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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+ "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+<head>
+ <title>Exception Handling in LLVM</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+ <meta name="description"
+ content="Exception Handling in LLVM.">
+ <link rel="stylesheet" href="llvm.css" type="text/css">
+</head>
+
+<body>
+
+<div class="doc_title">Exception Handling in LLVM</div>
+
+<table class="layout" style="width:100%">
+ <tr class="layout">
+ <td class="left">
+<ul>
+ <li><a href="#introduction">Introduction</a>
+ <ol>
+ <li><a href="#itanium">Itanium ABI Zero-cost Exception Handling</a></li>
+ <li><a href="#sjlj">Setjmp/Longjmp Exception Handling</a></li>
+ <li><a href="#overview">Overview</a></li>
+ </ol></li>
+ <li><a href="#codegen">LLVM Code Generation</a>
+ <ol>
+ <li><a href="#throw">Throw</a></li>
+ <li><a href="#try_catch">Try/Catch</a></li>
+ <li><a href="#cleanups">Cleanups</a></li>
+ <li><a href="#throw_filters">Throw Filters</a></li>
+ <li><a href="#restrictions">Restrictions</a></li>
+ </ol></li>
+ <li><a href="#format_common_intrinsics">Exception Handling Intrinsics</a>
+ <ol>
+ <li><a href="#llvm_eh_exception"><tt>llvm.eh.exception</tt></a></li>
+ <li><a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a></li>
+ <li><a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a></li>
+ <li><a href="#llvm_eh_sjlj_setjmp"><tt>llvm.eh.sjlj.setjmp</tt></a></li>
+ <li><a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a></li>
+ <li><a href="#llvm_eh_sjlj_lsda"><tt>llvm.eh.sjlj.lsda</tt></a></li>
+ <li><a href="#llvm_eh_sjlj_callsite"><tt>llvm.eh.sjlj.callsite</tt></a></li>
+ </ol></li>
+ <li><a href="#asm">Asm Table Formats</a>
+ <ol>
+ <li><a href="#unwind_tables">Exception Handling Frame</a></li>
+ <li><a href="#exception_tables">Exception Tables</a></li>
+ </ol></li>
+ <li><a href="#todo">ToDo</a></li>
+</ul>
+</td>
+</tr></table>
+
+<div class="doc_author">
+ <p>Written by <a href="mailto:jlaskey@mac.com">Jim Laskey</a></p>
+</div>
+
+
+<!-- *********************************************************************** -->
+<div class="doc_section"><a name="introduction">Introduction</a></div>
+<!-- *********************************************************************** -->
+
+<div class="doc_text">
+
+<p>This document is the central repository for all information pertaining to
+ exception handling in LLVM. It describes the format that LLVM exception
+ handling information takes, which is useful for those interested in creating
+ front-ends or dealing directly with the information. Further, this document
+ provides specific examples of what exception handling information is used for
+ in C/C++.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="itanium">Itanium ABI Zero-cost Exception Handling</a>
+</div>
+
+<div class="doc_text">
+
+<p>Exception handling for most programming languages is designed to recover from
+ conditions that rarely occur during general use of an application. To that
+ end, exception handling should not interfere with the main flow of an
+ application's algorithm by performing checkpointing tasks, such as saving the
+ current pc or register state.</p>
+
+<p>The Itanium ABI Exception Handling Specification defines a methodology for
+ providing outlying data in the form of exception tables without inlining
+ speculative exception handling code in the flow of an application's main
+ algorithm. Thus, the specification is said to add "zero-cost" to the normal
+ execution of an application.</p>
+
+<p>A more complete description of the Itanium ABI exception handling runtime
+ support of can be found at
+ <a href="http://www.codesourcery.com/cxx-abi/abi-eh.html">Itanium C++ ABI:
+ Exception Handling</a>. A description of the exception frame format can be
+ found at
+ <a href="http://refspecs.freestandards.org/LSB_3.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html">Exception
+ Frames</a>, with details of the DWARF 3 specification at
+ <a href="http://www.eagercon.com/dwarf/dwarf3std.htm">DWARF 3 Standard</a>.
+ A description for the C++ exception table formats can be found at
+ <a href="http://www.codesourcery.com/cxx-abi/exceptions.pdf">Exception Handling
+ Tables</a>.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="sjlj">Setjmp/Longjmp Exception Handling</a>
+</div>
+
+<div class="doc_text">
+
+<p>Setjmp/Longjmp (SJLJ) based exception handling uses LLVM intrinsics
+ <a href="#llvm_eh_sjlj_setjmp"><tt>llvm.eh.sjlj.setjmp</tt></a> and
+ <a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a> to
+ handle control flow for exception handling.</p>
+
+<p>For each function which does exception processing, be it try/catch blocks
+ or cleanups, that function registers itself on a global frame list. When
+ exceptions are being unwound, the runtime uses this list to identify which
+ functions need processing.<p>
+
+<p>Landing pad selection is encoded in the call site entry of the function
+ context. The runtime returns to the function via
+ <a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a>, where
+ a switch table transfers control to the appropriate landing pad based on
+ the index stored in the function context.</p>
+
+<p>In contrast to DWARF exception handling, which encodes exception regions
+ and frame information in out-of-line tables, SJLJ exception handling
+ builds and removes the unwind frame context at runtime. This results in
+ faster exception handling at the expense of slower execution when no
+ exceptions are thrown. As exceptions are, by their nature, intended for
+ uncommon code paths, DWARF exception handling is generally preferred to
+ SJLJ.</p>
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="overview">Overview</a>
+</div>
+
+<div class="doc_text">
+
+<p>When an exception is thrown in LLVM code, the runtime does its best to find a
+ handler suited to processing the circumstance.</p>
+
+<p>The runtime first attempts to find an <i>exception frame</i> corresponding to
+ the function where the exception was thrown. If the programming language
+ (e.g. C++) supports exception handling, the exception frame contains a
+ reference to an exception table describing how to process the exception. If
+ the language (e.g. C) does not support exception handling, or if the
+ exception needs to be forwarded to a prior activation, the exception frame
+ contains information about how to unwind the current activation and restore
+ the state of the prior activation. This process is repeated until the
+ exception is handled. If the exception is not handled and no activations
+ remain, then the application is terminated with an appropriate error
+ message.</p>
+
+<p>Because different programming languages have different behaviors when
+ handling exceptions, the exception handling ABI provides a mechanism for
+ supplying <i>personalities.</i> An exception handling personality is defined
+ by way of a <i>personality function</i> (e.g. <tt>__gxx_personality_v0</tt>
+ in C++), which receives the context of the exception, an <i>exception
+ structure</i> containing the exception object type and value, and a reference
+ to the exception table for the current function. The personality function
+ for the current compile unit is specified in a <i>common exception
+ frame</i>.</p>
+
+<p>The organization of an exception table is language dependent. For C++, an
+ exception table is organized as a series of code ranges defining what to do
+ if an exception occurs in that range. Typically, the information associated
+ with a range defines which types of exception objects (using C++ <i>type
+ info</i>) that are handled in that range, and an associated action that
+ should take place. Actions typically pass control to a <i>landing
+ pad</i>.</p>
+
+<p>A landing pad corresponds to the code found in the <i>catch</i> portion of
+ a <i>try</i>/<i>catch</i> sequence. When execution resumes at a landing
+ pad, it receives the exception structure and a selector corresponding to
+ the <i>type</i> of exception thrown. The selector is then used to determine
+ which <i>catch</i> should actually process the exception.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_section">
+ <a name="codegen">LLVM Code Generation</a>
+</div>
+
+<div class="doc_text">
+
+<p>At the time of this writing, only C++ exception handling support is available
+ in LLVM. So the remainder of this document will be somewhat C++-centric.</p>
+
+<p>From the C++ developers perspective, exceptions are defined in terms of the
+ <tt>throw</tt> and <tt>try</tt>/<tt>catch</tt> statements. In this section
+ we will describe the implementation of LLVM exception handling in terms of
+ C++ examples.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="throw">Throw</a>
+</div>
+
+<div class="doc_text">
+
+<p>Languages that support exception handling typically provide a <tt>throw</tt>
+ operation to initiate the exception process. Internally, a throw operation
+ breaks down into two steps. First, a request is made to allocate exception
+ space for an exception structure. This structure needs to survive beyond the
+ current activation. This structure will contain the type and value of the
+ object being thrown. Second, a call is made to the runtime to raise the
+ exception, passing the exception structure as an argument.</p>
+
+<p>In C++, the allocation of the exception structure is done by
+ the <tt>__cxa_allocate_exception</tt> runtime function. The exception
+ raising is handled by <tt>__cxa_throw</tt>. The type of the exception is
+ represented using a C++ RTTI structure.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="try_catch">Try/Catch</a>
+</div>
+
+<div class="doc_text">
+
+<p>A call within the scope of a <i>try</i> statement can potentially raise an
+ exception. In those circumstances, the LLVM C++ front-end replaces the call
+ with an <tt>invoke</tt> instruction. Unlike a call, the <tt>invoke</tt> has
+ two potential continuation points: where to continue when the call succeeds
+ as per normal; and where to continue if the call raises an exception, either
+ by a throw or the unwinding of a throw.</p>
+
+<p>The term used to define a the place where an <tt>invoke</tt> continues after
+ an exception is called a <i>landing pad</i>. LLVM landing pads are
+ conceptually alternative function entry points where an exception structure
+ reference and a type info index are passed in as arguments. The landing pad
+ saves the exception structure reference and then proceeds to select the catch
+ block that corresponds to the type info of the exception object.</p>
+
+<p>Two LLVM intrinsic functions are used to convey information about the landing
+ pad to the back end.</p>
+
+<ol>
+ <li><a href="#llvm_eh_exception"><tt>llvm.eh.exception</tt></a> takes no
+ arguments and returns a pointer to the exception structure. This only
+ returns a sensible value if called after an <tt>invoke</tt> has branched
+ to a landing pad. Due to code generation limitations, it must currently
+ be called in the landing pad itself.</li>
+
+ <li><a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> takes a minimum
+ of three arguments. The first argument is the reference to the exception
+ structure. The second argument is a reference to the personality function
+ to be used for this <tt>try</tt>/<tt>catch</tt> sequence. Each of the
+ remaining arguments is either a reference to the type info for
+ a <tt>catch</tt> statement, a <a href="#throw_filters">filter</a>
+ expression, or the number zero (<tt>0</tt>) representing
+ a <a href="#cleanups">cleanup</a>. The exception is tested against the
+ arguments sequentially from first to last. The result of
+ the <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> is a
+ positive number if the exception matched a type info, a negative number if
+ it matched a filter, and zero if it matched a cleanup. If nothing is
+ matched, the behaviour of the program
+ is <a href="#restrictions">undefined</a>. This only returns a sensible
+ value if called after an <tt>invoke</tt> has branched to a landing pad.
+ Due to codegen limitations, it must currently be called in the landing pad
+ itself. If a type info matched, then the selector value is the index of
+ the type info in the exception table, which can be obtained using the
+ <a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a>
+ intrinsic.</li>
+</ol>
+
+<p>Once the landing pad has the type info selector, the code branches to the
+ code for the first catch. The catch then checks the value of the type info
+ selector against the index of type info for that catch. Since the type info
+ index is not known until all the type info have been gathered in the backend,
+ the catch code will call the
+ <a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a> intrinsic
+ to determine the index for a given type info. If the catch fails to match
+ the selector then control is passed on to the next catch. Note: Since the
+ landing pad will not be used if there is no match in the list of type info on
+ the call to <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a>, then
+ neither the last catch nor <i>catch all</i> need to perform the check
+ against the selector.</p>
+
+<p>Finally, the entry and exit of catch code is bracketed with calls
+ to <tt>__cxa_begin_catch</tt> and <tt>__cxa_end_catch</tt>.</p>
+
+<ul>
+ <li><tt>__cxa_begin_catch</tt> takes a exception structure reference as an
+ argument and returns the value of the exception object.</li>
+
+ <li><tt>__cxa_end_catch</tt> takes no arguments. This function:<br><br>
+ <ol>
+ <li>Locates the most recently caught exception and decrements its handler
+ count,</li>
+ <li>Removes the exception from the "caught" stack if the handler count
+ goes to zero, and</li>
+ <li>Destroys the exception if the handler count goes to zero, and the
+ exception was not re-thrown by throw.</li>
+ </ol>
+ <p>Note: a rethrow from within the catch may replace this call with
+ a <tt>__cxa_rethrow</tt>.</p></li>
+</ul>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="cleanups">Cleanups</a>
+</div>
+
+<div class="doc_text">
+
+<p>To handle destructors and cleanups in <tt>try</tt> code, control may not run
+ directly from a landing pad to the first catch. Control may actually flow
+ from the landing pad to clean up code and then to the first catch. Since the
+ required clean up for each <tt>invoke</tt> in a <tt>try</tt> may be different
+ (e.g. intervening constructor), there may be several landing pads for a given
+ try. If cleanups need to be run, an <tt>i32 0</tt> should be passed as the
+ last <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> argument.
+ However, when using DWARF exception handling with C++, a <tt>i8* null</tt>
+ <a href="#restrictions">must</a> be passed instead.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="throw_filters">Throw Filters</a>
+</div>
+
+<div class="doc_text">
+
+<p>C++ allows the specification of which exception types can be thrown from a
+ function. To represent this a top level landing pad may exist to filter out
+ invalid types. To express this in LLVM code the landing pad will
+ call <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a>. The
+ arguments are a reference to the exception structure, a reference to the
+ personality function, the length of the filter expression (the number of type
+ infos plus one), followed by the type infos themselves.
+ <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> will return a
+ negative value if the exception does not match any of the type infos. If no
+ match is found then a call to <tt>__cxa_call_unexpected</tt> should be made,
+ otherwise <tt>_Unwind_Resume</tt>. Each of these functions requires a
+ reference to the exception structure. Note that the most general form of an
+ <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> call can contain
+ any number of type infos, filter expressions and cleanups (though having more
+ than one cleanup is pointless). The LLVM C++ front-end can generate such
+ <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> calls due to
+ inlining creating nested exception handling scopes.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="restrictions">Restrictions</a>
+</div>
+
+<div class="doc_text">
+
+<p>The semantics of the invoke instruction require that any exception that
+ unwinds through an invoke call should result in a branch to the invoke's
+ unwind label. However such a branch will only happen if the
+ <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> matches. Thus in
+ order to ensure correct operation, the front-end must only generate
+ <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> calls that are
+ guaranteed to always match whatever exception unwinds through the invoke.
+ For most languages it is enough to pass zero, indicating the presence of
+ a <a href="#cleanups">cleanup</a>, as the
+ last <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> argument.
+ However for C++ this is not sufficient, because the C++ personality function
+ will terminate the program if it detects that unwinding the exception only
+ results in matches with cleanups. For C++ a <tt>null i8*</tt> should be
+ passed as the last <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a>
+ argument instead. This is interpreted as a catch-all by the C++ personality
+ function, and will always match.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_section">
+ <a name="format_common_intrinsics">Exception Handling Intrinsics</a>
+</div>
+
+<div class="doc_text">
+
+<p>LLVM uses several intrinsic functions (name prefixed with "llvm.eh") to
+ provide exception handling information at various points in generated
+ code.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsubsection">
+ <a name="llvm_eh_exception">llvm.eh.exception</a>
+</div>
+
+<div class="doc_text">
+
+<pre>
+ i8* %<a href="#llvm_eh_exception">llvm.eh.exception</a>( )
+</pre>
+
+<p>This intrinsic returns a pointer to the exception structure.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsubsection">
+ <a name="llvm_eh_selector">llvm.eh.selector</a>
+</div>
+
+<div class="doc_text">
+
+<pre>
+ i32 %<a href="#llvm_eh_selector">llvm.eh.selector</a>(i8*, i8*, i8*, ...)
+</pre>
+
+<p>This intrinsic is used to compare the exception with the given type infos,
+ filters and cleanups.</p>
+
+<p><a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> takes a minimum of
+ three arguments. The first argument is the reference to the exception
+ structure. The second argument is a reference to the personality function to
+ be used for this try catch sequence. Each of the remaining arguments is
+ either a reference to the type info for a catch statement,
+ a <a href="#throw_filters">filter</a> expression, or the number zero
+ representing a <a href="#cleanups">cleanup</a>. The exception is tested
+ against the arguments sequentially from first to last. The result of
+ the <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> is a positive
+ number if the exception matched a type info, a negative number if it matched
+ a filter, and zero if it matched a cleanup. If nothing is matched, the
+ behaviour of the program is <a href="#restrictions">undefined</a>. If a type
+ info matched then the selector value is the index of the type info in the
+ exception table, which can be obtained using the
+ <a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a> intrinsic.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsubsection">
+ <a name="llvm_eh_typeid_for">llvm.eh.typeid.for</a>
+</div>
+
+<div class="doc_text">
+
+<pre>
+ i32 %<a href="#llvm_eh_typeid_for">llvm.eh.typeid.for</a>(i8*)
+</pre>
+
+<p>This intrinsic returns the type info index in the exception table of the
+ current function. This value can be used to compare against the result
+ of <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a>. The single
+ argument is a reference to a type info.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsubsection">
+ <a name="llvm_eh_sjlj_setjmp">llvm.eh.sjlj.setjmp</a>
+</div>
+
+<div class="doc_text">
+
+<pre>
+ i32 %<a href="#llvm_eh_sjlj_setjmp">llvm.eh.sjlj.setjmp</a>(i8*)
+</pre>
+
+<p>The SJLJ exception handling uses this intrinsic to force register saving for
+ the current function and to store the address of the following instruction
+ for use as a destination address by <a href="#llvm_eh_sjlj_longjmp">
+ <tt>llvm.eh.sjlj.longjmp</tt></a>. The buffer format and the overall
+ functioning of this intrinsic is compatible with the GCC
+ <tt>__builtin_setjmp</tt> implementation, allowing code built with the
+ two compilers to interoperate.</p>
+
+<p>The single parameter is a pointer to a five word buffer in which the calling
+ context is saved. The front end places the frame pointer in the first word,
+ and the target implementation of this intrinsic should place the destination
+ address for a
+ <a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a> in the
+ second word. The following three words are available for use in a
+ target-specific manner.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsubsection">
+ <a name="llvm_eh_sjlj_lsda">llvm.eh.sjlj.lsda</a>
+</div>
+
+<div class="doc_text">
+
+<pre>
+ i8* %<a href="#llvm_eh_sjlj_lsda">llvm.eh.sjlj.lsda</a>( )
+</pre>
+
+<p>Used for SJLJ based exception handling, the <a href="#llvm_eh_sjlj_lsda">
+ <tt>llvm.eh.sjlj.lsda</tt></a> intrinsic returns the address of the Language
+ Specific Data Area (LSDA) for the current function. The SJLJ front-end code
+ stores this address in the exception handling function context for use by the
+ runtime.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsubsection">
+ <a name="llvm_eh_sjlj_callsite">llvm.eh.sjlj.callsite</a>
+</div>
+
+<div class="doc_text">
+
+<pre>
+ void %<a href="#llvm_eh_sjlj_callsite">llvm.eh.sjlj.callsite</a>(i32)
+</pre>
+
+<p>For SJLJ based exception handling, the <a href="#llvm_eh_sjlj_callsite">
+ <tt>llvm.eh.sjlj.callsite</tt></a> intrinsic identifies the callsite value
+ associated with the following invoke instruction. This is used to ensure
+ that landing pad entries in the LSDA are generated in the matching order.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_section">
+ <a name="asm">Asm Table Formats</a>
+</div>
+
+<div class="doc_text">
+
+<p>There are two tables that are used by the exception handling runtime to
+ determine which actions should take place when an exception is thrown.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="unwind_tables">Exception Handling Frame</a>
+</div>
+
+<div class="doc_text">
+
+<p>An exception handling frame <tt>eh_frame</tt> is very similar to the unwind
+ frame used by dwarf debug info. The frame contains all the information
+ necessary to tear down the current frame and restore the state of the prior
+ frame. There is an exception handling frame for each function in a compile
+ unit, plus a common exception handling frame that defines information common
+ to all functions in the unit.</p>
+
+<p>Todo - Table details here.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_subsection">
+ <a name="exception_tables">Exception Tables</a>
+</div>
+
+<div class="doc_text">
+
+<p>An exception table contains information about what actions to take when an
+ exception is thrown in a particular part of a function's code. There is one
+ exception table per function except leaf routines and functions that have
+ only calls to non-throwing functions will not need an exception table.</p>
+
+<p>Todo - Table details here.</p>
+
+</div>
+
+<!-- ======================================================================= -->
+<div class="doc_section">
+ <a name="todo">ToDo</a>
+</div>
+
+<div class="doc_text">
+
+<ol>
+
+ <li>Testing/Testing/Testing.</li>
+
+</ol>
+
+</div>
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