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authorDan Gohman <djg@cray.com>2007-07-18 16:29:46 +0000
committerDan Gohman <djg@cray.com>2007-07-18 16:29:46 +0000
commitf17a25c88b892d30c2b41ba7ecdfbdfb2b4be9cc (patch)
treeebb79ea1ee5e3bc1fdf38541a811a8b804f0679a /lib/Transforms/IPO/GlobalDCE.cpp
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It's not necessary to do rounding for alloca operations when the requested
alignment is equal to the stack alignment. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@40004 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Transforms/IPO/GlobalDCE.cpp')
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1 files changed, 203 insertions, 0 deletions
diff --git a/lib/Transforms/IPO/GlobalDCE.cpp b/lib/Transforms/IPO/GlobalDCE.cpp
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+//===-- GlobalDCE.cpp - DCE unreachable internal functions ----------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by the LLVM research group and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This transform is designed to eliminate unreachable internal globals from the
+// program. It uses an aggressive algorithm, searching out globals that are
+// known to be alive. After it finds all of the globals which are needed, it
+// deletes whatever is left over. This allows it to delete recursive chunks of
+// the program which are unreachable.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "globaldce"
+#include "llvm/Transforms/IPO.h"
+#include "llvm/Constants.h"
+#include "llvm/Module.h"
+#include "llvm/Pass.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/Support/Compiler.h"
+#include <set>
+using namespace llvm;
+
+STATISTIC(NumFunctions, "Number of functions removed");
+STATISTIC(NumVariables, "Number of global variables removed");
+
+namespace {
+ struct VISIBILITY_HIDDEN GlobalDCE : public ModulePass {
+ static char ID; // Pass identification, replacement for typeid
+ GlobalDCE() : ModulePass((intptr_t)&ID) {}
+
+ // run - Do the GlobalDCE pass on the specified module, optionally updating
+ // the specified callgraph to reflect the changes.
+ //
+ bool runOnModule(Module &M);
+
+ private:
+ std::set<GlobalValue*> AliveGlobals;
+
+ /// MarkGlobalIsNeeded - the specific global value as needed, and
+ /// recursively mark anything that it uses as also needed.
+ void GlobalIsNeeded(GlobalValue *GV);
+ void MarkUsedGlobalsAsNeeded(Constant *C);
+
+ bool SafeToDestroyConstant(Constant* C);
+ bool RemoveUnusedGlobalValue(GlobalValue &GV);
+ };
+ char GlobalDCE::ID = 0;
+ RegisterPass<GlobalDCE> X("globaldce", "Dead Global Elimination");
+}
+
+ModulePass *llvm::createGlobalDCEPass() { return new GlobalDCE(); }
+
+bool GlobalDCE::runOnModule(Module &M) {
+ bool Changed = false;
+ // Loop over the module, adding globals which are obviously necessary.
+ for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) {
+ Changed |= RemoveUnusedGlobalValue(*I);
+ // Functions with external linkage are needed if they have a body
+ if ((!I->hasInternalLinkage() && !I->hasLinkOnceLinkage()) &&
+ !I->isDeclaration())
+ GlobalIsNeeded(I);
+ }
+
+ for (Module::global_iterator I = M.global_begin(), E = M.global_end();
+ I != E; ++I) {
+ Changed |= RemoveUnusedGlobalValue(*I);
+ // Externally visible & appending globals are needed, if they have an
+ // initializer.
+ if ((!I->hasInternalLinkage() && !I->hasLinkOnceLinkage()) &&
+ !I->isDeclaration())
+ GlobalIsNeeded(I);
+ }
+
+
+ for (Module::alias_iterator I = M.alias_begin(), E = M.alias_end();
+ I != E; ++I) {
+ // Aliases are always needed even if they are not used.
+ MarkUsedGlobalsAsNeeded(I->getAliasee());
+ }
+
+ // Now that all globals which are needed are in the AliveGlobals set, we loop
+ // through the program, deleting those which are not alive.
+ //
+
+ // The first pass is to drop initializers of global variables which are dead.
+ std::vector<GlobalVariable*> DeadGlobalVars; // Keep track of dead globals
+ for (Module::global_iterator I = M.global_begin(), E = M.global_end(); I != E; ++I)
+ if (!AliveGlobals.count(I)) {
+ DeadGlobalVars.push_back(I); // Keep track of dead globals
+ I->setInitializer(0);
+ }
+
+
+ // The second pass drops the bodies of functions which are dead...
+ std::vector<Function*> DeadFunctions;
+ for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
+ if (!AliveGlobals.count(I)) {
+ DeadFunctions.push_back(I); // Keep track of dead globals
+ if (!I->isDeclaration())
+ I->deleteBody();
+ }
+
+ if (!DeadFunctions.empty()) {
+ // Now that all interreferences have been dropped, delete the actual objects
+ // themselves.
+ for (unsigned i = 0, e = DeadFunctions.size(); i != e; ++i) {
+ RemoveUnusedGlobalValue(*DeadFunctions[i]);
+ M.getFunctionList().erase(DeadFunctions[i]);
+ }
+ NumFunctions += DeadFunctions.size();
+ Changed = true;
+ }
+
+ if (!DeadGlobalVars.empty()) {
+ for (unsigned i = 0, e = DeadGlobalVars.size(); i != e; ++i) {
+ RemoveUnusedGlobalValue(*DeadGlobalVars[i]);
+ M.getGlobalList().erase(DeadGlobalVars[i]);
+ }
+ NumVariables += DeadGlobalVars.size();
+ Changed = true;
+ }
+
+ // Make sure that all memory is released
+ AliveGlobals.clear();
+ return Changed;
+}
+
+/// MarkGlobalIsNeeded - the specific global value as needed, and
+/// recursively mark anything that it uses as also needed.
+void GlobalDCE::GlobalIsNeeded(GlobalValue *G) {
+ std::set<GlobalValue*>::iterator I = AliveGlobals.lower_bound(G);
+
+ // If the global is already in the set, no need to reprocess it.
+ if (I != AliveGlobals.end() && *I == G) return;
+
+ // Otherwise insert it now, so we do not infinitely recurse
+ AliveGlobals.insert(I, G);
+
+ if (GlobalVariable *GV = dyn_cast<GlobalVariable>(G)) {
+ // If this is a global variable, we must make sure to add any global values
+ // referenced by the initializer to the alive set.
+ if (GV->hasInitializer())
+ MarkUsedGlobalsAsNeeded(GV->getInitializer());
+ } else if (!isa<GlobalAlias>(G)) {
+ // Otherwise this must be a function object. We have to scan the body of
+ // the function looking for constants and global values which are used as
+ // operands. Any operands of these types must be processed to ensure that
+ // any globals used will be marked as needed.
+ Function *F = cast<Function>(G);
+ // For all basic blocks...
+ for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
+ // For all instructions...
+ for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
+ // For all operands...
+ for (User::op_iterator U = I->op_begin(), E = I->op_end(); U != E; ++U)
+ if (GlobalValue *GV = dyn_cast<GlobalValue>(*U))
+ GlobalIsNeeded(GV);
+ else if (Constant *C = dyn_cast<Constant>(*U))
+ MarkUsedGlobalsAsNeeded(C);
+ }
+}
+
+void GlobalDCE::MarkUsedGlobalsAsNeeded(Constant *C) {
+ if (GlobalValue *GV = dyn_cast<GlobalValue>(C))
+ GlobalIsNeeded(GV);
+ else {
+ // Loop over all of the operands of the constant, adding any globals they
+ // use to the list of needed globals.
+ for (User::op_iterator I = C->op_begin(), E = C->op_end(); I != E; ++I)
+ MarkUsedGlobalsAsNeeded(cast<Constant>(*I));
+ }
+}
+
+// RemoveUnusedGlobalValue - Loop over all of the uses of the specified
+// GlobalValue, looking for the constant pointer ref that may be pointing to it.
+// If found, check to see if the constant pointer ref is safe to destroy, and if
+// so, nuke it. This will reduce the reference count on the global value, which
+// might make it deader.
+//
+bool GlobalDCE::RemoveUnusedGlobalValue(GlobalValue &GV) {
+ if (GV.use_empty()) return false;
+ GV.removeDeadConstantUsers();
+ return GV.use_empty();
+}
+
+// SafeToDestroyConstant - It is safe to destroy a constant iff it is only used
+// by constants itself. Note that constants cannot be cyclic, so this test is
+// pretty easy to implement recursively.
+//
+bool GlobalDCE::SafeToDestroyConstant(Constant *C) {
+ for (Value::use_iterator I = C->use_begin(), E = C->use_end(); I != E; ++I)
+ if (Constant *User = dyn_cast<Constant>(*I)) {
+ if (!SafeToDestroyConstant(User)) return false;
+ } else {
+ return false;
+ }
+ return true;
+}