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-rw-r--r--lib/Bitcode/Reader/BitcodeReader.cpp6
-rw-r--r--lib/Bitcode/Reader/BitcodeReader.h10
2 files changed, 12 insertions, 4 deletions
diff --git a/lib/Bitcode/Reader/BitcodeReader.cpp b/lib/Bitcode/Reader/BitcodeReader.cpp
index 8991549..e399040 100644
--- a/lib/Bitcode/Reader/BitcodeReader.cpp
+++ b/lib/Bitcode/Reader/BitcodeReader.cpp
@@ -2789,6 +2789,12 @@ bool BitcodeReader::MaterializeModule(Module *M, std::string *ErrInfo) {
Materialize(F, ErrInfo))
return true;
+ // At this point, if there are any function bodies, the current bit is
+ // pointing to the END_BLOCK record after them. Now make sure the rest
+ // of the bits in the module have been read.
+ if (NextUnreadBit)
+ ParseModule(true);
+
// Upgrade any intrinsic calls that slipped through (should not happen!) and
// delete the old functions to clean up. We can't do this unless the entire
// module is materialized because there could always be another function body
diff --git a/lib/Bitcode/Reader/BitcodeReader.h b/lib/Bitcode/Reader/BitcodeReader.h
index ad7baa7..e7c4e94 100644
--- a/lib/Bitcode/Reader/BitcodeReader.h
+++ b/lib/Bitcode/Reader/BitcodeReader.h
@@ -182,13 +182,15 @@ class BitcodeReader : public GVMaterializer {
public:
explicit BitcodeReader(MemoryBuffer *buffer, LLVMContext &C)
: Context(C), TheModule(0), Buffer(buffer), BufferOwned(false),
- LazyStreamer(0), SeenValueSymbolTable(false), ErrorString(0),
- ValueList(C), MDValueList(C), SeenFirstFunctionBody(false) {
+ LazyStreamer(0), NextUnreadBit(0), SeenValueSymbolTable(false),
+ ErrorString(0), ValueList(C), MDValueList(C),
+ SeenFirstFunctionBody(false) {
}
explicit BitcodeReader(DataStreamer *streamer, LLVMContext &C)
: Context(C), TheModule(0), Buffer(0), BufferOwned(false),
- LazyStreamer(streamer), SeenValueSymbolTable(false), ErrorString(0),
- ValueList(C), MDValueList(C), SeenFirstFunctionBody(false) {
+ LazyStreamer(streamer), NextUnreadBit(0), SeenValueSymbolTable(false),
+ ErrorString(0), ValueList(C), MDValueList(C),
+ SeenFirstFunctionBody(false) {
}
~BitcodeReader() {
FreeState();