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authorChris Lattner <sabre@nondot.org>2002-07-17 17:11:33 +0000
committerChris Lattner <sabre@nondot.org>2002-07-17 17:11:33 +0000
commitb1b4262387b0060af9c01297d146bb17ed361a84 (patch)
tree55ce125fa359cca895f12352760831876b1fbe47 /lib/Transforms/TransformInternals.h
parent1ab8425c1c09c051459ef3bae2ecb087716cc3f5 (diff)
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* Remove dead code from ExprTypeConvert.cpp
- I->use_empty() can never be true because of the IHolder's * Fix bug: test/Regression/Transforms/LevelRaise/2002-07-16-SourceAndDestCrash.ll - Add a new NewCasts member to VMC to keep track of casts that have been created and to ensure there is always a reference to the cast. - Extend ValueHandle a bit so it can be used in an STL container - Make sure we destroy the ValueMapCache before verifying the function in LevelRaise.cpp git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2936 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Transforms/TransformInternals.h')
-rw-r--r--lib/Transforms/TransformInternals.h73
1 files changed, 43 insertions, 30 deletions
diff --git a/lib/Transforms/TransformInternals.h b/lib/Transforms/TransformInternals.h
index 6680d02..7a2dbf1 100644
--- a/lib/Transforms/TransformInternals.h
+++ b/lib/Transforms/TransformInternals.h
@@ -9,7 +9,6 @@
#define TRANSFORM_INTERNALS_H
#include "llvm/BasicBlock.h"
-#include "llvm/Instruction.h"
#include "llvm/Target/TargetData.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Constants.h"
@@ -53,44 +52,17 @@ const Type *ConvertableToGEP(const Type *Ty, Value *V,
BasicBlock::iterator *BI = 0);
-// ------------- Expression Conversion ---------------------
-
-typedef std::map<const Value*, const Type*> ValueTypeCache;
-
-struct ValueMapCache {
- // Operands mapped - Contains an entry if the first value (the user) has had
- // the second value (the operand) mapped already.
- //
- std::set<const User*> OperandsMapped;
-
- // Expression Map - Contains an entry from the old value to the new value of
- // an expression that has been converted over.
- //
- std::map<const Value *, Value *> ExprMap;
- typedef std::map<const Value *, Value *> ExprMapTy;
-};
-
-
-bool ExpressionConvertableToType(Value *V, const Type *Ty, ValueTypeCache &Map);
-Value *ConvertExpressionToType(Value *V, const Type *Ty, ValueMapCache &VMC);
-
-// ValueConvertableToType - Return true if it is possible
-bool ValueConvertableToType(Value *V, const Type *Ty,
- ValueTypeCache &ConvertedTypes);
-
-void ConvertValueToNewType(Value *V, Value *NewVal, ValueMapCache &VMC);
-
-
//===----------------------------------------------------------------------===//
// ValueHandle Class - Smart pointer that occupies a slot on the users USE list
// that prevents it from being destroyed. This "looks" like an Instruction
// with Opcode UserOp1.
//
+class ValueMapCache;
class ValueHandle : public Instruction {
- ValueHandle(const ValueHandle &); // DO NOT IMPLEMENT
ValueMapCache &Cache;
public:
ValueHandle(ValueMapCache &VMC, Value *V);
+ ValueHandle(const ValueHandle &);
~ValueHandle();
virtual Instruction *clone() const { abort(); return 0; }
@@ -99,6 +71,10 @@ public:
return "ValueHandle";
}
+ inline bool operator<(const ValueHandle &VH) const {
+ return getOperand(0) < VH.getOperand(0);
+ }
+
// Methods for support type inquiry through isa, cast, and dyn_cast:
static inline bool classof(const ValueHandle *) { return true; }
static inline bool classof(const Instruction *I) {
@@ -109,6 +85,43 @@ public:
}
};
+
+// ------------- Expression Conversion ---------------------
+
+typedef std::map<const Value*, const Type*> ValueTypeCache;
+
+struct ValueMapCache {
+ // Operands mapped - Contains an entry if the first value (the user) has had
+ // the second value (the operand) mapped already.
+ //
+ std::set<const User*> OperandsMapped;
+
+ // Expression Map - Contains an entry from the old value to the new value of
+ // an expression that has been converted over.
+ //
+ std::map<const Value *, Value *> ExprMap;
+ typedef std::map<const Value *, Value *> ExprMapTy;
+
+ // Cast Map - Cast instructions can have their source and destination values
+ // changed independantly for each part. Because of this, our old naive
+ // implementation would create a TWO new cast instructions, which would cause
+ // all kinds of problems. Here we keep track of the newly allocated casts, so
+ // that we only create one for a particular instruction.
+ //
+ std::set<ValueHandle> NewCasts;
+};
+
+
+bool ExpressionConvertableToType(Value *V, const Type *Ty, ValueTypeCache &Map);
+Value *ConvertExpressionToType(Value *V, const Type *Ty, ValueMapCache &VMC);
+
+// ValueConvertableToType - Return true if it is possible
+bool ValueConvertableToType(Value *V, const Type *Ty,
+ ValueTypeCache &ConvertedTypes);
+
+void ConvertValueToNewType(Value *V, Value *NewVal, ValueMapCache &VMC);
+
+
// getStructOffsetType - Return a vector of offsets that are to be used to index
// into the specified struct type to get as close as possible to index as we
// can. Note that it is possible that we cannot get exactly to Offset, in which