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-rw-r--r--lib/AsmParser/ParserInternals.h16
1 files changed, 9 insertions, 7 deletions
diff --git a/lib/AsmParser/ParserInternals.h b/lib/AsmParser/ParserInternals.h
index e315902..61de652 100644
--- a/lib/AsmParser/ParserInternals.h
+++ b/lib/AsmParser/ParserInternals.h
@@ -22,7 +22,7 @@
#include "llvm/Instructions.h"
#include "llvm/Assembly/Parser.h"
#include "llvm/ADT/StringExtras.h"
-
+#include "llvm/ADT/APFloat.h"
// Global variables exported from the lexer...
@@ -93,10 +93,10 @@ struct ValID {
std::string *Name; // If it's a named reference. Memory must be deleted.
int64_t ConstPool64; // Constant pool reference. This is the value
uint64_t UConstPool64;// Unsigned constant pool reference.
- double ConstPoolFP; // Floating point constant pool reference
+ APFloat *ConstPoolFP; // Floating point constant pool reference
Constant *ConstantValue; // Fully resolved constant for ConstantVal case.
InlineAsmDescriptor *IAD;
- };
+ };
static ValID createLocalID(unsigned Num) {
ValID D; D.Type = LocalID; D.Num = Num; return D;
@@ -119,7 +119,7 @@ struct ValID {
ValID D; D.Type = ConstUIntVal; D.UConstPool64 = Val; return D;
}
- static ValID create(double Val) {
+ static ValID create(APFloat *Val) {
ValID D; D.Type = ConstFPVal; D.ConstPoolFP = Val; return D;
}
@@ -168,7 +168,7 @@ struct ValID {
case GlobalID : return '@' + utostr(Num);
case LocalName : return *Name;
case GlobalName : return *Name;
- case ConstFPVal : return ftostr(ConstPoolFP);
+ case ConstFPVal : return ftostr(*ConstPoolFP);
case ConstNullVal : return "null";
case ConstUndefVal : return "undef";
case ConstZeroVal : return "zeroinitializer";
@@ -194,7 +194,8 @@ struct ValID {
case GlobalName: return *Name < *V.Name;
case ConstSIntVal: return ConstPool64 < V.ConstPool64;
case ConstUIntVal: return UConstPool64 < V.UConstPool64;
- case ConstFPVal: return ConstPoolFP < V.ConstPoolFP;
+ case ConstFPVal: return ConstPoolFP->compare(*V.ConstPoolFP) ==
+ APFloat::cmpLessThan;
case ConstNullVal: return false;
case ConstUndefVal: return false;
case ConstZeroVal: return false;
@@ -212,7 +213,8 @@ struct ValID {
case GlobalName: return *Name == *(V.Name);
case ConstSIntVal: return ConstPool64 == V.ConstPool64;
case ConstUIntVal: return UConstPool64 == V.UConstPool64;
- case ConstFPVal: return ConstPoolFP == V.ConstPoolFP;
+ case ConstFPVal: return ConstPoolFP->compare(*V.ConstPoolFP) ==
+ APFloat::cmpEqual;
case ConstantVal: return ConstantValue == V.ConstantValue;
case ConstNullVal: return true;
case ConstUndefVal: return true;