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authorSilviu Baranga <silviu.baranga@arm.com>2013-09-04 17:05:18 +0000
committerSilviu Baranga <silviu.baranga@arm.com>2013-09-04 17:05:18 +0000
commit87b120690b64f41c5b2367653e542ae2cfaa27ba (patch)
tree9b207139d883658ffed22e93154eda4e48863e3e /test/CodeGen/ARM
parent9718158222ad9c52b2fb14609a341d4e24def8bb (diff)
downloadexternal_llvm-87b120690b64f41c5b2367653e542ae2cfaa27ba.zip
external_llvm-87b120690b64f41c5b2367653e542ae2cfaa27ba.tar.gz
external_llvm-87b120690b64f41c5b2367653e542ae2cfaa27ba.tar.bz2
Fix scheduling for vldm/vstm instructions that load/store more than 32 bytes on Cortex-A9. This also makes the existing code more compact.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@189958 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'test/CodeGen/ARM')
-rw-r--r--test/CodeGen/ARM/vldm-sched-a9.ll71
1 files changed, 71 insertions, 0 deletions
diff --git a/test/CodeGen/ARM/vldm-sched-a9.ll b/test/CodeGen/ARM/vldm-sched-a9.ll
new file mode 100644
index 0000000..d0a9ac6
--- /dev/null
+++ b/test/CodeGen/ARM/vldm-sched-a9.ll
@@ -0,0 +1,71 @@
+; RUN: llc < %s -march=arm -mtriple=armv7-linux-gnueabihf -float-abi=hard -mcpu=cortex-a9 -O3 | FileCheck %s
+
+target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-n32-S64"
+
+; This test will generate spills/fills using vldmia instructions that access 64 bytes of memory.
+; Check that we don't crash when we generate these instructions on Cortex-A9.
+
+; CHECK: test:
+; CHECK: vstmia
+; CHECK: vldmia
+define void @test(i64* %src) #0 {
+entry:
+ %arrayidx39 = getelementptr inbounds i64* %src, i32 13
+ %vecinit285 = shufflevector <16 x i64> undef, <16 x i64> <i64 15, i64 16, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 16, i32 17>
+ store <16 x i64> %vecinit285, <16 x i64>* undef, align 128
+ %0 = load i64* undef, align 8
+ %vecinit379 = insertelement <16 x i64> undef, i64 %0, i32 9
+ %1 = load i64* undef, align 8
+ %vecinit419 = insertelement <16 x i64> undef, i64 %1, i32 15
+ store <16 x i64> %vecinit419, <16 x i64>* undef, align 128
+ %vecinit579 = insertelement <16 x i64> undef, i64 0, i32 4
+ %vecinit582 = shufflevector <16 x i64> %vecinit579, <16 x i64> <i64 6, i64 7, i64 8, i64 9, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 16, i32 17, i32 18, i32 19, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+ %vecinit584 = insertelement <16 x i64> %vecinit582, i64 undef, i32 9
+ %vecinit586 = insertelement <16 x i64> %vecinit584, i64 0, i32 10
+ %vecinit589 = shufflevector <16 x i64> %vecinit586, <16 x i64> <i64 12, i64 13, i64 14, i64 15, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 16, i32 17, i32 18, i32 19, i32 undef>
+ %2 = load i64* undef, align 8
+ %vecinit591 = insertelement <16 x i64> %vecinit589, i64 %2, i32 15
+ store <16 x i64> %vecinit591, <16 x i64>* undef, align 128
+ %vecinit694 = shufflevector <16 x i64> undef, <16 x i64> <i64 13, i64 14, i64 15, i64 16, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19>
+ store <16 x i64> %vecinit694, <16 x i64>* undef, align 128
+ %3 = load i64* undef, align 8
+ %vecinit1331 = insertelement <16 x i64> undef, i64 %3, i32 14
+ %4 = load i64* undef, align 8
+ %vecinit1468 = insertelement <16 x i64> undef, i64 %4, i32 11
+ %vecinit1471 = shufflevector <16 x i64> %vecinit1468, <16 x i64> <i64 13, i64 14, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 undef, i32 undef>
+ %vecinit1474 = shufflevector <16 x i64> %vecinit1471, <16 x i64> <i64 15, i64 16, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 16, i32 17>
+ store <16 x i64> %vecinit1474, <16 x i64>* undef, align 128
+ %vecinit1552 = shufflevector <16 x i64> undef, <16 x i64> <i64 10, i64 11, i64 12, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 16, i32 17, i32 18, i32 undef, i32 undef, i32 undef, i32 undef>
+ %vecinit1555 = shufflevector <16 x i64> %vecinit1552, <16 x i64> <i64 13, i64 14, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 undef, i32 undef>
+ %vecinit1558 = shufflevector <16 x i64> %vecinit1555, <16 x i64> <i64 15, i64 16, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 16, i32 17>
+ store <16 x i64> %vecinit1558, <16 x i64>* undef, align 128
+ %vecinit1591 = shufflevector <16 x i64> undef, <16 x i64> <i64 3, i64 4, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 16, i32 17, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+ %vecinit1594 = shufflevector <16 x i64> %vecinit1591, <16 x i64> <i64 5, i64 6, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 16, i32 17, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+ %vecinit1597 = shufflevector <16 x i64> %vecinit1594, <16 x i64> <i64 7, i64 8, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 16, i32 17, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+ %vecinit1599 = insertelement <16 x i64> %vecinit1597, i64 undef, i32 8
+ %vecinit1601 = insertelement <16 x i64> %vecinit1599, i64 undef, i32 9
+ %vecinit1603 = insertelement <16 x i64> %vecinit1601, i64 undef, i32 10
+ %5 = load i64* undef, align 8
+ %vecinit1605 = insertelement <16 x i64> %vecinit1603, i64 %5, i32 11
+ %vecinit1608 = shufflevector <16 x i64> %vecinit1605, <16 x i64> <i64 13, i64 14, i64 15, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 undef>
+ %6 = load i64* undef, align 8
+ %vecinit1610 = insertelement <16 x i64> %vecinit1608, i64 %6, i32 15
+ store <16 x i64> %vecinit1610, <16 x i64>* undef, align 128
+ %vecinit2226 = shufflevector <16 x i64> undef, <16 x i64> <i64 6, i64 7, i64 8, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 16, i32 17, i32 18, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+ %7 = load i64* undef, align 8
+ %vecinit2228 = insertelement <16 x i64> %vecinit2226, i64 %7, i32 8
+ %vecinit2230 = insertelement <16 x i64> %vecinit2228, i64 undef, i32 9
+ %vecinit2233 = shufflevector <16 x i64> %vecinit2230, <16 x i64> <i64 11, i64 12, i64 13, i64 14, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 16, i32 17, i32 18, i32 19, i32 undef, i32 undef>
+ %vecinit2236 = shufflevector <16 x i64> %vecinit2233, <16 x i64> <i64 15, i64 16, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 16, i32 17>
+ store <16 x i64> %vecinit2236, <16 x i64>* undef, align 128
+ %vecinit2246 = shufflevector <16 x i64> undef, <16 x i64> <i64 4, i64 5, i64 6, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 16, i32 17, i32 18, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+ %vecinit2249 = shufflevector <16 x i64> %vecinit2246, <16 x i64> <i64 7, i64 8, i64 9, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 16, i32 17, i32 18, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+ %vecinit2252 = shufflevector <16 x i64> %vecinit2249, <16 x i64> <i64 10, i64 11, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 16, i32 17, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+ %vecinit2255 = shufflevector <16 x i64> %vecinit2252, <16 x i64> <i64 12, i64 13, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 16, i32 17, i32 undef, i32 undef, i32 undef>
+ %8 = load i64* %arrayidx39, align 8
+ %vecinit2257 = insertelement <16 x i64> %vecinit2255, i64 %8, i32 13
+ %vecinit2260 = shufflevector <16 x i64> %vecinit2257, <16 x i64> <i64 15, i64 16, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef, i64 undef>, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 16, i32 17>
+ store <16 x i64> %vecinit2260, <16 x i64>* null, align 128
+ ret void
+}
+attributes #0 = { noredzone "less-precise-fpmad"="false" "no-frame-pointer-elim"="false" "no-frame-pointer-elim-non-leaf"="false" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "unsafe-fp-math"="false" "use-soft-float"="false" }