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-Date: Tue, 18 Sep 2001 00:38:37 -0500 (CDT)
-From: Chris Lattner <sabre@nondot.org>
-To: Vikram S. Adve <vadve@cs.uiuc.edu>
-Subject: Idea for a simple, useful link time optimization
-
-
-In C++ programs, exceptions suck, and here's why:
-
-1. In virtually all function calls, you must assume that the function
- throws an exception, unless it is defined as 'nothrow'. This means
- that every function call has to have code to invoke dtors on objects
- locally if one is thrown by the function. Most functions don't throw
- exceptions, so this code is dead [with all the bad effects of dead
- code, including icache pollution].
-2. Declaring a function nothrow causes catch blocks to be added to every
- call that isnot provably nothrow. This makes them very slow.
-3. Extra extraneous exception edges reduce the opportunity for code
- motion.
-4. EH is typically implemented with large lookup tables. Ours is going to
- be much smaller (than the "standard" way of doing it) to start with,
- but eliminating it entirely would be nice. :)
-5. It is physically impossible to correctly put (accurate, correct)
- exception specifications on generic, templated code. But it is trivial
- to analyze instantiations of said code.
-6. Most large C++ programs throw few exceptions. Most well designed
- programs only throw exceptions in specific planned portions of the
- code.
-
-Given our _planned_ model of handling exceptions, all of this would be
-pretty trivial to eliminate through some pretty simplistic interprocedural
-analysis. The DCE factor alone could probably be pretty significant. The
-extra code motion opportunities could also be exploited though...
-
-Additionally, this optimization can be implemented in a straight forward
-conservative manner, allowing libraries to be optimized or individual
-files even (if there are leaf functions visible in the translation unit
-that are called).
-
-I think it's a reasonable optimization that hasn't really been addressed
-(because assembly is way too low level for this), and could have decent
-payoffs... without being a overly complex optimization.
-
-After I wrote all of that, I found this page that is talking about
-basically the same thing I just wrote, except that it is translation unit
-at a time, tree based approach:
-http://www.ocston.org/~jls/ehopt.html
-
-but is very useful from "expected gain" and references perspective. Note
-that their compiler is apparently unable to inline functions that use
-exceptions, so there numbers are pretty worthless... also our results
-would (hopefully) be better because it's interprocedural...
-
-What do you think?
-
--Chris
-