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author | Sumant Kowshik <kowshik@uiuc.edu> | 2003-07-03 17:55:47 +0000 |
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committer | Sumant Kowshik <kowshik@uiuc.edu> | 2003-07-03 17:55:47 +0000 |
commit | af0f37ac4992b1817181103e450f6a752429272e (patch) | |
tree | 0a1bb9f04950ef187cbbf9cd0397e454ce3e1d13 /runtime | |
parent | a27028b710127f205987f9212e10cfc2151333fb (diff) | |
download | external_llvm-af0f37ac4992b1817181103e450f6a752429272e.zip external_llvm-af0f37ac4992b1817181103e450f6a752429272e.tar.gz external_llvm-af0f37ac4992b1817181103e450f6a752429272e.tar.bz2 |
Added support for poolallocarray and poolmakeunfreeable. The latter is used by the SAFECode project
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@7102 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'runtime')
-rw-r--r-- | runtime/GCCLibraries/libpoolalloc/PoolAllocatorChained.c | 218 |
1 files changed, 193 insertions, 25 deletions
diff --git a/runtime/GCCLibraries/libpoolalloc/PoolAllocatorChained.c b/runtime/GCCLibraries/libpoolalloc/PoolAllocatorChained.c index eb5656c..ca94656 100644 --- a/runtime/GCCLibraries/libpoolalloc/PoolAllocatorChained.c +++ b/runtime/GCCLibraries/libpoolalloc/PoolAllocatorChained.c @@ -5,11 +5,14 @@ #define assert(X) -#define NODES_PER_SLAB 512 +#define NODES_PER_SLAB 65536 typedef struct PoolTy { void *Data; unsigned NodeSize; + unsigned FreeablePool; /* Set to false if the memory from this pool cannot be + freed before destroy*/ + } PoolTy; /* PoolSlab Structure - Hold NODES_PER_SLAB objects of the current node type. @@ -20,7 +23,9 @@ typedef struct PoolSlab { int LastUsed; /* Last allocated node in slab */ struct PoolSlab *Next; unsigned char AllocatedBitVector[NODES_PER_SLAB/8]; + unsigned char StartOfAllocation[NODES_PER_SLAB/8]; char Data[1]; /* Buffer to hold data in this slab... variable sized */ + } PoolSlab; #define NODE_ALLOCATED(POOLSLAB, NODENUM) \ @@ -29,21 +34,37 @@ typedef struct PoolSlab { (POOLSLAB)->AllocatedBitVector[(NODENUM) >> 3] |= 1 << ((NODENUM) & 7) #define MARK_NODE_FREE(POOLSLAB, NODENUM) \ (POOLSLAB)->AllocatedBitVector[(NODENUM) >> 3] &= ~(1 << ((NODENUM) & 7)) +#define ALLOCATION_BEGINS(POOLSLAB, NODENUM) \ + ((POOLSLAB)->StartOfAllocation[(NODENUM) >> 3] & (1 << ((NODENUM) & 7))) +#define SET_START_BIT(POOLSLAB, NODENUM) \ + (POOLSLAB)->StartOfAllocation[(NODENUM) >> 3] |= 1 << ((NODENUM) & 7) +#define CLEAR_START_BIT(POOLSLAB, NODENUM) \ + (POOLSLAB)->StartOfAllocation[(NODENUM) >> 3] &= ~(1 << ((NODENUM) & 7)) /* poolinit - Initialize a pool descriptor to empty */ -void poolinit(PoolTy *Pool, unsigned Size) { - assert(Pool && "Null pool pointer passed in!"); +void poolinit(PoolTy *Pool, unsigned NodeSize) { + assert(Pool && "Null pool pointer passed into poolinit!"); - Pool->NodeSize = Size; + Pool->NodeSize = NodeSize; Pool->Data = 0; + + Pool->FreeablePool = 1; + +} + +void poolmakeunfreeable(PoolTy *Pool) { + assert(Pool && "Null pool pointer passed in to poolmakeunfreeable!"); + Pool->FreeablePool = 0; } /* pooldestroy - Release all memory allocated for a pool */ void pooldestroy(PoolTy *Pool) { - PoolSlab *PS = (PoolSlab*)Pool->Data; + PoolSlab *PS; + assert(Pool && "Null pool pointer passed in to pooldestroy!"); + PS = (PoolSlab*)Pool->Data; while (PS) { PoolSlab *Next = PS->Next; free(PS); @@ -58,6 +79,7 @@ static void *FindSlabEntry(PoolSlab *PS, unsigned NodeSize) { if (PS->LastUsed < NODES_PER_SLAB-1) { /* Mark the returned entry used */ MARK_NODE_ALLOCATED(PS, PS->LastUsed+1); + SET_START_BIT(PS, PS->LastUsed+1); /* If we are allocating out the first unused field, bump its index also */ if (PS->FirstUnused == PS->LastUsed+1) @@ -73,7 +95,10 @@ static void *FindSlabEntry(PoolSlab *PS, unsigned NodeSize) { if (PS->FirstUnused < NODES_PER_SLAB) { /* Successfully allocate out the first unused node */ unsigned Idx = PS->FirstUnused; - + + MARK_NODE_ALLOCATED(PS, Idx); + SET_START_BIT(PS, Idx); + /* Increment FirstUnused to point to the new first unused value... */ do { ++PS->FirstUnused; @@ -89,20 +114,28 @@ static void *FindSlabEntry(PoolSlab *PS, unsigned NodeSize) { } char *poolalloc(PoolTy *Pool) { - unsigned NodeSize = Pool->NodeSize; - PoolSlab *PS = (PoolSlab*)Pool->Data; + unsigned NodeSize; + PoolSlab *PS; void *Result; + assert(Pool && "Null pool pointer passed in to poolalloc!"); + NodeSize = Pool->NodeSize; + PS = (PoolSlab*)Pool->Data; + if ((Result = FindSlabEntry(PS, NodeSize))) return Result; /* Otherwise we must allocate a new slab and add it to the list */ PS = (PoolSlab*)malloc(sizeof(PoolSlab)+NodeSize*NODES_PER_SLAB-1); + assert (PS && "Could not allocate memory!"); + /* Initialize the slab to indicate that the first element is allocated */ PS->FirstUnused = 1; PS->LastUsed = 0; - PS->AllocatedBitVector[0] = 1; + + MARK_NODE_ALLOCATED(PS, 0); + SET_START_BIT(PS, 0); /* Add the slab to the list... */ PS->Next = (PoolSlab*)Pool->Data; @@ -111,9 +144,15 @@ char *poolalloc(PoolTy *Pool) { } void poolfree(PoolTy *Pool, char *Node) { - unsigned NodeSize = Pool->NodeSize, Idx; - PoolSlab *PS = (PoolSlab*)Pool->Data; - PoolSlab **PPS = (PoolSlab**)&Pool->Data; + unsigned NodeSize, Idx; + PoolSlab *PS; + PoolSlab **PPS; + unsigned idxiter; + + assert(Pool && "Null pool pointer passed in to poolfree!"); + NodeSize = Pool->NodeSize; + PS = (PoolSlab*)Pool->Data; + PPS = (PoolSlab**)&Pool->Data; /* Seach for the slab that contains this node... */ while (&PS->Data[0] > Node || &PS->Data[NodeSize*NODES_PER_SLAB] < Node) { @@ -125,18 +164,32 @@ void poolfree(PoolTy *Pool, char *Node) { Idx = (Node-&PS->Data[0])/NodeSize; assert(Idx < NODES_PER_SLAB && "Pool slab searching loop broken!"); + assert(ALLOCATION_BEGINS(PS, Idx) && + "Attempt to free middle of allocated array"); + + /* Free the first node */ + CLEAR_START_BIT(PS, Idx); + MARK_NODE_FREE(PS, Idx); + + // Free all nodes + idxiter = Idx + 1; + while (idxiter < NODES_PER_SLAB && (!ALLOCATION_BEGINS(PS,idxiter)) && + (NODE_ALLOCATED(PS, idxiter))) { + MARK_NODE_FREE(PS, idxiter); + } + /* Update the first free field if this node is below the free node line */ if (Idx < PS->FirstUnused) PS->FirstUnused = Idx; /* If we are not freeing the last element in a slab... */ - if (Idx != PS->LastUsed) { - MARK_NODE_FREE(PS, Idx); + if (idxiter - 1 != PS->LastUsed) { return; - } + } /* Otherwise we are freeing the last element in a slab... shrink the * LastUsed marker down to last used node. */ + PS->LastUsed = Idx; do { --PS->LastUsed; /* Fixme, this should scan the allocated array an entire byte at a time for @@ -151,16 +204,131 @@ void poolfree(PoolTy *Pool, char *Node) { * it to the head of the list, or free it, depending on whether or not there * is already an empty slab at the head of the list. */ - if (PS->LastUsed == -1) { /* Empty slab? */ - PoolSlab *HeadSlab; - *PPS = PS->Next; /* Unlink from the list of slabs... */ - - HeadSlab = (PoolSlab*)Pool->Data; - if (HeadSlab && HeadSlab->LastUsed == -1){/* List already has empty slab? */ - free(PS); /* Free memory for slab */ - } else { - PS->Next = HeadSlab; /* No empty slab yet, add this */ - Pool->Data = PS; /* one to the head of the list */ + /* Do this only if the pool is freeable */ + if (Pool->FreeablePool) { + if (PS->LastUsed == -1) { /* Empty slab? */ + PoolSlab *HeadSlab; + *PPS = PS->Next; /* Unlink from the list of slabs... */ + + HeadSlab = (PoolSlab*)Pool->Data; + if (HeadSlab && HeadSlab->LastUsed == -1){/* List already has empty slab? */ + free(PS); /* Free memory for slab */ + } else { + PS->Next = HeadSlab; /* No empty slab yet, add this */ + Pool->Data = PS; /* one to the head of the list */ + } + } + } else { + /* Pool is not freeable for safety reasons */ + /* Leave it in the list of PoolSlabs as an empty PoolSlab */ + if (PS->LastUsed == -1) { + PS->FirstUnused = 0; + + /* Do not free the pool, but move it to the head of the list if there is no + empty slab there already */ + PoolSlab *HeadSlab; + HeadSlab = (PoolSlab*)Pool->Data; + if (HeadSlab && HeadSlab->LastUsed != -1) { + PS->Next = HeadSlab; + Pool->Data = PS; + } } } } + +/* The poolallocarray version of FindSlabEntry */ +static void *FindSlabEntryArray(PoolSlab *PS, unsigned NodeSize, + unsigned Size) { + unsigned i; + + /* Loop through all of the slabs looking for one with an opening */ + for (; PS; PS = PS->Next) { + /* Check to see if there are empty entries at the end of the slab... */ + if (PS->LastUsed < NODES_PER_SLAB-Size) { + /* Mark the returned entry used and set the start bit*/ + SET_START_BIT(PS, PS->LastUsed + 1); + for (i = PS->LastUsed + 1; i <= PS->LastUsed + Size; ++i) + MARK_NODE_ALLOCATED(PS, i); + + /* If we are allocating out the first unused field, bump its index also */ + if (PS->FirstUnused == PS->LastUsed+1) + PS->FirstUnused += Size; + + /* Increment LastUsed */ + PS->LastUsed += Size; + + /* Return the entry */ + return &PS->Data[0] + (PS->LastUsed - Size + 1) * NodeSize; + } + + /* If not, check to see if this node has a declared "FirstUnused" value + * starting which Size nodes can be allocated + */ + if (PS->FirstUnused < NODES_PER_SLAB - Size + 1 && + (PS->LastUsed < PS->FirstUnused || + PS->LastUsed - PS->FirstUnused >= Size)) { + unsigned Idx = PS->FirstUnused, foundArray; + + /* Check if there is a continuous array of Size nodes starting + FirstUnused */ + foundArray = 1; + for (i = Idx; (i < Idx + Size) && foundArray; ++i) + if (NODE_ALLOCATED(PS, i)) + foundArray = 0; + + if (foundArray) { + /* Successfully allocate out the first unused node */ + SET_START_BIT(PS, Idx); + for (i = Idx; i < Idx + Size; ++i) + MARK_NODE_ALLOCATED(PS, i); + + PS->FirstUnused += Size; + while (PS->FirstUnused < NODES_PER_SLAB && + NODE_ALLOCATED(PS, PS->FirstUnused)) { + ++PS->FirstUnused; + } + return &PS->Data[0] + Idx*NodeSize; + } + + } + } + + /* No empty nodes available, must grow # slabs! */ + return 0; +} + +char* poolallocarray(PoolTy* Pool, unsigned Size) { + unsigned NodeSize; + PoolSlab *PS; + void *Result; + unsigned i; + + assert(Pool && "Null pool pointer passed in to poolallocarray!"); + NodeSize = Pool->NodeSize; + PS = (PoolSlab*)Pool->Data; + + assert(Size <= NODES_PER_SLAB && + "Exceeded the maximum size of an individual malloc"); + + if ((Result = FindSlabEntryArray(PS, NodeSize,Size))) + return Result; + + /* Otherwise we must allocate a new slab and add it to the list */ + PS = (PoolSlab*)malloc(sizeof(PoolSlab)+NodeSize*NODES_PER_SLAB-1); + + assert (PS && "Could not allocate memory!"); + + /* Initialize the slab to indicate that the first element is allocated */ + PS->FirstUnused = Size; + PS->LastUsed = Size - 1; + + SET_START_BIT(PS, 0); + for (i = 0; i < Size; ++i) { + MARK_NODE_ALLOCATED(PS, i); + } + + /* Add the slab to the list... */ + PS->Next = (PoolSlab*)Pool->Data; + Pool->Data = PS; + return &PS->Data[0]; +} |