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-rw-r--r--include/llvm/Module.h1
-rw-r--r--include/llvm/ValueSymbolTable.h1
-rw-r--r--lib/VMCore/Module.cpp5
-rw-r--r--lib/VMCore/ValueSymbolTable.cpp8
4 files changed, 15 insertions, 0 deletions
diff --git a/include/llvm/Module.h b/include/llvm/Module.h
index bce671d..56207a0 100644
--- a/include/llvm/Module.h
+++ b/include/llvm/Module.h
@@ -209,6 +209,7 @@ public:
/// getFunction - Look up the specified function in the module symbol table.
/// If it does not exist, return null.
Function *getFunction(const std::string &Name) const;
+ Function *getFunction(const char *Name) const;
/// @}
/// @name Global Variable Accessors
diff --git a/include/llvm/ValueSymbolTable.h b/include/llvm/ValueSymbolTable.h
index 54522df..6f79f6f 100644
--- a/include/llvm/ValueSymbolTable.h
+++ b/include/llvm/ValueSymbolTable.h
@@ -67,6 +67,7 @@ public:
/// @returns the value associated with the \p name
/// @brief Lookup a named Value.
Value *lookup(const std::string &name) const;
+ Value *lookup(const char *NameBegin, const char *NameEnd) const;
/// @returns true iff the symbol table is empty
/// @brief Determine if the symbol table is empty
diff --git a/lib/VMCore/Module.cpp b/lib/VMCore/Module.cpp
index 429cf1a..893a5fd 100644
--- a/lib/VMCore/Module.cpp
+++ b/lib/VMCore/Module.cpp
@@ -201,6 +201,11 @@ Function *Module::getFunction(const std::string &Name) const {
return dyn_cast_or_null<Function>(SymTab.lookup(Name));
}
+Function *Module::getFunction(const char *Name) const {
+ const ValueSymbolTable &SymTab = getValueSymbolTable();
+ return dyn_cast_or_null<Function>(SymTab.lookup(Name, Name+strlen(Name)));
+}
+
//===----------------------------------------------------------------------===//
// Methods for easy access to the global variables in the module.
//
diff --git a/lib/VMCore/ValueSymbolTable.cpp b/lib/VMCore/ValueSymbolTable.cpp
index fb7c0d8..f527863 100644
--- a/lib/VMCore/ValueSymbolTable.cpp
+++ b/lib/VMCore/ValueSymbolTable.cpp
@@ -54,6 +54,14 @@ Value *ValueSymbolTable::lookup(const std::string &Name) const {
return 0;
}
+Value *ValueSymbolTable::lookup(const char *NameBegin,
+ const char *NameEnd) const {
+ const_iterator VI = vmap.find(NameBegin, NameEnd);
+ if (VI != vmap.end()) // We found the symbol
+ return VI->getValue();
+ return 0;
+}
+
// Insert a value into the symbol table with the specified name...
//
void ValueSymbolTable::reinsertValue(Value* V) {