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author | Bob Wilson <bob.wilson@apple.com> | 2010-10-27 20:38:28 +0000 |
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committer | Bob Wilson <bob.wilson@apple.com> | 2010-10-27 20:38:28 +0000 |
commit | f20700ca773acb0d79ce69ad5834e00884ad31f0 (patch) | |
tree | 41267bb74ec168bb6e867eb1503b074bb0668d72 /test/CodeGen/ARM | |
parent | bc82d8b84f6ae15985d1b01e720ed5c37d714012 (diff) | |
download | external_llvm-f20700ca773acb0d79ce69ad5834e00884ad31f0.zip external_llvm-f20700ca773acb0d79ce69ad5834e00884ad31f0.tar.gz external_llvm-f20700ca773acb0d79ce69ad5834e00884ad31f0.tar.bz2 |
SelectionDAG shuffle nodes do not allow operands with different numbers of
elements than the result vector type. So, when an instruction like:
%8 = shufflevector <2 x float> %4, <2 x float> %7, <4 x i32> <i32 1, i32 0, i32 3, i32 2>
is translated to a DAG, each operand is changed to a concat_vectors node that appends 2 undef elements. That is:
shuffle [a,b], [c,d] is changed to:
shuffle [a,b,u,u], [c,d,u,u]
That's probably the right thing for x86 but for NEON, we'd much rather have:
shuffle [a,b,c,d], undef
Teach the DAG combiner how to do that transformation for ARM. Radar 8597007.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@117482 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'test/CodeGen/ARM')
-rw-r--r-- | test/CodeGen/ARM/vrev.ll | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/test/CodeGen/ARM/vrev.ll b/test/CodeGen/ARM/vrev.ll index e1fe64b..f0f9e4e 100644 --- a/test/CodeGen/ARM/vrev.ll +++ b/test/CodeGen/ARM/vrev.ll @@ -129,3 +129,21 @@ define <8 x i16> @test_vrev32Q16_undef(<8 x i16>* %A) nounwind { %tmp2 = shufflevector <8 x i16> %tmp1, <8 x i16> undef, <8 x i32> <i32 undef, i32 0, i32 undef, i32 2, i32 5, i32 4, i32 7, i32 undef> ret <8 x i16> %tmp2 } + +; A vcombine feeding a VREV should not obscure things. Radar 8597007. + +define void @test_with_vcombine(<4 x float>* %v) nounwind { +;CHECK: test_with_vcombine: +;CHECK-NOT: vext +;CHECK: vrev64.32 + %tmp1 = load <4 x float>* %v, align 16 + %tmp2 = bitcast <4 x float> %tmp1 to <2 x double> + %tmp3 = extractelement <2 x double> %tmp2, i32 0 + %tmp4 = bitcast double %tmp3 to <2 x float> + %tmp5 = extractelement <2 x double> %tmp2, i32 1 + %tmp6 = bitcast double %tmp5 to <2 x float> + %tmp7 = fadd <2 x float> %tmp6, %tmp6 + %tmp8 = shufflevector <2 x float> %tmp4, <2 x float> %tmp7, <4 x i32> <i32 1, i32 0, i32 3, i32 2> + store <4 x float> %tmp8, <4 x float>* %v, align 16 + ret void +} |