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-rw-r--r--include/llvm/CodeGen/MachineFunction.h28
1 files changed, 18 insertions, 10 deletions
diff --git a/include/llvm/CodeGen/MachineFunction.h b/include/llvm/CodeGen/MachineFunction.h
index c886e25..652d63d 100644
--- a/include/llvm/CodeGen/MachineFunction.h
+++ b/include/llvm/CodeGen/MachineFunction.h
@@ -20,9 +20,9 @@
#include "llvm/ADT/ilist.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
+#include "llvm/IR/DebugLoc.h"
#include "llvm/Support/Allocator.h"
#include "llvm/Support/ArrayRecycler.h"
-#include "llvm/Support/DebugLoc.h"
#include "llvm/Support/Recycler.h"
namespace llvm {
@@ -131,8 +131,8 @@ class MachineFunction {
/// about the control flow of such functions.
bool ExposesReturnsTwice;
- /// True if the function includes MS-style inline assembly.
- bool HasMSInlineAsm;
+ /// True if the function includes any inline assembly.
+ bool HasInlineAsm;
MachineFunction(const MachineFunction &) LLVM_DELETED_FUNCTION;
void operator=(const MachineFunction&) LLVM_DELETED_FUNCTION;
@@ -218,15 +218,14 @@ public:
ExposesReturnsTwice = B;
}
- /// Returns true if the function contains any MS-style inline assembly.
- bool hasMSInlineAsm() const {
- return HasMSInlineAsm;
+ /// Returns true if the function contains any inline assembly.
+ bool hasInlineAsm() const {
+ return HasInlineAsm;
}
- /// Set a flag that indicates that the function contains MS-style inline
- /// assembly.
- void setHasMSInlineAsm(bool B) {
- HasMSInlineAsm = B;
+ /// Set a flag that indicates that the function contains inline assembly.
+ void setHasInlineAsm(bool B) {
+ HasInlineAsm = B;
}
/// getInfo - Keep track of various per-function pieces of information for
@@ -427,6 +426,15 @@ public:
OperandRecycler.deallocate(Cap, Array);
}
+ /// \brief Allocate and initialize a register mask with @p NumRegister bits.
+ uint32_t *allocateRegisterMask(unsigned NumRegister) {
+ unsigned Size = (NumRegister + 31) / 32;
+ uint32_t *Mask = Allocator.Allocate<uint32_t>(Size);
+ for (unsigned i = 0; i != Size; ++i)
+ Mask[i] = 0;
+ return Mask;
+ }
+
/// allocateMemRefsArray - Allocate an array to hold MachineMemOperand
/// pointers. This array is owned by the MachineFunction.
MachineInstr::mmo_iterator allocateMemRefsArray(unsigned long Num);