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-rw-r--r--include/llvm/CodeGen/LiveVariables.h131
-rw-r--r--include/llvm/CodeGen/MachineConstantPool.h45
-rw-r--r--include/llvm/CodeGen/Passes.h38
3 files changed, 214 insertions, 0 deletions
diff --git a/include/llvm/CodeGen/LiveVariables.h b/include/llvm/CodeGen/LiveVariables.h
new file mode 100644
index 0000000..ac4a222
--- /dev/null
+++ b/include/llvm/CodeGen/LiveVariables.h
@@ -0,0 +1,131 @@
+//===-- llvm/CodeGen/LiveVariables.h - Live Variable Analysis ---*- C++ -*-===//
+//
+// This class computes live variables using are sparse implementation based on
+// the machine code SSA form. This class computes live variable information for
+// each virtual and physical register in a function. It uses the dominance
+// properties of SSA form to efficiently compute live variables for virtual
+// registers, and assumes that physical registers are only live within a single
+// basic block (allowing it to do a single local analysis to resolve physical
+// register lifetimes in each basic block).
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_CODEGEN_LIVEVARIABLES_H
+#define LLVM_CODEGEN_LIVEVARIABLES_H
+
+#include "llvm/CodeGen/MachineFunctionPass.h"
+#include <map>
+
+class MRegisterInfo;
+
+class LiveVariables : public MachineFunctionPass {
+ struct VarInfo {
+ /// DefBlock - The basic block which defines this value...
+ MachineBasicBlock *DefBlock;
+ MachineInstr *DefInst;
+
+ /// AliveBlocks - Set of blocks of which this value is alive completely
+ /// through. This is a bit set which uses the basic block number as an
+ /// index.
+ ///
+ std::vector<bool> AliveBlocks;
+
+ /// Kills - List of MachineBasicblock's which contain the last use of this
+ /// virtual register (kill it). This also includes the specific instruction
+ /// which kills the value.
+ ///
+ std::vector<std::pair<MachineBasicBlock*, MachineInstr*> > Kills;
+
+ VarInfo() : DefBlock(0), DefInst(0) {}
+ };
+
+ /// VirtRegInfo - This list is a mapping from virtual register number to
+ /// variable information. FirstVirtualRegister is subtracted from the virtual
+ /// register number before indexing into this list.
+ ///
+ std::vector<VarInfo> VirtRegInfo;
+
+ /// RegistersKilled - This multimap keeps track of all of the registers that
+ /// are dead immediately after an instruction reads its operands. If an
+ /// instruction does not have an entry in this map, it kills no registers.
+ ///
+ std::multimap<MachineInstr*, unsigned> RegistersKilled;
+
+ /// RegistersDead - This multimap keeps track of all of the registers that are
+ /// dead immediately after an instruction executes, which are not dead after
+ /// the operands are evaluated. In practice, this only contains registers
+ /// which are defined by an instruction, but never used.
+ ///
+ std::multimap<MachineInstr*, unsigned> RegistersDead;
+
+private: // Intermediate data structures
+
+ /// BBMap - Maps LLVM basic blocks to their corresponding machine basic block.
+ /// This also provides a numbering of the basic blocks in the function.
+ std::map<const BasicBlock*, std::pair<MachineBasicBlock*, unsigned> > BBMap;
+
+ const MRegisterInfo *RegInfo;
+
+ MachineInstr **PhysRegInfo;
+ bool *PhysRegUsed;
+
+public:
+
+ virtual bool runOnMachineFunction(MachineFunction &MF);
+
+ /// killed_iterator - Iterate over registers killed by a machine instruction
+ ///
+ typedef std::multimap<MachineInstr*,
+ unsigned>::const_iterator killed_iterator;
+
+ /// killed_begin/end - Get access to the range of registers killed by a
+ /// machine instruction.
+ killed_iterator killed_begin(MachineInstr *MI) const {
+ return RegistersKilled.lower_bound(MI);
+ }
+ killed_iterator killed_end(MachineInstr *MI) const {
+ return RegistersKilled.upper_bound(MI);
+ }
+
+ killed_iterator dead_begin(MachineInstr *MI) const {
+ return RegistersDead.lower_bound(MI);
+ }
+ killed_iterator dead_end(MachineInstr *MI) const {
+ return RegistersDead.upper_bound(MI);
+ }
+
+ /// addVirtualRegisterKill - Add information about the fact that the specified
+ /// register is dead after being used by the specified instruction.
+ ///
+ void addVirtualRegisterKill(unsigned IncomingReg, MachineInstr *MI) {
+ RegistersDead.insert(std::make_pair(MI, IncomingReg));
+ }
+
+ virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.setPreservesAll();
+ }
+
+ virtual void releaseMemory() {
+ VirtRegInfo.clear();
+ RegistersKilled.clear();
+ RegistersDead.clear();
+ }
+private:
+ VarInfo &getVarInfo(unsigned RegIdx) {
+ if (RegIdx >= VirtRegInfo.size()) {
+ if (RegIdx >= 2*VirtRegInfo.size())
+ VirtRegInfo.resize(RegIdx*2);
+ else
+ VirtRegInfo.resize(2*VirtRegInfo.size());
+ }
+ return VirtRegInfo[RegIdx];
+ }
+
+ void MarkVirtRegAliveInBlock(VarInfo &VRInfo, const BasicBlock *BB);
+ void HandleVirtRegUse(VarInfo &VRInfo, MachineBasicBlock *MBB,
+ MachineInstr *MI);
+ void HandlePhysRegUse(unsigned Reg, MachineInstr *MI);
+ void HandlePhysRegDef(unsigned Reg, MachineInstr *MI);
+};
+
+#endif
diff --git a/include/llvm/CodeGen/MachineConstantPool.h b/include/llvm/CodeGen/MachineConstantPool.h
new file mode 100644
index 0000000..06394ff
--- /dev/null
+++ b/include/llvm/CodeGen/MachineConstantPool.h
@@ -0,0 +1,45 @@
+//===-- CodeGen/MachineConstantPool.h - Abstract Constant Pool --*- C++ -*-===//
+//
+// The MachineConstantPool class keeps track of constants referenced by a
+// function which must be spilled to memory. This is used for constants which
+// are unable to be used directly as operands to instructions, which typically
+// include floating point and large integer constants.
+//
+// Instructions reference the address of these constant pool constants through
+// the use of MO_ConstantPoolIndex values. When emitting assembly or machine
+// code, these virtual address references are converted to refer to the
+// address of the function constant pool values.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_CODEGEN_MACHINECONSTANTPOOL_H
+#define LLVM_CODEGEN_MACHINECONSTANTPOOL_H
+
+#include <vector>
+class Constant;
+
+class MachineConstantPool {
+ std::vector<Constant*> Constants;
+public:
+
+ /// getConstantPoolIndex - Create a new entry in the constant pool or return
+ /// an existing one. This should eventually allow sharing of duplicate
+ /// objects in the constant pool, but this is adequate for now.
+ ///
+ unsigned getConstantPoolIndex(Constant *C) {
+ Constants.push_back(C);
+ return Constants.size()-1;
+ }
+
+ const std::vector<Constant*> &getConstants() const { return Constants; }
+
+ /// print - Used by the MachineFunction printer to print information about
+ /// stack objects. Implemented in MachineFunction.cpp
+ ///
+ void print(std::ostream &OS) const;
+
+ /// dump - Call print(std::cerr) to be called from the debugger.
+ void dump() const;
+};
+
+#endif
diff --git a/include/llvm/CodeGen/Passes.h b/include/llvm/CodeGen/Passes.h
new file mode 100644
index 0000000..9057fd0
--- /dev/null
+++ b/include/llvm/CodeGen/Passes.h
@@ -0,0 +1,38 @@
+//===-- Passes.h - Target independant code generation passes ----*- C++ -*-===//
+//
+// This file defines interfaces to access the target independant code generation
+// passes provided by the LLVM backend.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_CODEGEN_PASSES_H
+#define LLVM_CODEGEN_PASSES_H
+
+class Pass;
+class PassInfo;
+
+// PHIElimination pass - This pass eliminates machine instruction PHI nodes by
+// inserting copy instructions. This destroys SSA information, but is the
+// desired input for some register allocators. This pass is "required" by these
+// register allocator like this: AU.addRequiredID(PHIEliminationID);
+//
+extern const PassInfo *PHIEliminationID;
+
+/// SimpleRegisterAllocation Pass - This pass converts the input machine code
+/// from SSA form to use explicit registers by spilling every register. Wow,
+/// great policy huh?
+///
+Pass *createSimpleRegisterAllocator();
+
+/// LocalRegisterAllocation Pass - This pass register allocates the input code a
+/// basic block at a time, yielding code better than the simple register
+/// allocator, but not as good as a global allocator.
+///
+Pass *createLocalRegisterAllocator();
+
+/// PrologEpilogCodeInserter Pass - This pass inserts prolog and epilog code,
+/// and eliminates abstract frame references.
+///
+Pass *createPrologEpilogCodeInserter();
+
+#endif