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author | Dale Johannesen <dalej@apple.com> | 2009-01-21 00:35:19 +0000 |
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committer | Dale Johannesen <dalej@apple.com> | 2009-01-21 00:35:19 +0000 |
commit | ed6af24e146a5d358115123f0d2be694c1fa3a84 (patch) | |
tree | d5c56e9057df227684d86e572915e0b5defdda95 /test | |
parent | 6cf7c390ecf33cdbe9e65d230e4f61ac548893e6 (diff) | |
download | external_llvm-ed6af24e146a5d358115123f0d2be694c1fa3a84.zip external_llvm-ed6af24e146a5d358115123f0d2be694c1fa3a84.tar.gz external_llvm-ed6af24e146a5d358115123f0d2be694c1fa3a84.tar.bz2 |
Make special cases (0 inf nan) work for frem.
Besides APFloat, this involved removing code
from two places that thought they knew the
result of frem(0., x) but were wrong.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@62645 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'test')
-rw-r--r-- | test/Transforms/InstCombine/2009-01-19-fmod-constant-float-specials.ll | 315 |
1 files changed, 315 insertions, 0 deletions
diff --git a/test/Transforms/InstCombine/2009-01-19-fmod-constant-float-specials.ll b/test/Transforms/InstCombine/2009-01-19-fmod-constant-float-specials.ll new file mode 100644 index 0000000..fdcafca --- /dev/null +++ b/test/Transforms/InstCombine/2009-01-19-fmod-constant-float-specials.ll @@ -0,0 +1,315 @@ +; RUN: llvm-as < %s | opt -simplifycfg -instcombine | llvm-dis | grep 0x7FF8000000000000 | count 7 +; RUN: llvm-as < %s | opt -simplifycfg -instcombine | llvm-dis | grep 0x7FF80000FFFFFFFF | count 5 +; RUN: llvm-as < %s | opt -simplifycfg -instcombine | llvm-dis | grep {0\\.0} | count 3 +; RUN: llvm-as < %s | opt -simplifycfg -instcombine | llvm-dis | grep {3\\.5} | count 1 + +; ModuleID = 'apf.c' +target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128" +target triple = "i386-apple-darwin9.6" +@"\01LC" = internal constant [4 x i8] c"%f\0A\00" ; <[4 x i8]*> [#uses=1] + +define void @foo1() nounwind { +entry: + %y = alloca float ; <float*> [#uses=2] + %x = alloca float ; <float*> [#uses=2] + %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] + store float 0x7FF0000000000000, float* %x, align 4 + store float 0x7FF8000000000000, float* %y, align 4 + %0 = load float* %y, align 4 ; <float> [#uses=1] + %1 = fpext float %0 to double ; <double> [#uses=1] + %2 = load float* %x, align 4 ; <float> [#uses=1] + %3 = fpext float %2 to double ; <double> [#uses=1] + %4 = frem double %3, %1 ; <double> [#uses=1] + %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] + br label %return + +return: ; preds = %entry + ret void +} + +declare i32 @printf(i8*, ...) nounwind + +define void @foo2() nounwind { +entry: + %y = alloca float ; <float*> [#uses=2] + %x = alloca float ; <float*> [#uses=2] + %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] + store float 0x7FF0000000000000, float* %x, align 4 + store float 0.000000e+00, float* %y, align 4 + %0 = load float* %y, align 4 ; <float> [#uses=1] + %1 = fpext float %0 to double ; <double> [#uses=1] + %2 = load float* %x, align 4 ; <float> [#uses=1] + %3 = fpext float %2 to double ; <double> [#uses=1] + %4 = frem double %3, %1 ; <double> [#uses=1] + %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] + br label %return + +return: ; preds = %entry + ret void +} + +define void @foo3() nounwind { +entry: + %y = alloca float ; <float*> [#uses=2] + %x = alloca float ; <float*> [#uses=2] + %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] + store float 0x7FF0000000000000, float* %x, align 4 + store float 3.500000e+00, float* %y, align 4 + %0 = load float* %y, align 4 ; <float> [#uses=1] + %1 = fpext float %0 to double ; <double> [#uses=1] + %2 = load float* %x, align 4 ; <float> [#uses=1] + %3 = fpext float %2 to double ; <double> [#uses=1] + %4 = frem double %3, %1 ; <double> [#uses=1] + %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] + br label %return + +return: ; preds = %entry + ret void +} + +define void @foo4() nounwind { +entry: + %y = alloca float ; <float*> [#uses=2] + %x = alloca float ; <float*> [#uses=2] + %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] + store float 0x7FF0000000000000, float* %x, align 4 + store float 0x7FF0000000000000, float* %y, align 4 + %0 = load float* %y, align 4 ; <float> [#uses=1] + %1 = fpext float %0 to double ; <double> [#uses=1] + %2 = load float* %x, align 4 ; <float> [#uses=1] + %3 = fpext float %2 to double ; <double> [#uses=1] + %4 = frem double %3, %1 ; <double> [#uses=1] + %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] + br label %return + +return: ; preds = %entry + ret void +} + +define void @foo5() nounwind { +entry: + %y = alloca float ; <float*> [#uses=2] + %x = alloca float ; <float*> [#uses=2] + %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] + store float 0x7FF8000000000000, float* %x, align 4 + store float 0x7FF0000000000000, float* %y, align 4 + %0 = load float* %y, align 4 ; <float> [#uses=1] + %1 = fpext float %0 to double ; <double> [#uses=1] + %2 = load float* %x, align 4 ; <float> [#uses=1] + %3 = fpext float %2 to double ; <double> [#uses=1] + %4 = frem double %3, %1 ; <double> [#uses=1] + %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] + br label %return + +return: ; preds = %entry + ret void +} + +define void @foo6() nounwind { +entry: + %y = alloca float ; <float*> [#uses=2] + %x = alloca float ; <float*> [#uses=2] + %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] + store float 0x7FF8000000000000, float* %x, align 4 + store float 0.000000e+00, float* %y, align 4 + %0 = load float* %y, align 4 ; <float> [#uses=1] + %1 = fpext float %0 to double ; <double> [#uses=1] + %2 = load float* %x, align 4 ; <float> [#uses=1] + %3 = fpext float %2 to double ; <double> [#uses=1] + %4 = frem double %3, %1 ; <double> [#uses=1] + %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] + br label %return + +return: ; preds = %entry + ret void +} + +define void @foo7() nounwind { +entry: + %y = alloca float ; <float*> [#uses=2] + %x = alloca float ; <float*> [#uses=2] + %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] + store float 0x7FF8000000000000, float* %x, align 4 + store float 3.500000e+00, float* %y, align 4 + %0 = load float* %y, align 4 ; <float> [#uses=1] + %1 = fpext float %0 to double ; <double> [#uses=1] + %2 = load float* %x, align 4 ; <float> [#uses=1] + %3 = fpext float %2 to double ; <double> [#uses=1] + %4 = frem double %3, %1 ; <double> [#uses=1] + %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] + br label %return + +return: ; preds = %entry + ret void +} + +define void @foo8() nounwind { +entry: + %y = alloca float ; <float*> [#uses=2] + %x = alloca float ; <float*> [#uses=2] + %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] + store float 0x7FF8000000000000, float* %x, align 4 + store float 0x7FF8000000000000, float* %y, align 4 + %0 = load float* %y, align 4 ; <float> [#uses=1] + %1 = fpext float %0 to double ; <double> [#uses=1] + %2 = load float* %x, align 4 ; <float> [#uses=1] + %3 = fpext float %2 to double ; <double> [#uses=1] + %4 = frem double %3, %1 ; <double> [#uses=1] + %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] + br label %return + +return: ; preds = %entry + ret void +} + +define void @foo9() nounwind { +entry: + %y = alloca float ; <float*> [#uses=2] + %x = alloca float ; <float*> [#uses=2] + %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] + store float 0.000000e+00, float* %x, align 4 + store float 0x7FF8000000000000, float* %y, align 4 + %0 = load float* %y, align 4 ; <float> [#uses=1] + %1 = fpext float %0 to double ; <double> [#uses=1] + %2 = load float* %x, align 4 ; <float> [#uses=1] + %3 = fpext float %2 to double ; <double> [#uses=1] + %4 = frem double %3, %1 ; <double> [#uses=1] + %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] + br label %return + +return: ; preds = %entry + ret void +} + +define void @foo10() nounwind { +entry: + %y = alloca float ; <float*> [#uses=2] + %x = alloca float ; <float*> [#uses=2] + %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] + store float 0.000000e+00, float* %x, align 4 + store float 0x7FF0000000000000, float* %y, align 4 + %0 = load float* %y, align 4 ; <float> [#uses=1] + %1 = fpext float %0 to double ; <double> [#uses=1] + %2 = load float* %x, align 4 ; <float> [#uses=1] + %3 = fpext float %2 to double ; <double> [#uses=1] + %4 = frem double %3, %1 ; <double> [#uses=1] + %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] + br label %return + +return: ; preds = %entry + ret void +} + +define void @foo11() nounwind { +entry: + %y = alloca float ; <float*> [#uses=2] + %x = alloca float ; <float*> [#uses=2] + %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] + store float 0.000000e+00, float* %x, align 4 + store float 0.000000e+00, float* %y, align 4 + %0 = load float* %y, align 4 ; <float> [#uses=1] + %1 = fpext float %0 to double ; <double> [#uses=1] + %2 = load float* %x, align 4 ; <float> [#uses=1] + %3 = fpext float %2 to double ; <double> [#uses=1] + %4 = frem double %3, %1 ; <double> [#uses=1] + %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] + br label %return + +return: ; preds = %entry + ret void +} + +define void @foo12() nounwind { +entry: + %y = alloca float ; <float*> [#uses=2] + %x = alloca float ; <float*> [#uses=2] + %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] + store float 0.000000e+00, float* %x, align 4 + store float 3.500000e+00, float* %y, align 4 + %0 = load float* %y, align 4 ; <float> [#uses=1] + %1 = fpext float %0 to double ; <double> [#uses=1] + %2 = load float* %x, align 4 ; <float> [#uses=1] + %3 = fpext float %2 to double ; <double> [#uses=1] + %4 = frem double %3, %1 ; <double> [#uses=1] + %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] + br label %return + +return: ; preds = %entry + ret void +} + +define void @foo13() nounwind { +entry: + %y = alloca float ; <float*> [#uses=2] + %x = alloca float ; <float*> [#uses=2] + %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] + store float 3.500000e+00, float* %x, align 4 + store float 0x7FF8000000000000, float* %y, align 4 + %0 = load float* %y, align 4 ; <float> [#uses=1] + %1 = fpext float %0 to double ; <double> [#uses=1] + %2 = load float* %x, align 4 ; <float> [#uses=1] + %3 = fpext float %2 to double ; <double> [#uses=1] + %4 = frem double %3, %1 ; <double> [#uses=1] + %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] + br label %return + +return: ; preds = %entry + ret void +} + +define void @foo14() nounwind { +entry: + %y = alloca float ; <float*> [#uses=2] + %x = alloca float ; <float*> [#uses=2] + %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] + store float 3.500000e+00, float* %x, align 4 + store float 0x7FF0000000000000, float* %y, align 4 + %0 = load float* %y, align 4 ; <float> [#uses=1] + %1 = fpext float %0 to double ; <double> [#uses=1] + %2 = load float* %x, align 4 ; <float> [#uses=1] + %3 = fpext float %2 to double ; <double> [#uses=1] + %4 = frem double %3, %1 ; <double> [#uses=1] + %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] + br label %return + +return: ; preds = %entry + ret void +} + +define void @foo15() nounwind { +entry: + %y = alloca float ; <float*> [#uses=2] + %x = alloca float ; <float*> [#uses=2] + %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] + store float 3.500000e+00, float* %x, align 4 + store float 0.000000e+00, float* %y, align 4 + %0 = load float* %y, align 4 ; <float> [#uses=1] + %1 = fpext float %0 to double ; <double> [#uses=1] + %2 = load float* %x, align 4 ; <float> [#uses=1] + %3 = fpext float %2 to double ; <double> [#uses=1] + %4 = frem double %3, %1 ; <double> [#uses=1] + %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] + br label %return + +return: ; preds = %entry + ret void +} + +define void @foo16() nounwind { +entry: + %y = alloca float ; <float*> [#uses=2] + %x = alloca float ; <float*> [#uses=2] + %"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0] + store float 3.500000e+00, float* %x, align 4 + store float 3.500000e+00, float* %y, align 4 + %0 = load float* %y, align 4 ; <float> [#uses=1] + %1 = fpext float %0 to double ; <double> [#uses=1] + %2 = load float* %x, align 4 ; <float> [#uses=1] + %3 = fpext float %2 to double ; <double> [#uses=1] + %4 = frem double %3, %1 ; <double> [#uses=1] + %5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0] + br label %return + +return: ; preds = %entry + ret void +} |