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authorEvan Cheng <evan.cheng@apple.com>2008-05-20 08:13:21 +0000
committerEvan Cheng <evan.cheng@apple.com>2008-05-20 08:13:21 +0000
commit5f56c26ff3a6ee1d71e91ca86afbc8efe1123a9b (patch)
tree46a5d4384ee4fa8f8706bb2566ce1e8bbf1892e6 /lib
parent87dc769d90f35ae3713d01245e730ddfd91a4564 (diff)
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More local spiller complexity!
If local spiller optimization turns some instruction into an identity copy, it will be removed. If the output register happens to be dead (and source is obviously killed), transfer the kill / dead information to last use / def in the same MBB. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@51306 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib')
-rw-r--r--lib/CodeGen/VirtRegMap.cpp62
1 files changed, 62 insertions, 0 deletions
diff --git a/lib/CodeGen/VirtRegMap.cpp b/lib/CodeGen/VirtRegMap.cpp
index 609e12d..3793af0 100644
--- a/lib/CodeGen/VirtRegMap.cpp
+++ b/lib/CodeGen/VirtRegMap.cpp
@@ -302,6 +302,7 @@ namespace {
MachineRegisterInfo *RegInfo;
const TargetRegisterInfo *TRI;
const TargetInstrInfo *TII;
+ DenseMap<MachineInstr*, unsigned> DistanceMap;
public:
bool runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
RegInfo = &MF.getRegInfo();
@@ -333,6 +334,9 @@ namespace {
return true;
}
private:
+ void TransferDeadness(MachineBasicBlock *MBB, unsigned CurDist,
+ unsigned Reg, BitVector &RegKills,
+ std::vector<MachineOperand*> &KillOps);
bool PrepForUnfoldOpti(MachineBasicBlock &MBB,
MachineBasicBlock::iterator &MII,
std::vector<MachineInstr*> &MaybeDeadStores,
@@ -943,6 +947,7 @@ bool LocalSpiller::PrepForUnfoldOpti(MachineBasicBlock &MBB,
VRM.assignVirt2Phys(UnfoldVR, UnfoldPR);
VRM.virtFolded(VirtReg, FoldedMI, VirtRegMap::isRef);
MII = MBB.insert(MII, FoldedMI);
+ InvalidateKills(MI, RegKills, KillOps);
VRM.RemoveMachineInstrFromMaps(&MI);
MBB.erase(&MI);
return true;
@@ -1026,6 +1031,49 @@ void LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB,
++NumStores;
}
+/// TransferDeadness - A identity copy definition is dead and it's being
+/// removed. Find the last def or use and mark it as dead / kill.
+void LocalSpiller::TransferDeadness(MachineBasicBlock *MBB, unsigned CurDist,
+ unsigned Reg, BitVector &RegKills,
+ std::vector<MachineOperand*> &KillOps) {
+ int LastUDDist = -1;
+ MachineInstr *LastUDMI = NULL;
+ for (MachineRegisterInfo::reg_iterator RI = RegInfo->reg_begin(Reg),
+ RE = RegInfo->reg_end(); RI != RE; ++RI) {
+ MachineInstr *UDMI = &*RI;
+ if (UDMI->getParent() != MBB)
+ continue;
+ DenseMap<MachineInstr*, unsigned>::iterator DI = DistanceMap.find(UDMI);
+ if (DI == DistanceMap.end() || DI->second > CurDist)
+ continue;
+ if ((int)DI->second < LastUDDist)
+ continue;
+ LastUDDist = DI->second;
+ LastUDMI = UDMI;
+ }
+
+ if (LastUDMI) {
+ const TargetInstrDesc &TID = LastUDMI->getDesc();
+ MachineOperand *LastUD = NULL;
+ for (unsigned i = 0, e = LastUDMI->getNumOperands(); i != e; ++i) {
+ MachineOperand &MO = LastUDMI->getOperand(i);
+ if (!MO.isRegister() || MO.getReg() != Reg)
+ continue;
+ if (!LastUD || (LastUD->isUse() && MO.isDef()))
+ LastUD = &MO;
+ if (TID.getOperandConstraint(i, TOI::TIED_TO) != -1)
+ return;
+ }
+ if (LastUD->isDef())
+ LastUD->setIsDead();
+ else {
+ LastUD->setIsKill();
+ RegKills.set(Reg);
+ KillOps[Reg] = LastUD;
+ }
+ }
+}
+
/// rewriteMBB - Keep track of which spills are available even after the
/// register allocator is done with them. If possible, avid reloading vregs.
void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
@@ -1054,6 +1102,8 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
std::vector<MachineOperand*> KillOps;
KillOps.resize(TRI->getNumRegs(), NULL);
+ unsigned Dist = 0;
+ DistanceMap.clear();
for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
MII != E; ) {
MachineBasicBlock::iterator NextMII = MII; ++NextMII;
@@ -1431,6 +1481,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
InvalidateKill(InReg, RegKills, KillOps);
}
+ InvalidateKills(MI, RegKills, KillOps);
VRM.RemoveMachineInstrFromMaps(&MI);
MBB.erase(&MI);
Erased = true;
@@ -1442,6 +1493,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
if (PhysReg &&
TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, false, NewMIs)) {
MBB.insert(MII, NewMIs[0]);
+ InvalidateKills(MI, RegKills, KillOps);
VRM.RemoveMachineInstrFromMaps(&MI);
MBB.erase(&MI);
Erased = true;
@@ -1476,6 +1528,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
NewStore = NewMIs[1];
MBB.insert(MII, NewStore);
VRM.addSpillSlotUse(SS, NewStore);
+ InvalidateKills(MI, RegKills, KillOps);
VRM.RemoveMachineInstrFromMaps(&MI);
MBB.erase(&MI);
Erased = true;
@@ -1549,6 +1602,13 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
++NumDCE;
DOUT << "Removing now-noop copy: " << MI;
+ SmallVector<unsigned, 2> KillRegs;
+ InvalidateKills(MI, RegKills, KillOps, &KillRegs);
+ if (MO.isDead() && !KillRegs.empty()) {
+ assert(KillRegs[0] == Dst);
+ // Last def is now dead.
+ TransferDeadness(&MBB, Dist, Src, RegKills, KillOps);
+ }
VRM.RemoveMachineInstrFromMaps(&MI);
MBB.erase(&MI);
Erased = true;
@@ -1626,6 +1686,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
++NumDCE;
DOUT << "Removing now-noop copy: " << MI;
+ InvalidateKills(MI, RegKills, KillOps);
VRM.RemoveMachineInstrFromMaps(&MI);
MBB.erase(&MI);
Erased = true;
@@ -1636,6 +1697,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
}
}
ProcessNextInst:
+ DistanceMap.insert(std::make_pair(&MI, Dist++));
if (!Erased && !BackTracked) {
for (MachineBasicBlock::iterator II = MI; II != NextMII; ++II)
UpdateKills(*II, RegKills, KillOps);