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+//===-- StatepointLowering.h - SDAGBuilder's statepoint code -*- C++ -*---===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file includes support code use by SelectionDAGBuilder when lowering a
+// statepoint sequence in SelectionDAG IR.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_LIB_CODEGEN_SELECTIONDAG_STATEPOINTLOWERING_H
+#define LLVM_LIB_CODEGEN_SELECTIONDAG_STATEPOINTLOWERING_H
+
+#include "llvm/ADT/DenseMap.h"
+#include "llvm/CodeGen/SelectionDAG.h"
+#include "llvm/CodeGen/SelectionDAGNodes.h"
+#include <vector>
+
+namespace llvm {
+class SelectionDAGBuilder;
+
+/// This class tracks both per-statepoint and per-selectiondag information.
+/// For each statepoint it tracks locations of it's gc valuess (incoming and
+/// relocated) and list of gcreloc calls scheduled for visiting (this is
+/// used for a debug mode consistency check only). The spill slot tracking
+/// works in concert with information in FunctionLoweringInfo.
+class StatepointLoweringState {
+public:
+ StatepointLoweringState() : NextSlotToAllocate(0) {
+ }
+
+ /// Reset all state tracking for a newly encountered safepoint. Also
+ /// performs some consistency checking.
+ void startNewStatepoint(SelectionDAGBuilder &Builder);
+
+ /// Clear the memory usage of this object. This is called from
+ /// SelectionDAGBuilder::clear. We require this is never called in the
+ /// midst of processing a statepoint sequence.
+ void clear();
+
+ /// Returns the spill location of a value incoming to the current
+ /// statepoint. Will return SDValue() if this value hasn't been
+ /// spilled. Otherwise, the value has already been spilled and no
+ /// further action is required by the caller.
+ SDValue getLocation(SDValue val) {
+ if (!Locations.count(val))
+ return SDValue();
+ return Locations[val];
+ }
+ void setLocation(SDValue val, SDValue Location) {
+ assert(!Locations.count(val) &&
+ "Trying to allocate already allocated location");
+ Locations[val] = Location;
+ }
+
+ /// Returns the relocated value for a given input pointer. Will
+ /// return SDValue() if this value hasn't yet been reloaded from
+ /// it's stack slot after the statepoint. Otherwise, the value
+ /// has already been reloaded and the SDValue of that reload will
+ /// be returned. Note that VMState values are spilled but not
+ /// reloaded (since they don't change at the safepoint unless
+ /// also listed in the GC pointer section) and will thus never
+ /// be in this map
+ SDValue getRelocLocation(SDValue val) {
+ if (!RelocLocations.count(val))
+ return SDValue();
+ return RelocLocations[val];
+ }
+ void setRelocLocation(SDValue val, SDValue Location) {
+ assert(!RelocLocations.count(val) &&
+ "Trying to allocate already allocated location");
+ RelocLocations[val] = Location;
+ }
+
+ /// Record the fact that we expect to encounter a given gc_relocate
+ /// before the next statepoint. If we don't see it, we'll report
+ /// an assertion.
+ void scheduleRelocCall(const CallInst &RelocCall) {
+ PendingGCRelocateCalls.push_back(&RelocCall);
+ }
+ /// Remove this gc_relocate from the list we're expecting to see
+ /// before the next statepoint. If we weren't expecting to see
+ /// it, we'll report an assertion.
+ void relocCallVisited(const CallInst &RelocCall) {
+ SmallVectorImpl<const CallInst *>::iterator itr =
+ std::find(PendingGCRelocateCalls.begin(), PendingGCRelocateCalls.end(),
+ &RelocCall);
+ assert(itr != PendingGCRelocateCalls.end() &&
+ "Visited unexpected gcrelocate call");
+ PendingGCRelocateCalls.erase(itr);
+ }
+
+ // TODO: Should add consistency tracking to ensure we encounter
+ // expected gc_result calls too.
+
+ /// Get a stack slot we can use to store an value of type ValueType. This
+ /// will hopefully be a recylced slot from another statepoint.
+ SDValue allocateStackSlot(EVT ValueType, SelectionDAGBuilder &Builder);
+
+ void reserveStackSlot(int Offset) {
+ assert(Offset >= 0 && Offset < (int)AllocatedStackSlots.size() &&
+ "out of bounds");
+ assert(!AllocatedStackSlots[Offset] && "already reserved!");
+ assert(NextSlotToAllocate <= (unsigned)Offset && "consistency!");
+ AllocatedStackSlots[Offset] = true;
+ }
+ bool isStackSlotAllocated(int Offset) {
+ assert(Offset >= 0 && Offset < (int)AllocatedStackSlots.size() &&
+ "out of bounds");
+ return AllocatedStackSlots[Offset];
+ }
+
+private:
+ /// Maps pre-relocation value (gc pointer directly incoming into statepoint)
+ /// into it's location (currently only stack slots)
+ DenseMap<SDValue, SDValue> Locations;
+ /// Map pre-relocated value into it's new relocated location
+ DenseMap<SDValue, SDValue> RelocLocations;
+
+ /// A boolean indicator for each slot listed in the FunctionInfo as to
+ /// whether it has been used in the current statepoint. Since we try to
+ /// preserve stack slots across safepoints, there can be gaps in which
+ /// slots have been allocated.
+ SmallVector<bool, 50> AllocatedStackSlots;
+
+ /// Points just beyond the last slot known to have been allocated
+ unsigned NextSlotToAllocate;
+
+ /// Keep track of pending gcrelocate calls for consistency check
+ SmallVector<const CallInst *, 10> PendingGCRelocateCalls;
+};
+} // end namespace llvm
+
+#endif // LLVM_LIB_CODEGEN_SELECTIONDAG_STATEPOINTLOWERING_H