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-rw-r--r-- | include/llvm/CodeGen/LiveVariables.h | 131 | ||||
-rw-r--r-- | include/llvm/CodeGen/MachineConstantPool.h | 45 | ||||
-rw-r--r-- | include/llvm/CodeGen/Passes.h | 38 |
3 files changed, 214 insertions, 0 deletions
diff --git a/include/llvm/CodeGen/LiveVariables.h b/include/llvm/CodeGen/LiveVariables.h new file mode 100644 index 0000000..ac4a222 --- /dev/null +++ b/include/llvm/CodeGen/LiveVariables.h @@ -0,0 +1,131 @@ +//===-- llvm/CodeGen/LiveVariables.h - Live Variable Analysis ---*- C++ -*-===// +// +// This class computes live variables using are sparse implementation based on +// the machine code SSA form. This class computes live variable information for +// each virtual and physical register in a function. It uses the dominance +// properties of SSA form to efficiently compute live variables for virtual +// registers, and assumes that physical registers are only live within a single +// basic block (allowing it to do a single local analysis to resolve physical +// register lifetimes in each basic block). +// +//===----------------------------------------------------------------------===// + +#ifndef LLVM_CODEGEN_LIVEVARIABLES_H +#define LLVM_CODEGEN_LIVEVARIABLES_H + +#include "llvm/CodeGen/MachineFunctionPass.h" +#include <map> + +class MRegisterInfo; + +class LiveVariables : public MachineFunctionPass { + struct VarInfo { + /// DefBlock - The basic block which defines this value... + MachineBasicBlock *DefBlock; + MachineInstr *DefInst; + + /// AliveBlocks - Set of blocks of which this value is alive completely + /// through. This is a bit set which uses the basic block number as an + /// index. + /// + std::vector<bool> AliveBlocks; + + /// Kills - List of MachineBasicblock's which contain the last use of this + /// virtual register (kill it). This also includes the specific instruction + /// which kills the value. + /// + std::vector<std::pair<MachineBasicBlock*, MachineInstr*> > Kills; + + VarInfo() : DefBlock(0), DefInst(0) {} + }; + + /// VirtRegInfo - This list is a mapping from virtual register number to + /// variable information. FirstVirtualRegister is subtracted from the virtual + /// register number before indexing into this list. + /// + std::vector<VarInfo> VirtRegInfo; + + /// RegistersKilled - This multimap keeps track of all of the registers that + /// are dead immediately after an instruction reads its operands. If an + /// instruction does not have an entry in this map, it kills no registers. + /// + std::multimap<MachineInstr*, unsigned> RegistersKilled; + + /// RegistersDead - This multimap keeps track of all of the registers that are + /// dead immediately after an instruction executes, which are not dead after + /// the operands are evaluated. In practice, this only contains registers + /// which are defined by an instruction, but never used. + /// + std::multimap<MachineInstr*, unsigned> RegistersDead; + +private: // Intermediate data structures + + /// BBMap - Maps LLVM basic blocks to their corresponding machine basic block. + /// This also provides a numbering of the basic blocks in the function. + std::map<const BasicBlock*, std::pair<MachineBasicBlock*, unsigned> > BBMap; + + const MRegisterInfo *RegInfo; + + MachineInstr **PhysRegInfo; + bool *PhysRegUsed; + +public: + + virtual bool runOnMachineFunction(MachineFunction &MF); + + /// killed_iterator - Iterate over registers killed by a machine instruction + /// + typedef std::multimap<MachineInstr*, + unsigned>::const_iterator killed_iterator; + + /// killed_begin/end - Get access to the range of registers killed by a + /// machine instruction. + killed_iterator killed_begin(MachineInstr *MI) const { + return RegistersKilled.lower_bound(MI); + } + killed_iterator killed_end(MachineInstr *MI) const { + return RegistersKilled.upper_bound(MI); + } + + killed_iterator dead_begin(MachineInstr *MI) const { + return RegistersDead.lower_bound(MI); + } + killed_iterator dead_end(MachineInstr *MI) const { + return RegistersDead.upper_bound(MI); + } + + /// addVirtualRegisterKill - Add information about the fact that the specified + /// register is dead after being used by the specified instruction. + /// + void addVirtualRegisterKill(unsigned IncomingReg, MachineInstr *MI) { + RegistersDead.insert(std::make_pair(MI, IncomingReg)); + } + + virtual void getAnalysisUsage(AnalysisUsage &AU) const { + AU.setPreservesAll(); + } + + virtual void releaseMemory() { + VirtRegInfo.clear(); + RegistersKilled.clear(); + RegistersDead.clear(); + } +private: + VarInfo &getVarInfo(unsigned RegIdx) { + if (RegIdx >= VirtRegInfo.size()) { + if (RegIdx >= 2*VirtRegInfo.size()) + VirtRegInfo.resize(RegIdx*2); + else + VirtRegInfo.resize(2*VirtRegInfo.size()); + } + return VirtRegInfo[RegIdx]; + } + + void MarkVirtRegAliveInBlock(VarInfo &VRInfo, const BasicBlock *BB); + void HandleVirtRegUse(VarInfo &VRInfo, MachineBasicBlock *MBB, + MachineInstr *MI); + void HandlePhysRegUse(unsigned Reg, MachineInstr *MI); + void HandlePhysRegDef(unsigned Reg, MachineInstr *MI); +}; + +#endif diff --git a/include/llvm/CodeGen/MachineConstantPool.h b/include/llvm/CodeGen/MachineConstantPool.h new file mode 100644 index 0000000..06394ff --- /dev/null +++ b/include/llvm/CodeGen/MachineConstantPool.h @@ -0,0 +1,45 @@ +//===-- CodeGen/MachineConstantPool.h - Abstract Constant Pool --*- C++ -*-===// +// +// The MachineConstantPool class keeps track of constants referenced by a +// function which must be spilled to memory. This is used for constants which +// are unable to be used directly as operands to instructions, which typically +// include floating point and large integer constants. +// +// Instructions reference the address of these constant pool constants through +// the use of MO_ConstantPoolIndex values. When emitting assembly or machine +// code, these virtual address references are converted to refer to the +// address of the function constant pool values. +// +//===----------------------------------------------------------------------===// + +#ifndef LLVM_CODEGEN_MACHINECONSTANTPOOL_H +#define LLVM_CODEGEN_MACHINECONSTANTPOOL_H + +#include <vector> +class Constant; + +class MachineConstantPool { + std::vector<Constant*> Constants; +public: + + /// getConstantPoolIndex - Create a new entry in the constant pool or return + /// an existing one. This should eventually allow sharing of duplicate + /// objects in the constant pool, but this is adequate for now. + /// + unsigned getConstantPoolIndex(Constant *C) { + Constants.push_back(C); + return Constants.size()-1; + } + + const std::vector<Constant*> &getConstants() const { return Constants; } + + /// print - Used by the MachineFunction printer to print information about + /// stack objects. Implemented in MachineFunction.cpp + /// + void print(std::ostream &OS) const; + + /// dump - Call print(std::cerr) to be called from the debugger. + void dump() const; +}; + +#endif diff --git a/include/llvm/CodeGen/Passes.h b/include/llvm/CodeGen/Passes.h new file mode 100644 index 0000000..9057fd0 --- /dev/null +++ b/include/llvm/CodeGen/Passes.h @@ -0,0 +1,38 @@ +//===-- Passes.h - Target independant code generation passes ----*- C++ -*-===// +// +// This file defines interfaces to access the target independant code generation +// passes provided by the LLVM backend. +// +//===----------------------------------------------------------------------===// + +#ifndef LLVM_CODEGEN_PASSES_H +#define LLVM_CODEGEN_PASSES_H + +class Pass; +class PassInfo; + +// PHIElimination pass - This pass eliminates machine instruction PHI nodes by +// inserting copy instructions. This destroys SSA information, but is the +// desired input for some register allocators. This pass is "required" by these +// register allocator like this: AU.addRequiredID(PHIEliminationID); +// +extern const PassInfo *PHIEliminationID; + +/// SimpleRegisterAllocation Pass - This pass converts the input machine code +/// from SSA form to use explicit registers by spilling every register. Wow, +/// great policy huh? +/// +Pass *createSimpleRegisterAllocator(); + +/// LocalRegisterAllocation Pass - This pass register allocates the input code a +/// basic block at a time, yielding code better than the simple register +/// allocator, but not as good as a global allocator. +/// +Pass *createLocalRegisterAllocator(); + +/// PrologEpilogCodeInserter Pass - This pass inserts prolog and epilog code, +/// and eliminates abstract frame references. +/// +Pass *createPrologEpilogCodeInserter(); + +#endif |