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author | Stephen Hines <srhines@google.com> | 2014-12-01 14:51:49 -0800 |
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committer | Stephen Hines <srhines@google.com> | 2014-12-02 16:08:10 -0800 |
commit | 37ed9c199ca639565f6ce88105f9e39e898d82d0 (patch) | |
tree | 8fb36d3910e3ee4c4e1b7422f4f017108efc52f5 /test/CodeGen/R600/si-sgpr-spill.ll | |
parent | d2327b22152ced7bc46dc629fc908959e8a52d03 (diff) | |
download | external_llvm-37ed9c199ca639565f6ce88105f9e39e898d82d0.zip external_llvm-37ed9c199ca639565f6ce88105f9e39e898d82d0.tar.gz external_llvm-37ed9c199ca639565f6ce88105f9e39e898d82d0.tar.bz2 |
Update aosp/master LLVM for rebase to r222494.
Change-Id: Ic787f5e0124df789bd26f3f24680f45e678eef2d
Diffstat (limited to 'test/CodeGen/R600/si-sgpr-spill.ll')
-rw-r--r-- | test/CodeGen/R600/si-sgpr-spill.ll | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/test/CodeGen/R600/si-sgpr-spill.ll b/test/CodeGen/R600/si-sgpr-spill.ll index 53a0965..439d8e2 100644 --- a/test/CodeGen/R600/si-sgpr-spill.ll +++ b/test/CodeGen/R600/si-sgpr-spill.ll @@ -3,10 +3,10 @@ ; These tests check that the compiler won't crash when it needs to spill ; SGPRs. -; CHECK-LABEL: @main +; CHECK-LABEL: {{^}}main: ; Writing to M0 from an SMRD instruction will hang the GPU. -; CHECK-NOT: S_BUFFER_LOAD_DWORD m0 -; CHECK: S_ENDPGM +; CHECK-NOT: s_buffer_load_dword m0 +; CHECK: s_endpgm @ddxy_lds = external addrspace(3) global [64 x i32] define void @main([17 x <16 x i8>] addrspace(2)* byval, [32 x <16 x i8>] addrspace(2)* byval, [16 x <32 x i8>] addrspace(2)* byval, float inreg, i32 inreg, <2 x i32>, <2 x i32>, <2 x i32>, <3 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, float, float, float, float, float, float, float, float, float) #0 { @@ -688,8 +688,8 @@ attributes #4 = { nounwind readonly } !0 = metadata !{metadata !"const", null, i32 1} -; CHECK-LABEL: @main1 -; CHECK: S_ENDPGM +; CHECK-LABEL: {{^}}main1: +; CHECK: s_endpgm define void @main1([17 x <16 x i8>] addrspace(2)* byval, [32 x <16 x i8>] addrspace(2)* byval, [16 x <32 x i8>] addrspace(2)* byval, float inreg, i32 inreg, <2 x i32>, <2 x i32>, <2 x i32>, <3 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, float, float, float, float, float, float, float, float, float) #0 { main_body: %21 = getelementptr [17 x <16 x i8>] addrspace(2)* %0, i64 0, i32 0 |