diff options
-rw-r--r-- | lib/CodeGen/VirtRegMap.cpp | 22 | ||||
-rw-r--r-- | test/CodeGen/X86/2008-10-16-SpillerBug.ll | 155 |
2 files changed, 169 insertions, 8 deletions
diff --git a/lib/CodeGen/VirtRegMap.cpp b/lib/CodeGen/VirtRegMap.cpp index 1c3c139..79857d9 100644 --- a/lib/CodeGen/VirtRegMap.cpp +++ b/lib/CodeGen/VirtRegMap.cpp @@ -635,7 +635,8 @@ static bool InvalidateRegDef(MachineBasicBlock::iterator I, /// marked kill, then it must be due to register reuse. Transfer the kill info /// over. static void UpdateKills(MachineInstr &MI, BitVector &RegKills, - std::vector<MachineOperand*> &KillOps) { + std::vector<MachineOperand*> &KillOps, + const TargetRegisterInfo* TRI) { const TargetInstrDesc &TID = MI.getDesc(); for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) { MachineOperand &MO = MI.getOperand(i); @@ -669,6 +670,11 @@ static void UpdateKills(MachineInstr &MI, BitVector &RegKills, unsigned Reg = MO.getReg(); RegKills.reset(Reg); KillOps[Reg] = NULL; + // It also defines (or partially define) aliases. + for (const unsigned *AS = TRI->getAliasSet(Reg); *AS; ++AS) { + RegKills.reset(*AS); + KillOps[*AS] = NULL; + } } } @@ -839,7 +845,7 @@ namespace { Spills.addAvailable(NewOp.StackSlotOrReMat, MI, NewPhysReg); --MII; - UpdateKills(*MII, RegKills, KillOps); + UpdateKills(*MII, RegKills, KillOps, TRI); DOUT << '\t' << *MII; DOUT << "Reuse undone!\n"; @@ -1283,7 +1289,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) { } // This invalidates Phys. Spills.ClobberPhysReg(Phys); - UpdateKills(*prior(MII), RegKills, KillOps); + UpdateKills(*prior(MII), RegKills, KillOps, TRI); DOUT << '\t' << *prior(MII); } } @@ -1500,7 +1506,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) { TII->copyRegToReg(MBB, &MI, DesignatedReg, PhysReg, RC, RC); MachineInstr *CopyMI = prior(MII); - UpdateKills(*CopyMI, RegKills, KillOps); + UpdateKills(*CopyMI, RegKills, KillOps, TRI); // This invalidates DesignatedReg. Spills.ClobberPhysReg(DesignatedReg); @@ -1550,7 +1556,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) { MI.getOperand(i).setIsKill(); unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg; MI.getOperand(i).setReg(RReg); - UpdateKills(*prior(MII), RegKills, KillOps); + UpdateKills(*prior(MII), RegKills, KillOps, TRI); DOUT << '\t' << *prior(MII); } @@ -1650,7 +1656,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) { // super-register is needed below. if (KillOpnd && !KillOpnd->getSubReg() && TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, true,NewMIs)){ - MBB.insert(MII, NewMIs[0]); + MBB.insert(MII, NewMIs[0]); NewStore = NewMIs[1]; MBB.insert(MII, NewStore); VRM.addSpillSlotUse(SS, NewStore); @@ -1825,7 +1831,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) { VRM.RemoveMachineInstrFromMaps(&MI); MBB.erase(&MI); Erased = true; - UpdateKills(*LastStore, RegKills, KillOps); + UpdateKills(*LastStore, RegKills, KillOps, TRI); goto ProcessNextInst; } } @@ -1835,7 +1841,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) { DistanceMap.insert(std::make_pair(&MI, Dist++)); if (!Erased && !BackTracked) { for (MachineBasicBlock::iterator II = &MI; II != NextMII; ++II) - UpdateKills(*II, RegKills, KillOps); + UpdateKills(*II, RegKills, KillOps, TRI); } MII = NextMII; } diff --git a/test/CodeGen/X86/2008-10-16-SpillerBug.ll b/test/CodeGen/X86/2008-10-16-SpillerBug.ll new file mode 100644 index 0000000..a66073d --- /dev/null +++ b/test/CodeGen/X86/2008-10-16-SpillerBug.ll @@ -0,0 +1,155 @@ +; RUN: llvm-as < %s | llc -relocation-model=pic -disable-fp-elim -mtriple=i386-apple-darwin | grep and | grep 7 | grep ebp + + %struct.XXDActiveTextureTargets = type { i64, i64, i64, i64, i64, i64 } + %struct.XXDAlphaTest = type { float, i16, i8, i8 } + %struct.XXDArrayRange = type { i8, i8, i8, i8 } + %struct.XXDBlendMode = type { i16, i16, i16, i16, %struct.XXTColor4, i16, i16, i8, i8, i8, i8 } + %struct.XXDClearColor = type { double, %struct.XXTColor4, %struct.XXTColor4, float, i32 } + %struct.XXDClipPlane = type { i32, [6 x %struct.XXTColor4] } + %struct.XXDColorBuffer = type { i16, i8, i8, [8 x i16], i8, i8, i8, i8 } + %struct.XXDColorMatrix = type { [16 x float]*, %struct.XXDImagingCC } + %struct.XXDConvolution = type { %struct.XXTColor4, %struct.XXDImagingCC, i16, i16, [0 x i32], float*, i32, i32 } + %struct.XXDDepthTest = type { i16, i16, i8, i8, i8, i8, double, double } + %struct.XXDFixedFunction = type { %struct.YYToken* } + %struct.XXDFogMode = type { %struct.XXTColor4, float, float, float, float, float, i16, i16, i16, i8, i8 } + %struct.XXDHintMode = type { i16, i16, i16, i16, i16, i16, i16, i16, i16, i16 } + %struct.XXDHistogram = type { %struct.XXTFixedColor4*, i32, i16, i8, i8 } + %struct.XXDImagingCC = type { { float, float }, { float, float }, { float, float }, { float, float } } + %struct.XXDImagingSubset = type { %struct.XXDConvolution, %struct.XXDConvolution, %struct.XXDConvolution, %struct.XXDColorMatrix, %struct.XXDMinmax, %struct.XXDHistogram, %struct.XXDImagingCC, %struct.XXDImagingCC, %struct.XXDImagingCC, %struct.XXDImagingCC, i32, [0 x i32] } + %struct.XXDLight = type { %struct.XXTColor4, %struct.XXTColor4, %struct.XXTColor4, %struct.XXTColor4, %struct.XXTCoord3, float, float, float, float, float, %struct.XXTCoord3, float, %struct.XXTCoord3, float, %struct.XXTCoord3, float, float, float, float, float } + %struct.XXDLightModel = type { %struct.XXTColor4, [8 x %struct.XXDLight], [2 x %struct.XXDMaterial], i32, i16, i16, i16, i8, i8, i8, i8, i8, i8 } + %struct.XXDLightProduct = type { %struct.XXTColor4, %struct.XXTColor4, %struct.XXTColor4 } + %struct.XXDLineMode = type { float, i32, i16, i16, i8, i8, i8, i8 } + %struct.XXDLogicOp = type { i16, i8, i8 } + %struct.XXDMaskMode = type { i32, [3 x i32], i8, i8, i8, i8, i8, i8, i8, i8 } + %struct.XXDMaterial = type { %struct.XXTColor4, %struct.XXTColor4, %struct.XXTColor4, %struct.XXTColor4, float, float, float, float, [8 x %struct.XXDLightProduct], %struct.XXTColor4, [8 x i32] } + %struct.XXDMinmax = type { %struct.XXDMinmaxTable*, i16, i8, i8, [0 x i32] } + %struct.XXDMinmaxTable = type { %struct.XXTColor4, %struct.XXTColor4 } + %struct.XXDMultisample = type { float, i8, i8, i8, i8, i8, i8, i8, i8 } + %struct.XXDPipelineProgramState = type { i8, i8, i8, i8, [0 x i32], %struct.XXTColor4* } + %struct.XXDPixelMap = type { i32*, float*, float*, float*, float*, float*, float*, float*, float*, i32*, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32 } + %struct.XXDPixelMode = type { float, float, %struct.XXDPixelStore, %struct.XXDPixelTransfer, %struct.XXDPixelMap, %struct.XXDImagingSubset, i32, i32 } + %struct.XXDPixelPack = type { i32, i32, i32, i32, i32, i32, i32, i32, i8, i8, i8, i8 } + %struct.XXDPixelStore = type { %struct.XXDPixelPack, %struct.XXDPixelPack } + %struct.XXDPixelTransfer = type { float, float, float, float, float, float, float, float, float, float, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float } + %struct.XXDPointMode = type { float, float, float, float, %struct.XXTCoord3, float, i8, i8, i8, i8, i16, i16, i32, i16, i16 } + %struct.XXDPolygonMode = type { [128 x i8], float, float, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8 } + %struct.XXDRegisterCombiners = type { i8, i8, i8, i8, i32, [2 x %struct.XXTColor4], [8 x %struct.XXDRegisterCombinersPerStageState], %struct.XXDRegisterCombinersFinalStageState } + %struct.XXDRegisterCombinersFinalStageState = type { i8, i8, i8, i8, [7 x %struct.XXDRegisterCombinersPerVariableState] } + %struct.XXDRegisterCombinersPerPortionState = type { [4 x %struct.XXDRegisterCombinersPerVariableState], i8, i8, i8, i8, i16, i16, i16, i16, i16, i16 } + %struct.XXDRegisterCombinersPerStageState = type { [2 x %struct.XXDRegisterCombinersPerPortionState], [2 x %struct.XXTColor4] } + %struct.XXDRegisterCombinersPerVariableState = type { i16, i16, i16, i16 } + %struct.XXDScissorTest = type { %struct.XXTFixedColor4, i8, i8, i8, i8 } + %struct.XXDState = type <{ i16, i16, i16, i16, i32, i32, [256 x %struct.XXTColor4], [128 x %struct.XXTColor4], %struct.XXDViewport, %struct.XXDTransform, %struct.XXDLightModel, %struct.XXDActiveTextureTargets, %struct.XXDAlphaTest, %struct.XXDBlendMode, %struct.XXDClearColor, %struct.XXDColorBuffer, %struct.XXDDepthTest, %struct.XXDArrayRange, %struct.XXDFogMode, %struct.XXDHintMode, %struct.XXDLineMode, %struct.XXDLogicOp, %struct.XXDMaskMode, %struct.XXDPixelMode, %struct.XXDPointMode, %struct.XXDPolygonMode, %struct.XXDScissorTest, i32, %struct.XXDStencilTest, [8 x %struct.XXDTextureMode], [16 x %struct.XXDTextureImageMode], %struct.XXDArrayRange, [8 x %struct.XXDTextureCoordGen], %struct.XXDClipPlane, %struct.XXDMultisample, %struct.XXDRegisterCombiners, %struct.XXDArrayRange, %struct.XXDArrayRange, [3 x %struct.XXDPipelineProgramState], %struct.XXDArrayRange, %struct.XXDTransformFeedback, i32*, %struct.XXDFixedFunction, [3 x i32], [2 x i32] }> + %struct.XXDStencilTest = type { [3 x { i32, i32, i16, i16, i16, i16 }], i32, [4 x i8] } + %struct.XXDTextureCoordGen = type { { i16, i16, %struct.XXTColor4, %struct.XXTColor4 }, { i16, i16, %struct.XXTColor4, %struct.XXTColor4 }, { i16, i16, %struct.XXTColor4, %struct.XXTColor4 }, { i16, i16, %struct.XXTColor4, %struct.XXTColor4 }, i8, i8, i8, i8 } + %struct.XXDTextureImageMode = type { float } + %struct.XXDTextureMode = type { %struct.XXTColor4, i32, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, float, float, i16, i16, i16, i16, i16, i16, [4 x i16], i8, i8, i8, i8, [3 x float], [4 x float], float, float } + %struct.XXDTextureRec = type opaque + %struct.XXDTransform = type <{ [24 x [16 x float]], [24 x [16 x float]], [16 x float], float, float, float, float, float, i8, i8, i8, i8, i32, i32, i32, i16, i16, i8, i8, i8, i8, i32 }> + %struct.XXDTransformFeedback = type { i8, i8, i8, i8, [0 x i32], [16 x i32], [16 x i32] } + %struct.XXDViewport = type { float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, double, double, i32, i32, i32, i32, float, float, float, float } + %struct.XXTColor4 = type { float, float, float, float } + %struct.XXTCoord3 = type { float, float, float } + %struct.XXTFixedColor4 = type { i32, i32, i32, i32 } + %struct.XXVMTextures = type { [16 x %struct.XXDTextureRec*] } + %struct.XXVMVPContext = type { i32 } + %struct.XXVMVPStack = type { i32, i32 } + %struct.YYToken = type { { i16, i16, i32 } } + %struct._XXVMConstants = type { <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>, float, float, float, float, float, float, float, float, float, float, float, float, [256 x float], [4096 x i8], [8 x float], [48 x float], [128 x float], [528 x i8], { void (i8*, i8*, i32, i8*)*, float (float)*, float (float)*, float (float)*, i32 (float)* } } +@llvm.used = appending global [1 x i8*] [ i8* bitcast (void (%struct.XXDState*, <4 x float>*, <4 x float>**, %struct._XXVMConstants*, %struct.YYToken*, %struct.XXVMVPContext*, %struct.XXVMTextures*, %struct.XXVMVPStack*, <4 x float>*, <4 x float>*, <4 x float>*, <4 x float>*, <4 x float>*, <4 x float>*, <4 x float>*, <4 x float>*, [4 x <4 x float>]*, i32*, <4 x i32>*, i64)* @t to i8*) ], section "llvm.metadata" ; <[1 x i8*]*> [#uses=0] + +define void @t(%struct.XXDState* %gldst, <4 x float>* %prgrm, <4 x float>** %buffs, %struct._XXVMConstants* %cnstn, %struct.YYToken* %pstrm, %struct.XXVMVPContext* %vmctx, %struct.XXVMTextures* %txtrs, %struct.XXVMVPStack* %vpstk, <4 x float>* %atr0, <4 x float>* %atr1, <4 x float>* %atr2, <4 x float>* %atr3, <4 x float>* %vtx0, <4 x float>* %vtx1, <4 x float>* %vtx2, <4 x float>* %vtx3, [4 x <4 x float>]* %tmpGbl, i32* %oldMsk, <4 x i32>* %adrGbl, i64 %key_token) nounwind { +entry: + %0 = trunc i64 %key_token to i32 ; <i32> [#uses=1] + %1 = getelementptr %struct.YYToken* %pstrm, i32 %0 ; <%struct.YYToken*> [#uses=5] + br label %bb1132 + +bb51: ; preds = %bb1132 + %2 = getelementptr %struct.YYToken* %1, i32 %operation.0.rec, i32 0, i32 0 ; <i16*> [#uses=1] + %3 = load i16* %2, align 1 ; <i16> [#uses=3] + %4 = lshr i16 %3, 6 ; <i16> [#uses=1] + %5 = trunc i16 %4 to i8 ; <i8> [#uses=1] + %6 = zext i8 %5 to i32 ; <i32> [#uses=1] + %7 = trunc i16 %3 to i8 ; <i8> [#uses=1] + %8 = and i8 %7, 7 ; <i8> [#uses=1] + %mask5556 = zext i8 %8 to i32 ; <i32> [#uses=3] + %.sum1324 = add i32 %mask5556, 2 ; <i32> [#uses=1] + %.rec = add i32 %operation.0.rec, %.sum1324 ; <i32> [#uses=1] + %9 = bitcast %struct.YYToken* %operation.0 to i32* ; <i32*> [#uses=1] + %10 = load i32* %9, align 1 ; <i32> [#uses=1] + %11 = lshr i32 %10, 16 ; <i32> [#uses=2] + %12 = trunc i32 %11 to i8 ; <i8> [#uses=1] + %13 = and i8 %12, 1 ; <i8> [#uses=1] + %14 = lshr i16 %3, 15 ; <i16> [#uses=1] + %15 = trunc i16 %14 to i8 ; <i8> [#uses=1] + %16 = or i8 %13, %15 ; <i8> [#uses=1] + %17 = icmp eq i8 %16, 0 ; <i1> [#uses=1] + br i1 %17, label %bb94, label %bb75 + +bb75: ; preds = %bb51 + %18 = getelementptr %struct.YYToken* %1, i32 0, i32 0, i32 0 ; <i16*> [#uses=1] + %19 = load i16* %18, align 4 ; <i16> [#uses=1] + %20 = load i16* null, align 2 ; <i16> [#uses=1] + %21 = zext i16 %19 to i64 ; <i64> [#uses=1] + %22 = zext i16 %20 to i64 ; <i64> [#uses=1] + %23 = shl i64 %22, 16 ; <i64> [#uses=1] + %.ins1177 = or i64 %23, %21 ; <i64> [#uses=1] + %.ins1175 = or i64 %.ins1177, 0 ; <i64> [#uses=1] + %24 = and i32 %11, 1 ; <i32> [#uses=1] + %.neg1333 = sub i32 %mask5556, %24 ; <i32> [#uses=1] + %.neg1335 = sub i32 %.neg1333, 0 ; <i32> [#uses=1] + %25 = sub i32 %.neg1335, 0 ; <i32> [#uses=1] + br label %bb94 + +bb94: ; preds = %bb75, %bb51 + %extraToken.0 = phi i64 [ %.ins1175, %bb75 ], [ %extraToken.1, %bb51 ] ; <i64> [#uses=1] + %argCount.0 = phi i32 [ %25, %bb75 ], [ %mask5556, %bb51 ] ; <i32> [#uses=1] + %operation.0.sum1392 = add i32 %operation.0.rec, 1 ; <i32> [#uses=2] + %26 = getelementptr %struct.YYToken* %1, i32 %operation.0.sum1392, i32 0, i32 0 ; <i16*> [#uses=1] + %27 = load i16* %26, align 4 ; <i16> [#uses=1] + %28 = getelementptr %struct.YYToken* %1, i32 %operation.0.sum1392, i32 0, i32 1 ; <i16*> [#uses=1] + %29 = load i16* %28, align 2 ; <i16> [#uses=1] + store i16 %27, i16* null, align 8 + store i16 %29, i16* null, align 2 + br i1 false, label %bb1132, label %bb110 + +bb110: ; preds = %bb94 + switch i32 %6, label %bb1078 [ + i32 30, label %bb960 + i32 32, label %bb801 + i32 38, label %bb809 + i32 78, label %bb1066 + ] + +bb801: ; preds = %bb110 + unreachable + +bb809: ; preds = %bb110 + unreachable + +bb960: ; preds = %bb110 + %30 = icmp eq i32 %argCount.0, 1 ; <i1> [#uses=1] + br i1 %30, label %bb962, label %bb965 + +bb962: ; preds = %bb960 + unreachable + +bb965: ; preds = %bb960 + unreachable + +bb1066: ; preds = %bb110 + unreachable + +bb1078: ; preds = %bb110 + unreachable + +bb1132: ; preds = %bb94, %entry + %extraToken.1 = phi i64 [ undef, %entry ], [ %extraToken.0, %bb94 ] ; <i64> [#uses=1] + %operation.0.rec = phi i32 [ 0, %entry ], [ %.rec, %bb94 ] ; <i32> [#uses=4] + %operation.0 = getelementptr %struct.YYToken* %1, i32 %operation.0.rec ; <%struct.YYToken*> [#uses=1] + br i1 false, label %bb1134, label %bb51 + +bb1134: ; preds = %bb1132 + ret void +} |