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author | Reid Spencer <rspencer@reidspencer.com> | 2004-11-03 16:14:40 +0000 |
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committer | Reid Spencer <rspencer@reidspencer.com> | 2004-11-03 16:14:40 +0000 |
commit | 7315c8db395d5874040de0b956e7f5bfcf176f52 (patch) | |
tree | ab0775aac83fd60b68b309be1c1171f1d6da19f1 /win32/README.txt | |
parent | 085ea4d39a51f707981a52fcf08c3994349effd5 (diff) | |
download | external_llvm-7315c8db395d5874040de0b956e7f5bfcf176f52.zip external_llvm-7315c8db395d5874040de0b956e7f5bfcf176f52.tar.gz external_llvm-7315c8db395d5874040de0b956e7f5bfcf176f52.tar.bz2 |
Top level files for building natively on win32
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@17447 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'win32/README.txt')
-rw-r--r-- | win32/README.txt | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/win32/README.txt b/win32/README.txt new file mode 100644 index 0000000..9c78785 --- /dev/null +++ b/win32/README.txt @@ -0,0 +1,48 @@ +Directory structure +=================== +Although I have made every effort not to use absolute paths, I have only tested building +with my own directory structure and it looks like this: + +c:\project\llvm ; Main project directory +c:\project\llvm\win32 ; win32 project +c:\project\llvm\win32\tools ; flex, bison and sed live here +c:\project\llvm\win32\share ; flex, bison and sed support files + +Requirements +============ + +You need flex, sed and bison - I'm using the GnuWin32 versions of these tools which can be obtained from + +http://gnuwin32.sourceforge.net/ + +Limitations +============ + +At the moment only the core LLVM libraries and the tablegen executable are built. If anyone has time to +port the rest of the LLVM tools it would be great... + +Other notes +=========== + +When linking with your own application it is of the utmost importance that you use the same runtime +libraries in compiling LLVM as in your own project. Otherwise you will get a lot of errors. To change this, +just mark all the projects except the Config project (since it doesn't use the C compiler) in the +solution explorer, select properties - then go to the C/C++ options and the Code Generation sub option page. +In the Runtime Library (6th from the top) select the appropriate version. Then change the active +configuration to Release (in the top left corner of the properties window) and select the appropriate +runtime library for the release version. + +When linking with your applications, you need to force a symbol reference to bring in the x86 backend. +Open the properties for your main project and select the Linker options - under the Input options there +is a Force Symbol References field where you need to enter _X86TargetMachineModule. If anyone has a better +suggestion for how to trick the linker into always pulling in these objects, I'd be grateful... + +Contact Information +=================== + +please contact me at this address if you have any questions: + +morten@hue.no + + +-- Morten Ofstad 2.11.2004 |