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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+ "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+<head>
+ <link rel="stylesheet" href="llvm.css" type="text/css">
+ <title>LLVM Coding Standards</title>
+</head>
+<body>
+
+<div class="doc_title">
+ LLVM Coding Standards
+</div>
+
+<ol>
+ <li><a href="#introduction">Introduction</a></li>
+ <li><a href="#mechanicalissues">Mechanical Source Issues</a>
+ <ol>
+ <li><a href="#sourceformating">Source Code Formatting</a>
+ <ol>
+ <li><a href="#scf_commenting">Commenting</a></li>
+ <li><a href="#scf_commentformat">Comment Formatting</a></li>
+ <li><a href="#scf_includes"><tt>#include</tt> Style</a></li>
+ <li><a href="#scf_codewidth">Source Code Width</a></li>
+ <li><a href="#scf_spacestabs">Use Spaces Instead of Tabs</a></li>
+ <li><a href="#scf_indentation">Indent Code Consistently</a></li>
+ </ol></li>
+ <li><a href="#compilerissues">Compiler Issues</a>
+ <ol>
+ <li><a href="#ci_warningerrors">Treat Compiler Warnings Like
+ Errors</a></li>
+ <li><a href="#ci_portable_code">Write Portable Code</a></li>
+ <li><a href="#ci_class_struct">Use of class/struct Keywords</a></li>
+ </ol></li>
+ </ol></li>
+ <li><a href="#styleissues">Style Issues</a>
+ <ol>
+ <li><a href="#macro">The High Level Issues</a>
+ <ol>
+ <li><a href="#hl_module">A Public Header File <b>is</b> a
+ Module</a></li>
+ <li><a href="#hl_dontinclude">#include as Little as Possible</a></li>
+ <li><a href="#hl_privateheaders">Keep "internal" Headers
+ Private</a></li>
+ <li><a href="#hl_earlyexit">Use Early Exits and 'continue' to Simplify
+ Code</a></li>
+ <li><a href="#hl_else_after_return">Don't use "else" after a
+ return</a></li>
+ <li><a href="#hl_predicateloops">Turn Predicate Loops into Predicate
+ Functions</a></li>
+ </ol></li>
+ <li><a href="#micro">The Low Level Issues</a>
+ <ol>
+ <li><a href="#ll_assert">Assert Liberally</a></li>
+ <li><a href="#ll_ns_std">Do not use 'using namespace std'</a></li>
+ <li><a href="#ll_virtual_anch">Provide a virtual method anchor for
+ classes in headers</a></li>
+ <li><a href="#ll_end">Don't evaluate end() every time through a
+ loop</a></li>
+ <li><a href="#ll_iostream"><tt>#include &lt;iostream&gt;</tt> is
+ <em>forbidden</em></a></li>
+ <li><a href="#ll_avoidendl">Avoid <tt>std::endl</tt></a></li>
+ <li><a href="#ll_raw_ostream">Use <tt>raw_ostream</tt></a</li>
+ </ol></li>
+
+ <li><a href="#nano">Microscopic Details</a>
+ <ol>
+ <li><a href="#micro_spaceparen">Spaces Before Parentheses</a></li>
+ <li><a href="#micro_preincrement">Prefer Preincrement</a></li>
+ <li><a href="#micro_namespaceindent">Namespace Indentation</a></li>
+ <li><a href="#micro_anonns">Anonymous Namespaces</a></li>
+ </ol></li>
+
+
+ </ol></li>
+ <li><a href="#seealso">See Also</a></li>
+</ol>
+
+<div class="doc_author">
+ <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a></p>
+</div>
+
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="introduction">Introduction</a>
+</div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>This document attempts to describe a few coding standards that are being used
+in the LLVM source tree. Although no coding standards should be regarded as
+absolute requirements to be followed in all instances, coding standards can be
+useful.</p>
+
+<p>This document intentionally does not prescribe fixed standards for religious
+issues such as brace placement and space usage. For issues like this, follow
+the golden rule:</p>
+
+<blockquote>
+
+<p><b><a name="goldenrule">If you are adding a significant body of source to a
+project, feel free to use whatever style you are most comfortable with. If you
+are extending, enhancing, or bug fixing already implemented code, use the style
+that is already being used so that the source is uniform and easy to
+follow.</a></b></p>
+
+</blockquote>
+
+<p>The ultimate goal of these guidelines is the increase readability and
+maintainability of our common source base. If you have suggestions for topics to
+be included, please mail them to <a
+href="mailto:sabre@nondot.org">Chris</a>.</p>
+
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="mechanicalissues">Mechanical Source Issues</a>
+</div>
+<!-- *********************************************************************** -->
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="sourceformating">Source Code Formatting</a>
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="scf_commenting">Commenting</a>
+</div>
+
+<div class="doc_text">
+
+<p>Comments are one critical part of readability and maintainability. Everyone
+knows they should comment, so should you. When writing comments, write them as
+English prose, which means they should use proper capitalization, punctuation,
+etc. Although we all should probably
+comment our code more than we do, there are a few very critical places that
+documentation is very useful:</p>
+
+<b>File Headers</b>
+
+<p>Every source file should have a header on it that describes the basic
+purpose of the file. If a file does not have a header, it should not be
+checked into Subversion. Most source trees will probably have a standard
+file header format. The standard format for the LLVM source tree looks like
+this:</p>
+
+<div class="doc_code">
+<pre>
+//===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file contains the declaration of the Instruction class, which is the
+// base class for all of the VM instructions.
+//
+//===----------------------------------------------------------------------===//
+</pre>
+</div>
+
+<p>A few things to note about this particular format: The "<tt>-*- C++
+-*-</tt>" string on the first line is there to tell Emacs that the source file
+is a C++ file, not a C file (Emacs assumes .h files are C files by default).
+Note that this tag is not necessary in .cpp files. The name of the file is also
+on the first line, along with a very short description of the purpose of the
+file. This is important when printing out code and flipping though lots of
+pages.</p>
+
+<p>The next section in the file is a concise note that defines the license
+that the file is released under. This makes it perfectly clear what terms the
+source code can be distributed under and should not be modified in any way.</p>
+
+<p>The main body of the description does not have to be very long in most cases.
+Here it's only two lines. If an algorithm is being implemented or something
+tricky is going on, a reference to the paper where it is published should be
+included, as well as any notes or "gotchas" in the code to watch out for.</p>
+
+<b>Class overviews</b>
+
+<p>Classes are one fundamental part of a good object oriented design. As such,
+a class definition should have a comment block that explains what the class is
+used for... if it's not obvious. If it's so completely obvious your grandma
+could figure it out, it's probably safe to leave it out. Naming classes
+something sane goes a long ways towards avoiding writing documentation.</p>
+
+
+<b>Method information</b>
+
+<p>Methods defined in a class (as well as any global functions) should also be
+documented properly. A quick note about what it does and a description of the
+borderline behaviour is all that is necessary here (unless something
+particularly tricky or insidious is going on). The hope is that people can
+figure out how to use your interfaces without reading the code itself... that is
+the goal metric.</p>
+
+<p>Good things to talk about here are what happens when something unexpected
+happens: does the method return null? Abort? Format your hard disk?</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="scf_commentformat">Comment Formatting</a>
+</div>
+
+<div class="doc_text">
+
+<p>In general, prefer C++ style (<tt>//</tt>) comments. They take less space,
+require less typing, don't have nesting problems, etc. There are a few cases
+when it is useful to use C style (<tt>/* */</tt>) comments however:</p>
+
+<ol>
+ <li>When writing a C code: Obviously if you are writing C code, use C style
+ comments.</li>
+ <li>When writing a header file that may be <tt>#include</tt>d by a C source
+ file.</li>
+ <li>When writing a source file that is used by a tool that only accepts C
+ style comments.</li>
+</ol>
+
+<p>To comment out a large block of code, use <tt>#if 0</tt> and <tt>#endif</tt>.
+These nest properly and are better behaved in general than C style comments.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="scf_includes"><tt>#include</tt> Style</a>
+</div>
+
+<div class="doc_text">
+
+<p>Immediately after the <a href="#scf_commenting">header file comment</a> (and
+include guards if working on a header file), the <a
+href="#hl_dontinclude">minimal</a> list of <tt>#include</tt>s required by the
+file should be listed. We prefer these <tt>#include</tt>s to be listed in this
+order:</p>
+
+<ol>
+ <li><a href="#mmheader">Main Module header</a></li>
+ <li><a href="#hl_privateheaders">Local/Private Headers</a></li>
+ <li><tt>llvm/*</tt></li>
+ <li><tt>llvm/Analysis/*</tt></li>
+ <li><tt>llvm/Assembly/*</tt></li>
+ <li><tt>llvm/Bytecode/*</tt></li>
+ <li><tt>llvm/CodeGen/*</tt></li>
+ <li>...</li>
+ <li><tt>Support/*</tt></li>
+ <li><tt>Config/*</tt></li>
+ <li>System <tt>#includes</tt></li>
+</ol>
+
+<p>... and each category should be sorted by name.</p>
+
+<p><a name="mmheader">The "Main Module Header"</a> file applies to .cpp file
+which implement an interface defined by a .h file. This <tt>#include</tt>
+should always be included <b>first</b> regardless of where it lives on the file
+system. By including a header file first in the .cpp files that implement the
+interfaces, we ensure that the header does not have any hidden dependencies
+which are not explicitly #included in the header, but should be. It is also a
+form of documentation in the .cpp file to indicate where the interfaces it
+implements are defined.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="scf_codewidth">Source Code Width</a>
+</div>
+
+<div class="doc_text">
+
+<p>Write your code to fit within 80 columns of text. This helps those of us who
+like to print out code and look at your code in an xterm without resizing
+it.</p>
+
+<p>The longer answer is that there must be some limit to the width of the code
+in order to reasonably allow developers to have multiple files side-by-side in
+windows on a modest display. If you are going to pick a width limit, it is
+somewhat arbitrary but you might as well pick something standard. Going with
+90 columns (for example) instead of 80 columns wouldn't add any significant
+value and would be detrimental to printing out code. Also many other projects
+have standardized on 80 columns, so some people have already configured their
+editors for it (vs something else, like 90 columns).</p>
+
+<p>This is one of many contentious issues in coding standards, but is not up
+for debate.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="scf_spacestabs">Use Spaces Instead of Tabs</a>
+</div>
+
+<div class="doc_text">
+
+<p>In all cases, prefer spaces to tabs in source files. People have different
+preferred indentation levels, and different styles of indentation that they
+like... this is fine. What isn't is that different editors/viewers expand tabs
+out to different tab stops. This can cause your code to look completely
+unreadable, and it is not worth dealing with.</p>
+
+<p>As always, follow the <a href="#goldenrule">Golden Rule</a> above: follow the
+style of existing code if your are modifying and extending it. If you like four
+spaces of indentation, <b>DO NOT</b> do that in the middle of a chunk of code
+with two spaces of indentation. Also, do not reindent a whole source file: it
+makes for incredible diffs that are absolutely worthless.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="scf_indentation">Indent Code Consistently</a>
+</div>
+
+<div class="doc_text">
+
+<p>Okay, your first year of programming you were told that indentation is
+important. If you didn't believe and internalize this then, now is the time.
+Just do it.</p>
+
+</div>
+
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="compilerissues">Compiler Issues</a>
+</div>
+
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="ci_warningerrors">Treat Compiler Warnings Like Errors</a>
+</div>
+
+<div class="doc_text">
+
+<p>If your code has compiler warnings in it, something is wrong: you aren't
+casting values correctly, your have "questionable" constructs in your code, or
+you are doing something legitimately wrong. Compiler warnings can cover up
+legitimate errors in output and make dealing with a translation unit
+difficult.</p>
+
+<p>It is not possible to prevent all warnings from all compilers, nor is it
+desirable. Instead, pick a standard compiler (like <tt>gcc</tt>) that provides
+a good thorough set of warnings, and stick to them. At least in the case of
+<tt>gcc</tt>, it is possible to work around any spurious errors by changing the
+syntax of the code slightly. For example, an warning that annoys me occurs when
+I write code like this:</p>
+
+<div class="doc_code">
+<pre>
+if (V = getValue()) {
+ ...
+}
+</pre>
+</div>
+
+<p><tt>gcc</tt> will warn me that I probably want to use the <tt>==</tt>
+operator, and that I probably mistyped it. In most cases, I haven't, and I
+really don't want the spurious errors. To fix this particular problem, I
+rewrite the code like this:</p>
+
+<div class="doc_code">
+<pre>
+if ((V = getValue())) {
+ ...
+}
+</pre>
+</div>
+
+<p>...which shuts <tt>gcc</tt> up. Any <tt>gcc</tt> warning that annoys you can
+be fixed by massaging the code appropriately.</p>
+
+<p>These are the <tt>gcc</tt> warnings that I prefer to enable: <tt>-Wall
+-Winline -W -Wwrite-strings -Wno-unused</tt></p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="ci_portable_code">Write Portable Code</a>
+</div>
+
+<div class="doc_text">
+
+<p>In almost all cases, it is possible and within reason to write completely
+portable code. If there are cases where it isn't possible to write portable
+code, isolate it behind a well defined (and well documented) interface.</p>
+
+<p>In practice, this means that you shouldn't assume much about the host
+compiler, including its support for "high tech" features like partial
+specialization of templates. If these features are used, they should only be
+an implementation detail of a library which has a simple exposed API.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+<a name="ci_class_struct">Use of <tt>class</tt> and <tt>struct</tt> Keywords</a>
+</div>
+<div class="doc_text">
+
+<p>In C++, the <tt>class</tt> and <tt>struct</tt> keywords can be used almost
+interchangeably. The only difference is when they are used to declare a class:
+<tt>class</tt> makes all members private by default while <tt>struct</tt> makes
+all members public by default.</p>
+
+<p>Unfortunately, not all compilers follow the rules and some will generate
+different symbols based on whether <tt>class</tt> or <tt>struct</tt> was used to
+declare the symbol. This can lead to problems at link time.</p>
+
+<p>So, the rule for LLVM is to always use the <tt>class</tt> keyword, unless
+<b>all</b> members are public and the type is a C++ "POD" type, in which case
+<tt>struct</tt> is allowed.</p>
+
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="styleissues">Style Issues</a>
+</div>
+<!-- *********************************************************************** -->
+
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="macro">The High Level Issues</a>
+</div>
+<!-- ======================================================================= -->
+
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="hl_module">A Public Header File <b>is</b> a Module</a>
+</div>
+
+<div class="doc_text">
+
+<p>C++ doesn't do too well in the modularity department. There is no real
+encapsulation or data hiding (unless you use expensive protocol classes), but it
+is what we have to work with. When you write a public header file (in the LLVM
+source tree, they live in the top level "include" directory), you are defining a
+module of functionality.</p>
+
+<p>Ideally, modules should be completely independent of each other, and their
+header files should only include the absolute minimum number of headers
+possible. A module is not just a class, a function, or a namespace: <a
+href="http://www.cuj.com/articles/2000/0002/0002c/0002c.htm">it's a collection
+of these</a> that defines an interface. This interface may be several
+functions, classes or data structures, but the important issue is how they work
+together.</p>
+
+<p>In general, a module should be implemented with one or more <tt>.cpp</tt>
+files. Each of these <tt>.cpp</tt> files should include the header that defines
+their interface first. This ensure that all of the dependences of the module
+header have been properly added to the module header itself, and are not
+implicit. System headers should be included after user headers for a
+translation unit.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="hl_dontinclude"><tt>#include</tt> as Little as Possible</a>
+</div>
+
+<div class="doc_text">
+
+<p><tt>#include</tt> hurts compile time performance. Don't do it unless you
+have to, especially in header files.</p>
+
+<p>But wait, sometimes you need to have the definition of a class to use it, or
+to inherit from it. In these cases go ahead and <tt>#include</tt> that header
+file. Be aware however that there are many cases where you don't need to have
+the full definition of a class. If you are using a pointer or reference to a
+class, you don't need the header file. If you are simply returning a class
+instance from a prototyped function or method, you don't need it. In fact, for
+most cases, you simply don't need the definition of a class... and not
+<tt>#include</tt>'ing speeds up compilation.</p>
+
+<p>It is easy to try to go too overboard on this recommendation, however. You
+<b>must</b> include all of the header files that you are using -- you can
+include them either directly
+or indirectly (through another header file). To make sure that you don't
+accidentally forget to include a header file in your module header, make sure to
+include your module header <b>first</b> in the implementation file (as mentioned
+above). This way there won't be any hidden dependencies that you'll find out
+about later...</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="hl_privateheaders">Keep "internal" Headers Private</a>
+</div>
+
+<div class="doc_text">
+
+<p>Many modules have a complex implementation that causes them to use more than
+one implementation (<tt>.cpp</tt>) file. It is often tempting to put the
+internal communication interface (helper classes, extra functions, etc) in the
+public module header file. Don't do this.</p>
+
+<p>If you really need to do something like this, put a private header file in
+the same directory as the source files, and include it locally. This ensures
+that your private interface remains private and undisturbed by outsiders.</p>
+
+<p>Note however, that it's okay to put extra implementation methods a public
+class itself... just make them private (or protected), and all is well.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="hl_earlyexit">Use Early Exits and 'continue' to Simplify Code</a>
+</div>
+
+<div class="doc_text">
+
+<p>When reading code, keep in mind how much state and how many previous
+decisions have to be remembered by the reader to understand a block of code.
+Aim to reduce indentation where possible when it doesn't make it more difficult
+to understand the code. One great way to do this is by making use of early
+exits and the 'continue' keyword in long loops. As an example of using an early
+exit from a function, consider this "bad" code:</p>
+
+<div class="doc_code">
+<pre>
+Value *DoSomething(Instruction *I) {
+ if (!isa&lt;TerminatorInst&gt;(I) &amp;&amp;
+ I-&gt;hasOneUse() &amp;&amp; SomeOtherThing(I)) {
+ ... some long code ....
+ }
+
+ return 0;
+}
+</pre>
+</div>
+
+<p>This code has several problems if the body of the 'if' is large. When you're
+looking at the top of the function, it isn't immediately clear that this
+<em>only</em> does interesting things with non-terminator instructions, and only
+applies to things with the other predicates. Second, it is relatively difficult
+to describe (in comments) why these predicates are important because the if
+statement makes it difficult to lay out the comments. Third, when you're deep
+within the body of the code, it is indented an extra level. Finally, when
+reading the top of the function, it isn't clear what the result is if the
+predicate isn't true, you have to read to the end of the function to know that
+it returns null.</p>
+
+<p>It is much preferred to format the code like this:</p>
+
+<div class="doc_code">
+<pre>
+Value *DoSomething(Instruction *I) {
+ // Terminators never need 'something' done to them because, ...
+ if (isa&lt;TerminatorInst&gt;(I))
+ return 0;
+
+ // We conservatively avoid transforming instructions with multiple uses
+ // because goats like cheese.
+ if (!I-&gt;hasOneUse())
+ return 0;
+
+ // This is really just here for example.
+ if (!SomeOtherThing(I))
+ return 0;
+
+ ... some long code ....
+}
+</pre>
+</div>
+
+<p>This fixes these problems. A similar problem frequently happens in for
+loops. A silly example is something like this:</p>
+
+<div class="doc_code">
+<pre>
+ for (BasicBlock::iterator II = BB-&gt;begin(), E = BB-&gt;end(); II != E; ++II) {
+ if (BinaryOperator *BO = dyn_cast&lt;BinaryOperator&gt;(II)) {
+ Value *LHS = BO-&gt;getOperand(0);
+ Value *RHS = BO-&gt;getOperand(1);
+ if (LHS != RHS) {
+ ...
+ }
+ }
+ }
+</pre>
+</div>
+
+<p>When you have very very small loops, this sort of structure is fine, but if
+it exceeds more than 10-15 lines, it becomes difficult for people to read and
+understand at a glance.
+The problem with this sort of code is that it gets very nested very quickly,
+meaning that the reader of the code has to keep a lot of context in their brain
+to remember what is going immediately on in the loop, because they don't know
+if/when the if conditions will have elses etc. It is strongly preferred to
+structure the loop like this:</p>
+
+<div class="doc_code">
+<pre>
+ for (BasicBlock::iterator II = BB-&gt;begin(), E = BB-&gt;end(); II != E; ++II) {
+ BinaryOperator *BO = dyn_cast&lt;BinaryOperator&gt;(II);
+ if (!BO) continue;
+
+ Value *LHS = BO-&gt;getOperand(0);
+ Value *RHS = BO-&gt;getOperand(1);
+ if (LHS == RHS) continue;
+ }
+</pre>
+</div>
+
+<p>This has all the benefits of using early exits from functions: it reduces
+nesting of the loop, it makes it easier to describe why the conditions are true,
+and it makes it obvious to the reader that there is no "else" coming up that
+they have to push context into their brain for. If a loop is large, this can
+be a big understandability win.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="hl_else_after_return">Don't use "else" after a return</a>
+</div>
+
+<div class="doc_text">
+
+<p>For similar reasons above (reduction of indentation and easier reading),
+ please do not use "else" or "else if" after something that interrupts
+ control flow like return, break, continue, goto, etc. For example, this is
+ "bad":</p>
+
+<div class="doc_code">
+<pre>
+ case 'J': {
+ if (Signed) {
+ Type = Context.getsigjmp_bufType();
+ if (Type.isNull()) {
+ Error = ASTContext::GE_Missing_sigjmp_buf;
+ return QualType();
+ } else {
+ break;
+ }
+ } else {
+ Type = Context.getjmp_bufType();
+ if (Type.isNull()) {
+ Error = ASTContext::GE_Missing_jmp_buf;
+ return QualType();
+ } else {
+ break;
+ }
+ }
+ }
+ }
+</pre>
+</div>
+
+<p>It is better to write this something like:</p>
+
+<div class="doc_code">
+<pre>
+ case 'J':
+ if (Signed) {
+ Type = Context.getsigjmp_bufType();
+ if (Type.isNull()) {
+ Error = ASTContext::GE_Missing_sigjmp_buf;
+ return QualType();
+ }
+ } else {
+ Type = Context.getjmp_bufType();
+ if (Type.isNull()) {
+ Error = ASTContext::GE_Missing_jmp_buf;
+ return QualType();
+ }
+ }
+ break;
+</pre>
+</div>
+
+<p>Or better yet (in this case), as:</p>
+
+<div class="doc_code">
+<pre>
+ case 'J':
+ if (Signed)
+ Type = Context.getsigjmp_bufType();
+ else
+ Type = Context.getjmp_bufType();
+
+ if (Type.isNull()) {
+ Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
+ ASTContext::GE_Missing_jmp_buf;
+ return QualType();
+ }
+ break;
+</pre>
+</div>
+
+<p>The idea is to reduce indentation and the amount of code you have to keep
+ track of when reading the code.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="hl_predicateloops">Turn Predicate Loops into Predicate Functions</a>
+</div>
+
+<div class="doc_text">
+
+<p>It is very common to write small loops that just compute a boolean
+ value. There are a number of ways that people commonly write these, but an
+ example of this sort of thing is:</p>
+
+<div class="doc_code">
+<pre>
+ <b>bool FoundFoo = false;</b>
+ for (unsigned i = 0, e = BarList.size(); i != e; ++i)
+ if (BarList[i]-&gt;isFoo()) {
+ <b>FoundFoo = true;</b>
+ break;
+ }
+
+ <b>if (FoundFoo) {</b>
+ ...
+ }
+</pre>
+</div>
+
+<p>This sort of code is awkward to write, and is almost always a bad sign.
+Instead of this sort of loop, we strongly prefer to use a predicate function
+(which may be <a href="#micro_anonns">static</a>) that uses
+<a href="#hl_earlyexit">early exits</a> to compute the predicate. We prefer
+the code to be structured like this:
+</p>
+
+
+<div class="doc_code">
+<pre>
+/// ListContainsFoo - Return true if the specified list has an element that is
+/// a foo.
+static bool ListContainsFoo(const std::vector&lt;Bar*&gt; &amp;List) {
+ for (unsigned i = 0, e = List.size(); i != e; ++i)
+ if (List[i]-&gt;isFoo())
+ return true;
+ return false;
+}
+...
+
+ <b>if (ListContainsFoo(BarList)) {</b>
+ ...
+ }
+</pre>
+</div>
+
+<p>There are many reasons for doing this: it reduces indentation and factors out
+code which can often be shared by other code that checks for the same predicate.
+More importantly, it <em>forces you to pick a name</em> for the function, and
+forces you to write a comment for it. In this silly example, this doesn't add
+much value. However, if the condition is complex, this can make it a lot easier
+for the reader to understand the code that queries for this predicate. Instead
+of being faced with the in-line details of how we check to see if the BarList
+contains a foo, we can trust the function name and continue reading with better
+locality.</p>
+
+</div>
+
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="micro">The Low Level Issues</a>
+</div>
+<!-- ======================================================================= -->
+
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="ll_assert">Assert Liberally</a>
+</div>
+
+<div class="doc_text">
+
+<p>Use the "<tt>assert</tt>" function to its fullest. Check all of your
+preconditions and assumptions, you never know when a bug (not necessarily even
+yours) might be caught early by an assertion, which reduces debugging time
+dramatically. The "<tt>&lt;cassert&gt;</tt>" header file is probably already
+included by the header files you are using, so it doesn't cost anything to use
+it.</p>
+
+<p>To further assist with debugging, make sure to put some kind of error message
+in the assertion statement (which is printed if the assertion is tripped). This
+helps the poor debugging make sense of why an assertion is being made and
+enforced, and hopefully what to do about it. Here is one complete example:</p>
+
+<div class="doc_code">
+<pre>
+inline Value *getOperand(unsigned i) {
+ assert(i &lt; Operands.size() &amp;&amp; "getOperand() out of range!");
+ return Operands[i];
+}
+</pre>
+</div>
+
+<p>Here are some examples:</p>
+
+<div class="doc_code">
+<pre>
+assert(Ty-&gt;isPointerType() &amp;&amp; "Can't allocate a non pointer type!");
+
+assert((Opcode == Shl || Opcode == Shr) &amp;&amp; "ShiftInst Opcode invalid!");
+
+assert(idx &lt; getNumSuccessors() &amp;&amp; "Successor # out of range!");
+
+assert(V1.getType() == V2.getType() &amp;&amp; "Constant types must be identical!");
+
+assert(isa&lt;PHINode&gt;(Succ-&gt;front()) &amp;&amp; "Only works on PHId BBs!");
+</pre>
+</div>
+
+<p>You get the idea...</p>
+
+<p>Please be aware when adding assert statements that not all compilers are aware of
+the semantics of the assert. In some places, asserts are used to indicate a piece of
+code that should not be reached. These are typically of the form:</p>
+
+<div class="doc_code">
+<pre>
+assert(0 &amp;&amp; "Some helpful error message");
+</pre>
+</div>
+
+<p>When used in a function that returns a value, they should be followed with a return
+statement and a comment indicating that this line is never reached. This will prevent
+a compiler which is unable to deduce that the assert statement never returns from
+generating a warning.</p>
+
+<div class="doc_code">
+<pre>
+assert(0 &amp;&amp; "Some helpful error message");
+// Not reached
+return 0;
+</pre>
+</div>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="ll_ns_std">Do not use '<tt>using namespace std</tt>'</a>
+</div>
+
+<div class="doc_text">
+<p>In LLVM, we prefer to explicitly prefix all identifiers from the standard
+namespace with an "<tt>std::</tt>" prefix, rather than rely on
+"<tt>using namespace std;</tt>".</p>
+
+<p> In header files, adding a '<tt>using namespace XXX</tt>' directive pollutes
+the namespace of any source file that <tt>#include</tt>s the header. This is
+clearly a bad thing.</p>
+
+<p>In implementation files (e.g. .cpp files), the rule is more of a stylistic
+rule, but is still important. Basically, using explicit namespace prefixes
+makes the code <b>clearer</b>, because it is immediately obvious what facilities
+are being used and where they are coming from, and <b>more portable</b>, because
+namespace clashes cannot occur between LLVM code and other namespaces. The
+portability rule is important because different standard library implementations
+expose different symbols (potentially ones they shouldn't), and future revisions
+to the C++ standard will add more symbols to the <tt>std</tt> namespace. As
+such, we never use '<tt>using namespace std;</tt>' in LLVM.</p>
+
+<p>The exception to the general rule (i.e. it's not an exception for
+the <tt>std</tt> namespace) is for implementation files. For example, all of
+the code in the LLVM project implements code that lives in the 'llvm' namespace.
+As such, it is ok, and actually clearer, for the .cpp files to have a '<tt>using
+namespace llvm</tt>' directive at their top, after the <tt>#include</tt>s. The
+general form of this rule is that any .cpp file that implements code in any
+namespace may use that namespace (and its parents'), but should not use any
+others.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="ll_virtual_anch">Provide a virtual method anchor for classes
+ in headers</a>
+</div>
+
+<div class="doc_text">
+
+<p>If a class is defined in a header file and has a v-table (either it has
+virtual methods or it derives from classes with virtual methods), it must
+always have at least one out-of-line virtual method in the class. Without
+this, the compiler will copy the vtable and RTTI into every <tt>.o</tt> file
+that <tt>#include</tt>s the header, bloating <tt>.o</tt> file sizes and
+increasing link times.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="ll_end">Don't evaluate end() every time through a loop</a>
+</div>
+
+<div class="doc_text">
+
+<p>Because C++ doesn't have a standard "foreach" loop (though it can be emulated
+with macros and may be coming in C++'0x) we end up writing a lot of loops that
+manually iterate from begin to end on a variety of containers or through other
+data structures. One common mistake is to write a loop in this style:</p>
+
+<div class="doc_code">
+<pre>
+ BasicBlock *BB = ...
+ for (BasicBlock::iterator I = BB->begin(); I != <b>BB->end()</b>; ++I)
+ ... use I ...
+</pre>
+</div>
+
+<p>The problem with this construct is that it evaluates "<tt>BB->end()</tt>"
+every time through the loop. Instead of writing the loop like this, we strongly
+prefer loops to be written so that they evaluate it once before the loop starts.
+A convenient way to do this is like so:</p>
+
+<div class="doc_code">
+<pre>
+ BasicBlock *BB = ...
+ for (BasicBlock::iterator I = BB->begin(), E = <b>BB->end()</b>; I != E; ++I)
+ ... use I ...
+</pre>
+</div>
+
+<p>The observant may quickly point out that these two loops may have different
+semantics: if the container (a basic block in this case) is being mutated, then
+"<tt>BB->end()</tt>" may change its value every time through the loop and the
+second loop may not in fact be correct. If you actually do depend on this
+behavior, please write the loop in the first form and add a comment indicating
+that you did it intentionally.</p>
+
+<p>Why do we prefer the second form (when correct)? Writing the loop in the
+first form has two problems: First it may be less efficient than evaluating it
+at the start of the loop. In this case, the cost is probably minor: a few extra
+loads every time through the loop. However, if the base expression is more
+complex, then the cost can rise quickly. I've seen loops where the end
+expression was actually something like: "<tt>SomeMap[x]->end()</tt>" and map
+lookups really aren't cheap. By writing it in the second form consistently, you
+eliminate the issue entirely and don't even have to think about it.</p>
+
+<p>The second (even bigger) issue is that writing the loop in the first form
+hints to the reader that the loop is mutating the container (a fact that a
+comment would handily confirm!). If you write the loop in the second form, it
+is immediately obvious without even looking at the body of the loop that the
+container isn't being modified, which makes it easier to read the code and
+understand what it does.</p>
+
+<p>While the second form of the loop is a few extra keystrokes, we do strongly
+prefer it.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="ll_iostream"><tt>#include &lt;iostream&gt;</tt> is forbidden</a>
+</div>
+
+<div class="doc_text">
+
+<p>The use of <tt>#include &lt;iostream&gt;</tt> in library files is
+hereby <b><em>forbidden</em></b>. The primary reason for doing this is to
+support clients using LLVM libraries as part of larger systems. In particular,
+we statically link LLVM into some dynamic libraries. Even if LLVM isn't used,
+the static c'tors are run whenever an application start up that uses the dynamic
+library. There are two problems with this:</p>
+
+<ol>
+ <li>The time to run the static c'tors impacts startup time of
+ applications&mdash;a critical time for GUI apps.</li>
+ <li>The static c'tors cause the app to pull many extra pages of memory off the
+ disk: both the code for the static c'tors in each <tt>.o</tt> file and the
+ small amount of data that gets touched. In addition, touched/dirty pages
+ put more pressure on the VM system on low-memory machines.</li>
+</ol>
+
+<p>Note that using the other stream headers (<tt>&lt;sstream&gt;</tt> for
+example) is not problematic in this regard (just <tt>&lt;iostream&gt;</tt>).
+However, raw_ostream provides various APIs that are better performing for almost
+every use than std::ostream style APIs, so you should just use it for new
+code.</p>
+
+<p><b>New code should always
+use <a href="#ll_raw_ostream"><tt>raw_ostream</tt></a> for writing, or
+the <tt>llvm::MemoryBuffer</tt> API for reading files.</b></p>
+
+</div>
+
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="ll_avoidendl">Avoid <tt>std::endl</tt></a>
+</div>
+
+<div class="doc_text">
+
+<p>The <tt>std::endl</tt> modifier, when used with iostreams outputs a newline
+to the output stream specified. In addition to doing this, however, it also
+flushes the output stream. In other words, these are equivalent:</p>
+
+<div class="doc_code">
+<pre>
+std::cout &lt;&lt; std::endl;
+std::cout &lt;&lt; '\n' &lt;&lt; std::flush;
+</pre>
+</div>
+
+<p>Most of the time, you probably have no reason to flush the output stream, so
+it's better to use a literal <tt>'\n'</tt>.</p>
+
+</div>
+
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="ll_raw_ostream">Use <tt>raw_ostream</tt></a>
+</div>
+
+<div class="doc_text">
+
+<p>LLVM includes a lightweight, simple, and efficient stream implementation
+in <tt>llvm/Support/raw_ostream.h</tt> which provides all of the common features
+of <tt>std::ostream</tt>. All new code should use <tt>raw_ostream</tt> instead
+of <tt>ostream</tt>.</p>
+
+<p>Unlike <tt>std::ostream</tt>, <tt>raw_ostream</tt> is not a template and can
+be forward declared as <tt>class raw_ostream</tt>. Public headers should
+generally not include the <tt>raw_ostream</tt> header, but use forward
+declarations and constant references to <tt>raw_ostream</tt> instances.</p>
+
+</div>
+
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="nano">Microscopic Details</a>
+</div>
+<!-- ======================================================================= -->
+
+<p>This section describes preferred low-level formatting guidelines along with
+reasoning on why we prefer them.</p>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="micro_spaceparen">Spaces Before Parentheses</a>
+</div>
+
+<div class="doc_text">
+
+<p>We prefer to put a space before a parentheses only in control flow
+statements, but not in normal function call expressions and function-like
+macros. For example, this is good:</p>
+
+<div class="doc_code">
+<pre>
+ <b>if (</b>x) ...
+ <b>for (</b>i = 0; i != 100; ++i) ...
+ <b>while (</b>llvm_rocks) ...
+
+ <b>somefunc(</b>42);
+ <b><a href="#ll_assert">assert</a>(</b>3 != 4 &amp;&amp; "laws of math are failing me");
+
+ a = <b>foo(</b>42, 92) + <b>bar(</b>x);
+ </pre>
+</div>
+
+<p>... and this is bad:</p>
+
+<div class="doc_code">
+<pre>
+ <b>if(</b>x) ...
+ <b>for(</b>i = 0; i != 100; ++i) ...
+ <b>while(</b>llvm_rocks) ...
+
+ <b>somefunc (</b>42);
+ <b><a href="#ll_assert">assert</a> (</b>3 != 4 &amp;&amp; "laws of math are failing me");
+
+ a = <b>foo (</b>42, 92) + <b>bar (</b>x);
+</pre>
+</div>
+
+<p>The reason for doing this is not completely arbitrary. This style makes
+ control flow operators stand out more, and makes expressions flow better. The
+ function call operator binds very tightly as a postfix operator. Putting
+ a space after a function name (as in the last example) makes it appear that
+ the code might bind the arguments of the left-hand-side of a binary operator
+ with the argument list of a function and the name of the right side. More
+ specifically, it is easy to misread the "a" example as:</p>
+
+<div class="doc_code">
+<pre>
+ a = foo <b>(</b>(42, 92) + bar<b>)</b> (x);
+</pre>
+</div>
+
+<p>... when skimming through the code. By avoiding a space in a function, we
+avoid this misinterpretation.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="micro_preincrement">Prefer Preincrement</a>
+</div>
+
+<div class="doc_text">
+
+<p>Hard fast rule: Preincrement (<tt>++X</tt>) may be no slower than
+postincrement (<tt>X++</tt>) and could very well be a lot faster than it. Use
+preincrementation whenever possible.</p>
+
+<p>The semantics of postincrement include making a copy of the value being
+incremented, returning it, and then preincrementing the "work value". For
+primitive types, this isn't a big deal... but for iterators, it can be a huge
+issue (for example, some iterators contains stack and set objects in them...
+copying an iterator could invoke the copy ctor's of these as well). In general,
+get in the habit of always using preincrement, and you won't have a problem.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="micro_namespaceindent">Namespace Indentation</a>
+</div>
+
+<div class="doc_text">
+
+<p>
+In general, we strive to reduce indentation where ever possible. This is useful
+because we want code to <a href="#scf_codewidth">fit into 80 columns</a> without
+wrapping horribly, but also because it makes it easier to understand the code.
+Namespaces are a funny thing: they are often large, and we often desire to put
+lots of stuff into them (so they can be large). Other times they are tiny,
+because they just hold an enum or something similar. In order to balance this,
+we use different approaches for small versus large namespaces.
+</p>
+
+<p>
+If a namespace definition is small and <em>easily</em> fits on a screen (say,
+less than 35 lines of code), then you should indent its body. Here's an
+example:
+</p>
+
+<div class="doc_code">
+<pre>
+namespace llvm {
+ namespace X86 {
+ /// RelocationType - An enum for the x86 relocation codes. Note that
+ /// the terminology here doesn't follow x86 convention - word means
+ /// 32-bit and dword means 64-bit.
+ enum RelocationType {
+ /// reloc_pcrel_word - PC relative relocation, add the relocated value to
+ /// the value already in memory, after we adjust it for where the PC is.
+ reloc_pcrel_word = 0,
+
+ /// reloc_picrel_word - PIC base relative relocation, add the relocated
+ /// value to the value already in memory, after we adjust it for where the
+ /// PIC base is.
+ reloc_picrel_word = 1,
+
+ /// reloc_absolute_word, reloc_absolute_dword - Absolute relocation, just
+ /// add the relocated value to the value already in memory.
+ reloc_absolute_word = 2,
+ reloc_absolute_dword = 3
+ };
+ }
+}
+</pre>
+</div>
+
+<p>Since the body is small, indenting adds value because it makes it very clear
+where the namespace starts and ends, and it is easy to take the whole thing in
+in one "gulp" when reading the code. If the blob of code in the namespace is
+larger (as it typically is in a header in the llvm or clang namespaces), do not
+indent the code, and add a comment indicating what namespace is being closed.
+For example:</p>
+
+<div class="doc_code">
+<pre>
+namespace llvm {
+namespace knowledge {
+
+/// Grokable - This class represents things that Smith can have an intimate
+/// understanding of and contains the data associated with it.
+class Grokable {
+...
+public:
+ explicit Grokable() { ... }
+ virtual ~Grokable() = 0;
+
+ ...
+
+};
+
+} // end namespace knowledge
+} // end namespace llvm
+</pre>
+</div>
+
+<p>Because the class is large, we don't expect that the reader can easily
+understand the entire concept in a glance, and the end of the file (where the
+namespaces end) may be a long ways away from the place they open. As such,
+indenting the contents of the namespace doesn't add any value, and detracts from
+the readability of the class. In these cases it is best to <em>not</em> indent
+the contents of the namespace.</p>
+
+</div>
+
+<!-- _______________________________________________________________________ -->
+<div class="doc_subsubsection">
+ <a name="micro_anonns">Anonymous Namespaces</a>
+</div>
+
+<div class="doc_text">
+
+<p>After talking about namespaces in general, you may be wondering about
+anonymous namespaces in particular.
+Anonymous namespaces are a great language feature that tells the C++ compiler
+that the contents of the namespace are only visible within the current
+translation unit, allowing more aggressive optimization and eliminating the
+possibility of symbol name collisions. Anonymous namespaces are to C++ as
+"static" is to C functions and global variables. While "static" is available
+in C++, anonymous namespaces are more general: they can make entire classes
+private to a file.</p>
+
+<p>The problem with anonymous namespaces is that they naturally want to
+encourage indentation of their body, and they reduce locality of reference: if
+you see a random function definition in a C++ file, it is easy to see if it is
+marked static, but seeing if it is in an anonymous namespace requires scanning
+a big chunk of the file.</p>
+
+<p>Because of this, we have a simple guideline: make anonymous namespaces as
+small as possible, and only use them for class declarations. For example, this
+is good:</p>
+
+<div class="doc_code">
+<pre>
+<b>namespace {</b>
+ class StringSort {
+ ...
+ public:
+ StringSort(...)
+ bool operator&lt;(const char *RHS) const;
+ };
+<b>} // end anonymous namespace</b>
+
+static void Helper() {
+ ...
+}
+
+bool StringSort::operator&lt;(const char *RHS) const {
+ ...
+}
+
+</pre>
+</div>
+
+<p>This is bad:</p>
+
+
+<div class="doc_code">
+<pre>
+<b>namespace {</b>
+class StringSort {
+...
+public:
+ StringSort(...)
+ bool operator&lt;(const char *RHS) const;
+};
+
+void Helper() {
+ ...
+}
+
+bool StringSort::operator&lt;(const char *RHS) const {
+ ...
+}
+
+<b>} // end anonymous namespace</b>
+
+</pre>
+</div>
+
+
+<p>This is bad specifically because if you're looking at "Helper" in the middle
+of a large C++ file, that you have no immediate way to tell if it is local to
+the file. When it is marked static explicitly, this is immediately obvious.
+Also, there is no reason to enclose the definition of "operator&lt;" in the
+namespace just because it was declared there.
+</p>
+
+</div>
+
+
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="seealso">See Also</a>
+</div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>A lot of these comments and recommendations have been culled for other
+sources. Two particularly important books for our work are:</p>
+
+<ol>
+
+<li><a href="http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876">Effective
+C++</a> by Scott Meyers. Also
+interesting and useful are "More Effective C++" and "Effective STL" by the same
+author.</li>
+
+<li>Large-Scale C++ Software Design by John Lakos</li>
+
+</ol>
+
+<p>If you get some free time, and you haven't read them: do so, you might learn
+something.</p>
+
+</div>
+
+<!-- *********************************************************************** -->
+
+<hr>
+<address>
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