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-rw-r--r--lib/CodeGen/SelectionDAG/LatencyPriorityQueue.cpp2
-rw-r--r--lib/CodeGen/SelectionDAG/ScheduleDAGList.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/lib/CodeGen/SelectionDAG/LatencyPriorityQueue.cpp b/lib/CodeGen/SelectionDAG/LatencyPriorityQueue.cpp
index 6c8edf1..ae73f20 100644
--- a/lib/CodeGen/SelectionDAG/LatencyPriorityQueue.cpp
+++ b/lib/CodeGen/SelectionDAG/LatencyPriorityQueue.cpp
@@ -150,7 +150,7 @@ void LatencyPriorityQueue::ScheduledNode(SUnit *SU) {
/// scheduled will make this node available, so it is better than some other
/// node of the same priority that will not make a node available.
void LatencyPriorityQueue::AdjustPriorityOfUnscheduledPreds(SUnit *SU) {
- if (SU->isPending) return; // All preds scheduled.
+ if (SU->isAvailable) return; // All preds scheduled.
SUnit *OnlyAvailablePred = getSingleUnscheduledPred(SU);
if (OnlyAvailablePred == 0 || !OnlyAvailablePred->isAvailable) return;
diff --git a/lib/CodeGen/SelectionDAG/ScheduleDAGList.cpp b/lib/CodeGen/SelectionDAG/ScheduleDAGList.cpp
index fb01375..f22812f 100644
--- a/lib/CodeGen/SelectionDAG/ScheduleDAGList.cpp
+++ b/lib/CodeGen/SelectionDAG/ScheduleDAGList.cpp
@@ -164,7 +164,7 @@ void ScheduleDAGList::ListScheduleTopDown() {
// It is available if it has no predecessors.
if (SUnits[i].Preds.empty()) {
AvailableQueue->push(&SUnits[i]);
- SUnits[i].isAvailable = SUnits[i].isPending = true;
+ SUnits[i].isAvailable = true;
}
}