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authorPirama Arumuga Nainar <pirama@google.com>2015-04-10 22:08:18 +0000
committerAndroid Git Automerger <android-git-automerger@android.com>2015-04-10 22:08:18 +0000
commit13a7db5b9c4f5e543d037be68ec3428216bfd550 (patch)
tree1b2c9792582e12f5af0b1512e3094425f0dc0df9 /test/Transforms/InstCombine/2009-01-19-fmod-constant-float-specials.ll
parent0eb46f5d1e06a4284663d636a74b06adc3a161d7 (diff)
parent31195f0bdca6ee2a5e72d07edf13e1d81206d949 (diff)
downloadexternal_llvm-13a7db5b9c4f5e543d037be68ec3428216bfd550.zip
external_llvm-13a7db5b9c4f5e543d037be68ec3428216bfd550.tar.gz
external_llvm-13a7db5b9c4f5e543d037be68ec3428216bfd550.tar.bz2
am 31195f0b: Merge "Update aosp/master llvm for rebase to r233350"
* commit '31195f0bdca6ee2a5e72d07edf13e1d81206d949': Update aosp/master llvm for rebase to r233350
Diffstat (limited to 'test/Transforms/InstCombine/2009-01-19-fmod-constant-float-specials.ll')
-rw-r--r--test/Transforms/InstCombine/2009-01-19-fmod-constant-float-specials.ll96
1 files changed, 48 insertions, 48 deletions
diff --git a/test/Transforms/InstCombine/2009-01-19-fmod-constant-float-specials.ll b/test/Transforms/InstCombine/2009-01-19-fmod-constant-float-specials.ll
index 68c51b4..cb7431b 100644
--- a/test/Transforms/InstCombine/2009-01-19-fmod-constant-float-specials.ll
+++ b/test/Transforms/InstCombine/2009-01-19-fmod-constant-float-specials.ll
@@ -15,12 +15,12 @@ entry:
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0x7FF0000000000000, float* %x, align 4
store float 0x7FF8000000000000, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
@@ -36,12 +36,12 @@ entry:
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0x7FF0000000000000, float* %x, align 4
store float 0.000000e+00, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
@@ -55,12 +55,12 @@ entry:
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0x7FF0000000000000, float* %x, align 4
store float 3.500000e+00, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
@@ -74,12 +74,12 @@ entry:
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0x7FF0000000000000, float* %x, align 4
store float 0x7FF0000000000000, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
@@ -93,12 +93,12 @@ entry:
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0x7FF8000000000000, float* %x, align 4
store float 0x7FF0000000000000, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
@@ -112,12 +112,12 @@ entry:
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0x7FF8000000000000, float* %x, align 4
store float 0.000000e+00, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
@@ -131,12 +131,12 @@ entry:
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0x7FF8000000000000, float* %x, align 4
store float 3.500000e+00, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
@@ -150,12 +150,12 @@ entry:
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0x7FF8000000000000, float* %x, align 4
store float 0x7FF8000000000000, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
@@ -169,12 +169,12 @@ entry:
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0.000000e+00, float* %x, align 4
store float 0x7FF8000000000000, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
@@ -188,12 +188,12 @@ entry:
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0.000000e+00, float* %x, align 4
store float 0x7FF0000000000000, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
@@ -207,12 +207,12 @@ entry:
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0.000000e+00, float* %x, align 4
store float 0.000000e+00, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
@@ -226,12 +226,12 @@ entry:
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 0.000000e+00, float* %x, align 4
store float 3.500000e+00, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
@@ -245,12 +245,12 @@ entry:
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 3.500000e+00, float* %x, align 4
store float 0x7FF8000000000000, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
@@ -264,12 +264,12 @@ entry:
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 3.500000e+00, float* %x, align 4
store float 0x7FF0000000000000, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
@@ -283,12 +283,12 @@ entry:
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 3.500000e+00, float* %x, align 4
store float 0.000000e+00, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry
@@ -302,12 +302,12 @@ entry:
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
store float 3.500000e+00, float* %x, align 4
store float 3.500000e+00, float* %y, align 4
- %0 = load float* %y, align 4 ; <float> [#uses=1]
+ %0 = load float, float* %y, align 4 ; <float> [#uses=1]
%1 = fpext float %0 to double ; <double> [#uses=1]
- %2 = load float* %x, align 4 ; <float> [#uses=1]
+ %2 = load float, float* %x, align 4 ; <float> [#uses=1]
%3 = fpext float %2 to double ; <double> [#uses=1]
%4 = frem double %3, %1 ; <double> [#uses=1]
- %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
+ %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8], [4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
br label %return
return: ; preds = %entry