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-rw-r--r--lib/AsmParser/ParserInternals.h44
1 files changed, 28 insertions, 16 deletions
diff --git a/lib/AsmParser/ParserInternals.h b/lib/AsmParser/ParserInternals.h
index 31c0b24..88986c2 100644
--- a/lib/AsmParser/ParserInternals.h
+++ b/lib/AsmParser/ParserInternals.h
@@ -63,9 +63,11 @@ static inline void ThrowException(const string &message,
// putting classes with ctor's in unions. :(
//
struct ValID {
- int Type; // 0 = number, 1 = name, 2 = const pool,
- // 3 = unsigned const pool, 4 = const string,
- // 5 = const fp
+ enum {
+ NumberVal, NameVal, ConstSIntVal, ConstUIntVal, ConstStringVal,
+ ConstFPVal, ConstNullVal
+ } Type;
+
union {
int Num; // If it's a numeric reference
char *Name; // If it's a named reference. Memory must be free'd.
@@ -75,35 +77,40 @@ struct ValID {
};
static ValID create(int Num) {
- ValID D; D.Type = 0; D.Num = Num; return D;
+ ValID D; D.Type = NumberVal; D.Num = Num; return D;
}
static ValID create(char *Name) {
- ValID D; D.Type = 1; D.Name = Name; return D;
+ ValID D; D.Type = NameVal; D.Name = Name; return D;
}
static ValID create(int64_t Val) {
- ValID D; D.Type = 2; D.ConstPool64 = Val; return D;
+ ValID D; D.Type = ConstSIntVal; D.ConstPool64 = Val; return D;
}
static ValID create(uint64_t Val) {
- ValID D; D.Type = 3; D.UConstPool64 = Val; return D;
+ ValID D; D.Type = ConstUIntVal; D.UConstPool64 = Val; return D;
}
static ValID create_conststr(char *Name) {
- ValID D; D.Type = 4; D.Name = Name; return D;
+ ValID D; D.Type = ConstStringVal; D.Name = Name; return D;
}
static ValID create(double Val) {
- ValID D; D.Type = 5; D.ConstPoolFP = Val; return D;
+ ValID D; D.Type = ConstFPVal; D.ConstPoolFP = Val; return D;
+ }
+
+ static ValID createNull() {
+ ValID D; D.Type = ConstNullVal; return D;
}
inline void destroy() const {
- if (Type == 1 || Type == 4) free(Name); // Free this strdup'd memory...
+ if (Type == NameVal || Type == ConstStringVal)
+ free(Name); // Free this strdup'd memory...
}
inline ValID copy() const {
- if (Type != 1 && Type != 4) return *this;
+ if (Type != NameVal && Type != ConstStringVal) return *this;
ValID Result = *this;
Result.Name = strdup(Name);
return Result;
@@ -111,11 +118,16 @@ struct ValID {
inline string getName() const {
switch (Type) {
- case 0: return string("#") + itostr(Num);
- case 1: return Name;
- case 4: return string("\"") + Name + string("\"");
- case 5: return ftostr(ConstPoolFP);
- default: return string("%") + itostr(ConstPool64);
+ case NumberVal : return string("#") + itostr(Num);
+ case NameVal : return Name;
+ case ConstStringVal: return string("\"") + Name + string("\"");
+ case ConstFPVal : return ftostr(ConstPoolFP);
+ case ConstNullVal : return "null";
+ case ConstUIntVal :
+ case ConstSIntVal : return string("%") + itostr(ConstPool64);
+ default:
+ assert(0 && "Unknown value!");
+ abort();
}
}
};