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authorChris Lattner <sabre@nondot.org>2004-02-26 07:13:46 +0000
committerChris Lattner <sabre@nondot.org>2004-02-26 07:13:46 +0000
commitf2dbf50efa2690396e5e46c2a1a2ca80f4c701e9 (patch)
treef9b0c72562ec60d492f2cfed981b582d52fc9594 /lib/Transforms
parent7b1af15612e614feef08ab91a2692214a287555e (diff)
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turn things like:
if (X == 0 || X == 2) ...where the comparisons and branches are in different blocks... into a switch instruction. This comes up a lot in various programs, and works well with the switch/switch merging code I checked earlier. For example, this testcase: int switchtest(int C) { return C == 0 ? f(123) : C == 1 ? f(3123) : C == 4 ? f(312) : C == 5 ? f(1234): f(444); } is converted into this: switch int %C, label %cond_false.3 [ int 0, label %cond_true.0 int 1, label %cond_true.1 int 4, label %cond_true.2 int 5, label %cond_true.3 ] instead of a whole bunch of conditional branches. Admittedly the code is ugly, and incomplete. To be complete, we need to add br -> switch merging and switch -> br merging. For example, this testcase: struct foo { int Q, R, Z; }; #define A (X->Q+X->R * 123) int test(struct foo *X) { return A == 123 ? X1() : A == 12321 ? X2(): (A == 111 || A == 222) ? X3() : A == 875 ? X4() : X5(); } Gets compiled to this: switch int %tmp.7, label %cond_false.2 [ int 123, label %cond_true.0 int 12321, label %cond_true.1 int 111, label %cond_true.2 int 222, label %cond_true.2 ] ... cond_false.2: ; preds = %entry %tmp.52 = seteq int %tmp.7, 875 ; <bool> [#uses=1] br bool %tmp.52, label %cond_true.3, label %cond_false.3 where the branch could be folded into the switch. This kind of thing occurs *ALL OF THE TIME*, especially in programs like 176.gcc, which is a horrible mess of code. It contains stuff like *shudder*: #define SWITCH_TAKES_ARG(CHAR) \ ( (CHAR) == 'D' \ || (CHAR) == 'U' \ || (CHAR) == 'o' \ || (CHAR) == 'e' \ || (CHAR) == 'u' \ || (CHAR) == 'I' \ || (CHAR) == 'm' \ || (CHAR) == 'L' \ || (CHAR) == 'A' \ || (CHAR) == 'h' \ || (CHAR) == 'z') and #define CONST_OK_FOR_LETTER_P(VALUE, C) \ ((C) == 'I' ? SMALL_INTVAL (VALUE) \ : (C) == 'J' ? SMALL_INTVAL (-(VALUE)) \ : (C) == 'K' ? (unsigned)(VALUE) < 32 \ : (C) == 'L' ? ((VALUE) & 0xffff) == 0 \ : (C) == 'M' ? integer_ok_for_set (VALUE) \ : (C) == 'N' ? (VALUE) < 0 \ : (C) == 'O' ? (VALUE) == 0 \ : (C) == 'P' ? (VALUE) >= 0 \ : 0) and #define LEGITIMIZE_ADDRESS(X,OLDX,MODE,WIN) \ { \ if (GET_CODE (X) == PLUS && CONSTANT_ADDRESS_P (XEXP (X, 1))) \ (X) = gen_rtx (PLUS, SImode, XEXP (X, 0), \ copy_to_mode_reg (SImode, XEXP (X, 1))); \ if (GET_CODE (X) == PLUS && CONSTANT_ADDRESS_P (XEXP (X, 0))) \ (X) = gen_rtx (PLUS, SImode, XEXP (X, 1), \ copy_to_mode_reg (SImode, XEXP (X, 0))); \ if (GET_CODE (X) == PLUS && GET_CODE (XEXP (X, 0)) == MULT) \ (X) = gen_rtx (PLUS, SImode, XEXP (X, 1), \ force_operand (XEXP (X, 0), 0)); \ if (GET_CODE (X) == PLUS && GET_CODE (XEXP (X, 1)) == MULT) \ (X) = gen_rtx (PLUS, SImode, XEXP (X, 0), \ force_operand (XEXP (X, 1), 0)); \ if (GET_CODE (X) == PLUS && GET_CODE (XEXP (X, 0)) == PLUS) \ (X) = gen_rtx (PLUS, Pmode, force_operand (XEXP (X, 0), NULL_RTX),\ XEXP (X, 1)); \ if (GET_CODE (X) == PLUS && GET_CODE (XEXP (X, 1)) == PLUS) \ (X) = gen_rtx (PLUS, Pmode, XEXP (X, 0), \ force_operand (XEXP (X, 1), NULL_RTX)); \ if (GET_CODE (X) == SYMBOL_REF || GET_CODE (X) == CONST \ || GET_CODE (X) == LABEL_REF) \ (X) = legitimize_address (flag_pic, X, 0, 0); \ if (memory_address_p (MODE, X)) \ goto WIN; } and others. These macros get used multiple times of course. These are such lovely candidates for macros, aren't they? :) This code also nicely handles LLVM constructs that look like this: if (isa<CastInst>(I)) ... else if (isa<BranchInst>(I)) ... else if (isa<SetCondInst>(I)) ... else if (isa<UnwindInst>(I)) ... else if (isa<VAArgInst>(I)) ... where the isa can obviously be a dyn_cast as well. Switch instructions are a good thing. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@11870 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Transforms')
-rw-r--r--lib/Transforms/Utils/SimplifyCFG.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/lib/Transforms/Utils/SimplifyCFG.cpp b/lib/Transforms/Utils/SimplifyCFG.cpp
index ca59276..0ea1079 100644
--- a/lib/Transforms/Utils/SimplifyCFG.cpp
+++ b/lib/Transforms/Utils/SimplifyCFG.cpp
@@ -690,6 +690,80 @@ bool llvm::SimplifyCFG(BasicBlock *BB) {
return true;
}
+ // If there is a single predecessor for this block, and if this block is a
+ // simple value comparison block (ie, contains X == C), see if we can fold
+ // this comparison into the comparison in our predecessor block, making the
+ // predecessor block terminator into a switch (or adding cases to a
+ // preexisting switch).
+ if (OnlyPred) {
+ if (SetCondInst *SCI = dyn_cast<SetCondInst>(BB->begin()))
+ if (SCI->getOpcode() == Instruction::SetEQ && SCI->hasOneUse() &&
+ isa<BranchInst>(SCI->use_back()) &&
+ SCI->getNext() == cast<BranchInst>(SCI->use_back())) {
+ // Okay, we know we have a block containing (only) a seteq and a
+ // conditional branch instruction. If an integer value is being
+ // compared, if the comparison value is a constant, then check the
+ // predecessor.
+ BranchInst *BBBr = cast<BranchInst>(BB->getTerminator());
+ Value *CompVal = SCI->getOperand(0);
+ if (ConstantInt *CVal = dyn_cast<ConstantInt>(SCI->getOperand(1))) {
+ // We can do the merge if the predecessor contains either a
+ // conditional branch or a switch instruction which is operating on
+ // the CompVal.
+ if (BranchInst *BI = dyn_cast<BranchInst>(OnlyPred->getTerminator())){
+ // If it is a branch, then it must be a conditional branch,
+ // otherwise we would have merged it in before. We can only handle
+ // this if the block we are looking at is the 'false' branch.
+ assert(BI->isConditional() &&
+ "Should have previously merged blocks!");
+ if (SetCondInst *PredSCC= dyn_cast<SetCondInst>(BI->getCondition()))
+ if (PredSCC->getOperand(0) == CompVal &&
+ PredSCC->getOpcode() == Instruction::SetEQ &&
+ isa<ConstantInt>(PredSCC->getOperand(1)) &&
+ BB == BI->getSuccessor(1) &&
+ SafeToMergeTerminators(BI, BBBr)) {
+ // If the constants being compared are the same, then the
+ // comparison in this block could never come true.
+ if (SCI->getOperand(1) == PredSCC->getOperand(1)) {
+ // Tell the block to skip over us, making us dead.
+ BI->setSuccessor(1, BBBr->getSuccessor(1));
+ AddPredecessorToBlock(BBBr->getSuccessor(1), OnlyPred, BB);
+ return SimplifyCFG(BB);
+ }
+
+ // Otherwise, create the switch instruction!
+ SwitchInst *SI = new SwitchInst(CompVal, BBBr->getSuccessor(1),
+ BI);
+ // Add the edge from our predecessor, and remove the
+ // predecessors (now obsolete branch instruction). This makes
+ // the current block dead.
+ SI->addCase(cast<Constant>(PredSCC->getOperand(1)),
+ BI->getSuccessor(0));
+ OnlyPred->getInstList().erase(BI);
+ if (PredSCC->use_empty())
+ PredSCC->getParent()->getInstList().erase(PredSCC);
+
+ // Add our case...
+ SI->addCase(cast<Constant>(SCI->getOperand(1)),
+ BBBr->getSuccessor(0));
+
+ AddPredecessorToBlock(BBBr->getSuccessor(0), OnlyPred, BB);
+ AddPredecessorToBlock(BBBr->getSuccessor(1), OnlyPred, BB);
+
+ //std::cerr << "Formed Switch: " << SI;
+
+ // Made a big change! Now this block is dead, so remove it.
+ return SimplifyCFG(BB);
+ }
+
+ } else if (SwitchInst *SI =
+ dyn_cast<SwitchInst>(OnlyPred->getTerminator())) {
+
+ }
+ }
+ }
+ }
+
for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI)
if (BranchInst *BI = dyn_cast<BranchInst>((*PI)->getTerminator()))
// Change br (X == 0 | X == 1), T, F into a switch instruction.