aboutsummaryrefslogtreecommitdiffstats
path: root/lib/VMCore
diff options
context:
space:
mode:
authorChris Lattner <sabre@nondot.org>2001-12-03 22:26:30 +0000
committerChris Lattner <sabre@nondot.org>2001-12-03 22:26:30 +0000
commite9bb2df410f7a22decad9a883f7139d5857c1520 (patch)
treef6ca07fb5f5de1df8a2572142a707f56bf25c6e6 /lib/VMCore
parent9ef18310beaabe7abfa712a3c761036ea2d17caa (diff)
downloadexternal_llvm-e9bb2df410f7a22decad9a883f7139d5857c1520.zip
external_llvm-e9bb2df410f7a22decad9a883f7139d5857c1520.tar.gz
external_llvm-e9bb2df410f7a22decad9a883f7139d5857c1520.tar.bz2
Rename ConstPoolVal -> Constant
Rename ConstPool* -> Constant* Rename ConstPoolVals.h -> ConstantVals.h git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1407 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/VMCore')
-rw-r--r--lib/VMCore/AsmWriter.cpp16
-rw-r--r--lib/VMCore/BasicBlock.cpp6
-rw-r--r--lib/VMCore/ConstPoolVals.cpp234
-rw-r--r--lib/VMCore/ConstantFold.cpp236
-rw-r--r--lib/VMCore/ConstantFold.h106
-rw-r--r--lib/VMCore/ConstantFolding.h106
-rw-r--r--lib/VMCore/Function.cpp6
-rw-r--r--lib/VMCore/Linker.cpp32
-rw-r--r--lib/VMCore/Module.cpp16
-rw-r--r--lib/VMCore/SlotCalculator.cpp12
-rw-r--r--lib/VMCore/SymbolTable.cpp6
-rw-r--r--lib/VMCore/Type.cpp8
-rw-r--r--lib/VMCore/Value.cpp1
-rw-r--r--lib/VMCore/iMemory.cpp12
-rw-r--r--lib/VMCore/iSwitch.cpp2
15 files changed, 399 insertions, 400 deletions
diff --git a/lib/VMCore/AsmWriter.cpp b/lib/VMCore/AsmWriter.cpp
index 9523c94..dcf8cf3 100644
--- a/lib/VMCore/AsmWriter.cpp
+++ b/lib/VMCore/AsmWriter.cpp
@@ -16,7 +16,7 @@
#include "llvm/Method.h"
#include "llvm/GlobalVariable.h"
#include "llvm/BasicBlock.h"
-#include "llvm/ConstPoolVals.h"
+#include "llvm/ConstantVals.h"
#include "llvm/iMemory.h"
#include "llvm/iTerminators.h"
#include "llvm/iPHINode.h"
@@ -69,7 +69,7 @@ static void WriteAsOperandInternal(ostream &Out, const Value *V, bool PrintName,
if (PrintName && V->hasName()) {
Out << " %" << V->getName();
} else {
- if (const ConstPoolVal *CPV = dyn_cast<const ConstPoolVal>(V)) {
+ if (const Constant *CPV = dyn_cast<const Constant>(V)) {
Out << " " << CPV->getStrValue();
} else {
int Slot;
@@ -275,13 +275,13 @@ public:
inline void write(const Method *M) { printMethod(M); }
inline void write(const BasicBlock *BB) { printBasicBlock(BB); }
inline void write(const Instruction *I) { printInstruction(I); }
- inline void write(const ConstPoolVal *CPV) { printConstant(CPV); }
+ inline void write(const Constant *CPV) { printConstant(CPV); }
inline void write(const Type *Ty) { printType(Ty); }
private :
void printModule(const Module *M);
void printSymbolTable(const SymbolTable &ST);
- void printConstant(const ConstPoolVal *CPV);
+ void printConstant(const Constant *CPV);
void printGlobal(const GlobalVariable *GV);
void printMethod(const Method *M);
void printMethodArgument(const MethodArgument *MA);
@@ -345,7 +345,7 @@ void AssemblyWriter::printSymbolTable(const SymbolTable &ST) {
for (; I != End; ++I) {
const Value *V = I->second;
- if (const ConstPoolVal *CPV = dyn_cast<const ConstPoolVal>(V)) {
+ if (const Constant *CPV = dyn_cast<const Constant>(V)) {
printConstant(CPV);
} else if (const Type *Ty = dyn_cast<const Type>(V)) {
Out << "\t%" << I->first << " = type " << Ty->getDescription() << endl;
@@ -357,7 +357,7 @@ void AssemblyWriter::printSymbolTable(const SymbolTable &ST) {
// printConstant - Print out a constant pool entry...
//
-void AssemblyWriter::printConstant(const ConstPoolVal *CPV) {
+void AssemblyWriter::printConstant(const Constant *CPV) {
// Don't print out unnamed constants, they will be inlined
if (!CPV->hasName()) return;
@@ -666,7 +666,7 @@ void WriteToAssembly(const BasicBlock *BB, ostream &o) {
W.write(BB);
}
-void WriteToAssembly(const ConstPoolVal *CPV, ostream &o) {
+void WriteToAssembly(const Constant *CPV, ostream &o) {
if (CPV == 0) { o << "<null> constant pool value\n"; return; }
o << " " << CPV->getType()->getDescription() << " " << CPV->getStrValue();
}
@@ -701,7 +701,7 @@ CachedWriter &CachedWriter::operator<<(const Value *V) {
switch (V->getValueType()) {
case Value::ConstantVal:
Out << " "; AW->write(V->getType());
- Out << " " << cast<ConstPoolVal>(V)->getStrValue(); break;
+ Out << " " << cast<Constant>(V)->getStrValue(); break;
case Value::MethodArgumentVal:
AW->write(V->getType()); Out << " " << V->getName(); break;
case Value::TypeVal: AW->write(cast<const Type>(V)); break;
diff --git a/lib/VMCore/BasicBlock.cpp b/lib/VMCore/BasicBlock.cpp
index 40962ef..861aea4 100644
--- a/lib/VMCore/BasicBlock.cpp
+++ b/lib/VMCore/BasicBlock.cpp
@@ -70,14 +70,14 @@ void BasicBlock::dropAllReferences() {
std::mem_fun(&Instruction::dropAllReferences));
}
-// hasConstantPoolReferences() - This predicate is true if there is a
+// hasConstantReferences() - This predicate is true if there is a
// reference to this basic block in the constant pool for this method. For
// example, if a block is reached through a switch table, that table resides
// in the constant pool, and the basic block is reference from it.
//
-bool BasicBlock::hasConstantPoolReferences() const {
+bool BasicBlock::hasConstantReferences() const {
for (use_const_iterator I = use_begin(), E = use_end(); I != E; ++I)
- if (::isa<ConstPoolVal>(*I))
+ if (::isa<Constant>(*I))
return true;
return false;
diff --git a/lib/VMCore/ConstPoolVals.cpp b/lib/VMCore/ConstPoolVals.cpp
index dd30171..3814311 100644
--- a/lib/VMCore/ConstPoolVals.cpp
+++ b/lib/VMCore/ConstPoolVals.cpp
@@ -1,11 +1,11 @@
-//===-- iConstPool.cpp - Implement ConstPool instructions --------*- C++ -*--=//
+//===-- ConstantVals.cpp - Implement Constant nodes --------------*- C++ -*--=//
//
-// This file implements the ConstPool* classes...
+// This file implements the Constant* classes...
//
//===----------------------------------------------------------------------===//
#define __STDC_LIMIT_MACROS // Get defs for INT64_MAX and friends...
-#include "llvm/ConstPoolVals.h"
+#include "llvm/ConstantVals.h"
#include "llvm/DerivedTypes.h"
#include "llvm/SymbolTable.h"
#include "llvm/GlobalValue.h"
@@ -15,40 +15,40 @@
#include <algorithm>
#include <assert.h>
-ConstPoolBool *ConstPoolBool::True = new ConstPoolBool(true);
-ConstPoolBool *ConstPoolBool::False = new ConstPoolBool(false);
+ConstantBool *ConstantBool::True = new ConstantBool(true);
+ConstantBool *ConstantBool::False = new ConstantBool(false);
//===----------------------------------------------------------------------===//
-// ConstPoolVal Class
+// Constant Class
//===----------------------------------------------------------------------===//
// Specialize setName to take care of symbol table majik
-void ConstPoolVal::setName(const string &Name, SymbolTable *ST) {
+void Constant::setName(const string &Name, SymbolTable *ST) {
assert(ST && "Type::setName - Must provide symbol table argument!");
if (Name.size()) ST->insert(Name, this);
}
// Static constructor to create a '0' constant of arbitrary type...
-ConstPoolVal *ConstPoolVal::getNullConstant(const Type *Ty) {
+Constant *Constant::getNullConstant(const Type *Ty) {
switch (Ty->getPrimitiveID()) {
- case Type::BoolTyID: return ConstPoolBool::get(false);
+ case Type::BoolTyID: return ConstantBool::get(false);
case Type::SByteTyID:
case Type::ShortTyID:
case Type::IntTyID:
- case Type::LongTyID: return ConstPoolSInt::get(Ty, 0);
+ case Type::LongTyID: return ConstantSInt::get(Ty, 0);
case Type::UByteTyID:
case Type::UShortTyID:
case Type::UIntTyID:
- case Type::ULongTyID: return ConstPoolUInt::get(Ty, 0);
+ case Type::ULongTyID: return ConstantUInt::get(Ty, 0);
case Type::FloatTyID:
- case Type::DoubleTyID: return ConstPoolFP::get(Ty, 0);
+ case Type::DoubleTyID: return ConstantFP::get(Ty, 0);
case Type::PointerTyID:
- return ConstPoolPointerNull::get(cast<PointerType>(Ty));
+ return ConstantPointerNull::get(cast<PointerType>(Ty));
default:
return 0;
}
@@ -58,24 +58,24 @@ ConstPoolVal *ConstPoolVal::getNullConstant(const Type *Ty) {
#include "llvm/Assembly/Writer.h"
#endif
-void ConstPoolVal::destroyConstantImpl() {
- // When a ConstPoolVal is destroyed, there may be lingering
+void Constant::destroyConstantImpl() {
+ // When a Constant is destroyed, there may be lingering
// references to the constant by other constants in the constant pool. These
// constants are implicitly dependant on the module that is being deleted,
// but they don't know that. Because we only find out when the CPV is
// deleted, we must now notify all of our users (that should only be
- // ConstPoolVals) that they are, in fact, invalid now and should be deleted.
+ // Constants) that they are, in fact, invalid now and should be deleted.
//
while (!use_empty()) {
Value *V = use_back();
#ifndef NDEBUG // Only in -g mode...
- if (!isa<ConstPoolVal>(V)) {
+ if (!isa<Constant>(V)) {
cerr << "While deleting: " << this << endl;
cerr << "Use still stuck around after Def is destroyed: " << V << endl;
}
#endif
- assert(isa<ConstPoolVal>(V) && "References remain to ConstPoolPointerRef!");
- ConstPoolVal *CPV = cast<ConstPoolVal>(V);
+ assert(isa<Constant>(V) && "References remain to ConstantPointerRef!");
+ Constant *CPV = cast<Constant>(V);
CPV->destroyConstant();
// The constant should remove itself from our use list...
@@ -87,45 +87,43 @@ void ConstPoolVal::destroyConstantImpl() {
}
//===----------------------------------------------------------------------===//
-// ConstPoolXXX Classes
+// ConstantXXX Classes
//===----------------------------------------------------------------------===//
//===----------------------------------------------------------------------===//
// Normal Constructors
-ConstPoolBool::ConstPoolBool(bool V) : ConstPoolVal(Type::BoolTy) {
+ConstantBool::ConstantBool(bool V) : Constant(Type::BoolTy) {
Val = V;
}
-ConstPoolInt::ConstPoolInt(const Type *Ty, uint64_t V) : ConstPoolVal(Ty) {
+ConstantInt::ConstantInt(const Type *Ty, uint64_t V) : Constant(Ty) {
Val.Unsigned = V;
}
-ConstPoolSInt::ConstPoolSInt(const Type *Ty, int64_t V) : ConstPoolInt(Ty, V) {
+ConstantSInt::ConstantSInt(const Type *Ty, int64_t V) : ConstantInt(Ty, V) {
assert(isValueValidForType(Ty, V) && "Value too large for type!");
}
-ConstPoolUInt::ConstPoolUInt(const Type *Ty, uint64_t V) : ConstPoolInt(Ty, V) {
+ConstantUInt::ConstantUInt(const Type *Ty, uint64_t V) : ConstantInt(Ty, V) {
assert(isValueValidForType(Ty, V) && "Value too large for type!");
}
-ConstPoolFP::ConstPoolFP(const Type *Ty, double V) : ConstPoolVal(Ty) {
+ConstantFP::ConstantFP(const Type *Ty, double V) : Constant(Ty) {
assert(isValueValidForType(Ty, V) && "Value too large for type!");
Val = V;
}
-ConstPoolArray::ConstPoolArray(const ArrayType *T,
- const vector<ConstPoolVal*> &V)
- : ConstPoolVal(T) {
+ConstantArray::ConstantArray(const ArrayType *T,
+ const vector<Constant*> &V) : Constant(T) {
for (unsigned i = 0; i < V.size(); i++) {
assert(V[i]->getType() == T->getElementType());
Operands.push_back(Use(V[i], this));
}
}
-ConstPoolStruct::ConstPoolStruct(const StructType *T,
- const vector<ConstPoolVal*> &V)
- : ConstPoolVal(T) {
+ConstantStruct::ConstantStruct(const StructType *T,
+ const vector<Constant*> &V) : Constant(T) {
const StructType::ElementTypes &ETypes = T->getElementTypes();
for (unsigned i = 0; i < V.size(); i++) {
@@ -134,8 +132,8 @@ ConstPoolStruct::ConstPoolStruct(const StructType *T,
}
}
-ConstPoolPointerRef::ConstPoolPointerRef(GlobalValue *GV)
- : ConstPoolPointer(GV->getType()) {
+ConstantPointerRef::ConstantPointerRef(GlobalValue *GV)
+ : ConstantPointer(GV->getType()) {
Operands.push_back(Use(GV, this));
}
@@ -144,23 +142,23 @@ ConstPoolPointerRef::ConstPoolPointerRef(GlobalValue *GV)
//===----------------------------------------------------------------------===//
// getStrValue implementations
-string ConstPoolBool::getStrValue() const {
+string ConstantBool::getStrValue() const {
return Val ? "true" : "false";
}
-string ConstPoolSInt::getStrValue() const {
+string ConstantSInt::getStrValue() const {
return itostr(Val.Signed);
}
-string ConstPoolUInt::getStrValue() const {
+string ConstantUInt::getStrValue() const {
return utostr(Val.Unsigned);
}
-string ConstPoolFP::getStrValue() const {
+string ConstantFP::getStrValue() const {
return ftostr(Val);
}
-string ConstPoolArray::getStrValue() const {
+string ConstantArray::getStrValue() const {
string Result;
// As a special case, print the array as a string if it is an array of
@@ -172,7 +170,7 @@ string ConstPoolArray::getStrValue() const {
if (ETy == Type::SByteTy) {
for (unsigned i = 0; i < Operands.size(); ++i)
if (ETy == Type::SByteTy &&
- cast<ConstPoolSInt>(Operands[i])->getValue() < 0) {
+ cast<ConstantSInt>(Operands[i])->getValue() < 0) {
isString = false;
break;
}
@@ -182,8 +180,8 @@ string ConstPoolArray::getStrValue() const {
Result = "c\"";
for (unsigned i = 0; i < Operands.size(); ++i) {
unsigned char C = (ETy == Type::SByteTy) ?
- (unsigned char)cast<ConstPoolSInt>(Operands[i])->getValue() :
- (unsigned char)cast<ConstPoolUInt>(Operands[i])->getValue();
+ (unsigned char)cast<ConstantSInt>(Operands[i])->getValue() :
+ (unsigned char)cast<ConstantUInt>(Operands[i])->getValue();
if (isprint(C)) {
Result += C;
@@ -199,10 +197,10 @@ string ConstPoolArray::getStrValue() const {
Result = "[";
if (Operands.size()) {
Result += " " + Operands[0]->getType()->getDescription() +
- " " + cast<ConstPoolVal>(Operands[0])->getStrValue();
+ " " + cast<Constant>(Operands[0])->getStrValue();
for (unsigned i = 1; i < Operands.size(); i++)
Result += ", " + Operands[i]->getType()->getDescription() +
- " " + cast<ConstPoolVal>(Operands[i])->getStrValue();
+ " " + cast<Constant>(Operands[i])->getStrValue();
}
Result += " ]";
}
@@ -210,24 +208,24 @@ string ConstPoolArray::getStrValue() const {
return Result;
}
-string ConstPoolStruct::getStrValue() const {
+string ConstantStruct::getStrValue() const {
string Result = "{";
if (Operands.size()) {
Result += " " + Operands[0]->getType()->getDescription() +
- " " + cast<ConstPoolVal>(Operands[0])->getStrValue();
+ " " + cast<Constant>(Operands[0])->getStrValue();
for (unsigned i = 1; i < Operands.size(); i++)
Result += ", " + Operands[i]->getType()->getDescription() +
- " " + cast<ConstPoolVal>(Operands[i])->getStrValue();
+ " " + cast<Constant>(Operands[i])->getStrValue();
}
return Result + " }";
}
-string ConstPoolPointerNull::getStrValue() const {
+string ConstantPointerNull::getStrValue() const {
return "null";
}
-string ConstPoolPointerRef::getStrValue() const {
+string ConstantPointerRef::getStrValue() const {
const GlobalValue *V = getValue();
if (V->hasName()) return "%" + V->getName();
@@ -243,26 +241,26 @@ string ConstPoolPointerRef::getStrValue() const {
//===----------------------------------------------------------------------===//
// classof implementations
-bool ConstPoolInt::classof(const ConstPoolVal *CPV) {
+bool ConstantInt::classof(const Constant *CPV) {
return CPV->getType()->isIntegral();
}
-bool ConstPoolSInt::classof(const ConstPoolVal *CPV) {
+bool ConstantSInt::classof(const Constant *CPV) {
return CPV->getType()->isSigned();
}
-bool ConstPoolUInt::classof(const ConstPoolVal *CPV) {
+bool ConstantUInt::classof(const Constant *CPV) {
return CPV->getType()->isUnsigned();
}
-bool ConstPoolFP::classof(const ConstPoolVal *CPV) {
+bool ConstantFP::classof(const Constant *CPV) {
const Type *Ty = CPV->getType();
return Ty == Type::FloatTy || Ty == Type::DoubleTy;
}
-bool ConstPoolArray::classof(const ConstPoolVal *CPV) {
+bool ConstantArray::classof(const Constant *CPV) {
return isa<ArrayType>(CPV->getType());
}
-bool ConstPoolStruct::classof(const ConstPoolVal *CPV) {
+bool ConstantStruct::classof(const Constant *CPV) {
return isa<StructType>(CPV->getType());
}
-bool ConstPoolPointer::classof(const ConstPoolVal *CPV) {
+bool ConstantPointer::classof(const Constant *CPV) {
return isa<PointerType>(CPV->getType());
}
@@ -270,7 +268,7 @@ bool ConstPoolPointer::classof(const ConstPoolVal *CPV) {
//===----------------------------------------------------------------------===//
// isValueValidForType implementations
-bool ConstPoolSInt::isValueValidForType(const Type *Ty, int64_t Val) {
+bool ConstantSInt::isValueValidForType(const Type *Ty, int64_t Val) {
switch (Ty->getPrimitiveID()) {
default:
return false; // These can't be represented as integers!!!
@@ -289,7 +287,7 @@ bool ConstPoolSInt::isValueValidForType(const Type *Ty, int64_t Val) {
return false;
}
-bool ConstPoolUInt::isValueValidForType(const Type *Ty, uint64_t Val) {
+bool ConstantUInt::isValueValidForType(const Type *Ty, uint64_t Val) {
switch (Ty->getPrimitiveID()) {
default:
return false; // These can't be represented as integers!!!
@@ -308,7 +306,7 @@ bool ConstPoolUInt::isValueValidForType(const Type *Ty, uint64_t Val) {
return false;
}
-bool ConstPoolFP::isValueValidForType(const Type *Ty, double Val) {
+bool ConstantFP::isValueValidForType(const Type *Ty, double Val) {
switch (Ty->getPrimitiveID()) {
default:
return false; // These can't be represented as floating point!
@@ -326,28 +324,28 @@ bool ConstPoolFP::isValueValidForType(const Type *Ty, double Val) {
//===----------------------------------------------------------------------===//
// Hash Function Implementations
#if 0
-unsigned ConstPoolSInt::hash(const Type *Ty, int64_t V) {
+unsigned ConstantSInt::hash(const Type *Ty, int64_t V) {
return unsigned(Ty->getPrimitiveID() ^ V);
}
-unsigned ConstPoolUInt::hash(const Type *Ty, uint64_t V) {
+unsigned ConstantUInt::hash(const Type *Ty, uint64_t V) {
return unsigned(Ty->getPrimitiveID() ^ V);
}
-unsigned ConstPoolFP::hash(const Type *Ty, double V) {
+unsigned ConstantFP::hash(const Type *Ty, double V) {
return Ty->getPrimitiveID() ^ unsigned(V);
}
-unsigned ConstPoolArray::hash(const ArrayType *Ty,
- const vector<ConstPoolVal*> &V) {
+unsigned ConstantArray::hash(const ArrayType *Ty,
+ const vector<Constant*> &V) {
unsigned Result = (Ty->getUniqueID() << 5) ^ (Ty->getUniqueID() * 7);
for (unsigned i = 0; i < V.size(); ++i)
Result ^= V[i]->getHash() << (i & 7);
return Result;
}
-unsigned ConstPoolStruct::hash(const StructType *Ty,
- const vector<ConstPoolVal*> &V) {
+unsigned ConstantStruct::hash(const StructType *Ty,
+ const vector<Constant*> &V) {
unsigned Result = (Ty->getUniqueID() << 5) ^ (Ty->getUniqueID() * 7);
for (unsigned i = 0; i < V.size(); ++i)
Result ^= V[i]->getHash() << (i & 7);
@@ -358,23 +356,23 @@ unsigned ConstPoolStruct::hash(const StructType *Ty,
//===----------------------------------------------------------------------===//
// Factory Function Implementation
-template<class ValType, class ConstPoolClass>
+template<class ValType, class ConstantClass>
struct ValueMap {
typedef pair<const Type*, ValType> ConstHashKey;
- map<ConstHashKey, ConstPoolClass *> Map;
+ map<ConstHashKey, ConstantClass *> Map;
- inline ConstPoolClass *get(const Type *Ty, ValType V) {
- map<ConstHashKey,ConstPoolClass *>::iterator I =
+ inline ConstantClass *get(const Type *Ty, ValType V) {
+ map<ConstHashKey,ConstantClass *>::iterator I =
Map.find(ConstHashKey(Ty, V));
return (I != Map.end()) ? I->second : 0;
}
- inline void add(const Type *Ty, ValType V, ConstPoolClass *CP) {
+ inline void add(const Type *Ty, ValType V, ConstantClass *CP) {
Map.insert(make_pair(ConstHashKey(Ty, V), CP));
}
- inline void remove(ConstPoolClass *CP) {
- for (map<ConstHashKey,ConstPoolClass *>::iterator I = Map.begin(),
+ inline void remove(ConstantClass *CP) {
+ for (map<ConstHashKey,ConstantClass *>::iterator I = Map.begin(),
E = Map.end(); I != E;++I)
if (I->second == CP) {
Map.erase(I);
@@ -383,119 +381,119 @@ struct ValueMap {
}
};
-//---- ConstPoolUInt::get() and ConstPoolSInt::get() implementations...
+//---- ConstantUInt::get() and ConstantSInt::get() implementations...
//
-static ValueMap<uint64_t, ConstPoolInt> IntConstants;
+static ValueMap<uint64_t, ConstantInt> IntConstants;
-ConstPoolSInt *ConstPoolSInt::get(const Type *Ty, int64_t V) {
- ConstPoolSInt *Result = (ConstPoolSInt*)IntConstants.get(Ty, (uint64_t)V);
+ConstantSInt *ConstantSInt::get(const Type *Ty, int64_t V) {
+ ConstantSInt *Result = (ConstantSInt*)IntConstants.get(Ty, (uint64_t)V);
if (!Result) // If no preexisting value, create one now...
- IntConstants.add(Ty, V, Result = new ConstPoolSInt(Ty, V));
+ IntConstants.add(Ty, V, Result = new ConstantSInt(Ty, V));
return Result;
}
-ConstPoolUInt *ConstPoolUInt::get(const Type *Ty, uint64_t V) {
- ConstPoolUInt *Result = (ConstPoolUInt*)IntConstants.get(Ty, V);
+ConstantUInt *ConstantUInt::get(const Type *Ty, uint64_t V) {
+ ConstantUInt *Result = (ConstantUInt*)IntConstants.get(Ty, V);
if (!Result) // If no preexisting value, create one now...
- IntConstants.add(Ty, V, Result = new ConstPoolUInt(Ty, V));
+ IntConstants.add(Ty, V, Result = new ConstantUInt(Ty, V));
return Result;
}
-ConstPoolInt *ConstPoolInt::get(const Type *Ty, unsigned char V) {
+ConstantInt *ConstantInt::get(const Type *Ty, unsigned char V) {
assert(V <= 127 && "Can only be used with very small positive constants!");
- if (Ty->isSigned()) return ConstPoolSInt::get(Ty, V);
- return ConstPoolUInt::get(Ty, V);
+ if (Ty->isSigned()) return ConstantSInt::get(Ty, V);
+ return ConstantUInt::get(Ty, V);
}
-//---- ConstPoolFP::get() implementation...
+//---- ConstantFP::get() implementation...
//
-static ValueMap<double, ConstPoolFP> FPConstants;
+static ValueMap<double, ConstantFP> FPConstants;
-ConstPoolFP *ConstPoolFP::get(const Type *Ty, double V) {
- ConstPoolFP *Result = FPConstants.get(Ty, V);
+ConstantFP *ConstantFP::get(const Type *Ty, double V) {
+ ConstantFP *Result = FPConstants.get(Ty, V);
if (!Result) // If no preexisting value, create one now...
- FPConstants.add(Ty, V, Result = new ConstPoolFP(Ty, V));
+ FPConstants.add(Ty, V, Result = new ConstantFP(Ty, V));
return Result;
}
-//---- ConstPoolArray::get() implementation...
+//---- ConstantArray::get() implementation...
//
-static ValueMap<vector<ConstPoolVal*>, ConstPoolArray> ArrayConstants;
+static ValueMap<vector<Constant*>, ConstantArray> ArrayConstants;
-ConstPoolArray *ConstPoolArray::get(const ArrayType *Ty,
- const vector<ConstPoolVal*> &V) {
- ConstPoolArray *Result = ArrayConstants.get(Ty, V);
+ConstantArray *ConstantArray::get(const ArrayType *Ty,
+ const vector<Constant*> &V) {
+ ConstantArray *Result = ArrayConstants.get(Ty, V);
if (!Result) // If no preexisting value, create one now...
- ArrayConstants.add(Ty, V, Result = new ConstPoolArray(Ty, V));
+ ArrayConstants.add(Ty, V, Result = new ConstantArray(Ty, V));
return Result;
}
-// ConstPoolArray::get(const string&) - Return an array that is initialized to
+// ConstantArray::get(const string&) - Return an array that is initialized to
// contain the specified string. A null terminator is added to the specified
// string so that it may be used in a natural way...
//
-ConstPoolArray *ConstPoolArray::get(const string &Str) {
- vector<ConstPoolVal*> ElementVals;
+ConstantArray *ConstantArray::get(const string &Str) {
+ vector<Constant*> ElementVals;
for (unsigned i = 0; i < Str.length(); ++i)
- ElementVals.push_back(ConstPoolUInt::get(Type::UByteTy, Str[i]));
+ ElementVals.push_back(ConstantUInt::get(Type::UByteTy, Str[i]));
// Add a null terminator to the string...
- ElementVals.push_back(ConstPoolUInt::get(Type::UByteTy, 0));
+ ElementVals.push_back(ConstantUInt::get(Type::UByteTy, 0));
ArrayType *ATy = ArrayType::get(Type::UByteTy/*,stringConstant.length()*/);
- return ConstPoolArray::get(ATy, ElementVals);
+ return ConstantArray::get(ATy, ElementVals);
}
// destroyConstant - Remove the constant from the constant table...
//
-void ConstPoolArray::destroyConstant() {
+void ConstantArray::destroyConstant() {
ArrayConstants.remove(this);
destroyConstantImpl();
}
-//---- ConstPoolStruct::get() implementation...
+//---- ConstantStruct::get() implementation...
//
-static ValueMap<vector<ConstPoolVal*>, ConstPoolStruct> StructConstants;
+static ValueMap<vector<Constant*>, ConstantStruct> StructConstants;
-ConstPoolStruct *ConstPoolStruct::get(const StructType *Ty,
- const vector<ConstPoolVal*> &V) {
- ConstPoolStruct *Result = StructConstants.get(Ty, V);
+ConstantStruct *ConstantStruct::get(const StructType *Ty,
+ const vector<Constant*> &V) {
+ ConstantStruct *Result = StructConstants.get(Ty, V);
if (!Result) // If no preexisting value, create one now...
- StructConstants.add(Ty, V, Result = new ConstPoolStruct(Ty, V));
+ StructConstants.add(Ty, V, Result = new ConstantStruct(Ty, V));
return Result;
}
// destroyConstant - Remove the constant from the constant table...
//
-void ConstPoolStruct::destroyConstant() {
+void ConstantStruct::destroyConstant() {
StructConstants.remove(this);
destroyConstantImpl();
}
-//---- ConstPoolPointerNull::get() implementation...
+//---- ConstantPointerNull::get() implementation...
//
-static ValueMap<char, ConstPoolPointerNull> NullPtrConstants;
+static ValueMap<char, ConstantPointerNull> NullPtrConstants;
-ConstPoolPointerNull *ConstPoolPointerNull::get(const PointerType *Ty) {
- ConstPoolPointerNull *Result = NullPtrConstants.get(Ty, 0);
+ConstantPointerNull *ConstantPointerNull::get(const PointerType *Ty) {
+ ConstantPointerNull *Result = NullPtrConstants.get(Ty, 0);
if (!Result) // If no preexisting value, create one now...
- NullPtrConstants.add(Ty, 0, Result = new ConstPoolPointerNull(Ty));
+ NullPtrConstants.add(Ty, 0, Result = new ConstantPointerNull(Ty));
return Result;
}
-//---- ConstPoolPointerRef::get() implementation...
+//---- ConstantPointerRef::get() implementation...
//
-ConstPoolPointerRef *ConstPoolPointerRef::get(GlobalValue *GV) {
+ConstantPointerRef *ConstantPointerRef::get(GlobalValue *GV) {
assert(GV->getParent() && "Global Value must be attached to a module!");
// The Module handles the pointer reference sharing...
- return GV->getParent()->getConstPoolPointerRef(GV);
+ return GV->getParent()->getConstantPointerRef(GV);
}
-void ConstPoolPointerRef::mutateReference(GlobalValue *NewGV) {
- getValue()->getParent()->mutateConstPoolPointerRef(getValue(), NewGV);
+void ConstantPointerRef::mutateReference(GlobalValue *NewGV) {
+ getValue()->getParent()->mutateConstantPointerRef(getValue(), NewGV);
Operands[0] = NewGV;
}
diff --git a/lib/VMCore/ConstantFold.cpp b/lib/VMCore/ConstantFold.cpp
index 7438319..c588f72 100644
--- a/lib/VMCore/ConstantFold.cpp
+++ b/lib/VMCore/ConstantFold.cpp
@@ -30,67 +30,67 @@ class TemplateRules : public ConstRules {
// Redirecting functions that cast to the appropriate types
//===--------------------------------------------------------------------===//
- virtual ConstPoolVal *op_not(const ConstPoolVal *V) const {
+ virtual Constant *op_not(const Constant *V) const {
return SubClassName::Not((const ArgType *)V);
}
- virtual ConstPoolVal *add(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const {
+ virtual Constant *add(const Constant *V1,
+ const Constant *V2) const {
return SubClassName::Add((const ArgType *)V1, (const ArgType *)V2);
}
- virtual ConstPoolVal *sub(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const {
+ virtual Constant *sub(const Constant *V1,
+ const Constant *V2) const {
return SubClassName::Sub((const ArgType *)V1, (const ArgType *)V2);
}
- virtual ConstPoolVal *mul(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const {
+ virtual Constant *mul(const Constant *V1,
+ const Constant *V2) const {
return SubClassName::Mul((const ArgType *)V1, (const ArgType *)V2);
}
- virtual ConstPoolBool *lessthan(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const {
+ virtual ConstantBool *lessthan(const Constant *V1,
+ const Constant *V2) const {
return SubClassName::LessThan((const ArgType *)V1, (const ArgType *)V2);
}
// Casting operators. ick
- virtual ConstPoolBool *castToBool(const ConstPoolVal *V) const {
+ virtual ConstantBool *castToBool(const Constant *V) const {
return SubClassName::CastToBool((const ArgType*)V);
}
- virtual ConstPoolSInt *castToSByte(const ConstPoolVal *V) const {
+ virtual ConstantSInt *castToSByte(const Constant *V) const {
return SubClassName::CastToSByte((const ArgType*)V);
}
- virtual ConstPoolUInt *castToUByte(const ConstPoolVal *V) const {
+ virtual ConstantUInt *castToUByte(const Constant *V) const {
return SubClassName::CastToUByte((const ArgType*)V);
}
- virtual ConstPoolSInt *castToShort(const ConstPoolVal *V) const {
+ virtual ConstantSInt *castToShort(const Constant *V) const {
return SubClassName::CastToShort((const ArgType*)V);
}
- virtual ConstPoolUInt *castToUShort(const ConstPoolVal *V) const {
+ virtual ConstantUInt *castToUShort(const Constant *V) const {
return SubClassName::CastToUShort((const ArgType*)V);
}
- virtual ConstPoolSInt *castToInt(const ConstPoolVal *V) const {
+ virtual ConstantSInt *castToInt(const Constant *V) const {
return SubClassName::CastToInt((const ArgType*)V);
}
- virtual ConstPoolUInt *castToUInt(const ConstPoolVal *V) const {
+ virtual ConstantUInt *castToUInt(const Constant *V) const {
return SubClassName::CastToUInt((const ArgType*)V);
}
- virtual ConstPoolSInt *castToLong(const ConstPoolVal *V) const {
+ virtual ConstantSInt *castToLong(const Constant *V) const {
return SubClassName::CastToLong((const ArgType*)V);
}
- virtual ConstPoolUInt *castToULong(const ConstPoolVal *V) const {
+ virtual ConstantUInt *castToULong(const Constant *V) const {
return SubClassName::CastToULong((const ArgType*)V);
}
- virtual ConstPoolFP *castToFloat(const ConstPoolVal *V) const {
+ virtual ConstantFP *castToFloat(const Constant *V) const {
return SubClassName::CastToFloat((const ArgType*)V);
}
- virtual ConstPoolFP *castToDouble(const ConstPoolVal *V) const {
+ virtual ConstantFP *castToDouble(const Constant *V) const {
return SubClassName::CastToDouble((const ArgType*)V);
}
- virtual ConstPoolPointer *castToPointer(const ConstPoolVal *V,
- const PointerType *Ty) const {
+ virtual ConstantPointer *castToPointer(const Constant *V,
+ const PointerType *Ty) const {
return SubClassName::CastToPointer((const ArgType*)V, Ty);
}
@@ -98,35 +98,35 @@ class TemplateRules : public ConstRules {
// Default "noop" implementations
//===--------------------------------------------------------------------===//
- inline static ConstPoolVal *Not(const ArgType *V) { return 0; }
+ inline static Constant *Not(const ArgType *V) { return 0; }
- inline static ConstPoolVal *Add(const ArgType *V1, const ArgType *V2) {
+ inline static Constant *Add(const ArgType *V1, const ArgType *V2) {
return 0;
}
- inline static ConstPoolVal *Sub(const ArgType *V1, const ArgType *V2) {
+ inline static Constant *Sub(const ArgType *V1, const ArgType *V2) {
return 0;
}
- inline static ConstPoolVal *Mul(const ArgType *V1, const ArgType *V2) {
+ inline static Constant *Mul(const ArgType *V1, const ArgType *V2) {
return 0;
}
- inline static ConstPoolBool *LessThan(const ArgType *V1, const ArgType *V2) {
+ inline static ConstantBool *LessThan(const ArgType *V1, const ArgType *V2) {
return 0;
}
// Casting operators. ick
- inline static ConstPoolBool *CastToBool (const ConstPoolVal *V) { return 0; }
- inline static ConstPoolSInt *CastToSByte (const ConstPoolVal *V) { return 0; }
- inline static ConstPoolUInt *CastToUByte (const ConstPoolVal *V) { return 0; }
- inline static ConstPoolSInt *CastToShort (const ConstPoolVal *V) { return 0; }
- inline static ConstPoolUInt *CastToUShort(const ConstPoolVal *V) { return 0; }
- inline static ConstPoolSInt *CastToInt (const ConstPoolVal *V) { return 0; }
- inline static ConstPoolUInt *CastToUInt (const ConstPoolVal *V) { return 0; }
- inline static ConstPoolSInt *CastToLong (const ConstPoolVal *V) { return 0; }
- inline static ConstPoolUInt *CastToULong (const ConstPoolVal *V) { return 0; }
- inline static ConstPoolFP *CastToFloat (const ConstPoolVal *V) { return 0; }
- inline static ConstPoolFP *CastToDouble(const ConstPoolVal *V) { return 0; }
- inline static ConstPoolPointer *CastToPointer(const ConstPoolVal *,
- const PointerType *) {return 0;}
+ inline static ConstantBool *CastToBool (const Constant *V) { return 0; }
+ inline static ConstantSInt *CastToSByte (const Constant *V) { return 0; }
+ inline static ConstantUInt *CastToUByte (const Constant *V) { return 0; }
+ inline static ConstantSInt *CastToShort (const Constant *V) { return 0; }
+ inline static ConstantUInt *CastToUShort(const Constant *V) { return 0; }
+ inline static ConstantSInt *CastToInt (const Constant *V) { return 0; }
+ inline static ConstantUInt *CastToUInt (const Constant *V) { return 0; }
+ inline static ConstantSInt *CastToLong (const Constant *V) { return 0; }
+ inline static ConstantUInt *CastToULong (const Constant *V) { return 0; }
+ inline static ConstantFP *CastToFloat (const Constant *V) { return 0; }
+ inline static ConstantFP *CastToDouble(const Constant *V) { return 0; }
+ inline static ConstantPointer *CastToPointer(const Constant *,
+ const PointerType *) {return 0;}
};
@@ -137,7 +137,7 @@ class TemplateRules : public ConstRules {
//
// EmptyRules provides a concrete base class of ConstRules that does nothing
//
-struct EmptyRules : public TemplateRules<ConstPoolVal, EmptyRules> {
+struct EmptyRules : public TemplateRules<Constant, EmptyRules> {
};
@@ -148,20 +148,20 @@ struct EmptyRules : public TemplateRules<ConstPoolVal, EmptyRules> {
//
// BoolRules provides a concrete base class of ConstRules for the 'bool' type.
//
-struct BoolRules : public TemplateRules<ConstPoolBool, BoolRules> {
+struct BoolRules : public TemplateRules<ConstantBool, BoolRules> {
- inline static ConstPoolVal *Not(const ConstPoolBool *V) {
- return ConstPoolBool::get(!V->getValue());
+ inline static Constant *Not(const ConstantBool *V) {
+ return ConstantBool::get(!V->getValue());
}
- inline static ConstPoolVal *Or(const ConstPoolBool *V1,
- const ConstPoolBool *V2) {
- return ConstPoolBool::get(V1->getValue() | V2->getValue());
+ inline static Constant *Or(const ConstantBool *V1,
+ const ConstantBool *V2) {
+ return ConstantBool::get(V1->getValue() | V2->getValue());
}
- inline static ConstPoolVal *And(const ConstPoolBool *V1,
- const ConstPoolBool *V2) {
- return ConstPoolBool::get(V1->getValue() & V2->getValue());
+ inline static Constant *And(const ConstantBool *V1,
+ const ConstantBool *V2) {
+ return ConstantBool::get(V1->getValue() & V2->getValue());
}
};
@@ -172,56 +172,56 @@ struct BoolRules : public TemplateRules<ConstPoolBool, BoolRules> {
//
// PointerRules provides a concrete base class of ConstRules for pointer types
//
-struct PointerRules : public TemplateRules<ConstPoolPointer, PointerRules> {
- inline static ConstPoolBool *CastToBool (const ConstPoolVal *V) {
- if (V->isNullValue()) return ConstPoolBool::False;
+struct PointerRules : public TemplateRules<ConstantPointer, PointerRules> {
+ inline static ConstantBool *CastToBool (const Constant *V) {
+ if (V->isNullValue()) return ConstantBool::False;
return 0; // Can't const prop other types of pointers
}
- inline static ConstPoolSInt *CastToSByte (const ConstPoolVal *V) {
- if (V->isNullValue()) return ConstPoolSInt::get(Type::SByteTy, 0);
+ inline static ConstantSInt *CastToSByte (const Constant *V) {
+ if (V->isNullValue()) return ConstantSInt::get(Type::SByteTy, 0);
return 0; // Can't const prop other types of pointers
}
- inline static ConstPoolUInt *CastToUByte (const ConstPoolVal *V) {
- if (V->isNullValue()) return ConstPoolUInt::get(Type::UByteTy, 0);
+ inline static ConstantUInt *CastToUByte (const Constant *V) {
+ if (V->isNullValue()) return ConstantUInt::get(Type::UByteTy, 0);
return 0; // Can't const prop other types of pointers
}
- inline static ConstPoolSInt *CastToShort (const ConstPoolVal *V) {
- if (V->isNullValue()) return ConstPoolSInt::get(Type::ShortTy, 0);
+ inline static ConstantSInt *CastToShort (const Constant *V) {
+ if (V->isNullValue()) return ConstantSInt::get(Type::ShortTy, 0);
return 0; // Can't const prop other types of pointers
}
- inline static ConstPoolUInt *CastToUShort(const ConstPoolVal *V) {
- if (V->isNullValue()) return ConstPoolUInt::get(Type::UShortTy, 0);
+ inline static ConstantUInt *CastToUShort(const Constant *V) {
+ if (V->isNullValue()) return ConstantUInt::get(Type::UShortTy, 0);
return 0; // Can't const prop other types of pointers
}
- inline static ConstPoolSInt *CastToInt (const ConstPoolVal *V) {
- if (V->isNullValue()) return ConstPoolSInt::get(Type::IntTy, 0);
+ inline static ConstantSInt *CastToInt (const Constant *V) {
+ if (V->isNullValue()) return ConstantSInt::get(Type::IntTy, 0);
return 0; // Can't const prop other types of pointers
}
- inline static ConstPoolUInt *CastToUInt (const ConstPoolVal *V) {
- if (V->isNullValue()) return ConstPoolUInt::get(Type::UIntTy, 0);
+ inline static ConstantUInt *CastToUInt (const Constant *V) {
+ if (V->isNullValue()) return ConstantUInt::get(Type::UIntTy, 0);
return 0; // Can't const prop other types of pointers
}
- inline static ConstPoolSInt *CastToLong (const ConstPoolVal *V) {
- if (V->isNullValue()) return ConstPoolSInt::get(Type::LongTy, 0);
+ inline static ConstantSInt *CastToLong (const Constant *V) {
+ if (V->isNullValue()) return ConstantSInt::get(Type::LongTy, 0);
return 0; // Can't const prop other types of pointers
}
- inline static ConstPoolUInt *CastToULong (const ConstPoolVal *V) {
- if (V->isNullValue()) return ConstPoolUInt::get(Type::ULongTy, 0);
+ inline static ConstantUInt *CastToULong (const Constant *V) {
+ if (V->isNullValue()) return ConstantUInt::get(Type::ULongTy, 0);
return 0; // Can't const prop other types of pointers
}
- inline static ConstPoolFP *CastToFloat (const ConstPoolVal *V) {
- if (V->isNullValue()) return ConstPoolFP::get(Type::FloatTy, 0);
+ inline static ConstantFP *CastToFloat (const Constant *V) {
+ if (V->isNullValue()) return ConstantFP::get(Type::FloatTy, 0);
return 0; // Can't const prop other types of pointers
}
- inline static ConstPoolFP *CastToDouble(const ConstPoolVal *V) {
- if (V->isNullValue()) return ConstPoolFP::get(Type::DoubleTy, 0);
+ inline static ConstantFP *CastToDouble(const Constant *V) {
+ if (V->isNullValue()) return ConstantFP::get(Type::DoubleTy, 0);
return 0; // Can't const prop other types of pointers
}
- inline static ConstPoolPointer *CastToPointer(const ConstPoolPointer *V,
- const PointerType *PTy) {
+ inline static ConstantPointer *CastToPointer(const ConstantPointer *V,
+ const PointerType *PTy) {
if (V->isNullValue())
- return ConstPoolPointerNull::get(PTy);
+ return ConstantPointerNull::get(PTy);
return 0; // Can't const prop other types of pointers
}
};
@@ -235,66 +235,66 @@ struct PointerRules : public TemplateRules<ConstPoolPointer, PointerRules> {
// different types. This allows the C++ compiler to automatically generate our
// constant handling operations in a typesafe and accurate manner.
//
-template<class ConstPoolClass, class BuiltinType, Type **Ty>
+template<class ConstantClass, class BuiltinType, Type **Ty>
struct DirectRules
- : public TemplateRules<ConstPoolClass,
- DirectRules<ConstPoolClass, BuiltinType, Ty> > {
+ : public TemplateRules<ConstantClass,
+ DirectRules<ConstantClass, BuiltinType, Ty> > {
- inline static ConstPoolVal *Not(const ConstPoolClass *V) {
- return ConstPoolClass::get(*Ty, !(BuiltinType)V->getValue());;
+ inline static Constant *Not(const ConstantClass *V) {
+ return ConstantClass::get(*Ty, !(BuiltinType)V->getValue());;
}
- inline static ConstPoolVal *Add(const ConstPoolClass *V1,
- const ConstPoolClass *V2) {
+ inline static Constant *Add(const ConstantClass *V1,
+ const ConstantClass *V2) {
BuiltinType Result = (BuiltinType)V1->getValue() +
(BuiltinType)V2->getValue();
- return ConstPoolClass::get(*Ty, Result);
+ return ConstantClass::get(*Ty, Result);
}
- inline static ConstPoolVal *Sub(const ConstPoolClass *V1,
- const ConstPoolClass *V2) {
+ inline static Constant *Sub(const ConstantClass *V1,
+ const ConstantClass *V2) {
BuiltinType Result = (BuiltinType)V1->getValue() -
(BuiltinType)V2->getValue();
- return ConstPoolClass::get(*Ty, Result);
+ return ConstantClass::get(*Ty, Result);
}
- inline static ConstPoolVal *Mul(const ConstPoolClass *V1,
- const ConstPoolClass *V2) {
+ inline static Constant *Mul(const ConstantClass *V1,
+ const ConstantClass *V2) {
BuiltinType Result = (BuiltinType)V1->getValue() *
(BuiltinType)V2->getValue();
- return ConstPoolClass::get(*Ty, Result);
+ return ConstantClass::get(*Ty, Result);
}
- inline static ConstPoolBool *LessThan(const ConstPoolClass *V1,
- const ConstPoolClass *V2) {
+ inline static ConstantBool *LessThan(const ConstantClass *V1,
+ const ConstantClass *V2) {
bool Result = (BuiltinType)V1->getValue() < (BuiltinType)V2->getValue();
- return ConstPoolBool::get(Result);
+ return ConstantBool::get(Result);
}
- inline static ConstPoolPointer *CastToPointer(const ConstPoolClass *V,
- const PointerType *PTy) {
+ inline static ConstantPointer *CastToPointer(const ConstantClass *V,
+ const PointerType *PTy) {
if (V->isNullValue()) // Is it a FP or Integral null value?
- return ConstPoolPointerNull::get(PTy);
+ return ConstantPointerNull::get(PTy);
return 0; // Can't const prop other types of pointers
}
// Casting operators. ick
#define DEF_CAST(TYPE, CLASS, CTYPE) \
- inline static CLASS *CastTo##TYPE (const ConstPoolClass *V) { \
+ inline static CLASS *CastTo##TYPE (const ConstantClass *V) { \
return CLASS::get(Type::TYPE##Ty, (CTYPE)(BuiltinType)V->getValue()); \
}
- DEF_CAST(Bool , ConstPoolBool, bool)
- DEF_CAST(SByte , ConstPoolSInt, signed char)
- DEF_CAST(UByte , ConstPoolUInt, unsigned char)
- DEF_CAST(Short , ConstPoolSInt, signed short)
- DEF_CAST(UShort, ConstPoolUInt, unsigned short)
- DEF_CAST(Int , ConstPoolSInt, signed int)
- DEF_CAST(UInt , ConstPoolUInt, unsigned int)
- DEF_CAST(Long , ConstPoolSInt, int64_t)
- DEF_CAST(ULong , ConstPoolUInt, uint64_t)
- DEF_CAST(Float , ConstPoolFP , float)
- DEF_CAST(Double, ConstPoolFP , double)
+ DEF_CAST(Bool , ConstantBool, bool)
+ DEF_CAST(SByte , ConstantSInt, signed char)
+ DEF_CAST(UByte , ConstantUInt, unsigned char)
+ DEF_CAST(Short , ConstantSInt, signed short)
+ DEF_CAST(UShort, ConstantUInt, unsigned short)
+ DEF_CAST(Int , ConstantSInt, signed int)
+ DEF_CAST(UInt , ConstantUInt, unsigned int)
+ DEF_CAST(Long , ConstantSInt, int64_t)
+ DEF_CAST(ULong , ConstantUInt, uint64_t)
+ DEF_CAST(Float , ConstantFP , float)
+ DEF_CAST(Double, ConstantFP , double)
#undef DEF_CAST
};
@@ -318,25 +318,25 @@ Annotation *ConstRules::find(AnnotationID AID, const Annotable *TyA, void *) {
case Type::BoolTyID: return new BoolRules();
case Type::PointerTyID: return new PointerRules();
case Type::SByteTyID:
- return new DirectRules<ConstPoolSInt, signed char , &Type::SByteTy>();
+ return new DirectRules<ConstantSInt, signed char , &Type::SByteTy>();
case Type::UByteTyID:
- return new DirectRules<ConstPoolUInt, unsigned char , &Type::UByteTy>();
+ return new DirectRules<ConstantUInt, unsigned char , &Type::UByteTy>();
case Type::ShortTyID:
- return new DirectRules<ConstPoolSInt, signed short, &Type::ShortTy>();
+ return new DirectRules<ConstantSInt, signed short, &Type::ShortTy>();
case Type::UShortTyID:
- return new DirectRules<ConstPoolUInt, unsigned short, &Type::UShortTy>();
+ return new DirectRules<ConstantUInt, unsigned short, &Type::UShortTy>();
case Type::IntTyID:
- return new DirectRules<ConstPoolSInt, signed int , &Type::IntTy>();
+ return new DirectRules<ConstantSInt, signed int , &Type::IntTy>();
case Type::UIntTyID:
- return new DirectRules<ConstPoolUInt, unsigned int , &Type::UIntTy>();
+ return new DirectRules<ConstantUInt, unsigned int , &Type::UIntTy>();
case Type::LongTyID:
- return new DirectRules<ConstPoolSInt, int64_t , &Type::LongTy>();
+ return new DirectRules<ConstantSInt, int64_t , &Type::LongTy>();
case Type::ULongTyID:
- return new DirectRules<ConstPoolUInt, uint64_t , &Type::ULongTy>();
+ return new DirectRules<ConstantUInt, uint64_t , &Type::ULongTy>();
case Type::FloatTyID:
- return new DirectRules<ConstPoolFP , float , &Type::FloatTy>();
+ return new DirectRules<ConstantFP , float , &Type::FloatTy>();
case Type::DoubleTyID:
- return new DirectRules<ConstPoolFP , double , &Type::DoubleTy>();
+ return new DirectRules<ConstantFP , double , &Type::DoubleTy>();
default:
return new EmptyRules();
}
diff --git a/lib/VMCore/ConstantFold.h b/lib/VMCore/ConstantFold.h
index 72632ee..bd59780 100644
--- a/lib/VMCore/ConstantFold.h
+++ b/lib/VMCore/ConstantFold.h
@@ -5,10 +5,10 @@
//
// Unfortunately we can't overload operators on pointer types (like this:)
//
-// inline bool operator==(const ConstPoolVal *V1, const ConstPoolVal *V2)
+// inline bool operator==(const Constant *V1, const Constant *V2)
//
// so we must make due with references, even though it leads to some butt ugly
-// looking code downstream. *sigh* (ex: ConstPoolVal *Result = *V1 + *v2; )
+// looking code downstream. *sigh* (ex: Constant *Result = *V1 + *v2; )
//
//===----------------------------------------------------------------------===//
//
@@ -33,7 +33,7 @@
#ifndef LLVM_OPT_CONSTANTHANDLING_H
#define LLVM_OPT_CONSTANTHANDLING_H
-#include "llvm/ConstPoolVals.h"
+#include "llvm/ConstantVals.h"
#include "llvm/Instruction.h"
#include "llvm/Type.h"
class PointerType;
@@ -44,15 +44,15 @@ namespace opt {
// Implement == and != directly...
//===----------------------------------------------------------------------===//
-inline ConstPoolBool *operator==(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
+inline ConstantBool *operator==(const Constant &V1,
+ const Constant &V2) {
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstPoolBool::get(&V1 == &V2);
+ return ConstantBool::get(&V1 == &V2);
}
-inline ConstPoolBool *operator!=(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
- return ConstPoolBool::get(&V1 != &V2);
+inline ConstantBool *operator!=(const Constant &V1,
+ const Constant &V2) {
+ return ConstantBool::get(&V1 != &V2);
}
//===----------------------------------------------------------------------===//
@@ -66,35 +66,35 @@ public:
static AnnotationID AID; // AnnotationID for this class
// Unary Operators...
- virtual ConstPoolVal *op_not(const ConstPoolVal *V) const = 0;
+ virtual Constant *op_not(const Constant *V) const = 0;
// Binary Operators...
- virtual ConstPoolVal *add(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const = 0;
- virtual ConstPoolVal *sub(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const = 0;
- virtual ConstPoolVal *mul(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const = 0;
+ virtual Constant *add(const Constant *V1,
+ const Constant *V2) const = 0;
+ virtual Constant *sub(const Constant *V1,
+ const Constant *V2) const = 0;
+ virtual Constant *mul(const Constant *V1,
+ const Constant *V2) const = 0;
- virtual ConstPoolBool *lessthan(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const = 0;
+ virtual ConstantBool *lessthan(const Constant *V1,
+ const Constant *V2) const = 0;
// Casting operators. ick
- virtual ConstPoolBool *castToBool (const ConstPoolVal *V) const = 0;
- virtual ConstPoolSInt *castToSByte (const ConstPoolVal *V) const = 0;
- virtual ConstPoolUInt *castToUByte (const ConstPoolVal *V) const = 0;
- virtual ConstPoolSInt *castToShort (const ConstPoolVal *V) const = 0;
- virtual ConstPoolUInt *castToUShort(const ConstPoolVal *V) const = 0;
- virtual ConstPoolSInt *castToInt (const ConstPoolVal *V) const = 0;
- virtual ConstPoolUInt *castToUInt (const ConstPoolVal *V) const = 0;
- virtual ConstPoolSInt *castToLong (const ConstPoolVal *V) const = 0;
- virtual ConstPoolUInt *castToULong (const ConstPoolVal *V) const = 0;
- virtual ConstPoolFP *castToFloat (const ConstPoolVal *V) const = 0;
- virtual ConstPoolFP *castToDouble(const ConstPoolVal *V) const = 0;
- virtual ConstPoolPointer *castToPointer(const ConstPoolVal *V,
- const PointerType *Ty) const = 0;
-
- inline ConstPoolVal *castTo(const ConstPoolVal *V, const Type *Ty) const {
+ virtual ConstantBool *castToBool (const Constant *V) const = 0;
+ virtual ConstantSInt *castToSByte (const Constant *V) const = 0;
+ virtual ConstantUInt *castToUByte (const Constant *V) const = 0;
+ virtual ConstantSInt *castToShort (const Constant *V) const = 0;
+ virtual ConstantUInt *castToUShort(const Constant *V) const = 0;
+ virtual ConstantSInt *castToInt (const Constant *V) const = 0;
+ virtual ConstantUInt *castToUInt (const Constant *V) const = 0;
+ virtual ConstantSInt *castToLong (const Constant *V) const = 0;
+ virtual ConstantUInt *castToULong (const Constant *V) const = 0;
+ virtual ConstantFP *castToFloat (const Constant *V) const = 0;
+ virtual ConstantFP *castToDouble(const Constant *V) const = 0;
+ virtual ConstantPointer *castToPointer(const Constant *V,
+ const PointerType *Ty) const = 0;
+
+ inline Constant *castTo(const Constant *V, const Type *Ty) const {
switch (Ty->getPrimitiveID()) {
case Type::BoolTyID: return castToBool(V);
case Type::UByteTyID: return castToUByte(V);
@@ -116,7 +116,7 @@ public:
// we just want to make sure to hit the cache instead of doing it indirectly,
// if possible...
//
- static inline ConstRules *get(const ConstPoolVal &V) {
+ static inline ConstRules *get(const Constant &V) {
return (ConstRules*)V.getType()->getOrCreateAnnotation(AID);
}
private :
@@ -127,29 +127,29 @@ private :
};
-inline ConstPoolVal *operator!(const ConstPoolVal &V) {
+inline Constant *operator!(const Constant &V) {
return ConstRules::get(V)->op_not(&V);
}
-inline ConstPoolVal *operator+(const ConstPoolVal &V1, const ConstPoolVal &V2) {
+inline Constant *operator+(const Constant &V1, const Constant &V2) {
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
return ConstRules::get(V1)->add(&V1, &V2);
}
-inline ConstPoolVal *operator-(const ConstPoolVal &V1, const ConstPoolVal &V2) {
+inline Constant *operator-(const Constant &V1, const Constant &V2) {
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
return ConstRules::get(V1)->sub(&V1, &V2);
}
-inline ConstPoolVal *operator*(const ConstPoolVal &V1, const ConstPoolVal &V2) {
+inline Constant *operator*(const Constant &V1, const Constant &V2) {
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
return ConstRules::get(V1)->mul(&V1, &V2);
}
-inline ConstPoolBool *operator<(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
+inline ConstantBool *operator<(const Constant &V1,
+ const Constant &V2) {
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
return ConstRules::get(V1)->lessthan(&V1, &V2);
}
@@ -159,18 +159,18 @@ inline ConstPoolBool *operator<(const ConstPoolVal &V1,
// Implement 'derived' operators based on what we already have...
//===----------------------------------------------------------------------===//
-inline ConstPoolBool *operator>(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
+inline ConstantBool *operator>(const Constant &V1,
+ const Constant &V2) {
return V2 < V1;
}
-inline ConstPoolBool *operator>=(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
+inline ConstantBool *operator>=(const Constant &V1,
+ const Constant &V2) {
return (V1 < V2)->inverted(); // !(V1 < V2)
}
-inline ConstPoolBool *operator<=(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
+inline ConstantBool *operator<=(const Constant &V1,
+ const Constant &V2) {
return (V1 > V2)->inverted(); // !(V1 > V2)
}
@@ -179,13 +179,13 @@ inline ConstPoolBool *operator<=(const ConstPoolVal &V1,
// Implement higher level instruction folding type instructions
//===----------------------------------------------------------------------===//
-inline ConstPoolVal *ConstantFoldCastInstruction(const ConstPoolVal *V,
- const Type *DestTy) {
+inline Constant *ConstantFoldCastInstruction(const Constant *V,
+ const Type *DestTy) {
return ConstRules::get(*V)->castTo(V, DestTy);
}
-inline ConstPoolVal *ConstantFoldUnaryInstruction(unsigned Opcode,
- const ConstPoolVal *V) {
+inline Constant *ConstantFoldUnaryInstruction(unsigned Opcode,
+ const Constant *V) {
switch (Opcode) {
case Instruction::Not: return !*V;
// TODO: Handle get element ptr instruction here in the future? GEP null?
@@ -193,9 +193,9 @@ inline ConstPoolVal *ConstantFoldUnaryInstruction(unsigned Opcode,
return 0;
}
-inline ConstPoolVal *ConstantFoldBinaryInstruction(unsigned Opcode,
- const ConstPoolVal *V1,
- const ConstPoolVal *V2) {
+inline Constant *ConstantFoldBinaryInstruction(unsigned Opcode,
+ const Constant *V1,
+ const Constant *V2) {
switch (Opcode) {
case Instruction::Add: return *V1 + *V2;
case Instruction::Sub: return *V1 - *V2;
diff --git a/lib/VMCore/ConstantFolding.h b/lib/VMCore/ConstantFolding.h
index 72632ee..bd59780 100644
--- a/lib/VMCore/ConstantFolding.h
+++ b/lib/VMCore/ConstantFolding.h
@@ -5,10 +5,10 @@
//
// Unfortunately we can't overload operators on pointer types (like this:)
//
-// inline bool operator==(const ConstPoolVal *V1, const ConstPoolVal *V2)
+// inline bool operator==(const Constant *V1, const Constant *V2)
//
// so we must make due with references, even though it leads to some butt ugly
-// looking code downstream. *sigh* (ex: ConstPoolVal *Result = *V1 + *v2; )
+// looking code downstream. *sigh* (ex: Constant *Result = *V1 + *v2; )
//
//===----------------------------------------------------------------------===//
//
@@ -33,7 +33,7 @@
#ifndef LLVM_OPT_CONSTANTHANDLING_H
#define LLVM_OPT_CONSTANTHANDLING_H
-#include "llvm/ConstPoolVals.h"
+#include "llvm/ConstantVals.h"
#include "llvm/Instruction.h"
#include "llvm/Type.h"
class PointerType;
@@ -44,15 +44,15 @@ namespace opt {
// Implement == and != directly...
//===----------------------------------------------------------------------===//
-inline ConstPoolBool *operator==(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
+inline ConstantBool *operator==(const Constant &V1,
+ const Constant &V2) {
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstPoolBool::get(&V1 == &V2);
+ return ConstantBool::get(&V1 == &V2);
}
-inline ConstPoolBool *operator!=(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
- return ConstPoolBool::get(&V1 != &V2);
+inline ConstantBool *operator!=(const Constant &V1,
+ const Constant &V2) {
+ return ConstantBool::get(&V1 != &V2);
}
//===----------------------------------------------------------------------===//
@@ -66,35 +66,35 @@ public:
static AnnotationID AID; // AnnotationID for this class
// Unary Operators...
- virtual ConstPoolVal *op_not(const ConstPoolVal *V) const = 0;
+ virtual Constant *op_not(const Constant *V) const = 0;
// Binary Operators...
- virtual ConstPoolVal *add(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const = 0;
- virtual ConstPoolVal *sub(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const = 0;
- virtual ConstPoolVal *mul(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const = 0;
+ virtual Constant *add(const Constant *V1,
+ const Constant *V2) const = 0;
+ virtual Constant *sub(const Constant *V1,
+ const Constant *V2) const = 0;
+ virtual Constant *mul(const Constant *V1,
+ const Constant *V2) const = 0;
- virtual ConstPoolBool *lessthan(const ConstPoolVal *V1,
- const ConstPoolVal *V2) const = 0;
+ virtual ConstantBool *lessthan(const Constant *V1,
+ const Constant *V2) const = 0;
// Casting operators. ick
- virtual ConstPoolBool *castToBool (const ConstPoolVal *V) const = 0;
- virtual ConstPoolSInt *castToSByte (const ConstPoolVal *V) const = 0;
- virtual ConstPoolUInt *castToUByte (const ConstPoolVal *V) const = 0;
- virtual ConstPoolSInt *castToShort (const ConstPoolVal *V) const = 0;
- virtual ConstPoolUInt *castToUShort(const ConstPoolVal *V) const = 0;
- virtual ConstPoolSInt *castToInt (const ConstPoolVal *V) const = 0;
- virtual ConstPoolUInt *castToUInt (const ConstPoolVal *V) const = 0;
- virtual ConstPoolSInt *castToLong (const ConstPoolVal *V) const = 0;
- virtual ConstPoolUInt *castToULong (const ConstPoolVal *V) const = 0;
- virtual ConstPoolFP *castToFloat (const ConstPoolVal *V) const = 0;
- virtual ConstPoolFP *castToDouble(const ConstPoolVal *V) const = 0;
- virtual ConstPoolPointer *castToPointer(const ConstPoolVal *V,
- const PointerType *Ty) const = 0;
-
- inline ConstPoolVal *castTo(const ConstPoolVal *V, const Type *Ty) const {
+ virtual ConstantBool *castToBool (const Constant *V) const = 0;
+ virtual ConstantSInt *castToSByte (const Constant *V) const = 0;
+ virtual ConstantUInt *castToUByte (const Constant *V) const = 0;
+ virtual ConstantSInt *castToShort (const Constant *V) const = 0;
+ virtual ConstantUInt *castToUShort(const Constant *V) const = 0;
+ virtual ConstantSInt *castToInt (const Constant *V) const = 0;
+ virtual ConstantUInt *castToUInt (const Constant *V) const = 0;
+ virtual ConstantSInt *castToLong (const Constant *V) const = 0;
+ virtual ConstantUInt *castToULong (const Constant *V) const = 0;
+ virtual ConstantFP *castToFloat (const Constant *V) const = 0;
+ virtual ConstantFP *castToDouble(const Constant *V) const = 0;
+ virtual ConstantPointer *castToPointer(const Constant *V,
+ const PointerType *Ty) const = 0;
+
+ inline Constant *castTo(const Constant *V, const Type *Ty) const {
switch (Ty->getPrimitiveID()) {
case Type::BoolTyID: return castToBool(V);
case Type::UByteTyID: return castToUByte(V);
@@ -116,7 +116,7 @@ public:
// we just want to make sure to hit the cache instead of doing it indirectly,
// if possible...
//
- static inline ConstRules *get(const ConstPoolVal &V) {
+ static inline ConstRules *get(const Constant &V) {
return (ConstRules*)V.getType()->getOrCreateAnnotation(AID);
}
private :
@@ -127,29 +127,29 @@ private :
};
-inline ConstPoolVal *operator!(const ConstPoolVal &V) {
+inline Constant *operator!(const Constant &V) {
return ConstRules::get(V)->op_not(&V);
}
-inline ConstPoolVal *operator+(const ConstPoolVal &V1, const ConstPoolVal &V2) {
+inline Constant *operator+(const Constant &V1, const Constant &V2) {
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
return ConstRules::get(V1)->add(&V1, &V2);
}
-inline ConstPoolVal *operator-(const ConstPoolVal &V1, const ConstPoolVal &V2) {
+inline Constant *operator-(const Constant &V1, const Constant &V2) {
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
return ConstRules::get(V1)->sub(&V1, &V2);
}
-inline ConstPoolVal *operator*(const ConstPoolVal &V1, const ConstPoolVal &V2) {
+inline Constant *operator*(const Constant &V1, const Constant &V2) {
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
return ConstRules::get(V1)->mul(&V1, &V2);
}
-inline ConstPoolBool *operator<(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
+inline ConstantBool *operator<(const Constant &V1,
+ const Constant &V2) {
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
return ConstRules::get(V1)->lessthan(&V1, &V2);
}
@@ -159,18 +159,18 @@ inline ConstPoolBool *operator<(const ConstPoolVal &V1,
// Implement 'derived' operators based on what we already have...
//===----------------------------------------------------------------------===//
-inline ConstPoolBool *operator>(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
+inline ConstantBool *operator>(const Constant &V1,
+ const Constant &V2) {
return V2 < V1;
}
-inline ConstPoolBool *operator>=(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
+inline ConstantBool *operator>=(const Constant &V1,
+ const Constant &V2) {
return (V1 < V2)->inverted(); // !(V1 < V2)
}
-inline ConstPoolBool *operator<=(const ConstPoolVal &V1,
- const ConstPoolVal &V2) {
+inline ConstantBool *operator<=(const Constant &V1,
+ const Constant &V2) {
return (V1 > V2)->inverted(); // !(V1 > V2)
}
@@ -179,13 +179,13 @@ inline ConstPoolBool *operator<=(const ConstPoolVal &V1,
// Implement higher level instruction folding type instructions
//===----------------------------------------------------------------------===//
-inline ConstPoolVal *ConstantFoldCastInstruction(const ConstPoolVal *V,
- const Type *DestTy) {
+inline Constant *ConstantFoldCastInstruction(const Constant *V,
+ const Type *DestTy) {
return ConstRules::get(*V)->castTo(V, DestTy);
}
-inline ConstPoolVal *ConstantFoldUnaryInstruction(unsigned Opcode,
- const ConstPoolVal *V) {
+inline Constant *ConstantFoldUnaryInstruction(unsigned Opcode,
+ const Constant *V) {
switch (Opcode) {
case Instruction::Not: return !*V;
// TODO: Handle get element ptr instruction here in the future? GEP null?
@@ -193,9 +193,9 @@ inline ConstPoolVal *ConstantFoldUnaryInstruction(unsigned Opcode,
return 0;
}
-inline ConstPoolVal *ConstantFoldBinaryInstruction(unsigned Opcode,
- const ConstPoolVal *V1,
- const ConstPoolVal *V2) {
+inline Constant *ConstantFoldBinaryInstruction(unsigned Opcode,
+ const Constant *V1,
+ const Constant *V2) {
switch (Opcode) {
case Instruction::Add: return *V1 + *V2;
case Instruction::Sub: return *V1 - *V2;
diff --git a/lib/VMCore/Function.cpp b/lib/VMCore/Function.cpp
index b997f11..c3d8e87 100644
--- a/lib/VMCore/Function.cpp
+++ b/lib/VMCore/Function.cpp
@@ -85,11 +85,11 @@ void Method::dropAllReferences() {
// GlobalVariable Implementation
//===----------------------------------------------------------------------===//
-GlobalVariable::GlobalVariable(const Type *Ty, bool isConstant, bool isIntern,
- ConstPoolVal *Initializer = 0,
+GlobalVariable::GlobalVariable(const Type *Ty, bool constant, bool isIntern,
+ Constant *Initializer = 0,
const string &Name = "")
: GlobalValue(PointerType::get(Ty), Value::GlobalVariableVal, isIntern, Name),
- Constant(isConstant) {
+ isConstantGlobal(constant) {
if (Initializer) Operands.push_back(Use((Value*)Initializer, this));
}
diff --git a/lib/VMCore/Linker.cpp b/lib/VMCore/Linker.cpp
index 8be0793..8a02946 100644
--- a/lib/VMCore/Linker.cpp
+++ b/lib/VMCore/Linker.cpp
@@ -16,7 +16,7 @@
#include "llvm/SymbolTable.h"
#include "llvm/DerivedTypes.h"
#include "llvm/iOther.h"
-#include "llvm/ConstPoolVals.h"
+#include "llvm/ConstantVals.h"
// Error - Simple wrapper function to conditionally assign to E and return true.
// This just makes error return conditions a little bit simpler...
@@ -90,31 +90,31 @@ static Value *RemapOperand(const Value *In, map<const Value*, Value*> &LocalMap,
}
// Check to see if it's a constant that we are interesting in transforming...
- if (ConstPoolVal *CPV = dyn_cast<ConstPoolVal>(In)) {
+ if (Constant *CPV = dyn_cast<Constant>(In)) {
if (!isa<DerivedType>(CPV->getType()))
return CPV; // Simple constants stay identical...
- ConstPoolVal *Result = 0;
+ Constant *Result = 0;
- if (ConstPoolArray *CPA = dyn_cast<ConstPoolArray>(CPV)) {
+ if (ConstantArray *CPA = dyn_cast<ConstantArray>(CPV)) {
const vector<Use> &Ops = CPA->getValues();
- vector<ConstPoolVal*> Operands(Ops.size());
+ vector<Constant*> Operands(Ops.size());
for (unsigned i = 0; i < Ops.size(); ++i)
Operands[i] =
- cast<ConstPoolVal>(RemapOperand(Ops[i], LocalMap, GlobalMap));
- Result = ConstPoolArray::get(cast<ArrayType>(CPA->getType()), Operands);
- } else if (ConstPoolStruct *CPS = dyn_cast<ConstPoolStruct>(CPV)) {
+ cast<Constant>(RemapOperand(Ops[i], LocalMap, GlobalMap));
+ Result = ConstantArray::get(cast<ArrayType>(CPA->getType()), Operands);
+ } else if (ConstantStruct *CPS = dyn_cast<ConstantStruct>(CPV)) {
const vector<Use> &Ops = CPS->getValues();
- vector<ConstPoolVal*> Operands(Ops.size());
+ vector<Constant*> Operands(Ops.size());
for (unsigned i = 0; i < Ops.size(); ++i)
Operands[i] =
- cast<ConstPoolVal>(RemapOperand(Ops[i], LocalMap, GlobalMap));
- Result = ConstPoolStruct::get(cast<StructType>(CPS->getType()), Operands);
- } else if (isa<ConstPoolPointerNull>(CPV)) {
+ cast<Constant>(RemapOperand(Ops[i], LocalMap, GlobalMap));
+ Result = ConstantStruct::get(cast<StructType>(CPS->getType()), Operands);
+ } else if (isa<ConstantPointerNull>(CPV)) {
Result = CPV;
- } else if (ConstPoolPointerRef *CPR = dyn_cast<ConstPoolPointerRef>(CPV)) {
+ } else if (ConstantPointerRef *CPR = dyn_cast<ConstantPointerRef>(CPV)) {
Value *V = RemapOperand(CPR->getValue(), LocalMap, GlobalMap);
- Result = ConstPoolPointerRef::get(cast<GlobalValue>(V));
+ Result = ConstantPointerRef::get(cast<GlobalValue>(V));
} else {
assert(0 && "Unknown type of derived type constant value!");
}
@@ -207,8 +207,8 @@ static bool LinkGlobalInits(Module *Dest, const Module *Src,
if (SGV->hasInitializer()) { // Only process initialized GV's
// Figure out what the initializer looks like in the dest module...
- ConstPoolVal *DInit =
- cast<ConstPoolVal>(RemapOperand(SGV->getInitializer(), ValueMap));
+ Constant *DInit =
+ cast<Constant>(RemapOperand(SGV->getInitializer(), ValueMap));
GlobalVariable *DGV = cast<GlobalVariable>(ValueMap[SGV]);
if (DGV->hasInitializer() && SGV->hasExternalLinkage() &&
diff --git a/lib/VMCore/Module.cpp b/lib/VMCore/Module.cpp
index 86b944d..a425355 100644
--- a/lib/VMCore/Module.cpp
+++ b/lib/VMCore/Module.cpp
@@ -11,7 +11,7 @@
#include "llvm/InstrTypes.h"
#include "llvm/ValueHolderImpl.h"
#include "llvm/Type.h"
-#include "llvm/ConstPoolVals.h"
+#include "llvm/ConstantVals.h"
#include "Support/STLExtras.h"
#include <map>
@@ -24,7 +24,7 @@ template class ValueHolder<Method, Module, Module>;
// Define the GlobalValueRefMap as a struct that wraps a map so that we don't
// have Module.h depend on <map>
//
-struct GlobalValueRefMap : public map<GlobalValue*, ConstPoolPointerRef*>{
+struct GlobalValueRefMap : public map<GlobalValue*, ConstantPointerRef*>{
};
@@ -63,7 +63,7 @@ void Module::dropAllReferences() {
if (GVRefMap) {
for (GlobalValueRefMap::iterator I = GVRefMap->begin(), E = GVRefMap->end();
I != E; ++I) {
- // Delete the ConstPoolPointerRef node...
+ // Delete the ConstantPointerRef node...
I->second->destroyConstant();
}
@@ -89,24 +89,24 @@ bool Module::reduceApply(bool (*Func)(const Method*)) const {
}
// Accessor for the underlying GlobalValRefMap...
-ConstPoolPointerRef *Module::getConstPoolPointerRef(GlobalValue *V){
+ConstantPointerRef *Module::getConstantPointerRef(GlobalValue *V){
// Create ref map lazily on demand...
if (GVRefMap == 0) GVRefMap = new GlobalValueRefMap();
GlobalValueRefMap::iterator I = GVRefMap->find(V);
if (I != GVRefMap->end()) return I->second;
- ConstPoolPointerRef *Ref = new ConstPoolPointerRef(V);
+ ConstantPointerRef *Ref = new ConstantPointerRef(V);
GVRefMap->insert(make_pair(V, Ref));
return Ref;
}
-void Module::mutateConstPoolPointerRef(GlobalValue *OldGV, GlobalValue *NewGV) {
+void Module::mutateConstantPointerRef(GlobalValue *OldGV, GlobalValue *NewGV) {
GlobalValueRefMap::iterator I = GVRefMap->find(OldGV);
assert(I != GVRefMap->end() &&
- "mutateConstPoolPointerRef; OldGV not in table!");
- ConstPoolPointerRef *Ref = I->second;
+ "mutateConstantPointerRef; OldGV not in table!");
+ ConstantPointerRef *Ref = I->second;
// Remove the old entry...
GVRefMap->erase(I);
diff --git a/lib/VMCore/SlotCalculator.cpp b/lib/VMCore/SlotCalculator.cpp
index 6fed526..9c5d97a 100644
--- a/lib/VMCore/SlotCalculator.cpp
+++ b/lib/VMCore/SlotCalculator.cpp
@@ -15,7 +15,7 @@
#include "llvm/GlobalVariable.h"
#include "llvm/Module.h"
#include "llvm/BasicBlock.h"
-#include "llvm/ConstPoolVals.h"
+#include "llvm/ConstantVals.h"
#include "llvm/iOther.h"
#include "llvm/DerivedTypes.h"
#include "llvm/SymbolTable.h"
@@ -114,7 +114,7 @@ void SlotCalculator::processSymbolTableConstants(const SymbolTable *ST) {
for (SymbolTable::const_iterator I = ST->begin(), E = ST->end(); I != E; ++I)
for (SymbolTable::type_const_iterator TI = I->second.begin(),
TE = I->second.end(); TI != TE; ++TI)
- if (isa<ConstPoolVal>(TI->second))
+ if (isa<Constant>(TI->second))
insertValue(TI->second);
}
@@ -231,7 +231,7 @@ int SlotCalculator::getValSlot(const Value *D) const {
int SlotCalculator::insertValue(const Value *D) {
- if (isa<ConstPoolVal>(D) || isa<GlobalVariable>(D)) {
+ if (isa<Constant>(D) || isa<GlobalVariable>(D)) {
const User *U = cast<const User>(D);
// This makes sure that if a constant has uses (for example an array
// of const ints), that they are inserted also. Same for global variable
@@ -259,7 +259,7 @@ int SlotCalculator::insertVal(const Value *D, bool dontIgnore = false) {
if (!dontIgnore) // Don't ignore nonignorables!
if (D->getType() == Type::VoidTy || // Ignore void type nodes
(IgnoreNamedNodes && // Ignore named and constants
- (D->hasName() || isa<ConstPoolVal>(D)) && !isa<Type>(D))) {
+ (D->hasName() || isa<Constant>(D)) && !isa<Type>(D))) {
SC_DEBUG("ignored value " << D << endl);
return -1; // We do need types unconditionally though
}
@@ -336,8 +336,8 @@ int SlotCalculator::doInsertVal(const Value *D) {
SC_DEBUG(" Inserting value [" << Ty << "] = " << D << " slot=" <<
DestSlot << " [");
- // G = Global, C = ConstPoolVal, T = Type, M = Method, o = other
- SC_DEBUG((isa<GlobalVariable>(D) ? "G" : (isa<ConstPoolVal>(D) ? "C" :
+ // G = Global, C = Constant, T = Type, M = Method, o = other
+ SC_DEBUG((isa<GlobalVariable>(D) ? "G" : (isa<Constant>(D) ? "C" :
(isa<Type>(D) ? "T" : (isa<Method>(D) ? "M" : "o")))));
SC_DEBUG("]\n");
return (int)DestSlot;
diff --git a/lib/VMCore/SymbolTable.cpp b/lib/VMCore/SymbolTable.cpp
index c32cec9..dd6329f 100644
--- a/lib/VMCore/SymbolTable.cpp
+++ b/lib/VMCore/SymbolTable.cpp
@@ -26,14 +26,14 @@ SymbolTable::~SymbolTable() {
}
}
- // TODO: FIXME: BIG ONE: This doesn't unreference abstract types for the planes
- // that could still have entries!
+ // TODO: FIXME: BIG ONE: This doesn't unreference abstract types for the planes
+ // that could still have entries!
#ifndef NDEBUG // Only do this in -g mode...
bool LeftoverValues = true;
for (iterator i = begin(); i != end(); ++i) {
for (type_iterator I = i->second.begin(); I != i->second.end(); ++I)
- if (!isa<ConstPoolVal>(I->second) && !isa<Type>(I->second)) {
+ if (!isa<Constant>(I->second) && !isa<Type>(I->second)) {
cerr << "Value still in symbol table! Type = '"
<< i->first->getDescription() << "' Name = '" << I->first << "'\n";
LeftoverValues = false;
diff --git a/lib/VMCore/Type.cpp b/lib/VMCore/Type.cpp
index 5f39682..00e86e4 100644
--- a/lib/VMCore/Type.cpp
+++ b/lib/VMCore/Type.cpp
@@ -98,9 +98,9 @@ bool Type::isLosslesslyConvertableTo(const Type *Ty) const {
bool StructType::indexValid(const Value *V) const {
- if (!isa<ConstPoolVal>(V)) return false;
+ if (!isa<Constant>(V)) return false;
if (V->getType() != Type::UByteTy) return false;
- unsigned Idx = cast<ConstPoolUInt>(V)->getValue();
+ unsigned Idx = cast<ConstantUInt>(V)->getValue();
return Idx < ETypes.size();
}
@@ -108,9 +108,9 @@ bool StructType::indexValid(const Value *V) const {
// element. For a structure type, this must be a constant value...
//
const Type *StructType::getTypeAtIndex(const Value *V) const {
- assert(isa<ConstPoolVal>(V) && "Structure index must be a constant!!");
+ assert(isa<Constant>(V) && "Structure index must be a constant!!");
assert(V->getType() == Type::UByteTy && "Structure index must be ubyte!");
- unsigned Idx = cast<ConstPoolUInt>(V)->getValue();
+ unsigned Idx = cast<ConstantUInt>(V)->getValue();
assert(Idx < ETypes.size() && "Structure index out of range!");
assert(indexValid(V) && "Invalid structure index!"); // Duplicate check
diff --git a/lib/VMCore/Value.cpp b/lib/VMCore/Value.cpp
index d40aaca..3429d7c 100644
--- a/lib/VMCore/Value.cpp
+++ b/lib/VMCore/Value.cpp
@@ -8,7 +8,6 @@
#include "llvm/InstrTypes.h"
#include "llvm/SymbolTable.h"
#include "llvm/SymTabValue.h"
-#include "llvm/ConstPoolVals.h"
#include "llvm/Type.h"
#ifndef NDEBUG // Only in -g mode...
#include "llvm/Assembly/Writer.h"
diff --git a/lib/VMCore/iMemory.cpp b/lib/VMCore/iMemory.cpp
index 56223cd..a0a7b0f 100644
--- a/lib/VMCore/iMemory.cpp
+++ b/lib/VMCore/iMemory.cpp
@@ -5,7 +5,6 @@
//===----------------------------------------------------------------------===//
#include "llvm/iMemory.h"
-#include "llvm/ConstPoolVals.h"
//===----------------------------------------------------------------------===//
// MemAccessInst Implementation
@@ -37,20 +36,23 @@ const Type* MemAccessInst::getIndexedType(const Type *Ptr,
return CurIDX == Idx.size() ? Ptr : 0;
}
-const vector<ConstPoolVal*> MemAccessInst::getIndicesBROKEN() const {
+
+#if 1
+#include "llvm/ConstantVals.h"
+const vector<Constant*> MemAccessInst::getIndicesBROKEN() const {
cerr << "MemAccessInst::getIndices() does not do what you want it to. Talk"
<< " to Chris about this. We can phase it out after the paper.\n";
- vector<ConstPoolVal*> RetVal;
+ vector<Constant*> RetVal;
// THIS CODE WILL FAIL IF A NON CONSTANT INDEX IS USED AS AN ARRAY INDEX
// THIS IS WHY YOU SHOULD NOT USE THIS FUNCTION ANY MORE!!!
for (unsigned i = getFirstIndexOperandNumber(); i < getNumOperands(); ++i)
- RetVal.push_back(cast<ConstPoolVal>(getOperand(i)));
+ RetVal.push_back(cast<Constant>(getOperand(i)));
return RetVal;
}
-
+#endif
//===----------------------------------------------------------------------===//
// LoadInst Implementation
diff --git a/lib/VMCore/iSwitch.cpp b/lib/VMCore/iSwitch.cpp
index e5e3c50..91edbc0 100644
--- a/lib/VMCore/iSwitch.cpp
+++ b/lib/VMCore/iSwitch.cpp
@@ -27,7 +27,7 @@ SwitchInst::SwitchInst(const SwitchInst &SI)
}
}
-void SwitchInst::dest_push_back(ConstPoolVal *OnVal, BasicBlock *Dest) {
+void SwitchInst::dest_push_back(Constant *OnVal, BasicBlock *Dest) {
Operands.push_back(Use(OnVal, this));
Operands.push_back(Use(Dest, this));
}