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-rw-r--r--include/llvm/ValueSymbolTable.h12
1 files changed, 9 insertions, 3 deletions
diff --git a/include/llvm/ValueSymbolTable.h b/include/llvm/ValueSymbolTable.h
index 515e054..edc4490 100644
--- a/include/llvm/ValueSymbolTable.h
+++ b/include/llvm/ValueSymbolTable.h
@@ -72,6 +72,12 @@ public:
/// @brief Get a name unique to this symbol table
std::string getUniqueName(const std::string &BaseName) const;
+ /// @return 1 if the name is in the symbol table, 0 otherwise
+ /// @brief Determine if a name is in the symbol table
+ ValueMap::size_type count(const std::string &name) const {
+ return vmap.count(name);
+ }
+
/// This function can be used from the debugger to display the
/// content of the symbol table while debugging.
/// @brief Print out symbol table on stderr
@@ -111,10 +117,10 @@ public:
/// This method removes a value from the symbol table. The name of the
/// Value is extracted from \p Val and used to lookup the Value in the
/// symbol table. If the Value is not in the symbol table, this method
- /// returns false.
- /// @returns true if \p Val was successfully erased, false otherwise
+ /// returns false. \p Val is not deleted, just removed from the symbol table.
+ /// @returns true if \p Val was successfully removed, false otherwise
/// @brief Remove a value from the symbol table.
- bool erase(Value* Val);
+ bool remove(Value* Val);
/// Given a value with a non-empty name, remove its existing
/// entry from the symbol table and insert a new one for Name. This is