diff options
Diffstat (limited to 'lib/CodeGen/LiveIntervalAnalysis.cpp')
-rw-r--r-- | lib/CodeGen/LiveIntervalAnalysis.cpp | 33 |
1 files changed, 18 insertions, 15 deletions
diff --git a/lib/CodeGen/LiveIntervalAnalysis.cpp b/lib/CodeGen/LiveIntervalAnalysis.cpp index 1ca2d46..3680943 100644 --- a/lib/CodeGen/LiveIntervalAnalysis.cpp +++ b/lib/CodeGen/LiveIntervalAnalysis.cpp @@ -28,6 +28,7 @@ #include "llvm/CodeGen/Passes.h" #include "llvm/CodeGen/VirtRegMap.h" #include "llvm/IR/Value.h" +#include "llvm/Support/BlockFrequency.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/Debug.h" #include "llvm/Support/ErrorHandling.h" @@ -51,6 +52,14 @@ INITIALIZE_PASS_DEPENDENCY(SlotIndexes) INITIALIZE_PASS_END(LiveIntervals, "liveintervals", "Live Interval Analysis", false, false) +#ifndef NDEBUG +static cl::opt<bool> EnablePrecomputePhysRegs( + "precompute-phys-liveness", cl::Hidden, + cl::desc("Eagerly compute live intervals for all physreg units.")); +#else +static bool EnablePrecomputePhysRegs = false; +#endif // NDEBUG + void LiveIntervals::getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesCFG(); AU.addRequired<AliasAnalysis>(); @@ -115,6 +124,12 @@ bool LiveIntervals::runOnMachineFunction(MachineFunction &fn) { computeRegMasks(); computeLiveInRegUnits(); + if (EnablePrecomputePhysRegs) { + // For stress testing, precompute live ranges of all physical register + // units, including reserved registers. + for (unsigned i = 0, e = TRI->getNumRegUnits(); i != e; ++i) + getRegUnit(i); + } DEBUG(dump()); return true; } @@ -605,21 +620,9 @@ LiveIntervals::hasPHIKill(const LiveInterval &LI, const VNInfo *VNI) const { } float -LiveIntervals::getSpillWeight(bool isDef, bool isUse, unsigned loopDepth) { - // Limit the loop depth ridiculousness. - if (loopDepth > 200) - loopDepth = 200; - - // The loop depth is used to roughly estimate the number of times the - // instruction is executed. Something like 10^d is simple, but will quickly - // overflow a float. This expression behaves like 10^d for small d, but is - // more tempered for large d. At d=200 we get 6.7e33 which leaves a bit of - // headroom before overflow. - // By the way, powf() might be unavailable here. For consistency, - // We may take pow(double,double). - float lc = std::pow(1 + (100.0 / (loopDepth + 10)), (double)loopDepth); - - return (isDef + isUse) * lc; +LiveIntervals::getSpillWeight(bool isDef, bool isUse, BlockFrequency freq) { + const float Scale = 1.0f / BlockFrequency::getEntryFrequency(); + return (isDef + isUse) * (freq.getFrequency() * Scale); } LiveRange LiveIntervals::addLiveRangeToEndOfBlock(unsigned reg, |