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author | Arnold Schwaighofer <aschwaighofer@apple.com> | 2013-10-04 20:39:16 +0000 |
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committer | Arnold Schwaighofer <aschwaighofer@apple.com> | 2013-10-04 20:39:16 +0000 |
commit | af57bdf7d673a3731fb887218e7a9ccd1576ab4f (patch) | |
tree | 0c904746bc10108be370353aa7cbd9831bd79a1e /lib | |
parent | e3fd646e178f92dbe2737a5230d73577090d9d0e (diff) | |
download | external_llvm-af57bdf7d673a3731fb887218e7a9ccd1576ab4f.zip external_llvm-af57bdf7d673a3731fb887218e7a9ccd1576ab4f.tar.gz external_llvm-af57bdf7d673a3731fb887218e7a9ccd1576ab4f.tar.bz2 |
SLPVectorizer: Sort inputs to commutative binary operations
Sort the operands of the other entries in the current vectorization root
according to the first entry's operands opcodes.
%conv0 = uitofp ...
%load0 = load float ...
= fmul %conv0, %load0
= fmul %load0, %conv1
= fmul %load0, %conv2
Make sure that we recursively vectorize <%conv0, %conv1, %conv2> and <%load0,
%load0, %load0>.
This makes it more likely to obtain vectorizable trees. We have to be careful
when we sort that we don't destroy 'good' existing ordering implied by source
order.
radar://15080067
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@191977 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib')
-rw-r--r-- | lib/Transforms/Vectorize/SLPVectorizer.cpp | 127 |
1 files changed, 123 insertions, 4 deletions
diff --git a/lib/Transforms/Vectorize/SLPVectorizer.cpp b/lib/Transforms/Vectorize/SLPVectorizer.cpp index 7d7e877..b5a303e 100644 --- a/lib/Transforms/Vectorize/SLPVectorizer.cpp +++ b/lib/Transforms/Vectorize/SLPVectorizer.cpp @@ -206,6 +206,112 @@ static bool CanReuseExtract(ArrayRef<Value *> VL) { return true; } +static bool all_equal(SmallVectorImpl<Value *> &V) { + Value *First = V[0]; + for (int i = 1, e = V.size(); i != e; ++i) + if (V[i] != First) + return false; + return true; +} + +static void reorderInputsAccordingToOpcode(ArrayRef<Value *> VL, + SmallVectorImpl<Value *> &Left, + SmallVectorImpl<Value *> &Right) { + + SmallVector<Value *, 16> OrigLeft, OrigRight; + + bool AllSameOpcodeLeft = true; + bool AllSameOpcodeRight = true; + for (unsigned i = 0, e = VL.size(); i != e; ++i) { + Instruction *I = cast<Instruction>(VL[i]); + Value *V0 = I->getOperand(0); + Value *V1 = I->getOperand(1); + + OrigLeft.push_back(V0); + OrigRight.push_back(V1); + + Instruction *I0 = dyn_cast<Instruction>(V0); + Instruction *I1 = dyn_cast<Instruction>(V1); + + // Check whether all operands on one side have the same opcode. In this case + // we want to preserve the original order and not make things worse by + // reordering. + AllSameOpcodeLeft = I0; + AllSameOpcodeRight = I1; + + if (i && AllSameOpcodeLeft) { + if(Instruction *P0 = dyn_cast<Instruction>(OrigLeft[i-1])) { + if(P0->getOpcode() != I0->getOpcode()) + AllSameOpcodeLeft = false; + } else + AllSameOpcodeLeft = false; + } + if (i && AllSameOpcodeRight) { + if(Instruction *P1 = dyn_cast<Instruction>(OrigRight[i-1])) { + if(P1->getOpcode() != I1->getOpcode()) + AllSameOpcodeRight = false; + } else + AllSameOpcodeRight = false; + } + + // Sort two opcodes. In the code below we try to preserve the ability to use + // broadcast of values instead of individual inserts. + // vl1 = load + // vl2 = phi + // vr1 = load + // vr2 = vr2 + // = vl1 x vr1 + // = vl2 x vr2 + // If we just sorted according to opcode we would leave the first line in + // tact but we would swap vl2 with vr2 because opcode(phi) > opcode(load). + // = vl1 x vr1 + // = vr2 x vl2 + // Because vr2 and vr1 are from the same load we loose the opportunity of a + // broadcast for the packed right side in the backend: we have [vr1, vl2] + // instead of [vr1, vr2=vr1]. + if (I0 && I1) { + if(!i && I0->getOpcode() > I1->getOpcode()) { + Left.push_back(I1); + Right.push_back(I0); + } else if (i && I0->getOpcode() > I1->getOpcode() && Right[i-1] != I1) { + // Try not to destroy a broad cast for no apparent benefit. + Left.push_back(I1); + Right.push_back(I0); + } else if (i && I0->getOpcode() == I1->getOpcode() && Right[i-1] == I0) { + // Try preserve broadcasts. + Left.push_back(I1); + Right.push_back(I0); + } else if (i && I0->getOpcode() == I1->getOpcode() && Left[i-1] == I1) { + // Try preserve broadcasts. + Left.push_back(I1); + Right.push_back(I0); + } else { + Left.push_back(I0); + Right.push_back(I1); + } + continue; + } + // One opcode, put the instruction on the right. + if (I0) { + Left.push_back(V1); + Right.push_back(I0); + continue; + } + Left.push_back(V0); + Right.push_back(V1); + } + + bool LeftBroadcast = all_equal(Left); + bool RightBroadcast = all_equal(Right); + + // Don't reorder if the operands where good to begin with. + if (!(LeftBroadcast || RightBroadcast) && + (AllSameOpcodeRight || AllSameOpcodeLeft)) { + Left = OrigLeft; + Right = OrigRight; + } +} + /// Bottom Up SLP Vectorizer. class BoUpSLP { public: @@ -775,6 +881,16 @@ void BoUpSLP::buildTree_rec(ArrayRef<Value *> VL, unsigned Depth) { newTreeEntry(VL, true); DEBUG(dbgs() << "SLP: added a vector of bin op.\n"); + // Sort operands of the instructions so that each side is more likely to + // have the same opcode. + if (isa<BinaryOperator>(VL0) && VL0->isCommutative()) { + ValueList Left, Right; + reorderInputsAccordingToOpcode(VL, Left, Right); + buildTree_rec(Left, Depth + 1); + buildTree_rec(Right, Depth + 1); + return; + } + for (unsigned i = 0, e = VL0->getNumOperands(); i < e; ++i) { ValueList Operands; // Prepare the operand vector. @@ -1331,10 +1447,13 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) { case Instruction::Or: case Instruction::Xor: { ValueList LHSVL, RHSVL; - for (int i = 0, e = E->Scalars.size(); i < e; ++i) { - LHSVL.push_back(cast<Instruction>(E->Scalars[i])->getOperand(0)); - RHSVL.push_back(cast<Instruction>(E->Scalars[i])->getOperand(1)); - } + if (isa<BinaryOperator>(VL0) && VL0->isCommutative()) + reorderInputsAccordingToOpcode(E->Scalars, LHSVL, RHSVL); + else + for (int i = 0, e = E->Scalars.size(); i < e; ++i) { + LHSVL.push_back(cast<Instruction>(E->Scalars[i])->getOperand(0)); + RHSVL.push_back(cast<Instruction>(E->Scalars[i])->getOperand(1)); + } setInsertPointAfterBundle(E->Scalars); |