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authorSergei Larin <slarin@codeaurora.org>2012-09-10 17:31:34 +0000
committerSergei Larin <slarin@codeaurora.org>2012-09-10 17:31:34 +0000
commit7ae51be2a3a56be5cf0ee4557aa13a069c96a241 (patch)
tree7584be75c346721b6f57eab89dbaed150df30b88 /lib/Target
parent10def396cba31bc2358a92bc5d714fceb17cbbd3 (diff)
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Add "blocked" heuristic to the Hexagon MI scheduler.
Improve AQ instruction selection in the Hexagon MI scheduler. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@163523 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Target')
-rw-r--r--lib/Target/Hexagon/HexagonMachineScheduler.cpp150
-rw-r--r--lib/Target/Hexagon/HexagonMachineScheduler.h296
2 files changed, 269 insertions, 177 deletions
diff --git a/lib/Target/Hexagon/HexagonMachineScheduler.cpp b/lib/Target/Hexagon/HexagonMachineScheduler.cpp
index 6a37639..b131a8f 100644
--- a/lib/Target/Hexagon/HexagonMachineScheduler.cpp
+++ b/lib/Target/Hexagon/HexagonMachineScheduler.cpp
@@ -190,6 +190,9 @@ void VLIWMachineScheduler::initRegPressure() {
std::vector<unsigned> RegionPressure = RPTracker.getPressure().MaxSetPressure;
for (unsigned i = 0, e = RegionPressure.size(); i < e; ++i) {
unsigned Limit = TRI->getRegPressureSetLimit(i);
+ DEBUG(dbgs() << TRI->getRegPressureSetName(i)
+ << "Limit " << Limit
+ << " Actual " << RegionPressure[i] << "\n");
if (RegionPressure[i] > Limit)
RegionCriticalPSets.push_back(PressureElement(i, 0));
}
@@ -199,11 +202,6 @@ void VLIWMachineScheduler::initRegPressure() {
RegionCriticalPSets[i].PSetID) << " ";
dbgs() << "\n");
- // Reset resource state.
- TopResourceModel->resetPacketState();
- TopResourceModel->resetDFA();
- BotResourceModel->resetPacketState();
- BotResourceModel->resetDFA();
TotalPackets = 0;
}
@@ -264,13 +262,15 @@ bool VLIWResourceModel::isResourceAvailable(SUnit *SU) {
}
/// Keep track of available resources.
-void VLIWResourceModel::reserveResources(SUnit *SU) {
+bool VLIWResourceModel::reserveResources(SUnit *SU) {
+ bool startNewCycle = false;
// If this SU does not fit in the packet
// start a new one.
if (!isResourceAvailable(SU)) {
ResourcesModel->clearResources();
Packet.clear();
TotalPackets++;
+ startNewCycle = true;
}
switch (SU->getInstr()->getOpcode()) {
@@ -295,7 +295,8 @@ void VLIWResourceModel::reserveResources(SUnit *SU) {
DEBUG(dbgs() << "Packet[" << TotalPackets << "]:\n");
for (unsigned i = 0, e = Packet.size(); i != e; ++i) {
DEBUG(dbgs() << "\t[" << i << "] SU(");
- DEBUG(dbgs() << Packet[i]->NodeNum << ")\n");
+ DEBUG(dbgs() << Packet[i]->NodeNum << ")\t");
+ DEBUG(Packet[i]->getInstr()->dump());
}
#endif
@@ -305,7 +306,10 @@ void VLIWResourceModel::reserveResources(SUnit *SU) {
ResourcesModel->clearResources();
Packet.clear();
TotalPackets++;
+ startNewCycle = true;
}
+
+ return startNewCycle;
}
// Release all DAG roots for scheduling.
@@ -352,6 +356,17 @@ void VLIWMachineScheduler::schedule() {
// Initialize top/bottom trackers after computing region pressure.
initRegPressure();
+ // To view Height/Depth correctly, they should be accessed at least once.
+ DEBUG(unsigned maxH = 0;
+ for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
+ if (SUnits[su].getHeight() > maxH)
+ maxH = SUnits[su].getHeight();
+ dbgs() << "Max Height " << maxH << "\n";);
+ DEBUG(unsigned maxD = 0;
+ for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
+ if (SUnits[su].getDepth() > maxD)
+ maxD = SUnits[su].getDepth();
+ dbgs() << "Max Depth " << maxD << "\n";);
DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
SUnits[su].dumpAll(this));
@@ -390,13 +405,9 @@ void VLIWMachineScheduler::schedule() {
assert(TopRPTracker.getPos() == CurrentTop && "out of sync");
updateScheduledPressure(TopRPTracker.getPressure().MaxSetPressure);
- // Update DFA state.
- TopResourceModel->reserveResources(SU);
-
// Release dependent instructions for scheduling.
releaseSuccessors(SU);
- }
- else {
+ } else {
assert(SU->isBottomReady() && "node still has unscheduled dependencies");
MachineBasicBlock::iterator priorII =
priorNonDebug(CurrentBottom, CurrentTop);
@@ -415,9 +426,6 @@ void VLIWMachineScheduler::schedule() {
assert(BotRPTracker.getPos() == CurrentBottom && "out of sync");
updateScheduledPressure(BotRPTracker.getPressure().MaxSetPressure);
- // Update DFA state.
- BotResourceModel->reserveResources(SU);
-
// Release dependent instructions for scheduling.
releasePredecessors(SU);
}
@@ -426,9 +434,6 @@ void VLIWMachineScheduler::schedule() {
}
assert(CurrentTop == CurrentBottom && "Nonempty unscheduled zone.");
- DEBUG(dbgs() << "Final schedule has " << TopResourceModel->getTotalPackets() +
- BotResourceModel->getTotalPackets()<< "packets.\n");
-
placeDebugValues();
}
@@ -465,6 +470,9 @@ void ConvergingVLIWScheduler::initialize(VLIWMachineScheduler *dag) {
Top.HazardRec = TM.getInstrInfo()->CreateTargetMIHazardRecognizer(Itin, DAG);
Bot.HazardRec = TM.getInstrInfo()->CreateTargetMIHazardRecognizer(Itin, DAG);
+ Top.ResourceModel = new VLIWResourceModel(TM);
+ Bot.ResourceModel = new VLIWResourceModel(TM);
+
assert((!ForceTopDown || !ForceBottomUp) &&
"-misched-topdown incompatible with -misched-bottomup");
}
@@ -553,8 +561,7 @@ void ConvergingVLIWScheduler::SchedBoundary::bumpCycle() {
if (!HazardRec->isEnabled()) {
// Bypass HazardRec virtual calls.
CurrCycle = NextCycle;
- }
- else {
+ } else {
// Bypass getHazardType calls in case of long latency.
for (; CurrCycle != NextCycle; ++CurrCycle) {
if (isTop())
@@ -571,6 +578,7 @@ void ConvergingVLIWScheduler::SchedBoundary::bumpCycle() {
/// Move the boundary of scheduled code by one SUnit.
void ConvergingVLIWScheduler::SchedBoundary::bumpNode(SUnit *SU) {
+ bool startNewCycle = false;
// Update the reservation table.
if (HazardRec->isEnabled()) {
@@ -581,13 +589,20 @@ void ConvergingVLIWScheduler::SchedBoundary::bumpNode(SUnit *SU) {
}
HazardRec->EmitInstruction(SU);
}
+
+ // Update DFA model.
+ startNewCycle = ResourceModel->reserveResources(SU);
+
// Check the instruction group dispatch limit.
// TODO: Check if this SU must end a dispatch group.
IssueCount += DAG->getNumMicroOps(SU->getInstr());
- if (IssueCount >= DAG->getIssueWidth()) {
+ if (startNewCycle) {
DEBUG(dbgs() << "*** Max instrs at cycle " << CurrCycle << '\n');
bumpCycle();
}
+ else
+ DEBUG(dbgs() << "*** IssueCount " << IssueCount
+ << " at cycle " << CurrCycle << '\n');
}
/// Release pending ready nodes in to the available queue. This makes them
@@ -648,8 +663,9 @@ SUnit *ConvergingVLIWScheduler::SchedBoundary::pickOnlyChoice() {
}
#ifndef NDEBUG
-void ConvergingVLIWScheduler::traceCandidate(const char *Label, const ReadyQueue &Q,
- SUnit *SU, PressureElement P) {
+void ConvergingVLIWScheduler::traceCandidate(const char *Label,
+ const ReadyQueue &Q,
+ SUnit *SU, PressureElement P) {
dbgs() << Label << " " << Q.getName() << " ";
if (P.isValid())
dbgs() << TRI->getRegPressureSetName(P.PSetID) << ":" << P.UnitIncrease
@@ -660,10 +676,48 @@ void ConvergingVLIWScheduler::traceCandidate(const char *Label, const ReadyQueue
}
#endif
+/// getSingleUnscheduledPred - If there is exactly one unscheduled predecessor
+/// of SU, return it, otherwise return null.
+static SUnit *getSingleUnscheduledPred(SUnit *SU) {
+ SUnit *OnlyAvailablePred = 0;
+ for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
+ I != E; ++I) {
+ SUnit &Pred = *I->getSUnit();
+ if (!Pred.isScheduled) {
+ // We found an available, but not scheduled, predecessor. If it's the
+ // only one we have found, keep track of it... otherwise give up.
+ if (OnlyAvailablePred && OnlyAvailablePred != &Pred)
+ return 0;
+ OnlyAvailablePred = &Pred;
+ }
+ }
+ return OnlyAvailablePred;
+}
+
+/// getSingleUnscheduledSucc - If there is exactly one unscheduled successor
+/// of SU, return it, otherwise return null.
+static SUnit *getSingleUnscheduledSucc(SUnit *SU) {
+ SUnit *OnlyAvailableSucc = 0;
+ for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
+ I != E; ++I) {
+ SUnit &Succ = *I->getSUnit();
+ if (!Succ.isScheduled) {
+ // We found an available, but not scheduled, successor. If it's the
+ // only one we have found, keep track of it... otherwise give up.
+ if (OnlyAvailableSucc && OnlyAvailableSucc != &Succ)
+ return 0;
+ OnlyAvailableSucc = &Succ;
+ }
+ }
+ return OnlyAvailableSucc;
+}
+
// Constants used to denote relative importance of
// heuristic components for cost computation.
static const unsigned PriorityOne = 200;
+static const unsigned PriorityTwo = 100;
static const unsigned PriorityThree = 50;
+static const unsigned PriorityFour = 20;
static const unsigned ScaleTwo = 10;
static const unsigned FactorOne = 2;
@@ -685,19 +739,44 @@ int ConvergingVLIWScheduler::SchedulingCost(ReadyQueue &Q, SUnit *SU,
ResCount += PriorityOne;
// Critical path first.
- if (Q.getID() == TopQID)
+ if (Q.getID() == TopQID) {
ResCount += (SU->getHeight() * ScaleTwo);
- else
+
+ // If resources are available for it, multiply the
+ // chance of scheduling.
+ if (Top.ResourceModel->isResourceAvailable(SU))
+ ResCount <<= FactorOne;
+ } else {
ResCount += (SU->getDepth() * ScaleTwo);
- // If resources are available for it, multiply the
- // chance of scheduling.
- if (DAG->getTopResourceModel()->isResourceAvailable(SU))
- ResCount <<= FactorOne;
+ // If resources are available for it, multiply the
+ // chance of scheduling.
+ if (Bot.ResourceModel->isResourceAvailable(SU))
+ ResCount <<= FactorOne;
+ }
+
+ unsigned NumNodesBlocking = 0;
+ if (Q.getID() == TopQID) {
+ // How many SUs does it block from scheduling?
+ // Look at all of the successors of this node.
+ // Count the number of nodes that
+ // this node is the sole unscheduled node for.
+ for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
+ I != E; ++I)
+ if (getSingleUnscheduledPred(I->getSUnit()) == SU)
+ ++NumNodesBlocking;
+ } else {
+ // How many unscheduled predecessors block this node?
+ for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
+ I != E; ++I)
+ if (getSingleUnscheduledSucc(I->getSUnit()) == SU)
+ ++NumNodesBlocking;
+ }
+ ResCount += (NumNodesBlocking * ScaleTwo);
// Factor in reg pressure as a heuristic.
- ResCount -= (Delta.Excess.UnitIncrease * PriorityThree);
- ResCount -= (Delta.CriticalMax.UnitIncrease * PriorityThree);
+ ResCount -= (Delta.Excess.UnitIncrease*PriorityThree);
+ ResCount -= (Delta.CriticalMax.UnitIncrease*PriorityThree);
DEBUG(if (verbose) dbgs() << " Total(" << ResCount << ")");
@@ -736,7 +815,6 @@ pickNodeFromQueue(ReadyQueue &Q, const RegPressureTracker &RPTracker,
continue;
}
-
// Best cost.
if (CurrentCost > Candidate.SCost) {
DEBUG(traceCandidate("CCAND", Q, *I));
@@ -859,14 +937,14 @@ SUnit *ConvergingVLIWScheduler::pickNode(bool &IsTopNode) {
}
/// Update the scheduler's state after scheduling a node. This is the same node
-/// that was just returned by pickNode(). However, VLIWMachineScheduler needs to update
-/// it's state based on the current cycle before MachineSchedStrategy does.
+/// that was just returned by pickNode(). However, VLIWMachineScheduler needs
+/// to update it's state based on the current cycle before MachineSchedStrategy
+/// does.
void ConvergingVLIWScheduler::schedNode(SUnit *SU, bool IsTopNode) {
if (IsTopNode) {
SU->TopReadyCycle = Top.CurrCycle;
Top.bumpNode(SU);
- }
- else {
+ } else {
SU->BotReadyCycle = Bot.CurrCycle;
Bot.bumpNode(SU);
}
diff --git a/lib/Target/Hexagon/HexagonMachineScheduler.h b/lib/Target/Hexagon/HexagonMachineScheduler.h
index 7d8cc3d..f3643d6 100644
--- a/lib/Target/Hexagon/HexagonMachineScheduler.h
+++ b/lib/Target/Hexagon/HexagonMachineScheduler.h
@@ -40,11 +40,10 @@ using namespace llvm;
namespace llvm {
class VLIWMachineScheduler;
-/// MachineSchedStrategy - Interface used by VLIWMachineScheduler to drive the selected
-/// scheduling algorithm.
+/// MachineSchedStrategy - Interface used by VLIWMachineScheduler to drive
+/// the selected scheduling algorithm.
///
-/// If this works well and targets wish to reuse VLIWMachineScheduler, we may expose it
-/// in ScheduleDAGInstrs.h
+/// TODO: Move this to ScheduleDAGInstrs.h
class MachineSchedStrategy {
public:
virtual ~MachineSchedStrategy() {}
@@ -57,7 +56,8 @@ public:
/// be scheduled at the bottom.
virtual SUnit *pickNode(bool &IsTopNode) = 0;
- /// Notify MachineSchedStrategy that VLIWMachineScheduler has scheduled a node.
+ /// Notify MachineSchedStrategy that VLIWMachineScheduler has
+ /// scheduled a node.
virtual void schedNode(SUnit *SU, bool IsTopNode) = 0;
/// When all predecessor dependencies have been resolved, free this node for
@@ -69,7 +69,8 @@ public:
};
//===----------------------------------------------------------------------===//
-// ConvergingVLIWScheduler - Implementation of the standard MachineSchedStrategy.
+// ConvergingVLIWScheduler - Implementation of the standard
+// MachineSchedStrategy.
//===----------------------------------------------------------------------===//
/// ReadyQueue encapsulates vector of "ready" SUnits with basic convenience
@@ -123,123 +124,6 @@ public:
}
};
-/// ConvergingVLIWScheduler shrinks the unscheduled zone using heuristics to balance
-/// the schedule.
-class ConvergingVLIWScheduler : public MachineSchedStrategy {
-
- /// Store the state used by ConvergingVLIWScheduler heuristics, required for the
- /// lifetime of one invocation of pickNode().
- struct SchedCandidate {
- // The best SUnit candidate.
- SUnit *SU;
-
- // Register pressure values for the best candidate.
- RegPressureDelta RPDelta;
-
- // Best scheduling cost.
- int SCost;
-
- SchedCandidate(): SU(NULL), SCost(0) {}
- };
- /// Represent the type of SchedCandidate found within a single queue.
- enum CandResult {
- NoCand, NodeOrder, SingleExcess, SingleCritical, SingleMax, MultiPressure,
- BestCost};
-
- /// Each Scheduling boundary is associated with ready queues. It tracks the
- /// current cycle in whichever direction at has moved, and maintains the state
- /// of "hazards" and other interlocks at the current cycle.
- struct SchedBoundary {
- VLIWMachineScheduler *DAG;
-
- ReadyQueue Available;
- ReadyQueue Pending;
- bool CheckPending;
-
- ScheduleHazardRecognizer *HazardRec;
-
- unsigned CurrCycle;
- unsigned IssueCount;
-
- /// MinReadyCycle - Cycle of the soonest available instruction.
- unsigned MinReadyCycle;
-
- // Remember the greatest min operand latency.
- unsigned MaxMinLatency;
-
- /// Pending queues extend the ready queues with the same ID and the
- /// PendingFlag set.
- SchedBoundary(unsigned ID, const Twine &Name):
- DAG(0), Available(ID, Name+".A"),
- Pending(ID << ConvergingVLIWScheduler::LogMaxQID, Name+".P"),
- CheckPending(false), HazardRec(0), CurrCycle(0), IssueCount(0),
- MinReadyCycle(UINT_MAX), MaxMinLatency(0) {}
-
- ~SchedBoundary() { delete HazardRec; }
-
- bool isTop() const {
- return Available.getID() == ConvergingVLIWScheduler::TopQID;
- }
-
- bool checkHazard(SUnit *SU);
-
- void releaseNode(SUnit *SU, unsigned ReadyCycle);
-
- void bumpCycle();
-
- void bumpNode(SUnit *SU);
-
- void releasePending();
-
- void removeReady(SUnit *SU);
-
- SUnit *pickOnlyChoice();
- };
-
- VLIWMachineScheduler *DAG;
- const TargetRegisterInfo *TRI;
-
- // State of the top and bottom scheduled instruction boundaries.
- SchedBoundary Top;
- SchedBoundary Bot;
-
-public:
- /// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both)
- enum {
- TopQID = 1,
- BotQID = 2,
- LogMaxQID = 2
- };
-
- ConvergingVLIWScheduler():
- DAG(0), TRI(0), Top(TopQID, "TopQ"), Bot(BotQID, "BotQ") {}
-
- virtual void initialize(VLIWMachineScheduler *dag);
-
- virtual SUnit *pickNode(bool &IsTopNode);
-
- virtual void schedNode(SUnit *SU, bool IsTopNode);
-
- virtual void releaseTopNode(SUnit *SU);
-
- virtual void releaseBottomNode(SUnit *SU);
-
-protected:
- SUnit *pickNodeBidrectional(bool &IsTopNode);
-
- int SchedulingCost(ReadyQueue &Q,
- SUnit *SU, SchedCandidate &Candidate,
- RegPressureDelta &Delta, bool verbose);
-
- CandResult pickNodeFromQueue(ReadyQueue &Q,
- const RegPressureTracker &RPTracker,
- SchedCandidate &Candidate);
-#ifndef NDEBUG
- void traceCandidate(const char *Label, const ReadyQueue &Q, SUnit *SU,
- PressureElement P = PressureElement());
-#endif
-};
-
class VLIWResourceModel {
/// ResourcesModel - Represents VLIW state.
/// Not limited to VLIW targets per say, but assumes
@@ -261,7 +145,21 @@ public:
const TargetMachine &TM = C->MF->getTarget();
ResourcesModel = TM.getInstrInfo()->CreateTargetScheduleState(&TM,NULL);
- // This hard requirement could be relaxed, but for now do not let it proceed.
+ // This hard requirement could be relaxed,
+ // but for now do not let it proceed.
+ assert(ResourcesModel && "Unimplemented CreateTargetScheduleState.");
+
+ Packet.resize(InstrItins->SchedModel->IssueWidth);
+ Packet.clear();
+ ResourcesModel->clearResources();
+ }
+
+ VLIWResourceModel(const TargetMachine &TM) :
+ InstrItins(TM.getInstrItineraryData()), TotalPackets(0) {
+ ResourcesModel = TM.getInstrInfo()->CreateTargetScheduleState(&TM,NULL);
+
+ // This hard requirement could be relaxed,
+ // but for now do not let it proceed.
assert(ResourcesModel && "Unimplemented CreateTargetScheduleState.");
Packet.resize(InstrItins->SchedModel->IssueWidth);
@@ -281,8 +179,13 @@ public:
ResourcesModel->clearResources();
}
+ void reset() {
+ Packet.clear();
+ ResourcesModel->clearResources();
+ }
+
bool isResourceAvailable(SUnit *SU);
- void reserveResources(SUnit *SU);
+ bool reserveResources(SUnit *SU);
unsigned getTotalPackets() const { return TotalPackets; }
};
@@ -293,10 +196,6 @@ class VLIWMachineScheduler : public ScheduleDAGInstrs {
RegisterClassInfo *RegClassInfo;
MachineSchedStrategy *SchedImpl;
- /// state separatly for top/bottom sectioins.
- VLIWResourceModel *TopResourceModel;
- VLIWResourceModel *BotResourceModel;
-
MachineBasicBlock::iterator LiveRegionEnd;
/// Register pressure in this region computed by buildSchedGraph.
@@ -334,10 +233,6 @@ public:
AA(C->AA), RegClassInfo(C->RegClassInfo), SchedImpl(S),
RPTracker(RegPressure), CurrentTop(), TopRPTracker(TopPressure),
CurrentBottom(), BotRPTracker(BotPressure), MLI(C->MLI) {
-
- TopResourceModel = new VLIWResourceModel(C, InstrItins);
- BotResourceModel = new VLIWResourceModel(C, InstrItins);
-
#ifndef NDEBUG
NumInstrsScheduled = 0;
#endif
@@ -346,8 +241,6 @@ public:
virtual ~VLIWMachineScheduler() {
delete SchedImpl;
- delete TopResourceModel;
- delete BotResourceModel;
}
MachineBasicBlock::iterator top() const { return CurrentTop; }
@@ -382,9 +275,6 @@ public:
return RegionCriticalPSets;
}
- VLIWResourceModel *getTopResourceModel() { return TopResourceModel; }
- VLIWResourceModel *getBotResourceModel() { return BotResourceModel; }
-
/// getIssueWidth - Return the max instructions per scheduling group.
unsigned getIssueWidth() const {
return (InstrItins && InstrItins->SchedModel)
@@ -393,9 +283,10 @@ public:
/// getNumMicroOps - Return the number of issue slots required for this MI.
unsigned getNumMicroOps(MachineInstr *MI) const {
- if (!InstrItins) return 1;
- int UOps = InstrItins->getNumMicroOps(MI->getDesc().getSchedClass());
- return (UOps >= 0) ? UOps : TII->getNumMicroOps(InstrItins, MI);
+ return 1;
+ //if (!InstrItins) return 1;
+ //int UOps = InstrItins->getNumMicroOps(MI->getDesc().getSchedClass());
+ //return (UOps >= 0) ? UOps : TII->getNumMicroOps(InstrItins, MI);
}
private:
@@ -417,6 +308,129 @@ private:
void placeDebugValues();
};
+
+/// ConvergingVLIWScheduler shrinks the unscheduled zone using heuristics
+/// to balance the schedule.
+class ConvergingVLIWScheduler : public MachineSchedStrategy {
+
+ /// Store the state used by ConvergingVLIWScheduler heuristics, required
+ /// for the lifetime of one invocation of pickNode().
+ struct SchedCandidate {
+ // The best SUnit candidate.
+ SUnit *SU;
+
+ // Register pressure values for the best candidate.
+ RegPressureDelta RPDelta;
+
+ // Best scheduling cost.
+ int SCost;
+
+ SchedCandidate(): SU(NULL), SCost(0) {}
+ };
+ /// Represent the type of SchedCandidate found within a single queue.
+ enum CandResult {
+ NoCand, NodeOrder, SingleExcess, SingleCritical, SingleMax, MultiPressure,
+ BestCost};
+
+ /// Each Scheduling boundary is associated with ready queues. It tracks the
+ /// current cycle in whichever direction at has moved, and maintains the state
+ /// of "hazards" and other interlocks at the current cycle.
+ struct SchedBoundary {
+ VLIWMachineScheduler *DAG;
+
+ ReadyQueue Available;
+ ReadyQueue Pending;
+ bool CheckPending;
+
+ ScheduleHazardRecognizer *HazardRec;
+ VLIWResourceModel *ResourceModel;
+
+ unsigned CurrCycle;
+ unsigned IssueCount;
+
+ /// MinReadyCycle - Cycle of the soonest available instruction.
+ unsigned MinReadyCycle;
+
+ // Remember the greatest min operand latency.
+ unsigned MaxMinLatency;
+
+ /// Pending queues extend the ready queues with the same ID and the
+ /// PendingFlag set.
+ SchedBoundary(unsigned ID, const Twine &Name):
+ DAG(0), Available(ID, Name+".A"),
+ Pending(ID << ConvergingVLIWScheduler::LogMaxQID, Name+".P"),
+ CheckPending(false), HazardRec(0), ResourceModel(0),
+ CurrCycle(0), IssueCount(0),
+ MinReadyCycle(UINT_MAX), MaxMinLatency(0) {}
+
+ ~SchedBoundary() {
+ delete ResourceModel;
+ delete HazardRec;
+ }
+
+ bool isTop() const {
+ return Available.getID() == ConvergingVLIWScheduler::TopQID;
+ }
+
+ bool checkHazard(SUnit *SU);
+
+ void releaseNode(SUnit *SU, unsigned ReadyCycle);
+
+ void bumpCycle();
+
+ void bumpNode(SUnit *SU);
+
+ void releasePending();
+
+ void removeReady(SUnit *SU);
+
+ SUnit *pickOnlyChoice();
+ };
+
+ VLIWMachineScheduler *DAG;
+ const TargetRegisterInfo *TRI;
+
+ // State of the top and bottom scheduled instruction boundaries.
+ SchedBoundary Top;
+ SchedBoundary Bot;
+
+public:
+ /// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both)
+ enum {
+ TopQID = 1,
+ BotQID = 2,
+ LogMaxQID = 2
+ };
+
+ ConvergingVLIWScheduler():
+ DAG(0), TRI(0), Top(TopQID, "TopQ"), Bot(BotQID, "BotQ") {}
+
+ virtual void initialize(VLIWMachineScheduler *dag);
+
+ virtual SUnit *pickNode(bool &IsTopNode);
+
+ virtual void schedNode(SUnit *SU, bool IsTopNode);
+
+ virtual void releaseTopNode(SUnit *SU);
+
+ virtual void releaseBottomNode(SUnit *SU);
+
+protected:
+ SUnit *pickNodeBidrectional(bool &IsTopNode);
+
+ int SchedulingCost(ReadyQueue &Q,
+ SUnit *SU, SchedCandidate &Candidate,
+ RegPressureDelta &Delta, bool verbose);
+
+ CandResult pickNodeFromQueue(ReadyQueue &Q,
+ const RegPressureTracker &RPTracker,
+ SchedCandidate &Candidate);
+#ifndef NDEBUG
+ void traceCandidate(const char *Label, const ReadyQueue &Q, SUnit *SU,
+ PressureElement P = PressureElement());
+#endif
+};
+
} // namespace