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author | Arnold Schwaighofer <aschwaighofer@apple.com> | 2013-10-04 20:39:16 +0000 |
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committer | Arnold Schwaighofer <aschwaighofer@apple.com> | 2013-10-04 20:39:16 +0000 |
commit | af57bdf7d673a3731fb887218e7a9ccd1576ab4f (patch) | |
tree | 0c904746bc10108be370353aa7cbd9831bd79a1e /test/Transforms | |
parent | e3fd646e178f92dbe2737a5230d73577090d9d0e (diff) | |
download | external_llvm-af57bdf7d673a3731fb887218e7a9ccd1576ab4f.zip external_llvm-af57bdf7d673a3731fb887218e7a9ccd1576ab4f.tar.gz external_llvm-af57bdf7d673a3731fb887218e7a9ccd1576ab4f.tar.bz2 |
SLPVectorizer: Sort inputs to commutative binary operations
Sort the operands of the other entries in the current vectorization root
according to the first entry's operands opcodes.
%conv0 = uitofp ...
%load0 = load float ...
= fmul %conv0, %load0
= fmul %load0, %conv1
= fmul %load0, %conv2
Make sure that we recursively vectorize <%conv0, %conv1, %conv2> and <%load0,
%load0, %load0>.
This makes it more likely to obtain vectorizable trees. We have to be careful
when we sort that we don't destroy 'good' existing ordering implied by source
order.
radar://15080067
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@191977 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'test/Transforms')
-rw-r--r-- | test/Transforms/SLPVectorizer/X86/operandorder.ll | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/test/Transforms/SLPVectorizer/X86/operandorder.ll b/test/Transforms/SLPVectorizer/X86/operandorder.ll new file mode 100644 index 0000000..c5322a8 --- /dev/null +++ b/test/Transforms/SLPVectorizer/X86/operandorder.ll @@ -0,0 +1,234 @@ +; RUN: opt < %s -basicaa -slp-vectorizer -slp-threshold=-100 -instcombine -dce -S -mtriple=i386-apple-macosx10.8.0 -mcpu=corei7-avx | FileCheck %s + +target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128-n8:16:32-S128" + + + +; Make sure we order the operands of commutative operations so that we get +; bigger vectorizable trees. + +; CHECK-LABEL: shuffle_operands1 +; CHECK: load <2 x double> +; CHECK: fadd <2 x double> + +define void @shuffle_operands1(double * noalias %from, double * noalias %to, + double %v1, double %v2) { + %from_1 = getelementptr double *%from, i64 1 + %v0_1 = load double * %from + %v0_2 = load double * %from_1 + %v1_1 = fadd double %v0_1, %v1 + %v1_2 = fadd double %v2, %v0_2 + %to_2 = getelementptr double * %to, i64 1 + store double %v1_1, double *%to + store double %v1_2, double *%to_2 + ret void +} + +; CHECK-LABEL: shuffle_preserve_broadcast +; CHECK: %[[BCAST:[a-z0-9]+]] = insertelement <2 x double> undef, double %v0_1 +; CHECK: = insertelement <2 x double> %[[BCAST]], double %v0_1 +define void @shuffle_preserve_broadcast(double * noalias %from, + double * noalias %to, + double %v1, double %v2) { +entry: +br label %lp + +lp: + %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] + %from_1 = getelementptr double *%from, i64 1 + %v0_1 = load double * %from + %v0_2 = load double * %from_1 + %v1_1 = fadd double %v0_1, %p + %v1_2 = fadd double %v0_1, %v0_2 + %to_2 = getelementptr double * %to, i64 1 + store double %v1_1, double *%to + store double %v1_2, double *%to_2 +br i1 undef, label %lp, label %ext + +ext: + ret void +} + +; CHECK-LABEL: shuffle_preserve_broadcast2 +; CHECK: %[[BCAST:[a-z0-9]+]] = insertelement <2 x double> undef, double %v0_1 +; CHECK: = insertelement <2 x double> %[[BCAST]], double %v0_1 +define void @shuffle_preserve_broadcast2(double * noalias %from, + double * noalias %to, + double %v1, double %v2) { +entry: +br label %lp + +lp: + %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] + %from_1 = getelementptr double *%from, i64 1 + %v0_1 = load double * %from + %v0_2 = load double * %from_1 + %v1_1 = fadd double %p, %v0_1 + %v1_2 = fadd double %v0_2, %v0_1 + %to_2 = getelementptr double * %to, i64 1 + store double %v1_1, double *%to + store double %v1_2, double *%to_2 +br i1 undef, label %lp, label %ext + +ext: + ret void +} + +; CHECK-LABEL: shuffle_preserve_broadcast3 +; CHECK: %[[BCAST:[a-z0-9]+]] = insertelement <2 x double> undef, double %v0_1 +; CHECK: = insertelement <2 x double> %[[BCAST]], double %v0_1 +define void @shuffle_preserve_broadcast3(double * noalias %from, + double * noalias %to, + double %v1, double %v2) { +entry: +br label %lp + +lp: + %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] + %from_1 = getelementptr double *%from, i64 1 + %v0_1 = load double * %from + %v0_2 = load double * %from_1 + %v1_1 = fadd double %p, %v0_1 + %v1_2 = fadd double %v0_1, %v0_2 + %to_2 = getelementptr double * %to, i64 1 + store double %v1_1, double *%to + store double %v1_2, double *%to_2 +br i1 undef, label %lp, label %ext + +ext: + ret void +} + + +; CHECK-LABEL: shuffle_preserve_broadcast4 +; CHECK: %[[BCAST:[a-z0-9]+]] = insertelement <2 x double> undef, double %v0_1 +; CHECK: = insertelement <2 x double> %[[BCAST]], double %v0_1 +define void @shuffle_preserve_broadcast4(double * noalias %from, + double * noalias %to, + double %v1, double %v2) { +entry: +br label %lp + +lp: + %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] + %from_1 = getelementptr double *%from, i64 1 + %v0_1 = load double * %from + %v0_2 = load double * %from_1 + %v1_1 = fadd double %v0_2, %v0_1 + %v1_2 = fadd double %p, %v0_1 + %to_2 = getelementptr double * %to, i64 1 + store double %v1_1, double *%to + store double %v1_2, double *%to_2 +br i1 undef, label %lp, label %ext + +ext: + ret void +} + +; CHECK-LABEL: shuffle_preserve_broadcast5 +; CHECK: %[[BCAST:[a-z0-9]+]] = insertelement <2 x double> undef, double %v0_1 +; CHECK: = insertelement <2 x double> %[[BCAST]], double %v0_1 +define void @shuffle_preserve_broadcast5(double * noalias %from, + double * noalias %to, + double %v1, double %v2) { +entry: +br label %lp + +lp: + %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] + %from_1 = getelementptr double *%from, i64 1 + %v0_1 = load double * %from + %v0_2 = load double * %from_1 + %v1_1 = fadd double %v0_1, %v0_2 + %v1_2 = fadd double %p, %v0_1 + %to_2 = getelementptr double * %to, i64 1 + store double %v1_1, double *%to + store double %v1_2, double *%to_2 +br i1 undef, label %lp, label %ext + +ext: + ret void +} + + +; CHECK-LABEL: shuffle_preserve_broadcast6 +; CHECK: %[[BCAST:[a-z0-9]+]] = insertelement <2 x double> undef, double %v0_1 +; CHECK: = insertelement <2 x double> %[[BCAST]], double %v0_1 +define void @shuffle_preserve_broadcast6(double * noalias %from, + double * noalias %to, + double %v1, double %v2) { +entry: +br label %lp + +lp: + %p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ] + %from_1 = getelementptr double *%from, i64 1 + %v0_1 = load double * %from + %v0_2 = load double * %from_1 + %v1_1 = fadd double %v0_1, %v0_2 + %v1_2 = fadd double %v0_1, %p + %to_2 = getelementptr double * %to, i64 1 + store double %v1_1, double *%to + store double %v1_2, double *%to_2 +br i1 undef, label %lp, label %ext + +ext: + ret void +} + +; Make sure we don't scramble operands when we reorder them and destroy +; 'good' source order. + +; CHECK-LABEL: good_load_order + +; CHECK: %[[V1:[0-9]+]] = load <4 x float>* +; CHECK: %[[V2:[0-9]+]] = insertelement <4 x float> undef, float %1, i32 0 +; CHECK: %[[V3:[0-9]+]] = shufflevector <4 x float> %[[V2]], <4 x float> %[[V1]], <4 x i32> <i32 0, i32 4, i32 5, i32 6> +; CHECK: = fmul <4 x float> %[[V1]], %[[V3]] + +@a = common global [32000 x float] zeroinitializer, align 16 + +define void @good_load_order() { +entry: + br label %for.cond1.preheader + +for.cond1.preheader: + %0 = load float* getelementptr inbounds ([32000 x float]* @a, i64 0, i64 0), align 16 + br label %for.body3 + +for.body3: + %1 = phi float [ %0, %for.cond1.preheader ], [ %10, %for.body3 ] + %indvars.iv = phi i64 [ 0, %for.cond1.preheader ], [ %indvars.iv.next, %for.body3 ] + %2 = add nsw i64 %indvars.iv, 1 + %arrayidx = getelementptr inbounds [32000 x float]* @a, i64 0, i64 %2 + %3 = load float* %arrayidx, align 4 + %arrayidx5 = getelementptr inbounds [32000 x float]* @a, i64 0, i64 %indvars.iv + %mul6 = fmul float %3, %1 + store float %mul6, float* %arrayidx5, align 4 + %4 = add nsw i64 %indvars.iv, 2 + %arrayidx11 = getelementptr inbounds [32000 x float]* @a, i64 0, i64 %4 + %5 = load float* %arrayidx11, align 4 + %mul15 = fmul float %5, %3 + store float %mul15, float* %arrayidx, align 4 + %6 = add nsw i64 %indvars.iv, 3 + %arrayidx21 = getelementptr inbounds [32000 x float]* @a, i64 0, i64 %6 + %7 = load float* %arrayidx21, align 4 + %mul25 = fmul float %7, %5 + store float %mul25, float* %arrayidx11, align 4 + %8 = add nsw i64 %indvars.iv, 4 + %arrayidx31 = getelementptr inbounds [32000 x float]* @a, i64 0, i64 %8 + %9 = load float* %arrayidx31, align 4 + %mul35 = fmul float %9, %7 + store float %mul35, float* %arrayidx21, align 4 + %indvars.iv.next = add nuw nsw i64 %indvars.iv, 5 + %arrayidx41 = getelementptr inbounds [32000 x float]* @a, i64 0, i64 %indvars.iv.next + %10 = load float* %arrayidx41, align 4 + %mul45 = fmul float %10, %9 + store float %mul45, float* %arrayidx31, align 4 + %11 = trunc i64 %indvars.iv.next to i32 + %cmp2 = icmp slt i32 %11, 31995 + br i1 %cmp2, label %for.body3, label %for.end + +for.end: + ret void +} |