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+//===-- RegAllocBasic.cpp - basic register allocator ----------------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines the RABasic function pass, which provides a minimal
+// implementation of the basic register allocator.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "regalloc"
+#include "LiveIntervalUnion.h"
+#include "RegAllocBase.h"
+#include "RenderMachineFunction.h"
+#include "Spiller.h"
+#include "VirtRegMap.h"
+#include "VirtRegRewriter.h"
+#include "llvm/Analysis/AliasAnalysis.h"
+#include "llvm/Function.h"
+#include "llvm/PassAnalysisSupport.h"
+#include "llvm/CodeGen/CalcSpillWeights.h"
+#include "llvm/CodeGen/LiveIntervalAnalysis.h"
+#include "llvm/CodeGen/LiveStackAnalysis.h"
+#include "llvm/CodeGen/MachineFunctionPass.h"
+#include "llvm/CodeGen/MachineInstr.h"
+#include "llvm/CodeGen/MachineLoopInfo.h"
+#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/CodeGen/Passes.h"
+#include "llvm/CodeGen/RegAllocRegistry.h"
+#include "llvm/CodeGen/RegisterCoalescer.h"
+#include "llvm/Target/TargetMachine.h"
+#include "llvm/Target/TargetOptions.h"
+#include "llvm/Target/TargetRegisterInfo.h"
+#ifndef NDEBUG
+#include "llvm/ADT/SparseBitVector.h"
+#endif
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/ErrorHandling.h"
+#include "llvm/Support/raw_ostream.h"
+
+#include <vector>
+#include <queue>
+
+using namespace llvm;
+
+static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator",
+ createBasicRegisterAllocator);
+
+// Temporary verification option until we can put verification inside
+// MachineVerifier.
+static cl::opt<bool>
+VerifyRegAlloc("verify-regalloc",
+ cl::desc("Verify live intervals before renaming"));
+
+class PhysicalRegisterDescription : public AbstractRegisterDescription {
+ const TargetRegisterInfo *tri_;
+public:
+ PhysicalRegisterDescription(const TargetRegisterInfo *tri): tri_(tri) {}
+ virtual const char *getName(unsigned reg) const { return tri_->getName(reg); }
+};
+
+namespace {
+
+/// RABasic provides a minimal implementation of the basic register allocation
+/// algorithm. It prioritizes live virtual registers by spill weight and spills
+/// whenever a register is unavailable. This is not practical in production but
+/// provides a useful baseline both for measuring other allocators and comparing
+/// the speed of the basic algorithm against other styles of allocators.
+class RABasic : public MachineFunctionPass, public RegAllocBase
+{
+ // context
+ MachineFunction *mf_;
+ const TargetMachine *tm_;
+ MachineRegisterInfo *mri_;
+ BitVector reservedRegs_;
+
+ // analyses
+ LiveStacks *ls_;
+ RenderMachineFunction *rmf_;
+
+ // state
+ std::auto_ptr<Spiller> spiller_;
+
+public:
+ RABasic();
+
+ /// Return the pass name.
+ virtual const char* getPassName() const {
+ return "Basic Register Allocator";
+ }
+
+ /// RABasic analysis usage.
+ virtual void getAnalysisUsage(AnalysisUsage &au) const;
+
+ virtual void releaseMemory();
+
+ virtual Spiller &spiller() { return *spiller_; }
+
+ virtual unsigned selectOrSplit(LiveInterval &lvr,
+ SmallVectorImpl<LiveInterval*> &splitLVRs);
+
+ /// Perform register allocation.
+ virtual bool runOnMachineFunction(MachineFunction &mf);
+
+ static char ID;
+};
+
+char RABasic::ID = 0;
+
+} // end anonymous namespace
+
+// We should not need to publish the initializer as long as no other passes
+// require RABasic.
+#if 0 // disable INITIALIZE_PASS
+INITIALIZE_PASS_BEGIN(RABasic, "basic-regalloc",
+ "Basic Register Allocator", false, false)
+INITIALIZE_PASS_DEPENDENCY(LiveIntervals)
+INITIALIZE_PASS_DEPENDENCY(StrongPHIElimination)
+INITIALIZE_AG_DEPENDENCY(RegisterCoalescer)
+INITIALIZE_PASS_DEPENDENCY(CalculateSpillWeights)
+INITIALIZE_PASS_DEPENDENCY(LiveStacks)
+INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
+INITIALIZE_PASS_DEPENDENCY(VirtRegMap)
+#ifndef NDEBUG
+INITIALIZE_PASS_DEPENDENCY(RenderMachineFunction)
+#endif
+INITIALIZE_PASS_END(RABasic, "basic-regalloc",
+ "Basic Register Allocator", false, false)
+#endif // disable INITIALIZE_PASS
+
+RABasic::RABasic(): MachineFunctionPass(ID) {
+ initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
+ initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
+ initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry());
+ initializeRegisterCoalescerAnalysisGroup(*PassRegistry::getPassRegistry());
+ initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry());
+ initializeLiveStacksPass(*PassRegistry::getPassRegistry());
+ initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
+ initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
+ initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
+ initializeRenderMachineFunctionPass(*PassRegistry::getPassRegistry());
+}
+
+void RABasic::getAnalysisUsage(AnalysisUsage &au) const {
+ au.setPreservesCFG();
+ au.addRequired<AliasAnalysis>();
+ au.addPreserved<AliasAnalysis>();
+ au.addRequired<LiveIntervals>();
+ au.addPreserved<SlotIndexes>();
+ if (StrongPHIElim)
+ au.addRequiredID(StrongPHIEliminationID);
+ au.addRequiredTransitive<RegisterCoalescer>();
+ au.addRequired<CalculateSpillWeights>();
+ au.addRequired<LiveStacks>();
+ au.addPreserved<LiveStacks>();
+ au.addRequiredID(MachineDominatorsID);
+ au.addPreservedID(MachineDominatorsID);
+ au.addRequired<MachineLoopInfo>();
+ au.addPreserved<MachineLoopInfo>();
+ au.addRequired<VirtRegMap>();
+ au.addPreserved<VirtRegMap>();
+ DEBUG(au.addRequired<RenderMachineFunction>());
+ MachineFunctionPass::getAnalysisUsage(au);
+}
+
+void RABasic::releaseMemory() {
+ spiller_.reset(0);
+ RegAllocBase::releaseMemory();
+}
+
+#ifndef NDEBUG
+// Verify each LiveIntervalUnion.
+void RegAllocBase::verify() {
+ LvrBitSet visitedVRegs;
+ OwningArrayPtr<LvrBitSet> unionVRegs(new LvrBitSet[physReg2liu_.numRegs()]);
+ // Verify disjoint unions.
+ for (unsigned preg = 0; preg < physReg2liu_.numRegs(); ++preg) {
+ DEBUG(PhysicalRegisterDescription prd(tri_); physReg2liu_[preg].dump(&prd));
+ LvrBitSet &vregs = unionVRegs[preg];
+ physReg2liu_[preg].verify(vregs);
+ // Union + intersection test could be done efficiently in one pass, but
+ // don't add a method to SparseBitVector unless we really need it.
+ assert(!visitedVRegs.intersects(vregs) && "vreg in multiple unions");
+ visitedVRegs |= vregs;
+ }
+ // Verify vreg coverage.
+ for (LiveIntervals::iterator liItr = lis_->begin(), liEnd = lis_->end();
+ liItr != liEnd; ++liItr) {
+ unsigned reg = liItr->first;
+ if (TargetRegisterInfo::isPhysicalRegister(reg)) continue;
+ if (!vrm_->hasPhys(reg)) continue; // spilled?
+ unsigned preg = vrm_->getPhys(reg);
+ if (!unionVRegs[preg].test(reg)) {
+ dbgs() << "LiveVirtReg " << reg << " not in union " <<
+ tri_->getName(preg) << "\n";
+ llvm_unreachable("unallocated live vreg");
+ }
+ }
+ // FIXME: I'm not sure how to verify spilled intervals.
+}
+#endif //!NDEBUG
+
+//===----------------------------------------------------------------------===//
+// RegAllocBase Implementation
+//===----------------------------------------------------------------------===//
+
+// Instantiate a LiveIntervalUnion for each physical register.
+void RegAllocBase::LIUArray::init(unsigned nRegs) {
+ array_.reset(new LiveIntervalUnion[nRegs]);
+ nRegs_ = nRegs;
+ for (unsigned pr = 0; pr < nRegs; ++pr) {
+ array_[pr].init(pr);
+ }
+}
+
+void RegAllocBase::init(const TargetRegisterInfo &tri, VirtRegMap &vrm,
+ LiveIntervals &lis) {
+ tri_ = &tri;
+ vrm_ = &vrm;
+ lis_ = &lis;
+ physReg2liu_.init(tri_->getNumRegs());
+ // Cache an interferece query for each physical reg
+ queries_.reset(new LiveIntervalUnion::Query[physReg2liu_.numRegs()]);
+}
+
+void RegAllocBase::LIUArray::clear() {
+ nRegs_ = 0;
+ array_.reset(0);
+}
+
+void RegAllocBase::releaseMemory() {
+ physReg2liu_.clear();
+}
+
+namespace llvm {
+/// This class defines a queue of live virtual registers prioritized by spill
+/// weight. The heaviest vreg is popped first.
+///
+/// Currently, this is trivial wrapper that gives us an opaque type in the
+/// header, but we may later give it a virtual interface for register allocators
+/// to override the priority queue comparator.
+class LiveVirtRegQueue {
+ typedef std::priority_queue
+ <LiveInterval*, std::vector<LiveInterval*>, LessSpillWeightPriority> PQ;
+ PQ pq_;
+
+public:
+ // Is the queue empty?
+ bool empty() { return pq_.empty(); }
+
+ // Get the highest priority lvr (top + pop)
+ LiveInterval *get() {
+ LiveInterval *lvr = pq_.top();
+ pq_.pop();
+ return lvr;
+ }
+ // Add this lvr to the queue
+ void push(LiveInterval *lvr) {
+ pq_.push(lvr);
+ }
+};
+} // end namespace llvm
+
+// Visit all the live virtual registers. If they are already assigned to a
+// physical register, unify them with the corresponding LiveIntervalUnion,
+// otherwise push them on the priority queue for later assignment.
+void RegAllocBase::seedLiveVirtRegs(LiveVirtRegQueue &lvrQ) {
+ for (LiveIntervals::iterator liItr = lis_->begin(), liEnd = lis_->end();
+ liItr != liEnd; ++liItr) {
+ unsigned reg = liItr->first;
+ LiveInterval &li = *liItr->second;
+ if (TargetRegisterInfo::isPhysicalRegister(reg)) {
+ physReg2liu_[reg].unify(li);
+ }
+ else {
+ lvrQ.push(&li);
+ }
+ }
+}
+
+// Top-level driver to manage the queue of unassigned LiveVirtRegs and call the
+// selectOrSplit implementation.
+void RegAllocBase::allocatePhysRegs() {
+ LiveVirtRegQueue lvrQ;
+ seedLiveVirtRegs(lvrQ);
+ while (!lvrQ.empty()) {
+ LiveInterval *lvr = lvrQ.get();
+ typedef SmallVector<LiveInterval*, 4> LVRVec;
+ LVRVec splitLVRs;
+ unsigned availablePhysReg = selectOrSplit(*lvr, splitLVRs);
+ if (availablePhysReg) {
+ DEBUG(dbgs() << "allocating: " << tri_->getName(availablePhysReg) <<
+ " " << *lvr << '\n');
+ assert(!vrm_->hasPhys(lvr->reg) && "duplicate vreg in interval unions");
+ vrm_->assignVirt2Phys(lvr->reg, availablePhysReg);
+ physReg2liu_[availablePhysReg].unify(*lvr);
+ }
+ for (LVRVec::iterator lvrI = splitLVRs.begin(), lvrEnd = splitLVRs.end();
+ lvrI != lvrEnd; ++lvrI) {
+ if ((*lvrI)->empty()) continue;
+ DEBUG(dbgs() << "queuing new interval: " << **lvrI << "\n");
+ assert(TargetRegisterInfo::isVirtualRegister((*lvrI)->reg) &&
+ "expect split value in virtual register");
+ lvrQ.push(*lvrI);
+ }
+ }
+}
+
+// Check if this live virtual reg interferes with a physical register. If not,
+// then check for interference on each register that aliases with the physical
+// register. Return the interfering register.
+unsigned RegAllocBase::checkPhysRegInterference(LiveInterval &lvr,
+ unsigned preg) {
+ if (query(lvr, preg).checkInterference())
+ return preg;
+ for (const unsigned *asI = tri_->getAliasSet(preg); *asI; ++asI) {
+ if (query(lvr, *asI).checkInterference())
+ return *asI;
+ }
+ return 0;
+}
+
+// Sort live virtual registers by their register number.
+struct LessLiveVirtualReg
+ : public std::binary_function<LiveInterval, LiveInterval, bool> {
+ bool operator()(const LiveInterval *left, const LiveInterval *right) const {
+ return left->reg < right->reg;
+ }
+};
+
+// Spill all interferences currently assigned to this physical register.
+void RegAllocBase::spillReg(LiveInterval& lvr, unsigned reg,
+ SmallVectorImpl<LiveInterval*> &splitLVRs) {
+ LiveIntervalUnion::Query &Q = query(lvr, reg);
+ const SmallVectorImpl<LiveInterval*> &pendingSpills = Q.interferingVRegs();
+
+ for (SmallVectorImpl<LiveInterval*>::const_iterator I = pendingSpills.begin(),
+ E = pendingSpills.end(); I != E; ++I) {
+ LiveInterval &spilledLVR = **I;
+ DEBUG(dbgs() << "extracting from " <<
+ tri_->getName(reg) << " " << spilledLVR << '\n');
+
+ // Deallocate the interfering vreg by removing it from the union.
+ // A LiveInterval instance may not be in a union during modification!
+ physReg2liu_[reg].extract(spilledLVR);
+
+ // Clear the vreg assignment.
+ vrm_->clearVirt(spilledLVR.reg);
+
+ // Spill the extracted interval.
+ spiller().spill(&spilledLVR, splitLVRs, pendingSpills);
+ }
+ // After extracting segments, the query's results are invalid. But keep the
+ // contents valid until we're done accessing pendingSpills.
+ Q.clear();
+}
+
+// Spill or split all live virtual registers currently unified under preg that
+// interfere with lvr. The newly spilled or split live intervals are returned by
+// appending them to splitLVRs.
+bool
+RegAllocBase::spillInterferences(LiveInterval &lvr, unsigned preg,
+ SmallVectorImpl<LiveInterval*> &splitLVRs) {
+ // Record each interference and determine if all are spillable before mutating
+ // either the union or live intervals.
+
+ // Collect interferences assigned to the requested physical register.
+ LiveIntervalUnion::Query &QPreg = query(lvr, preg);
+ unsigned numInterferences = QPreg.collectInterferingVRegs();
+ if (QPreg.seenUnspillableVReg()) {
+ return false;
+ }
+ // Collect interferences assigned to any alias of the physical register.
+ for (const unsigned *asI = tri_->getAliasSet(preg); *asI; ++asI) {
+ LiveIntervalUnion::Query &QAlias = query(lvr, *asI);
+ numInterferences += QAlias.collectInterferingVRegs();
+ if (QAlias.seenUnspillableVReg()) {
+ return false;
+ }
+ }
+ DEBUG(dbgs() << "spilling " << tri_->getName(preg) <<
+ " interferences with " << lvr << "\n");
+ assert(numInterferences > 0 && "expect interference");
+
+ // Spill each interfering vreg allocated to preg or an alias.
+ spillReg(lvr, preg, splitLVRs);
+ for (const unsigned *asI = tri_->getAliasSet(preg); *asI; ++asI)
+ spillReg(lvr, *asI, splitLVRs);
+ return true;
+}
+
+//===----------------------------------------------------------------------===//
+// RABasic Implementation
+//===----------------------------------------------------------------------===//
+
+// Driver for the register assignment and splitting heuristics.
+// Manages iteration over the LiveIntervalUnions.
+//
+// Minimal implementation of register assignment and splitting--spills whenever
+// we run out of registers.
+//
+// selectOrSplit can only be called once per live virtual register. We then do a
+// single interference test for each register the correct class until we find an
+// available register. So, the number of interference tests in the worst case is
+// |vregs| * |machineregs|. And since the number of interference tests is
+// minimal, there is no value in caching them.
+unsigned RABasic::selectOrSplit(LiveInterval &lvr,
+ SmallVectorImpl<LiveInterval*> &splitLVRs) {
+ // Populate a list of physical register spill candidates.
+ SmallVector<unsigned, 8> pregSpillCands;
+
+ // Check for an available register in this class.
+ const TargetRegisterClass *trc = mri_->getRegClass(lvr.reg);
+ for (TargetRegisterClass::iterator trcI = trc->allocation_order_begin(*mf_),
+ trcEnd = trc->allocation_order_end(*mf_);
+ trcI != trcEnd; ++trcI) {
+ unsigned preg = *trcI;
+ if (reservedRegs_.test(preg)) continue;
+
+ // Check interference and intialize queries for this lvr as a side effect.
+ unsigned interfReg = checkPhysRegInterference(lvr, preg);
+ if (interfReg == 0) {
+ // Found an available register.
+ return preg;
+ }
+ LiveInterval *interferingVirtReg =
+ queries_[interfReg].firstInterference().liuSegPos()->liveVirtReg;
+
+ // The current lvr must either spillable, or one of its interferences must
+ // have less spill weight.
+ if (interferingVirtReg->weight < lvr.weight ) {
+ pregSpillCands.push_back(preg);
+ }
+ }
+ // Try to spill another interfering reg with less spill weight.
+ //
+ // FIXME: RAGreedy will sort this list by spill weight.
+ for (SmallVectorImpl<unsigned>::iterator pregI = pregSpillCands.begin(),
+ pregE = pregSpillCands.end(); pregI != pregE; ++pregI) {
+
+ if (!spillInterferences(lvr, *pregI, splitLVRs)) continue;
+
+ unsigned interfReg = checkPhysRegInterference(lvr, *pregI);
+ if (interfReg != 0) {
+ const LiveSegment &seg =
+ *queries_[interfReg].firstInterference().liuSegPos();
+ dbgs() << "spilling cannot free " << tri_->getName(*pregI) <<
+ " for " << lvr.reg << " with interference " << *seg.liveVirtReg << "\n";
+ llvm_unreachable("Interference after spill.");
+ }
+ // Tell the caller to allocate to this newly freed physical register.
+ return *pregI;
+ }
+ // No other spill candidates were found, so spill the current lvr.
+ DEBUG(dbgs() << "spilling: " << lvr << '\n');
+ SmallVector<LiveInterval*, 1> pendingSpills;
+ spiller().spill(&lvr, splitLVRs, pendingSpills);
+
+ // The live virtual register requesting allocation was spilled, so tell
+ // the caller not to allocate anything during this round.
+ return 0;
+}
+
+namespace llvm {
+Spiller *createInlineSpiller(MachineFunctionPass &pass,
+ MachineFunction &mf,
+ VirtRegMap &vrm);
+}
+
+bool RABasic::runOnMachineFunction(MachineFunction &mf) {
+ DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n"
+ << "********** Function: "
+ << ((Value*)mf.getFunction())->getName() << '\n');
+
+ mf_ = &mf;
+ tm_ = &mf.getTarget();
+ mri_ = &mf.getRegInfo();
+
+ DEBUG(rmf_ = &getAnalysis<RenderMachineFunction>());
+
+ const TargetRegisterInfo *TRI = tm_->getRegisterInfo();
+ RegAllocBase::init(*TRI, getAnalysis<VirtRegMap>(),
+ getAnalysis<LiveIntervals>());
+
+ reservedRegs_ = TRI->getReservedRegs(*mf_);
+
+ // We may want to force InlineSpiller for this register allocator. For
+ // now we're also experimenting with the standard spiller.
+ //
+ //spiller_.reset(createInlineSpiller(*this, *mf_, *vrm_));
+ spiller_.reset(createSpiller(*this, *mf_, *vrm_));
+
+ allocatePhysRegs();
+
+ // Diagnostic output before rewriting
+ DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *vrm_ << "\n");
+
+ // optional HTML output
+ DEBUG(rmf_->renderMachineFunction("After basic register allocation.", vrm_));
+
+ // FIXME: Verification currently must run before VirtRegRewriter. We should
+ // make the rewriter a separate pass and override verifyAnalysis instead. When
+ // that happens, verification naturally falls under VerifyMachineCode.
+#ifndef NDEBUG
+ if (VerifyRegAlloc) {
+ // Verify accuracy of LiveIntervals. The standard machine code verifier
+ // ensures that each LiveIntervals covers all uses of the virtual reg.
+
+ // FIXME: MachineVerifier is currently broken when using the standard
+ // spiller. Enable it for InlineSpiller only.
+ // mf_->verify(this);
+
+ // Verify that LiveIntervals are partitioned into unions and disjoint within
+ // the unions.
+ verify();
+ }
+#endif // !NDEBUG
+
+ // Run rewriter
+ std::auto_ptr<VirtRegRewriter> rewriter(createVirtRegRewriter());
+ rewriter->runOnMachineFunction(*mf_, *vrm_, lis_);
+
+ // The pass output is in VirtRegMap. Release all the transient data.
+ releaseMemory();
+
+ return true;
+}
+
+FunctionPass* llvm::createBasicRegisterAllocator()
+{
+ return new RABasic();
+}