefValue>(CPV)) { + Result = const_cast<Constant*>(CPV); + } else if (const ConstantVector *CP = dyn_cast<ConstantVector>(CPV)) { + std::vector<Constant*> Operands(CP->getNumOperands()); + for (unsigned i = 0, e = CP->getNumOperands(); i != e; ++i) + Operands[i] = cast<Constant>(RemapOperand(CP->getOperand(i), ValueMap)); + Result = ConstantVector::get(Operands); + } else if (const ConstantExpr *CE = dyn_cast<ConstantExpr>(CPV)) { + std::vector<Constant*> Ops; + for (unsigned i = 0, e = CE->getNumOperands(); i != e; ++i) + Ops.push_back(cast<Constant>(RemapOperand(CE->getOperand(i),ValueMap))); + Result = CE->getWithOperands(Ops); + } else if (isa<GlobalValue>(CPV)) { + assert(0 && "Unmapped global?"); + } else { + assert(0 && "Unknown type of derived type constant value!"); + } + } else if (isa<InlineAsm>(In)) { + Result = const_cast<Value*>(In); + } + + // Cache the mapping in our local map structure + if (Result) { + ValueMap.insert(std::make_pair(In, Result)); + return Result; + } + + + cerr << "LinkModules ValueMap: \n"; + PrintMap(ValueMap); + + cerr << "Couldn't remap value: " << (void*)In << " " << *In << "\n"; + assert(0 && "Couldn't remap value!"); + return 0; +} + +/// ForceRenaming - The LLVM SymbolTable class autorenames globals that conflict +/// in the symbol table. This is good for all clients except for us. Go +/// through the trouble to force this back. +static void ForceRenaming(GlobalValue *GV, const std::string &Name) { + assert(GV->getName() != Name && "Can't force rename to self"); + ValueSymbolTable &ST = GV->getParent()->getValueSymbolTable(); + + // If there is a conflict, rename the conflict. + if (GlobalValue *ConflictGV = cast_or_null<GlobalValue>(ST.lookup(Name))) { + assert(ConflictGV->hasInternalLinkage() && + "Not conflicting with a static global, should link instead!"); + GV->takeName(ConflictGV); + ConflictGV->setName(Name); // This will cause ConflictGV to get renamed + assert(ConflictGV->getName() != Name && "ForceRenaming didn't work"); + } else { + GV->setName(Name); // Force the name back + } +} + +/// CopyGVAttributes - copy additional attributes (those not needed to construct +/// a GlobalValue) from the SrcGV to the DestGV. +static void CopyGVAttributes(GlobalValue *DestGV, const GlobalValue *SrcGV) { + // Propagate alignment, visibility and section info. + DestGV->setAlignment(std::max(DestGV->getAlignment(), SrcGV->getAlignment())); + DestGV->setSection(SrcGV->getSection()); + DestGV->setVisibility(SrcGV->getVisibility()); + if (const Function *SrcF = dyn_cast<Function>(SrcGV)) { + Function *DestF = cast<Function>(DestGV); + DestF->setCallingConv(SrcF->getCallingConv()); + } +} + +/// GetLinkageResult - This analyzes the two global values and determines what +/// the result will look like in the destination module. In particular, it +/// computes the resultant linkage type, computes whether the global in the +/// source should be copied over to the destination (replacing the existing +/// one), and computes whether this linkage is an error or not. It also performs +/// visibility checks: we cannot link together two symbols with different +/// visibilities. +static bool GetLinkageResult(GlobalValue *Dest, GlobalValue *Src, + GlobalValue::LinkageTypes <, bool &LinkFromSrc, + std::string *Err) { + assert((!Dest || !Src->hasInternalLinkage()) && + "If Src has internal linkage, Dest shouldn't be set!"); + if (!Dest) { + // Linking something to nothing. + LinkFromSrc = true; + LT = Src->getLinkage(); + } else if (Src->isDeclaration()) { + // If Src is external or if both Src & Drc are external.. Just link the + // external globals, we aren't adding anything. + if (Src->hasDLLImportLinkage()) { + // If one of GVs has DLLImport linkage, result should be dllimport'ed. + if (Dest->isDeclaration()) { + LinkFromSrc = true; + LT = Src->getLinkage(); + } + } else if (Dest->hasExternalWeakLinkage()) { + //If the Dest is weak, use the source linkage + LinkFromSrc = true; + LT = Src->getLinkage(); + } else { + LinkFromSrc = false; + LT = Dest->getLinkage(); + } + } else if (Dest->isDeclaration() && !Dest->hasDLLImportLinkage()) { + // If Dest is external but Src is not: + LinkFromSrc = true; + LT = Src->getLinkage(); + } else if (Src->hasAppendingLinkage() || Dest->hasAppendingLinkage()) { + if (Src->getLinkage() != Dest->getLinkage()) + return Error(Err, "Linking globals named '" + Src->getName() + + "': can only link appending global with another appending global!"); + LinkFromSrc = true; // Special cased. + LT = Src->getLinkage(); + } else if (Src->hasWeakLinkage() || Src->hasLinkOnceLinkage()) { + // At this point we know that Dest has LinkOnce, External*, Weak, or + // DLL* linkage. + if ((Dest->hasLinkOnceLinkage() && Src->hasWeakLinkage()) || + Dest->hasExternalWeakLinkage()) { + LinkFromSrc = true; + LT = Src->getLinkage(); + } else { + LinkFromSrc = false; + LT = Dest->getLinkage(); + } + } else if (Dest->hasWeakLinkage() || Dest->hasLinkOnceLinkage()) { + // At this point we know that Src has External* or DLL* linkage. + if (Src->hasExternalWeakLinkage()) { + LinkFromSrc = false; + LT = Dest->getLinkage(); + } else { + LinkFromSrc = true; + LT = GlobalValue::ExternalLinkage; + } + } else { + assert((Dest->hasExternalLinkage() || + Dest->hasDLLImportLinkage() || + Dest->hasDLLExportLinkage() || + Dest->hasExternalWeakLinkage()) && + (Src->hasExternalLinkage() || + Src->hasDLLImportLinkage() || + Src->hasDLLExportLinkage() || + Src->hasExternalWeakLinkage()) && + "Unexpected linkage type!"); + return Error(Err, "Linking globals named '" + Src->getName() + + "': symbol multiply defined!"); + } + + // Check visibility + if (Dest && Src->getVisibility() != Dest->getVisibility()) + return Error(Err, "Linking globals named '" + Src->getName() + + "': symbols have different visibilities!"); + return false; +} + +// LinkGlobals - Loop through the global variables in the src module and merge +// them into the dest module. +static bool LinkGlobals(Module *Dest, Module *Src, + std::map<const Value*, Value*> &ValueMap, + std::multimap<std::string, GlobalVariable *> &AppendingVars, + std::string *Err) { + // Loop over all of the globals in the src module, mapping them over as we go + for (Module::global_iterator I = Src->global_begin(), E = Src->global_end(); + I != E; ++I) { + GlobalVariable *SGV = I; + GlobalVariable *DGV = 0; + // Check to see if may have to link the global. + if (SGV->hasName() && !SGV->hasInternalLinkage()) { + DGV = Dest->getGlobalVariable(SGV->getName()); + if (DGV && DGV->getType() != SGV->getType()) + // If types don't agree due to opaque types, try to resolve them. + RecursiveResolveTypes(SGV->getType(), DGV->getType(), + &Dest->getTypeSymbolTable(), ""); + } + + if (DGV && DGV->hasInternalLinkage()) + DGV = 0; + + assert(SGV->hasInitializer() || SGV->hasExternalWeakLinkage() || + SGV->hasExternalLinkage() || SGV->hasDLLImportLinkage() && + "Global must either be external or have an initializer!"); + + GlobalValue::LinkageTypes NewLinkage = GlobalValue::InternalLinkage; + bool LinkFromSrc = false; + if (GetLinkageResult(DGV, SGV, NewLinkage, LinkFromSrc, Err)) + return true; + + if (!DGV) { + // No linking to be performed, simply create an identical version of the + // symbol over in the dest module... the initializer will be filled in + // later by LinkGlobalInits... + GlobalVariable *NewDGV = + new GlobalVariable(SGV->getType()->getElementType(), + SGV->isConstant(), SGV->getLinkage(), /*init*/0, + SGV->getName(), Dest, SGV->isThreadLocal()); + // Propagate alignment, visibility and section info. + CopyGVAttributes(NewDGV, SGV); + + // If the LLVM runtime renamed the global, but it is an externally visible + // symbol, DGV must be an existing global with internal linkage. Rename + // it. + if (NewDGV->getName() != SGV->getName() && !NewDGV->hasInternalLinkage()) + ForceRenaming(NewDGV, SGV->getName()); + + // Make sure to remember this mapping... + ValueMap.insert(std::make_pair(SGV, NewDGV)); + if (SGV->hasAppendingLinkage()) + // Keep track that this is an appending variable... + AppendingVars.insert(std::make_pair(SGV->getName(), NewDGV)); + } else if (DGV->hasAppendingLinkage()) { + // No linking is performed yet. Just insert a new copy of the global, and + // keep track of the fact that it is an appending variable in the + // AppendingVars map. The name is cleared out so that no linkage is + // performed. + GlobalVariable *NewDGV = + new GlobalVariable(SGV->getType()->getElementType(), + SGV->isConstant(), SGV->getLinkage(), /*init*/0, + "", Dest, SGV->isThreadLocal()); + + // Propagate alignment, section and visibility info. + NewDGV->setAlignment(DGV->getAlignment()); + CopyGVAttributes(NewDGV, SGV); + + // Make sure to remember this mapping... + ValueMap.insert(std::make_pair(SGV, NewDGV)); + + // Keep track that this is an appending variable... + AppendingVars.insert(std::make_pair(SGV->getName(), NewDGV)); + } else { + // Propagate alignment, section, and visibility info. + CopyGVAttributes(DGV, SGV); + + // Otherwise, perform the mapping as instructed by GetLinkageResult. If + // the types don't match, and if we are to link from the source, nuke DGV + // and create a new one of the appropriate type. + if (SGV->getType() != DGV->getType() && LinkFromSrc) { + GlobalVariable *NewDGV = + new GlobalVariable(SGV->getType()->getElementType(), + DGV->isConstant(), DGV->getLinkage()); + NewDGV->setThreadLocal(DGV->isThreadLocal()); + CopyGVAttributes(NewDGV, DGV); + Dest->getGlobalList().insert(DGV, NewDGV); + DGV->replaceAllUsesWith( + ConstantExpr::getBitCast(NewDGV, DGV->getType())); + DGV->eraseFromParent(); + NewDGV->setName(SGV->getName()); + DGV = NewDGV; + } + + DGV->setLinkage(NewLinkage); + + if (LinkFromSrc) { + // Inherit const as appropriate + DGV->setConstant(SGV->isConstant()); + DGV->setInitializer(0); + } else { + if (SGV->isConstant() && !DGV->isConstant()) { + if (DGV->isDeclaration()) + DGV->setConstant(true); + } + SGV->setLinkage(GlobalValue::ExternalLinkage); + SGV->setInitializer(0); + } + + ValueMap.insert( + std::make_pair(SGV, ConstantExpr::getBitCast(DGV, SGV->getType()))); + } + } + return false; +} + +// LinkAlias - Loop through the alias in the src module and link them into the +// dest module. +static bool LinkAlias(Module *Dest, const Module *Src, std::string *Err) { + // Loop over all alias in the src module + for (Module::const_alias_iterator I = Src->alias_begin(), + E = Src->alias_end(); I != E; ++I) { + const GlobalAlias *GA = I; + + GlobalValue *NewAliased = NULL; + const GlobalValue *Aliased = GA->getAliasedGlobal(); + if (isa<GlobalVariable>(*Aliased)) + NewAliased = Dest->getGlobalVariable(Aliased->getName()); + else if (isa<Function>(*Aliased)) + NewAliased = Dest->getFunction(Aliased->getName()); + // FIXME: we should handle the bitcast alias. + assert(NewAliased && "Can't find the aliased GV."); + + GlobalAlias *NewGA = new GlobalAlias(GA->getType(), GA->getLinkage(), + GA->getName(), NewAliased, Dest); + CopyGVAttributes(NewGA, GA); + } + return false; +} + + +// LinkGlobalInits - Update the initializers in the Dest module now that all +// globals that may be referenced are in Dest. +static bool LinkGlobalInits(Module *Dest, const Module *Src, + std::map<const Value*, Value*> &ValueMap, + std::string *Err) { + + // Loop over all of the globals in the src module, mapping them over as we go + for (Module::const_global_iterator I = Src->global_begin(), + E = Src->global_end(); I != E; ++I) { + const GlobalVariable *SGV = I; + + if (SGV->hasInitializer()) { // Only process initialized GV's + // Figure out what the initializer looks like in the dest module... + Constant *SInit = + cast<Constant>(RemapOperand(SGV->getInitializer(), ValueMap)); + + GlobalVariable *DGV = cast<GlobalVariable>(ValueMap[SGV]); + if (DGV->hasInitializer()) { + if (SGV->hasExternalLinkage()) { + if (DGV->getInitializer() != SInit) + return Error(Err, "Global Variable Collision on '" + + ToStr(SGV->getType(), Src) +"':%"+SGV->getName()+ + " - Global variables have different initializers"); + } else if (DGV->hasLinkOnceLinkage() || DGV->hasWeakLinkage()) { + // Nothing is required, mapped values will take the new global + // automatically. + } else if (SGV->hasLinkOnceLinkage() || SGV->hasWeakLinkage()) { + // Nothing is required, mapped values will take the new global + // automatically. + } else if (DGV->hasAppendingLinkage()) { + assert(0 && "Appending linkage unimplemented!"); + } else { + assert(0 && "Unknown linkage!"); + } + } else { + // Copy the initializer over now... + DGV->setInitializer(SInit); + } + } + } + return false; +} + +// LinkFunctionProtos - Link the functions together between the two modules, +// without doing function bodies... this just adds external function prototypes +// to the Dest function... +// +static bool LinkFunctionProtos(Module *Dest, const Module *Src, + std::map<const Value*, Value*> &ValueMap, + std::string *Err) { + // Loop over all of the functions in the src module, mapping them over + for (Module::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) { + const Function *SF = I; // SrcFunction + Function *DF = 0; + if (SF->hasName() && !SF->hasInternalLinkage()) { + // Check to see if may have to link the function. + DF = Dest->getFunction(SF->getName()); + if (DF && SF->getType() != DF->getType()) + // If types don't agree because of opaque, try to resolve them + RecursiveResolveTypes(SF->getType(), DF->getType(), + &Dest->getTypeSymbolTable(), ""); + } + + // Check visibility + if (DF && !DF->hasInternalLinkage() && + SF->getVisibility() != DF->getVisibility()) + return Error(Err, "Linking functions named '" + SF->getName() + + "': symbols have different visibilities!"); + + if (DF && DF->getType() != SF->getType()) { + if (DF->isDeclaration() && !SF->isDeclaration()) { + // We have a definition of the same name but different type in the + // source module. Copy the prototype to the destination and replace + // uses of the destination's prototype with the new prototype. + Function *NewDF = new Function(SF->getFunctionType(), SF->getLinkage(), + SF->getName(), Dest); + CopyGVAttributes(NewDF, SF); + + // Any uses of DF need to change to NewDF, with cast + DF->replaceAllUsesWith(ConstantExpr::getBitCast(NewDF, DF->getType())); + + // DF will conflict with NewDF because they both had the same. We must + // erase this now so ForceRenaming doesn't assert because DF might + // not have internal linkage. + DF->eraseFromParent(); + + // If the symbol table renamed the function, but it is an externally + // visible symbol, DF must be an existing function with internal + // linkage. Rename it. + if (NewDF->getName() != SF->getName() && !NewDF->hasInternalLinkage()) + ForceRenaming(NewDF, SF->getName()); + + // Remember this mapping so uses in the source module get remapped + // later by RemapOperand. + ValueMap[SF] = NewDF; + } else if (SF->isDeclaration()) { + // We have two functions of the same name but different type and the + // source is a declaration while the destination is not. Any use of + // the source must be mapped to the destination, with a cast. + ValueMap[SF] = ConstantExpr::getBitCast(DF, SF->getType()); + } else { + // We have two functions of the same name but different types and they + // are both definitions. This is an error. + return Error(Err, "Function '" + DF->getName() + "' defined as both '" + + ToStr(SF->getFunctionType(), Src) + "' and '" + + ToStr(DF->getFunctionType(), Dest) + "'"); + } + } else if (!DF || SF->hasInternalLinkage() || DF->hasInternalLinkage()) { + // Function does not already exist, simply insert an function signature + // identical to SF into the dest module... + Function *NewDF = new Function(SF->getFunctionType(), SF->getLinkage(), + SF->getName(), Dest); + CopyGVAttributes(NewDF, SF); + + // If the LLVM runtime renamed the function, but it is an externally + // visible symbol, DF must be an existing function with internal linkage. + // Rename it. + if (NewDF->getName() != SF->getName() && !NewDF->hasInternalLinkage()) + ForceRenaming(NewDF, SF->getName()); + + // ... and remember this mapping... + ValueMap.insert(std::make_pair(SF, NewDF)); + } else if (SF->isDeclaration()) { + // If SF is a declaration or if both SF & DF are declarations, just link + // the declarations, we aren't adding anything. + if (SF->hasDLLImportLinkage()) { + if (DF->isDeclaration()) { + ValueMap.insert(std::make_pair(SF, DF)); + DF->setLinkage(SF->getLinkage()); + } + } else { + ValueMap.insert(std::make_pair(SF, DF)); + } + } else if (DF->isDeclaration() && !DF->hasDLLImportLinkage()) { + // If DF is external but SF is not... + // Link the external functions, update linkage qualifiers + ValueMap.insert(std::make_pair(SF, DF)); + DF->setLinkage(SF->getLinkage()); + } else if (SF->hasWeakLinkage() || SF->hasLinkOnceLinkage()) { + // At this point we know that DF has LinkOnce, Weak, or External* linkage. + ValueMap.insert(std::make_pair(SF, DF)); + + // Linkonce+Weak = Weak + // *+External Weak = * + if ((DF->hasLinkOnceLinkage() && SF->hasWeakLinkage()) || + DF->hasExternalWeakLinkage()) + DF->setLinkage(SF->getLinkage()); + } else if (DF->hasWeakLinkage() || DF->hasLinkOnceLinkage()) { + // At this point we know that SF has LinkOnce or External* linkage. + ValueMap.insert(std::make_pair(SF, DF)); + if (!SF->hasLinkOnceLinkage() && !SF->hasExternalWeakLinkage()) + // Don't inherit linkonce & external weak linkage + DF->setLinkage(SF->getLinkage()); + } else if (SF->getLinkage() != DF->getLinkage()) { + return Error(Err, "Functions named '" + SF->getName() + + "' have different linkage specifiers!"); + } else if (SF->hasExternalLinkage()) { + // The function is defined identically in both modules!! + return Error(Err, "Function '" + + ToStr(SF->getFunctionType(), Src) + "':\"" + + SF->getName() + "\" - Function is already defined!"); + } else { + assert(0 && "Unknown linkage configuration found!"); + } + } + return false; +} + +// LinkFunctionBody - Copy the source function over into the dest function and +// fix up references to values. At this point we know that Dest is an external +// function, and that Src is not. +static bool LinkFunctionBody(Function *Dest, Function *Src, + std::map<const Value*, Value*> &ValueMap, + std::string *Err) { + assert(Src && Dest && Dest->isDeclaration() && !Src->isDeclaration()); + + // Go through and convert function arguments over, remembering the mapping. + Function::arg_iterator DI = Dest->arg_begin(); + for (Function::arg_iterator I = Src->arg_begin(), E = Src->arg_end(); + I != E; ++I, ++DI) { + DI->setName(I->getName()); // Copy the name information over... + + // Add a mapping to our local map + ValueMap.insert(std::make_pair(I, DI)); + } + + // Splice the body of the source function into the dest function. + Dest->getBasicBlockList().splice(Dest->end(), Src->getBasicBlockList()); + + // At this point, all of the instructions and values of the function are now + // copied over. The only problem is that they are still referencing values in + // the Source function as operands. Loop through all of the operands of the + // functions and patch them up to point to the local versions... + // + for (Function::iterator BB = Dest->begin(), BE = Dest->end(); BB != BE; ++BB) + for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) + for (Instruction::op_iterator OI = I->op_begin(), OE = I->op_end(); + OI != OE; ++OI) + if (!isa<Instruction>(*OI) && !isa<BasicBlock>(*OI)) + *OI = RemapOperand(*OI, ValueMap); + + // There is no need to map the arguments anymore. + for (Function::arg_iterator I = Src->arg_begin(), E = Src->arg_end(); + I != E; ++I) + ValueMap.erase(I); + + return false; +} + + +// LinkFunctionBodies - Link in the function bodies that are defined in the +// source module into the DestModule. This consists basically of copying the +// function over and fixing up references to values. +static bool LinkFunctionBodies(Module *Dest, Module *Src, + std::map<const Value*, Value*> &ValueMap, + std::string *Err) { + + // Loop over all of the functions in the src module, mapping them over as we + // go + for (Module::iterator SF = Src->begin(), E = Src->end(); SF != E; ++SF) { + if (!SF->isDeclaration()) { // No body if function is external + Function *DF = cast<Function>(ValueMap[SF]); // Destination function + + // DF not external SF external? + if (DF->isDeclaration()) + // Only provide the function body if there isn't one already. + if (LinkFunctionBody(DF, SF, ValueMap, Err)) + return true; + } + } + return false; +} + +// LinkAppendingVars - If there were any appending global variables, link them +// together now. Return true on error. +static bool LinkAppendingVars(Module *M, + std::multimap<std::string, GlobalVariable *> &AppendingVars, + std::string *ErrorMsg) { + if (AppendingVars.empty()) return false; // Nothing to do. + + // Loop over the multimap of appending vars, processing any variables with the + // same name, forming a new appending global variable with both of the + // initializers merged together, then rewrite references to the old variables + // and delete them. + std::vector<Constant*> Inits; + while (AppendingVars.size() > 1) { + // Get the first two elements in the map... + std::multimap<std::string, + GlobalVariable*>::iterator Second = AppendingVars.begin(), First=Second++; + + // If the first two elements are for different names, there is no pair... + // Otherwise there is a pair, so link them together... + if (First->first == Second->first) { + GlobalVariable *G1 = First->second, *G2 = Second->second; + const ArrayType *T1 = cast<ArrayType>(G1->getType()->getElementType()); + const ArrayType *T2 = cast<ArrayType>(G2->getType()->getElementType()); + + // Check to see that they two arrays agree on type... + if (T1->getElementType() != T2->getElementType()) + return Error(ErrorMsg, + "Appending variables with different element types need to be linked!"); + if (G1->isConstant() != G2->isConstant()) + return Error(ErrorMsg, + "Appending variables linked with different const'ness!"); + + if (G1->getAlignment() != G2->getAlignment()) + return Error(ErrorMsg, + "Appending variables with different alignment need to be linked!"); + + if (G1->getVisibility() != G2->getVisibility()) + return Error(ErrorMsg, + "Appending variables with different visibility need to be linked!"); + + if (G1->getSection() != G2->getSection()) + return Error(ErrorMsg, + "Appending variables with different section name need to be linked!"); + + unsigned NewSize = T1->getNumElements() + T2->getNumElements(); + ArrayType *NewType = ArrayType::get(T1->getElementType(), NewSize); + + G1->setName(""); // Clear G1's name in case of a conflict! + + // Create the new global variable... + GlobalVariable *NG = + new GlobalVariable(NewType, G1->isConstant(), G1->getLinkage(), + /*init*/0, First->first, M, G1->isThreadLocal()); + + // Propagate alignment, visibility and section info. + CopyGVAttributes(NG, G1); + + // Merge the initializer... + Inits.reserve(NewSize); + if (ConstantArray *I = dyn_cast<ConstantArray>(G1->getInitializer())) { + for (unsigned i = 0, e = T1->getNumElements(); i != e; ++i) + Inits.push_back(I->getOperand(i)); + } else { + assert(isa<ConstantAggregateZero>(G1->getInitializer())); + Constant *CV = Constant::getNullValue(T1->getElementType()); + for (unsigned i = 0, e = T1->getNumElements(); i != e; ++i) + Inits.push_back(CV); + } + if (ConstantArray *I = dyn_cast<ConstantArray>(G2->getInitializer())) { + for (unsigned i = 0, e = T2->getNumElements(); i != e; ++i) + Inits.push_back(I->getOperand(i)); + } else { + assert(isa<ConstantAggregateZero>(G2->getInitializer())); + Constant *CV = Constant::getNullValue(T2->getElementType()); + for (unsigned i = 0, e = T2->getNumElements(); i != e; ++i) + Inits.push_back(CV); + } + NG->setInitializer(ConstantArray::get(NewType, Inits)); + Inits.clear(); + + // Replace any uses of the two global variables with uses of the new + // global... + + // FIXME: This should rewrite simple/straight-forward uses such as + // getelementptr instructions to not use the Cast! + G1->replaceAllUsesWith(ConstantExpr::getBitCast(NG, G1->getType())); + G2->replaceAllUsesWith(ConstantExpr::getBitCast(NG, G2->getType())); + + // Remove the two globals from the module now... + M->getGlobalList().erase(G1); + M->getGlobalList().erase(G2); + + // Put the new global into the AppendingVars map so that we can handle + // linking of more than two vars... + Second->second = NG; + } + AppendingVars.erase(First); + } + + return false; +} + + +// LinkModules - This function links two modules together, with the resulting +// left module modified to be the composite of the two input modules. If an +// error occurs, true is returned and ErrorMsg (if not null) is set to indicate +// the problem. Upon failure, the Dest module could be in a modified state, and +// shouldn't be relied on to be consistent. +bool +Linker::LinkModules(Module *Dest, Module *Src, std::string *ErrorMsg) { + assert(Dest != 0 && "Invalid Destination module"); + assert(Src != 0 && "Invalid Source Module"); + + if (Dest->getDataLayout().empty()) { + if (!Src->getDataLayout().empty()) { + Dest->setDataLayout(Src->getDataLayout()); + } else { + std::string DataLayout; + + if (Dest->getEndianness() == Module::AnyEndianness) + if (Src->getEndianness() == Module::BigEndian) + DataLayout.append("E"); + else if (Src->getEndianness() == Module::LittleEndian) + DataLayout.append("e"); + if (Dest->getPointerSize() == Module::AnyPointerSize) + if (Src->getPointerSize() == Module::Pointer64) + DataLayout.append(DataLayout.length() == 0 ? "p:64:64" : "-p:64:64"); + else if (Src->getPointerSize() == Module::Pointer32) + DataLayout.append(DataLayout.length() == 0 ? "p:32:32" : "-p:32:32"); + Dest->setDataLayout(DataLayout); + } + } + + // COpy the target triple from the source to dest if the dest's is empty + if (Dest->getTargetTriple().empty() && !Src->getTargetTriple().empty()) + Dest->setTargetTriple(Src->getTargetTriple()); + + if (!Src->getDataLayout().empty() && !Dest->getDataLayout().empty() && + Src->getDataLayout() != Dest->getDataLayout()) + cerr << "WARNING: Linking two modules of different data layouts!\n"; + if (!Src->getTargetTriple().empty() && + Dest->getTargetTriple() != Src->getTargetTriple()) + cerr << "WARNING: Linking two modules of different target triples!\n"; + + // Append the module inline asm string + if (!Src->getModuleInlineAsm().empty()) { + if (Dest->getModuleInlineAsm().empty()) + Dest->setModuleInlineAsm(Src->getModuleInlineAsm()); + else + Dest->setModuleInlineAsm(Dest->getModuleInlineAsm()+"\n"+ + Src->getModuleInlineAsm()); + } + + // Update the destination module's dependent libraries list with the libraries + // from the source module. There's no opportunity for duplicates here as the + // Module ensures that duplicate insertions are discarded. + Module::lib_iterator SI = Src->lib_begin(); + Module::lib_iterator SE = Src->lib_end(); + while ( SI != SE ) { + Dest->addLibrary(*SI); + ++SI; + } + + // LinkTypes - Go through the symbol table of the Src module and see if any + // types are named in the src module that are not named in the Dst module. + // Make sure there are no type name conflicts. + if (LinkTypes(Dest, Src, ErrorMsg)) + return true; + + // ValueMap - Mapping of values from what they used to be in Src, to what they + // are now in Dest. + std::map<const Value*, Value*> ValueMap; + + // AppendingVars - Keep track of global variables in the destination module + // with appending linkage. After the module is linked together, they are + // appended and the module is rewritten. + std::multimap<std::string, GlobalVariable *> AppendingVars; + for (Module::global_iterator I = Dest->global_begin(), E = Dest->global_end(); + I != E; ++I) { + // Add all of the appending globals already in the Dest module to + // AppendingVars. + if (I->hasAppendingLinkage()) + AppendingVars.insert(std::make_pair(I->getName(), I)); + } + + // Insert all of the globals in src into the Dest module... without linking + // initializers (which could refer to functions not yet mapped over). + if (LinkGlobals(Dest, Src, ValueMap, AppendingVars, ErrorMsg)) + return true; + + // Link the functions together between the two modules, without doing function + // bodies... this just adds external function prototypes to the Dest + // function... We do this so that when we begin processing function bodies, + // all of the global values that may be referenced are available in our + // ValueMap. + if (LinkFunctionProtos(Dest, Src, ValueMap, ErrorMsg)) + return true; + + // Update the initializers in the Dest module now that all globals that may + // be referenced are in Dest. + if (LinkGlobalInits(Dest, Src, ValueMap, ErrorMsg)) return true; + + // Link in the function bodies that are defined in the source module into the + // DestModule. This consists basically of copying the function over and + // fixing up references to values. + if (LinkFunctionBodies(Dest, Src, ValueMap, ErrorMsg)) return true; + + // If there were any appending global variables, link them together now. + if (LinkAppendingVars(Dest, AppendingVars, ErrorMsg)) return true; + + // If there were any alias, link them now. + if (LinkAlias(Dest, Src, ErrorMsg)) return true; + + // If the source library's module id is in the dependent library list of the + // destination library, remove it since that module is now linked in. + sys::Path modId; + modId.set(Src->getModuleIdentifier()); + if (!modId.isEmpty()) + Dest->removeLibrary(modId.getBasename()); + + return false; +} + +// vim: sw=2 diff --git a/lib/Linker/Linker.cpp b/lib/Linker/Linker.cpp new file mode 100644 index 0000000..9f9a59d --- /dev/null +++ b/lib/Linker/Linker.cpp @@ -0,0 +1,178 @@ +//===- lib/Linker/Linker.cpp - Basic Linker functionality ----------------===// +// +// The LLVM Compiler Infrastructure +// +// This file was developed by Reid Spencer and is distributed under the +// University of Illinois Open Source License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file contains basic Linker functionality that all usages will need. +// +//===----------------------------------------------------------------------===// + +#include "llvm/Linker.h" +#include "llvm/Module.h" +#include "llvm/Bitcode/ReaderWriter.h" +#include "llvm/Config/config.h" +#include "llvm/Support/MemoryBuffer.h" +#include "llvm/Support/Streams.h" +using namespace llvm; + +Linker::Linker(const std::string& progname, const std::string& modname, unsigned flags) + : Composite(0) + , LibPaths() + , Flags(flags) + , Error() + , ProgramName(progname) +{ + Composite = new Module(modname); +} + +Linker::Linker(const std::string& progname, Module* aModule, unsigned flags) + : Composite(aModule) + , LibPaths() + , Flags(flags) + , Error() + , ProgramName(progname) +{ +} + +Linker::~Linker() { + delete Composite; +} + +bool +Linker::error(const std::string& message) { + Error = message; + if (!(Flags&QuietErrors)) + cerr << ProgramName << ": error: " << message << "\n"; + return true; +} + +bool +Linker::warning(const std::string& message) { + Error = message; + if (!(Flags&QuietErrors)) + cerr << ProgramName << ": warning: " << message << "\n"; + return false; +} + +void +Linker::verbose(const std::string& message) { + if (Flags&Verbose) + cerr << " " << message << "\n"; +} + +void +Linker::addPath(const sys::Path& path) { + LibPaths.push_back(path); +} + +void +Linker::addPaths(const std::vector<std::string>& paths) { + for (unsigned i = 0; i != paths.size(); ++i) { + sys::Path aPath; + aPath.set(paths[i]); + LibPaths.push_back(aPath); + } +} + +void +Linker::addSystemPaths() { + sys::Path::GetBitcodeLibraryPaths(LibPaths); + LibPaths.insert(LibPaths.begin(),sys::Path("./")); +} + +Module* +Linker::releaseModule() { + Module* result = Composite; + LibPaths.clear(); + Error.clear(); + Composite = 0; + Flags = 0; + return result; +} + +// LoadObject - Read in and parse the bitcode file named by FN and return the +// module it contains (wrapped in an auto_ptr), or auto_ptr<Module>() and set +// Error if an error occurs. +std::auto_ptr<Module> +Linker::LoadObject(const sys::Path &FN) { + std::string ParseErrorMessage; + Module *Result = 0; + + const std::string &FNS = FN.toString(); + std::auto_ptr<MemoryBuffer> Buffer( + MemoryBuffer::getFileOrSTDIN(&FNS[0], FNS.size())); + if (Buffer.get()) + Result = ParseBitcodeFile(Buffer.get(), &ParseErrorMessage); + else + ParseErrorMessage = "Error reading file '" + FNS + "'"; + + if (Result) + return std::auto_ptr<Module>(Result); + Error = "Bitcode file '" + FN.toString() + "' could not be loaded"; + if (ParseErrorMessage.size()) + Error += ": " + ParseErrorMessage; + return std::auto_ptr<Module>(); +} + +// IsLibrary - Determine if "Name" is a library in "Directory". Return +// a non-empty sys::Path if its found, an empty one otherwise. +static inline sys::Path IsLibrary(const std::string& Name, + const sys::Path& Directory) { + + sys::Path FullPath(Directory); + + // Try the libX.a form + FullPath.appendComponent("lib" + Name); + FullPath.appendSuffix("a"); + if (FullPath.isArchive()) + return FullPath; + + // Try the libX.bca form + FullPath.eraseSuffix(); + FullPath.appendSuffix("bca"); + if (FullPath.isArchive()) + return FullPath; + + // Try the libX.so (or .dylib) form + FullPath.eraseSuffix(); + FullPath.appendSuffix(&(LTDL_SHLIB_EXT[1])); + if (FullPath.isDynamicLibrary()) // Native shared library? + return FullPath; + if (FullPath.isBitcodeFile()) // .so file containing bitcode? + return FullPath; + + // Not found .. fall through + + // Indicate that the library was not found in the directory. + FullPath.clear(); + return FullPath; +} + +/// FindLib - Try to convert Filename into the name of a file that we can open, +/// if it does not already name a file we can open, by first trying to open +/// Filename, then libFilename.[suffix] for each of a set of several common +/// library suffixes, in each of the directories in LibPaths. Returns an empty +/// Path if no matching file can be found. +/// +sys::Path +Linker::FindLib(const std::string &Filename) { + // Determine if the pathname can be found as it stands. + sys::Path FilePath(Filename); + if (FilePath.canRead() && + (FilePath.isArchive() || FilePath.isDynamicLibrary())) + return FilePath; + + // Iterate over the directories in Paths to see if we can find the library + // there. + for (unsigned Index = 0; Index != LibPaths.size(); ++Index) { + sys::Path Directory(LibPaths[Index]); + sys::Path FullPath = IsLibrary(Filename,Directory); + if (!FullPath.isEmpty()) + return FullPath; + } + return sys::Path(); +} diff --git a/lib/Linker/Makefile b/lib/Linker/Makefile new file mode 100644 index 0000000..efa2c35 --- /dev/null +++ b/lib/Linker/Makefile @@ -0,0 +1,15 @@ +##===- lib/Linker/Makefile ---------------------------------*- Makefile -*-===## +# +# The LLVM Compiler Infrastructure +# +# This file was developed by Reid Spencer and is distributed under the +# University of Illinois Open Source License. See LICENSE.TXT for details. +# +##===----------------------------------------------------------------------===## + +LEVEL = ../.. +LIBRARYNAME = LLVMLinker +BUILD_ARCHIVE := 1 + +include $(LEVEL)/Makefile.common + |
