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-rw-r--r--lib/CodeGen/WinEHPrepare.cpp981
1 files changed, 615 insertions, 366 deletions
diff --git a/lib/CodeGen/WinEHPrepare.cpp b/lib/CodeGen/WinEHPrepare.cpp
index ab0f96e..35b944e 100644
--- a/lib/CodeGen/WinEHPrepare.cpp
+++ b/lib/CodeGen/WinEHPrepare.cpp
@@ -20,6 +20,8 @@
#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/TinyPtrVector.h"
#include "llvm/Analysis/LibCallSemantics.h"
+#include "llvm/CodeGen/WinEHFuncInfo.h"
+#include "llvm/IR/Dominators.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/Instructions.h"
@@ -33,6 +35,7 @@
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "llvm/Transforms/Utils/Cloning.h"
#include "llvm/Transforms/Utils/Local.h"
+#include "llvm/Transforms/Utils/PromoteMemToReg.h"
#include <memory>
using namespace llvm;
@@ -49,14 +52,15 @@ namespace {
// frame allocation structure.
typedef MapVector<Value *, TinyPtrVector<AllocaInst *>> FrameVarInfoMap;
-typedef SmallSet<BasicBlock *, 4> VisitedBlockSet;
+// TinyPtrVector cannot hold nullptr, so we need our own sentinel that isn't
+// quite null.
+AllocaInst *getCatchObjectSentinel() {
+ return static_cast<AllocaInst *>(nullptr) + 1;
+}
-enum ActionType { Catch, Cleanup };
+typedef SmallSet<BasicBlock *, 4> VisitedBlockSet;
class LandingPadActions;
-class ActionHandler;
-class CatchHandler;
-class CleanupHandler;
class LandingPadMap;
typedef DenseMap<const BasicBlock *, CatchHandler *> CatchHandlerMapTy;
@@ -66,7 +70,7 @@ class WinEHPrepare : public FunctionPass {
public:
static char ID; // Pass identification, replacement for typeid.
WinEHPrepare(const TargetMachine *TM = nullptr)
- : FunctionPass(ID) {}
+ : FunctionPass(ID), DT(nullptr) {}
bool runOnFunction(Function &Fn) override;
@@ -81,31 +85,62 @@ public:
private:
bool prepareExceptionHandlers(Function &F,
SmallVectorImpl<LandingPadInst *> &LPads);
+ void promoteLandingPadValues(LandingPadInst *LPad);
+ void completeNestedLandingPad(Function *ParentFn,
+ LandingPadInst *OutlinedLPad,
+ const LandingPadInst *OriginalLPad,
+ FrameVarInfoMap &VarInfo);
bool outlineHandler(ActionHandler *Action, Function *SrcFn,
LandingPadInst *LPad, BasicBlock *StartBB,
FrameVarInfoMap &VarInfo);
+ void addStubInvokeToHandlerIfNeeded(Function *Handler, Value *PersonalityFn);
void mapLandingPadBlocks(LandingPadInst *LPad, LandingPadActions &Actions);
CatchHandler *findCatchHandler(BasicBlock *BB, BasicBlock *&NextBB,
VisitedBlockSet &VisitedBlocks);
- CleanupHandler *findCleanupHandler(BasicBlock *StartBB, BasicBlock *EndBB);
+ void findCleanupHandlers(LandingPadActions &Actions, BasicBlock *StartBB,
+ BasicBlock *EndBB);
void processSEHCatchHandler(CatchHandler *Handler, BasicBlock *StartBB);
// All fields are reset by runOnFunction.
+ DominatorTree *DT;
EHPersonality Personality;
CatchHandlerMapTy CatchHandlerMap;
CleanupHandlerMapTy CleanupHandlerMap;
- DenseMap<const LandingPadInst *, LandingPadMap> LPadMaps;
+ DenseMap<const LandingPadInst *, LandingPadMap> LPadMaps;
+
+ // This maps landing pad instructions found in outlined handlers to
+ // the landing pad instruction in the parent function from which they
+ // were cloned. The cloned/nested landing pad is used as the key
+ // because the landing pad may be cloned into multiple handlers.
+ // This map will be used to add the llvm.eh.actions call to the nested
+ // landing pads after all handlers have been outlined.
+ DenseMap<LandingPadInst *, const LandingPadInst *> NestedLPtoOriginalLP;
+
+ // This maps blocks in the parent function which are destinations of
+ // catch handlers to cloned blocks in (other) outlined handlers. This
+ // handles the case where a nested landing pads has a catch handler that
+ // returns to a handler function rather than the parent function.
+ // The original block is used as the key here because there should only
+ // ever be one handler function from which the cloned block is not pruned.
+ // The original block will be pruned from the parent function after all
+ // handlers have been outlined. This map will be used to adjust the
+ // return instructions of handlers which return to the block that was
+ // outlined into a handler. This is done after all handlers have been
+ // outlined but before the outlined code is pruned from the parent function.
+ DenseMap<const BasicBlock *, BasicBlock *> LPadTargetBlocks;
};
class WinEHFrameVariableMaterializer : public ValueMaterializer {
public:
WinEHFrameVariableMaterializer(Function *OutlinedFn,
FrameVarInfoMap &FrameVarInfo);
- ~WinEHFrameVariableMaterializer() {}
+ ~WinEHFrameVariableMaterializer() override {}
+
+ Value *materializeValueFor(Value *V) override;
- virtual Value *materializeValueFor(Value *V) override;
+ void escapeCatchObject(Value *V);
private:
FrameVarInfoMap &FrameVarInfo;
@@ -119,42 +154,23 @@ public:
bool isInitialized() { return OriginLPad != nullptr; }
- bool mapIfEHPtrLoad(const LoadInst *Load) {
- return mapIfEHLoad(Load, EHPtrStores, EHPtrStoreAddrs);
- }
- bool mapIfSelectorLoad(const LoadInst *Load) {
- return mapIfEHLoad(Load, SelectorStores, SelectorStoreAddrs);
- }
-
+ bool isOriginLandingPadBlock(const BasicBlock *BB) const;
bool isLandingPadSpecificInst(const Instruction *Inst) const;
- void remapSelector(ValueToValueMapTy &VMap, Value *MappedValue) const;
+ void remapEHValues(ValueToValueMapTy &VMap, Value *EHPtrValue,
+ Value *SelectorValue) const;
private:
- bool mapIfEHLoad(const LoadInst *Load,
- SmallVectorImpl<const StoreInst *> &Stores,
- SmallVectorImpl<const Value *> &StoreAddrs);
-
const LandingPadInst *OriginLPad;
// We will normally only see one of each of these instructions, but
// if more than one occurs for some reason we can handle that.
TinyPtrVector<const ExtractValueInst *> ExtractedEHPtrs;
TinyPtrVector<const ExtractValueInst *> ExtractedSelectors;
-
- // In optimized code, there will typically be at most one instance of
- // each of the following, but in unoptimized IR it is not uncommon
- // for the values to be stored, loaded and then stored again. In that
- // case we will create a second entry for each store and store address.
- SmallVector<const StoreInst *, 2> EHPtrStores;
- SmallVector<const StoreInst *, 2> SelectorStores;
- SmallVector<const Value *, 2> EHPtrStoreAddrs;
- SmallVector<const Value *, 2> SelectorStoreAddrs;
};
class WinEHCloningDirectorBase : public CloningDirector {
public:
- WinEHCloningDirectorBase(Function *HandlerFn,
- FrameVarInfoMap &VarInfo,
+ WinEHCloningDirectorBase(Function *HandlerFn, FrameVarInfoMap &VarInfo,
LandingPadMap &LPadMap)
: Materializer(HandlerFn, VarInfo),
SelectorIDType(Type::getInt32Ty(HandlerFn->getContext())),
@@ -180,6 +196,9 @@ public:
virtual CloningAction handleResume(ValueToValueMapTy &VMap,
const ResumeInst *Resume,
BasicBlock *NewBB) = 0;
+ virtual CloningAction handleLandingPad(ValueToValueMapTy &VMap,
+ const LandingPadInst *LPad,
+ BasicBlock *NewBB) = 0;
ValueMaterializer *getValueMaterializer() override { return &Materializer; }
@@ -192,11 +211,13 @@ protected:
class WinEHCatchDirector : public WinEHCloningDirectorBase {
public:
- WinEHCatchDirector(Function *CatchFn, Value *Selector,
- FrameVarInfoMap &VarInfo, LandingPadMap &LPadMap)
+ WinEHCatchDirector(
+ Function *CatchFn, Value *Selector, FrameVarInfoMap &VarInfo,
+ LandingPadMap &LPadMap,
+ DenseMap<LandingPadInst *, const LandingPadInst *> &NestedLPads)
: WinEHCloningDirectorBase(CatchFn, VarInfo, LPadMap),
CurrentSelector(Selector->stripPointerCasts()),
- ExceptionObjectVar(nullptr) {}
+ ExceptionObjectVar(nullptr), NestedLPtoOriginalLP(NestedLPads) {}
CloningAction handleBeginCatch(ValueToValueMapTy &VMap,
const Instruction *Inst,
@@ -210,21 +231,28 @@ public:
BasicBlock *NewBB) override;
CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume,
BasicBlock *NewBB) override;
+ CloningAction handleLandingPad(ValueToValueMapTy &VMap,
+ const LandingPadInst *LPad,
+ BasicBlock *NewBB) override;
- const Value *getExceptionVar() { return ExceptionObjectVar; }
+ Value *getExceptionVar() { return ExceptionObjectVar; }
TinyPtrVector<BasicBlock *> &getReturnTargets() { return ReturnTargets; }
private:
Value *CurrentSelector;
- const Value *ExceptionObjectVar;
+ Value *ExceptionObjectVar;
TinyPtrVector<BasicBlock *> ReturnTargets;
+
+ // This will be a reference to the field of the same name in the WinEHPrepare
+ // object which instantiates this WinEHCatchDirector object.
+ DenseMap<LandingPadInst *, const LandingPadInst *> &NestedLPtoOriginalLP;
};
class WinEHCleanupDirector : public WinEHCloningDirectorBase {
public:
- WinEHCleanupDirector(Function *CleanupFn,
- FrameVarInfoMap &VarInfo, LandingPadMap &LPadMap)
+ WinEHCleanupDirector(Function *CleanupFn, FrameVarInfoMap &VarInfo,
+ LandingPadMap &LPadMap)
: WinEHCloningDirectorBase(CleanupFn, VarInfo, LPadMap) {}
CloningAction handleBeginCatch(ValueToValueMapTy &VMap,
@@ -239,66 +267,9 @@ public:
BasicBlock *NewBB) override;
CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume,
BasicBlock *NewBB) override;
-};
-
-class ActionHandler {
-public:
- ActionHandler(BasicBlock *BB, ActionType Type)
- : StartBB(BB), Type(Type), HandlerBlockOrFunc(nullptr) {}
-
- ActionType getType() const { return Type; }
- BasicBlock *getStartBlock() const { return StartBB; }
-
- bool hasBeenProcessed() { return HandlerBlockOrFunc != nullptr; }
-
- void setHandlerBlockOrFunc(Constant *F) { HandlerBlockOrFunc = F; }
- Constant *getHandlerBlockOrFunc() { return HandlerBlockOrFunc; }
-
-private:
- BasicBlock *StartBB;
- ActionType Type;
-
- // Can be either a BlockAddress or a Function depending on the EH personality.
- Constant *HandlerBlockOrFunc;
-};
-
-class CatchHandler : public ActionHandler {
-public:
- CatchHandler(BasicBlock *BB, Constant *Selector, BasicBlock *NextBB)
- : ActionHandler(BB, ActionType::Catch), Selector(Selector),
- NextBB(NextBB), ExceptionObjectVar(nullptr) {}
-
- // Method for support type inquiry through isa, cast, and dyn_cast:
- static inline bool classof(const ActionHandler *H) {
- return H->getType() == ActionType::Catch;
- }
-
- Constant *getSelector() const { return Selector; }
- BasicBlock *getNextBB() const { return NextBB; }
-
- const Value *getExceptionVar() { return ExceptionObjectVar; }
- TinyPtrVector<BasicBlock *> &getReturnTargets() { return ReturnTargets; }
-
- void setExceptionVar(const Value *Val) { ExceptionObjectVar = Val; }
- void setReturnTargets(TinyPtrVector<BasicBlock *> &Targets) {
- ReturnTargets = Targets;
- }
-
-private:
- Constant *Selector;
- BasicBlock *NextBB;
- const Value *ExceptionObjectVar;
- TinyPtrVector<BasicBlock *> ReturnTargets;
-};
-
-class CleanupHandler : public ActionHandler {
-public:
- CleanupHandler(BasicBlock *BB) : ActionHandler(BB, ActionType::Cleanup) {}
-
- // Method for support type inquiry through isa, cast, and dyn_cast:
- static inline bool classof(const ActionHandler *H) {
- return H->getType() == ActionType::Cleanup;
- }
+ CloningAction handleLandingPad(ValueToValueMapTy &VMap,
+ const LandingPadInst *LPad,
+ BasicBlock *NewBB) override;
};
class LandingPadActions {
@@ -313,6 +284,7 @@ public:
bool includesCleanup() const { return HasCleanupHandlers; }
+ SmallVectorImpl<ActionHandler *> &actions() { return Actions; }
SmallVectorImpl<ActionHandler *>::iterator begin() { return Actions.begin(); }
SmallVectorImpl<ActionHandler *>::iterator end() { return Actions.end(); }
@@ -336,8 +308,8 @@ FunctionPass *llvm::createWinEHPass(const TargetMachine *TM) {
// FIXME: Remove this once the backend can handle the prepared IR.
static cl::opt<bool>
-SEHPrepare("sehprepare", cl::Hidden,
- cl::desc("Prepare functions with SEH personalities"));
+ SEHPrepare("sehprepare", cl::Hidden,
+ cl::desc("Prepare functions with SEH personalities"));
bool WinEHPrepare::runOnFunction(Function &Fn) {
SmallVector<LandingPadInst *, 4> LPads;
@@ -360,6 +332,8 @@ bool WinEHPrepare::runOnFunction(Function &Fn) {
if (!isMSVCEHPersonality(Personality))
return false;
+ DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree();
+
if (isAsynchronousEHPersonality(Personality) && !SEHPrepare) {
// Replace all resume instructions with unreachable.
// FIXME: Remove this once the backend can handle the prepared IR.
@@ -375,11 +349,11 @@ bool WinEHPrepare::runOnFunction(Function &Fn) {
return true;
}
-bool WinEHPrepare::doFinalization(Module &M) {
- return false;
-}
+bool WinEHPrepare::doFinalization(Module &M) { return false; }
-void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const {}
+void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.addRequired<DominatorTreeWrapperPass>();
+}
bool WinEHPrepare::prepareExceptionHandlers(
Function &F, SmallVectorImpl<LandingPadInst *> &LPads) {
@@ -422,9 +396,14 @@ bool WinEHPrepare::prepareExceptionHandlers(
if (LPadHasActionList)
continue;
+ // If either of the values in the aggregate returned by the landing pad is
+ // extracted and stored to memory, promote the stored value to a register.
+ promoteLandingPadValues(LPad);
+
LandingPadActions Actions;
mapLandingPadBlocks(LPad, Actions);
+ HandlersOutlined |= !Actions.actions().empty();
for (ActionHandler *Action : Actions) {
if (Action->hasBeenProcessed())
continue;
@@ -436,24 +415,17 @@ bool WinEHPrepare::prepareExceptionHandlers(
if (isAsynchronousEHPersonality(Personality)) {
if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) {
processSEHCatchHandler(CatchAction, StartBB);
- HandlersOutlined = true;
continue;
}
}
- if (outlineHandler(Action, &F, LPad, StartBB, FrameVarInfo)) {
- HandlersOutlined = true;
- }
- } // End for each Action
-
- // FIXME: We need a guard against partially outlined functions.
- if (!HandlersOutlined)
- continue;
+ outlineHandler(Action, &F, LPad, StartBB, FrameVarInfo);
+ }
// Replace the landing pad with a new llvm.eh.action based landing pad.
BasicBlock *NewLPadBB = BasicBlock::Create(Context, "lpad", &F, LPadBB);
assert(!isa<PHINode>(LPadBB->begin()));
- Instruction *NewLPad = LPad->clone();
+ auto *NewLPad = cast<LandingPadInst>(LPad->clone());
NewLPadBB->getInstList().push_back(NewLPad);
while (!pred_empty(LPadBB)) {
auto *pred = *pred_begin(LPadBB);
@@ -461,6 +433,19 @@ bool WinEHPrepare::prepareExceptionHandlers(
Invoke->setUnwindDest(NewLPadBB);
}
+ // If anyone is still using the old landingpad value, just give them undef
+ // instead. The eh pointer and selector values are not real.
+ LPad->replaceAllUsesWith(UndefValue::get(LPad->getType()));
+
+ // Replace the mapping of any nested landing pad that previously mapped
+ // to this landing pad with a referenced to the cloned version.
+ for (auto &LPadPair : NestedLPtoOriginalLP) {
+ const LandingPadInst *OriginalLPad = LPadPair.second;
+ if (OriginalLPad == LPad) {
+ LPadPair.second = NewLPad;
+ }
+ }
+
// Replace uses of the old lpad in phis with this block and delete the old
// block.
LPadBB->replaceSuccessorsPhiUsesWith(NewLPadBB);
@@ -474,11 +459,17 @@ bool WinEHPrepare::prepareExceptionHandlers(
if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) {
ActionArgs.push_back(ConstantInt::get(Int32Type, 1));
ActionArgs.push_back(CatchAction->getSelector());
+ // Find the frame escape index of the exception object alloca in the
+ // parent.
+ int FrameEscapeIdx = -1;
Value *EHObj = const_cast<Value *>(CatchAction->getExceptionVar());
- if (EHObj)
- ActionArgs.push_back(EHObj);
- else
- ActionArgs.push_back(ConstantPointerNull::get(Int8PtrType));
+ if (EHObj && !isa<ConstantPointerNull>(EHObj)) {
+ auto I = FrameVarInfo.find(EHObj);
+ assert(I != FrameVarInfo.end() &&
+ "failed to map llvm.eh.begincatch var");
+ FrameEscapeIdx = std::distance(FrameVarInfo.begin(), I);
+ }
+ ActionArgs.push_back(ConstantInt::get(Int32Type, FrameEscapeIdx));
} else {
ActionArgs.push_back(ConstantInt::get(Int32Type, 0));
}
@@ -502,6 +493,15 @@ bool WinEHPrepare::prepareExceptionHandlers(
if (!HandlersOutlined)
return false;
+ // Replace any nested landing pad stubs with the correct action handler.
+ // This must be done before we remove unreachable blocks because it
+ // cleans up references to outlined blocks that will be deleted.
+ for (auto &LPadPair : NestedLPtoOriginalLP)
+ completeNestedLandingPad(&F, LPadPair.first, LPadPair.second, FrameVarInfo);
+ NestedLPtoOriginalLP.clear();
+
+ F.addFnAttr("wineh-parent", F.getName());
+
// Delete any blocks that were only used by handlers that were outlined above.
removeUnreachableBlocks(F);
@@ -554,26 +554,26 @@ bool WinEHPrepare::prepareExceptionHandlers(
++InsertPt;
ParentAlloca =
new AllocaInst(ParentInst->getType(), nullptr,
- ParentInst->getName() + ".reg2mem", InsertPt);
+ ParentInst->getName() + ".reg2mem",
+ AllocaInsertPt);
new StoreInst(ParentInst, ParentAlloca, InsertPt);
} else {
- ParentAlloca = DemoteRegToStack(*ParentInst, true, ParentInst);
+ ParentAlloca = DemoteRegToStack(*ParentInst, true, AllocaInsertPt);
}
}
}
- // If the parent alloca is no longer used and only one of the handlers used
- // it, erase the parent and leave the copy in the outlined handler.
- if (ParentAlloca->getNumUses() == 0 && Allocas.size() == 1) {
- ParentAlloca->eraseFromParent();
- continue;
- }
+ // FIXME: We should try to sink unescaped allocas from the parent frame into
+ // the child frame. If the alloca is escaped, we have to use the lifetime
+ // markers to ensure that the alloca is only live within the child frame.
// Add this alloca to the list of things to escape.
AllocasToEscape.push_back(ParentAlloca);
// Next replace all outlined allocas that are mapped to it.
for (AllocaInst *TempAlloca : Allocas) {
+ if (TempAlloca == getCatchObjectSentinel())
+ continue; // Skip catch parameter sentinels.
Function *HandlerFn = TempAlloca->getParent()->getParent();
// FIXME: Sink this GEP into the blocks where it is used.
Builder.SetInsertPoint(TempAlloca);
@@ -601,19 +601,6 @@ bool WinEHPrepare::prepareExceptionHandlers(
Builder.SetInsertPoint(&F.getEntryBlock().back());
Builder.CreateCall(FrameEscapeFn, AllocasToEscape);
- // Insert an alloca for the EH state in the entry block. On x86, we will also
- // insert stores to update the EH state, but on other ISAs, the runtime does
- // it for us.
- // FIXME: This record is different on x86.
- Type *UnwindHelpTy = Type::getInt64Ty(Context);
- AllocaInst *UnwindHelp =
- new AllocaInst(UnwindHelpTy, "unwindhelp", &F.getEntryBlock().front());
- Builder.CreateStore(llvm::ConstantInt::get(UnwindHelpTy, -2), UnwindHelp);
- Function *UnwindHelpFn =
- Intrinsic::getDeclaration(M, Intrinsic::eh_unwindhelp);
- Builder.CreateCall(UnwindHelpFn,
- Builder.CreateBitCast(UnwindHelp, Int8PtrType));
-
// Clean up the handler action maps we created for this function
DeleteContainerSeconds(CatchHandlerMap);
CatchHandlerMap.clear();
@@ -623,6 +610,125 @@ bool WinEHPrepare::prepareExceptionHandlers(
return HandlersOutlined;
}
+void WinEHPrepare::promoteLandingPadValues(LandingPadInst *LPad) {
+ // If the return values of the landing pad instruction are extracted and
+ // stored to memory, we want to promote the store locations to reg values.
+ SmallVector<AllocaInst *, 2> EHAllocas;
+
+ // The landingpad instruction returns an aggregate value. Typically, its
+ // value will be passed to a pair of extract value instructions and the
+ // results of those extracts are often passed to store instructions.
+ // In unoptimized code the stored value will often be loaded and then stored
+ // again.
+ for (auto *U : LPad->users()) {
+ ExtractValueInst *Extract = dyn_cast<ExtractValueInst>(U);
+ if (!Extract)
+ continue;
+
+ for (auto *EU : Extract->users()) {
+ if (auto *Store = dyn_cast<StoreInst>(EU)) {
+ auto *AV = cast<AllocaInst>(Store->getPointerOperand());
+ EHAllocas.push_back(AV);
+ }
+ }
+ }
+
+ // We can't do this without a dominator tree.
+ assert(DT);
+
+ if (!EHAllocas.empty()) {
+ PromoteMemToReg(EHAllocas, *DT);
+ EHAllocas.clear();
+ }
+
+ // After promotion, some extracts may be trivially dead. Remove them.
+ SmallVector<Value *, 4> Users(LPad->user_begin(), LPad->user_end());
+ for (auto *U : Users)
+ RecursivelyDeleteTriviallyDeadInstructions(U);
+}
+
+void WinEHPrepare::completeNestedLandingPad(Function *ParentFn,
+ LandingPadInst *OutlinedLPad,
+ const LandingPadInst *OriginalLPad,
+ FrameVarInfoMap &FrameVarInfo) {
+ // Get the nested block and erase the unreachable instruction that was
+ // temporarily inserted as its terminator.
+ LLVMContext &Context = ParentFn->getContext();
+ BasicBlock *OutlinedBB = OutlinedLPad->getParent();
+ assert(isa<UnreachableInst>(OutlinedBB->getTerminator()));
+ OutlinedBB->getTerminator()->eraseFromParent();
+ // That should leave OutlinedLPad as the last instruction in its block.
+ assert(&OutlinedBB->back() == OutlinedLPad);
+
+ // The original landing pad will have already had its action intrinsic
+ // built by the outlining loop. We need to clone that into the outlined
+ // location. It may also be necessary to add references to the exception
+ // variables to the outlined handler in which this landing pad is nested
+ // and remap return instructions in the nested handlers that should return
+ // to an address in the outlined handler.
+ Function *OutlinedHandlerFn = OutlinedBB->getParent();
+ BasicBlock::const_iterator II = OriginalLPad;
+ ++II;
+ // The instruction after the landing pad should now be a call to eh.actions.
+ const Instruction *Recover = II;
+ assert(match(Recover, m_Intrinsic<Intrinsic::eh_actions>()));
+ IntrinsicInst *EHActions = cast<IntrinsicInst>(Recover->clone());
+
+ // Remap the exception variables into the outlined function.
+ WinEHFrameVariableMaterializer Materializer(OutlinedHandlerFn, FrameVarInfo);
+ SmallVector<BlockAddress *, 4> ActionTargets;
+ SmallVector<ActionHandler *, 4> ActionList;
+ parseEHActions(EHActions, ActionList);
+ for (auto *Action : ActionList) {
+ auto *Catch = dyn_cast<CatchHandler>(Action);
+ if (!Catch)
+ continue;
+ // The dyn_cast to function here selects C++ catch handlers and skips
+ // SEH catch handlers.
+ auto *Handler = dyn_cast<Function>(Catch->getHandlerBlockOrFunc());
+ if (!Handler)
+ continue;
+ // Visit all the return instructions, looking for places that return
+ // to a location within OutlinedHandlerFn.
+ for (BasicBlock &NestedHandlerBB : *Handler) {
+ auto *Ret = dyn_cast<ReturnInst>(NestedHandlerBB.getTerminator());
+ if (!Ret)
+ continue;
+
+ // Handler functions must always return a block address.
+ BlockAddress *BA = cast<BlockAddress>(Ret->getReturnValue());
+ // The original target will have been in the main parent function,
+ // but if it is the address of a block that has been outlined, it
+ // should be a block that was outlined into OutlinedHandlerFn.
+ assert(BA->getFunction() == ParentFn);
+
+ // Ignore targets that aren't part of OutlinedHandlerFn.
+ if (!LPadTargetBlocks.count(BA->getBasicBlock()))
+ continue;
+
+ // If the return value is the address ofF a block that we
+ // previously outlined into the parent handler function, replace
+ // the return instruction and add the mapped target to the list
+ // of possible return addresses.
+ BasicBlock *MappedBB = LPadTargetBlocks[BA->getBasicBlock()];
+ assert(MappedBB->getParent() == OutlinedHandlerFn);
+ BlockAddress *NewBA = BlockAddress::get(OutlinedHandlerFn, MappedBB);
+ Ret->eraseFromParent();
+ ReturnInst::Create(Context, NewBA, &NestedHandlerBB);
+ ActionTargets.push_back(NewBA);
+ }
+ }
+ DeleteContainerPointers(ActionList);
+ ActionList.clear();
+ OutlinedBB->getInstList().push_back(EHActions);
+
+ // Insert an indirect branch into the outlined landing pad BB.
+ IndirectBrInst *IBr = IndirectBrInst::Create(EHActions, 0, OutlinedBB);
+ // Add the previously collected action targets.
+ for (auto *Target : ActionTargets)
+ IBr->addDestination(Target->getBasicBlock());
+}
+
// This function examines a block to determine whether the block ends with a
// conditional branch to a catch handler based on a selector comparison.
// This function is used both by the WinEHPrepare::findSelectorComparison() and
@@ -657,6 +763,59 @@ static bool isSelectorDispatch(BasicBlock *BB, BasicBlock *&CatchHandler,
return false;
}
+static BasicBlock *createStubLandingPad(Function *Handler,
+ Value *PersonalityFn) {
+ // FIXME: Finish this!
+ LLVMContext &Context = Handler->getContext();
+ BasicBlock *StubBB = BasicBlock::Create(Context, "stub");
+ Handler->getBasicBlockList().push_back(StubBB);
+ IRBuilder<> Builder(StubBB);
+ LandingPadInst *LPad = Builder.CreateLandingPad(
+ llvm::StructType::get(Type::getInt8PtrTy(Context),
+ Type::getInt32Ty(Context), nullptr),
+ PersonalityFn, 0);
+ LPad->setCleanup(true);
+ Builder.CreateUnreachable();
+ return StubBB;
+}
+
+// Cycles through the blocks in an outlined handler function looking for an
+// invoke instruction and inserts an invoke of llvm.donothing with an empty
+// landing pad if none is found. The code that generates the .xdata tables for
+// the handler needs at least one landing pad to identify the parent function's
+// personality.
+void WinEHPrepare::addStubInvokeToHandlerIfNeeded(Function *Handler,
+ Value *PersonalityFn) {
+ ReturnInst *Ret = nullptr;
+ for (BasicBlock &BB : *Handler) {
+ TerminatorInst *Terminator = BB.getTerminator();
+ // If we find an invoke, there is nothing to be done.
+ auto *II = dyn_cast<InvokeInst>(Terminator);
+ if (II)
+ return;
+ // If we've already recorded a return instruction, keep looking for invokes.
+ if (Ret)
+ continue;
+ // If we haven't recorded a return instruction yet, try this terminator.
+ Ret = dyn_cast<ReturnInst>(Terminator);
+ }
+
+ // If we got this far, the handler contains no invokes. We should have seen
+ // at least one return. We'll insert an invoke of llvm.donothing ahead of
+ // that return.
+ assert(Ret);
+ BasicBlock *OldRetBB = Ret->getParent();
+ BasicBlock *NewRetBB = SplitBlock(OldRetBB, Ret);
+ // SplitBlock adds an unconditional branch instruction at the end of the
+ // parent block. We want to replace that with an invoke call, so we can
+ // erase it now.
+ OldRetBB->getTerminator()->eraseFromParent();
+ BasicBlock *StubLandingPad = createStubLandingPad(Handler, PersonalityFn);
+ Function *F =
+ Intrinsic::getDeclaration(Handler->getParent(), Intrinsic::donothing);
+ InvokeInst::Create(F, NewRetBB, StubLandingPad, None, "", OldRetBB);
+}
+
bool WinEHPrepare::outlineHandler(ActionHandler *Action, Function *SrcFn,
LandingPadInst *LPad, BasicBlock *StartBB,
FrameVarInfoMap &VarInfo) {
@@ -680,6 +839,8 @@ bool WinEHPrepare::outlineHandler(ActionHandler *Action, Function *SrcFn,
SrcFn->getName() + ".cleanup", M);
}
+ Handler->addFnAttr("wineh-parent", SrcFn->getName());
+
// Generate a standard prolog to setup the frame recovery structure.
IRBuilder<> Builder(Context);
BasicBlock *Entry = BasicBlock::Create(Context, "entry");
@@ -696,10 +857,14 @@ bool WinEHPrepare::outlineHandler(ActionHandler *Action, Function *SrcFn,
LPadMap.mapLandingPad(LPad);
if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) {
Constant *Sel = CatchAction->getSelector();
- Director.reset(new WinEHCatchDirector(Handler, Sel, VarInfo, LPadMap));
- LPadMap.remapSelector(VMap, ConstantInt::get(Type::getInt32Ty(Context), 1));
+ Director.reset(new WinEHCatchDirector(Handler, Sel, VarInfo, LPadMap,
+ NestedLPtoOriginalLP));
+ LPadMap.remapEHValues(VMap, UndefValue::get(Int8PtrType),
+ ConstantInt::get(Type::getInt32Ty(Context), 1));
} else {
Director.reset(new WinEHCleanupDirector(Handler, VarInfo, LPadMap));
+ LPadMap.remapEHValues(VMap, UndefValue::get(Int8PtrType),
+ UndefValue::get(Type::getInt32Ty(Context)));
}
SmallVector<ReturnInst *, 8> Returns;
@@ -735,12 +900,45 @@ bool WinEHPrepare::outlineHandler(ActionHandler *Action, Function *SrcFn,
Entry->getInstList().splice(Entry->end(), FirstClonedBB->getInstList());
FirstClonedBB->eraseFromParent();
+ // Make sure we can identify the handler's personality later.
+ addStubInvokeToHandlerIfNeeded(Handler, LPad->getPersonalityFn());
+
if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) {
WinEHCatchDirector *CatchDirector =
reinterpret_cast<WinEHCatchDirector *>(Director.get());
CatchAction->setExceptionVar(CatchDirector->getExceptionVar());
CatchAction->setReturnTargets(CatchDirector->getReturnTargets());
- }
+
+ // Look for blocks that are not part of the landing pad that we just
+ // outlined but terminate with a call to llvm.eh.endcatch and a
+ // branch to a block that is in the handler we just outlined.
+ // These blocks will be part of a nested landing pad that intends to
+ // return to an address in this handler. This case is best handled
+ // after both landing pads have been outlined, so for now we'll just
+ // save the association of the blocks in LPadTargetBlocks. The
+ // return instructions which are created from these branches will be
+ // replaced after all landing pads have been outlined.
+ for (const auto MapEntry : VMap) {
+ // VMap maps all values and blocks that were just cloned, but dead
+ // blocks which were pruned will map to nullptr.
+ if (!isa<BasicBlock>(MapEntry.first) || MapEntry.second == nullptr)
+ continue;
+ const BasicBlock *MappedBB = cast<BasicBlock>(MapEntry.first);
+ for (auto *Pred : predecessors(const_cast<BasicBlock *>(MappedBB))) {
+ auto *Branch = dyn_cast<BranchInst>(Pred->getTerminator());
+ if (!Branch || !Branch->isUnconditional() || Pred->size() <= 1)
+ continue;
+ BasicBlock::iterator II = const_cast<BranchInst *>(Branch);
+ --II;
+ if (match(cast<Value>(II), m_Intrinsic<Intrinsic::eh_endcatch>())) {
+ // This would indicate that a nested landing pad wants to return
+ // to a block that is outlined into two different handlers.
+ assert(!LPadTargetBlocks.count(MappedBB));
+ LPadTargetBlocks[MappedBB] = cast<BasicBlock>(MapEntry.second);
+ }
+ }
+ }
+ } // End if (CatchAction)
Action->setHandlerBlockOrFunc(Handler);
@@ -787,9 +985,8 @@ void LandingPadMap::mapLandingPad(const LandingPadInst *LPad) {
// The landingpad instruction returns an aggregate value. Typically, its
// value will be passed to a pair of extract value instructions and the
- // results of those extracts are often passed to store instructions.
- // In unoptimized code the stored value will often be loaded and then stored
- // again.
+ // results of those extracts will have been promoted to reg values before
+ // this routine is called.
for (auto *U : LPad->users()) {
const ExtractValueInst *Extract = dyn_cast<ExtractValueInst>(U);
if (!Extract)
@@ -800,36 +997,17 @@ void LandingPadMap::mapLandingPad(const LandingPadInst *LPad) {
assert((Idx == 0 || Idx == 1) &&
"Unexpected operation: extracting an unknown landing pad element");
if (Idx == 0) {
- // Element 0 doesn't directly corresponds to anything in the WinEH
- // scheme.
- // It will be stored to a memory location, then later loaded and finally
- // the loaded value will be used as the argument to an
- // llvm.eh.begincatch
- // call. We're tracking it here so that we can skip the store and load.
ExtractedEHPtrs.push_back(Extract);
} else if (Idx == 1) {
- // Element 1 corresponds to the filter selector. We'll map it to 1 for
- // matching purposes, but it will also probably be stored to memory and
- // reloaded, so we need to track the instuction so that we can map the
- // loaded value too.
ExtractedSelectors.push_back(Extract);
}
-
- // Look for stores of the extracted values.
- for (auto *EU : Extract->users()) {
- if (auto *Store = dyn_cast<StoreInst>(EU)) {
- if (Idx == 1) {
- SelectorStores.push_back(Store);
- SelectorStoreAddrs.push_back(Store->getPointerOperand());
- } else {
- EHPtrStores.push_back(Store);
- EHPtrStoreAddrs.push_back(Store->getPointerOperand());
- }
- }
- }
}
}
+bool LandingPadMap::isOriginLandingPadBlock(const BasicBlock *BB) const {
+ return BB->getLandingPadInst() == OriginLPad;
+}
+
bool LandingPadMap::isLandingPadSpecificInst(const Instruction *Inst) const {
if (Inst == OriginLPad)
return true;
@@ -841,47 +1019,16 @@ bool LandingPadMap::isLandingPadSpecificInst(const Instruction *Inst) const {
if (Inst == Extract)
return true;
}
- for (auto *Store : EHPtrStores) {
- if (Inst == Store)
- return true;
- }
- for (auto *Store : SelectorStores) {
- if (Inst == Store)
- return true;
- }
-
return false;
}
-void LandingPadMap::remapSelector(ValueToValueMapTy &VMap,
- Value *MappedValue) const {
- // Remap all selector extract instructions to the specified value.
+void LandingPadMap::remapEHValues(ValueToValueMapTy &VMap, Value *EHPtrValue,
+ Value *SelectorValue) const {
+ // Remap all landing pad extract instructions to the specified values.
+ for (auto *Extract : ExtractedEHPtrs)
+ VMap[Extract] = EHPtrValue;
for (auto *Extract : ExtractedSelectors)
- VMap[Extract] = MappedValue;
-}
-
-bool LandingPadMap::mapIfEHLoad(const LoadInst *Load,
- SmallVectorImpl<const StoreInst *> &Stores,
- SmallVectorImpl<const Value *> &StoreAddrs) {
- // This makes the assumption that a store we've previously seen dominates
- // this load instruction. That might seem like a rather huge assumption,
- // but given the way that landingpads are constructed its fairly safe.
- // FIXME: Add debug/assert code that verifies this.
- const Value *LoadAddr = Load->getPointerOperand();
- for (auto *StoreAddr : StoreAddrs) {
- if (LoadAddr == StoreAddr) {
- // Handle the common debug scenario where this loaded value is stored
- // to a different location.
- for (auto *U : Load->users()) {
- if (auto *Store = dyn_cast<StoreInst>(U)) {
- Stores.push_back(Store);
- StoreAddrs.push_back(Store->getPointerOperand());
- }
- }
- return true;
- }
- }
- return false;
+ VMap[Extract] = SelectorValue;
}
CloningDirector::CloningAction WinEHCloningDirectorBase::handleInstruction(
@@ -891,40 +1038,13 @@ CloningDirector::CloningAction WinEHCloningDirectorBase::handleInstruction(
if (LPadMap.isLandingPadSpecificInst(Inst))
return CloningDirector::SkipInstruction;
- if (auto *Load = dyn_cast<LoadInst>(Inst)) {
- // Look for loads of (previously suppressed) landingpad values.
- // The EHPtr load can be mapped to an undef value as it should only be used
- // as an argument to llvm.eh.begincatch, but the selector value needs to be
- // mapped to a constant value of 1. This value will be used to simplify the
- // branching to always flow to the current handler.
- if (LPadMap.mapIfSelectorLoad(Load)) {
- VMap[Inst] = ConstantInt::get(SelectorIDType, 1);
- return CloningDirector::SkipInstruction;
- }
- if (LPadMap.mapIfEHPtrLoad(Load)) {
- VMap[Inst] = UndefValue::get(Int8PtrType);
- return CloningDirector::SkipInstruction;
- }
-
- // Any other loads just get cloned.
- return CloningDirector::CloneInstruction;
- }
-
// Nested landing pads will be cloned as stubs, with just the
// landingpad instruction and an unreachable instruction. When
// all landingpads have been outlined, we'll replace this with the
// llvm.eh.actions call and indirect branch created when the
// landing pad was outlined.
- if (auto *NestedLPad = dyn_cast<LandingPadInst>(Inst)) {
- Instruction *NewInst = NestedLPad->clone();
- if (NestedLPad->hasName())
- NewInst->setName(NestedLPad->getName());
- // FIXME: Store this mapping somewhere else also.
- VMap[NestedLPad] = NewInst;
- BasicBlock::InstListType &InstList = NewBB->getInstList();
- InstList.push_back(NewInst);
- InstList.push_back(new UnreachableInst(NewBB->getContext()));
- return CloningDirector::StopCloningBB;
+ if (auto *LPad = dyn_cast<LandingPadInst>(Inst)) {
+ return handleLandingPad(VMap, LPad, NewBB);
}
if (auto *Invoke = dyn_cast<InvokeInst>(Inst))
@@ -944,6 +1064,20 @@ CloningDirector::CloningAction WinEHCloningDirectorBase::handleInstruction(
return CloningDirector::CloneInstruction;
}
+CloningDirector::CloningAction WinEHCatchDirector::handleLandingPad(
+ ValueToValueMapTy &VMap, const LandingPadInst *LPad, BasicBlock *NewBB) {
+ Instruction *NewInst = LPad->clone();
+ if (LPad->hasName())
+ NewInst->setName(LPad->getName());
+ // Save this correlation for later processing.
+ NestedLPtoOriginalLP[cast<LandingPadInst>(NewInst)] = LPad;
+ VMap[LPad] = NewInst;
+ BasicBlock::InstListType &InstList = NewBB->getInstList();
+ InstList.push_back(NewInst);
+ InstList.push_back(new UnreachableInst(NewBB->getContext()));
+ return CloningDirector::StopCloningBB;
+}
+
CloningDirector::CloningAction WinEHCatchDirector::handleBeginCatch(
ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
// The argument to the call is some form of the first element of the
@@ -958,6 +1092,11 @@ CloningDirector::CloningAction WinEHCatchDirector::handleBeginCatch(
"llvm.eh.begincatch found while "
"outlining catch handler.");
ExceptionObjectVar = Inst->getOperand(1)->stripPointerCasts();
+ if (isa<ConstantPointerNull>(ExceptionObjectVar))
+ return CloningDirector::SkipInstruction;
+ assert(cast<AllocaInst>(ExceptionObjectVar)->isStaticAlloca() &&
+ "catch parameter is not static alloca");
+ Materializer.escapeCatchObject(ExceptionObjectVar);
return CloningDirector::SkipInstruction;
}
@@ -971,27 +1110,32 @@ WinEHCatchDirector::handleEndCatch(ValueToValueMapTy &VMap,
// The end catch call can occur in one of two places: either in a
// landingpad block that is part of the catch handlers exception mechanism,
- // or at the end of the catch block. If it occurs in a landing pad, we must
- // skip it and continue so that the landing pad gets cloned.
- // FIXME: This case isn't fully supported yet and shouldn't turn up in any
- // of the test cases until it is.
- if (IntrinCall->getParent()->isLandingPad())
+ // or at the end of the catch block. However, a catch-all handler may call
+ // end catch from the original landing pad. If the call occurs in a nested
+ // landing pad block, we must skip it and continue so that the landing pad
+ // gets cloned.
+ auto *ParentBB = IntrinCall->getParent();
+ if (ParentBB->isLandingPad() && !LPadMap.isOriginLandingPadBlock(ParentBB))
return CloningDirector::SkipInstruction;
- // If an end catch occurs anywhere else the next instruction should be an
- // unconditional branch instruction that we want to replace with a return
- // to the the address of the branch target.
- const BasicBlock *EndCatchBB = IntrinCall->getParent();
- const TerminatorInst *Terminator = EndCatchBB->getTerminator();
- const BranchInst *Branch = dyn_cast<BranchInst>(Terminator);
- assert(Branch && Branch->isUnconditional());
- assert(std::next(BasicBlock::const_iterator(IntrinCall)) ==
- BasicBlock::const_iterator(Branch));
-
- BasicBlock *ContinueLabel = Branch->getSuccessor(0);
- ReturnInst::Create(NewBB->getContext(), BlockAddress::get(ContinueLabel),
- NewBB);
- ReturnTargets.push_back(ContinueLabel);
+ // If an end catch occurs anywhere else we want to terminate the handler
+ // with a return to the code that follows the endcatch call. If the
+ // next instruction is not an unconditional branch, we need to split the
+ // block to provide a clear target for the return instruction.
+ BasicBlock *ContinueBB;
+ auto Next = std::next(BasicBlock::const_iterator(IntrinCall));
+ const BranchInst *Branch = dyn_cast<BranchInst>(Next);
+ if (!Branch || !Branch->isUnconditional()) {
+ // We're interrupting the cloning process at this location, so the
+ // const_cast we're doing here will not cause a problem.
+ ContinueBB = SplitBlock(const_cast<BasicBlock *>(ParentBB),
+ const_cast<Instruction *>(cast<Instruction>(Next)));
+ } else {
+ ContinueBB = Branch->getSuccessor(0);
+ }
+
+ ReturnInst::Create(NewBB->getContext(), BlockAddress::get(ContinueBB), NewBB);
+ ReturnTargets.push_back(ContinueBB);
// We just added a terminator to the cloned block.
// Tell the caller to stop processing the current basic block so that
@@ -1029,6 +1173,20 @@ WinEHCatchDirector::handleResume(ValueToValueMapTy &VMap,
return CloningDirector::StopCloningBB;
}
+CloningDirector::CloningAction WinEHCleanupDirector::handleLandingPad(
+ ValueToValueMapTy &VMap, const LandingPadInst *LPad, BasicBlock *NewBB) {
+ // The MS runtime will terminate the process if an exception occurs in a
+ // cleanup handler, so we shouldn't encounter landing pads in the actual
+ // cleanup code, but they may appear in catch blocks. Depending on where
+ // we started cloning we may see one, but it will get dropped during dead
+ // block pruning.
+ Instruction *NewInst = new UnreachableInst(NewBB->getContext());
+ VMap[LPad] = NewInst;
+ BasicBlock::InstListType &InstList = NewBB->getInstList();
+ InstList.push_back(NewInst);
+ return CloningDirector::StopCloningBB;
+}
+
CloningDirector::CloningAction WinEHCleanupDirector::handleBeginCatch(
ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
// Catch blocks within cleanup handlers will always be unreachable.
@@ -1041,12 +1199,9 @@ CloningDirector::CloningAction WinEHCleanupDirector::handleBeginCatch(
CloningDirector::CloningAction WinEHCleanupDirector::handleEndCatch(
ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
- // Catch blocks within cleanup handlers will always be unreachable.
- // We'll insert an unreachable instruction now, but it will be pruned
- // before the cloning process is complete.
- BasicBlock::InstListType &InstList = NewBB->getInstList();
- InstList.push_back(new UnreachableInst(NewBB->getContext()));
- return CloningDirector::StopCloningBB;
+ // Cleanup handlers nested within catch handlers may begin with a call to
+ // eh.endcatch. We can just ignore that instruction.
+ return CloningDirector::SkipInstruction;
}
CloningDirector::CloningAction WinEHCleanupDirector::handleTypeIdFor(
@@ -1080,6 +1235,9 @@ CloningDirector::CloningAction WinEHCleanupDirector::handleInvoke(
NewCall->setDebugLoc(Invoke->getDebugLoc());
VMap[Invoke] = NewCall;
+ // Remap the operands.
+ llvm::RemapInstruction(NewCall, VMap, RF_None, nullptr, &Materializer);
+
// Insert an unconditional branch to the normal destination.
BranchInst::Create(Invoke->getNormalDest(), NewBB);
@@ -1088,7 +1246,7 @@ CloningDirector::CloningAction WinEHCleanupDirector::handleInvoke(
// We just added a terminator to the cloned block.
// Tell the caller to stop processing the current basic block.
- return CloningDirector::StopCloningBB;
+ return CloningDirector::CloneSuccessors;
}
CloningDirector::CloningAction WinEHCleanupDirector::handleResume(
@@ -1104,7 +1262,8 @@ CloningDirector::CloningAction WinEHCleanupDirector::handleResume(
WinEHFrameVariableMaterializer::WinEHFrameVariableMaterializer(
Function *OutlinedFn, FrameVarInfoMap &FrameVarInfo)
: FrameVarInfo(FrameVarInfo), Builder(OutlinedFn->getContext()) {
- Builder.SetInsertPoint(&OutlinedFn->getEntryBlock());
+ BasicBlock *EntryBB = &OutlinedFn->getEntryBlock();
+ Builder.SetInsertPoint(EntryBB, EntryBB->getFirstInsertionPt());
}
Value *WinEHFrameVariableMaterializer::materializeValueFor(Value *V) {
@@ -1139,6 +1298,15 @@ Value *WinEHFrameVariableMaterializer::materializeValueFor(Value *V) {
return nullptr;
}
+void WinEHFrameVariableMaterializer::escapeCatchObject(Value *V) {
+ // Catch parameter objects have to live in the parent frame. When we see a use
+ // of a catch parameter, add a sentinel to the multimap to indicate that it's
+ // used from another handler. This will prevent us from trying to sink the
+ // alloca into the handler and ensure that the catch parameter is present in
+ // the call to llvm.frameescape.
+ FrameVarInfo[V].push_back(getCatchObjectSentinel());
+}
+
// This function maps the catch and cleanup handlers that are reachable from the
// specified landing pad. The landing pad sequence will have this basic shape:
//
@@ -1176,13 +1344,7 @@ void WinEHPrepare::mapLandingPadBlocks(LandingPadInst *LPad,
DEBUG(dbgs() << "Mapping landing pad: " << BB->getName() << "\n");
if (NumClauses == 0) {
- // This landing pad contains only cleanup code.
- CleanupHandler *Action = new CleanupHandler(BB);
- CleanupHandlerMap[BB] = Action;
- Actions.insertCleanupHandler(Action);
- DEBUG(dbgs() << " Assuming cleanup code in block " << BB->getName()
- << "\n");
- assert(LPad->isCleanup());
+ findCleanupHandlers(Actions, BB, nullptr);
return;
}
@@ -1202,14 +1364,8 @@ void WinEHPrepare::mapLandingPadBlocks(LandingPadInst *LPad,
// exceptions but code called from catches can. For SEH, it isn't
// important if some finally code before a catch-all is executed out of
// line or after recovering from the exception.
- if (Personality == EHPersonality::MSVC_CXX) {
- if (auto *CleanupAction = findCleanupHandler(BB, BB)) {
- // Add a cleanup entry to the list
- Actions.insertCleanupHandler(CleanupAction);
- DEBUG(dbgs() << " Found cleanup code in block "
- << CleanupAction->getStartBlock()->getName() << "\n");
- }
- }
+ if (Personality == EHPersonality::MSVC_CXX)
+ findCleanupHandlers(Actions, BB, BB);
// Add the catch handler to the action list.
CatchHandler *Action =
@@ -1226,13 +1382,7 @@ void WinEHPrepare::mapLandingPadBlocks(LandingPadInst *LPad,
CatchHandler *CatchAction = findCatchHandler(BB, NextBB, VisitedBlocks);
// See if there is any interesting code executed before the dispatch.
- if (auto *CleanupAction =
- findCleanupHandler(BB, CatchAction->getStartBlock())) {
- // Add a cleanup entry to the list
- Actions.insertCleanupHandler(CleanupAction);
- DEBUG(dbgs() << " Found cleanup code in block "
- << CleanupAction->getStartBlock()->getName() << "\n");
- }
+ findCleanupHandlers(Actions, BB, CatchAction->getStartBlock());
assert(CatchAction);
++HandlersFound;
@@ -1248,12 +1398,7 @@ void WinEHPrepare::mapLandingPadBlocks(LandingPadInst *LPad,
// If we didn't wind up in a catch-all, see if there is any interesting code
// executed before the resume.
- if (auto *CleanupAction = findCleanupHandler(BB, BB)) {
- // Add a cleanup entry to the list
- Actions.insertCleanupHandler(CleanupAction);
- DEBUG(dbgs() << " Found cleanup code in block "
- << CleanupAction->getStartBlock()->getName() << "\n");
- }
+ findCleanupHandlers(Actions, BB, BB);
// It's possible that some optimization moved code into a landingpad that
// wasn't
@@ -1313,20 +1458,56 @@ CatchHandler *WinEHPrepare::findCatchHandler(BasicBlock *BB,
return nullptr;
}
-// These are helper functions to combine repeated code from findCleanupHandler.
-static CleanupHandler *createCleanupHandler(CleanupHandlerMapTy &CleanupHandlerMap,
- BasicBlock *BB) {
+// These are helper functions to combine repeated code from findCleanupHandlers.
+static void createCleanupHandler(LandingPadActions &Actions,
+ CleanupHandlerMapTy &CleanupHandlerMap,
+ BasicBlock *BB) {
CleanupHandler *Action = new CleanupHandler(BB);
CleanupHandlerMap[BB] = Action;
- return Action;
+ Actions.insertCleanupHandler(Action);
+ DEBUG(dbgs() << " Found cleanup code in block "
+ << Action->getStartBlock()->getName() << "\n");
+}
+
+static bool isFrameAddressCall(Value *V) {
+ return match(V, m_Intrinsic<Intrinsic::frameaddress>(m_SpecificInt(0)));
+}
+
+static CallSite matchOutlinedFinallyCall(BasicBlock *BB,
+ Instruction *MaybeCall) {
+ // Look for finally blocks that Clang has already outlined for us.
+ // %fp = call i8* @llvm.frameaddress(i32 0)
+ // call void @"fin$parent"(iN 1, i8* %fp)
+ if (isFrameAddressCall(MaybeCall) && MaybeCall != BB->getTerminator())
+ MaybeCall = MaybeCall->getNextNode();
+ CallSite FinallyCall(MaybeCall);
+ if (!FinallyCall || FinallyCall.arg_size() != 2)
+ return CallSite();
+ if (!match(FinallyCall.getArgument(0), m_SpecificInt(1)))
+ return CallSite();
+ if (!isFrameAddressCall(FinallyCall.getArgument(1)))
+ return CallSite();
+ return FinallyCall;
+}
+
+static BasicBlock *followSingleUnconditionalBranches(BasicBlock *BB) {
+ // Skip single ubr blocks.
+ while (BB->getFirstNonPHIOrDbg() == BB->getTerminator()) {
+ auto *Br = dyn_cast<BranchInst>(BB->getTerminator());
+ if (Br && Br->isUnconditional())
+ BB = Br->getSuccessor(0);
+ else
+ return BB;
+ }
+ return BB;
}
// This function searches starting with the input block for the next block that
// contains code that is not part of a catch handler and would not be eliminated
// during handler outlining.
//
-CleanupHandler *WinEHPrepare::findCleanupHandler(BasicBlock *StartBB,
- BasicBlock *EndBB) {
+void WinEHPrepare::findCleanupHandlers(LandingPadActions &Actions,
+ BasicBlock *StartBB, BasicBlock *EndBB) {
// Here we will skip over the following:
//
// landing pad prolog:
@@ -1343,6 +1524,7 @@ CleanupHandler *WinEHPrepare::findCleanupHandler(BasicBlock *StartBB,
// Anything other than an unconditional branch will kick us out of this loop
// one way or another.
while (BB) {
+ BB = followSingleUnconditionalBranches(BB);
// If we've already scanned this block, don't scan it again. If it is
// a cleanup block, there will be an action in the CleanupHandlerMap.
// If we've scanned it and it is not a cleanup block, there will be a
@@ -1351,7 +1533,12 @@ CleanupHandler *WinEHPrepare::findCleanupHandler(BasicBlock *StartBB,
// avoid creating a null entry for blocks we haven't scanned.
if (CleanupHandlerMap.count(BB)) {
if (auto *Action = CleanupHandlerMap[BB]) {
- return cast<CleanupHandler>(Action);
+ Actions.insertCleanupHandler(Action);
+ DEBUG(dbgs() << " Found cleanup code in block "
+ << Action->getStartBlock()->getName() << "\n");
+ // FIXME: This cleanup might chain into another, and we need to discover
+ // that.
+ return;
} else {
// Here we handle the case where the cleanup handler map contains a
// value for this block but the value is a nullptr. This means that
@@ -1363,11 +1550,9 @@ CleanupHandler *WinEHPrepare::findCleanupHandler(BasicBlock *StartBB,
// would terminate the search for cleanup code, so the unconditional
// branch is the only case for which we might need to continue
// searching.
- if (BB == EndBB)
- return nullptr;
- BasicBlock *SuccBB;
- if (!match(BB->getTerminator(), m_UnconditionalBr(SuccBB)))
- return nullptr;
+ BasicBlock *SuccBB = followSingleUnconditionalBranches(BB);
+ if (SuccBB == BB || SuccBB == EndBB)
+ return;
BB = SuccBB;
continue;
}
@@ -1390,26 +1575,23 @@ CleanupHandler *WinEHPrepare::findCleanupHandler(BasicBlock *StartBB,
}
// Look for the bare resume pattern:
- // %exn2 = load i8** %exn.slot
- // %sel2 = load i32* %ehselector.slot
- // %lpad.val1 = insertvalue { i8*, i32 } undef, i8* %exn2, 0
- // %lpad.val2 = insertvalue { i8*, i32 } %lpad.val1, i32 %sel2, 1
+ // %lpad.val1 = insertvalue { i8*, i32 } undef, i8* %exn, 0
+ // %lpad.val2 = insertvalue { i8*, i32 } %lpad.val1, i32 %sel, 1
// resume { i8*, i32 } %lpad.val2
if (auto *Resume = dyn_cast<ResumeInst>(Terminator)) {
InsertValueInst *Insert1 = nullptr;
InsertValueInst *Insert2 = nullptr;
Value *ResumeVal = Resume->getOperand(0);
- // If there is only one landingpad, we may use the lpad directly with no
- // insertions.
- if (isa<LandingPadInst>(ResumeVal))
- return nullptr;
- if (!isa<PHINode>(ResumeVal)) {
+ // If the resume value isn't a phi or landingpad value, it should be a
+ // series of insertions. Identify them so we can avoid them when scanning
+ // for cleanups.
+ if (!isa<PHINode>(ResumeVal) && !isa<LandingPadInst>(ResumeVal)) {
Insert2 = dyn_cast<InsertValueInst>(ResumeVal);
if (!Insert2)
- return createCleanupHandler(CleanupHandlerMap, BB);
+ return createCleanupHandler(Actions, CleanupHandlerMap, BB);
Insert1 = dyn_cast<InsertValueInst>(Insert2->getAggregateOperand());
if (!Insert1)
- return createCleanupHandler(CleanupHandlerMap, BB);
+ return createCleanupHandler(Actions, CleanupHandlerMap, BB);
}
for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end();
II != IE; ++II) {
@@ -1420,66 +1602,133 @@ CleanupHandler *WinEHPrepare::findCleanupHandler(BasicBlock *StartBB,
continue;
if (!Inst->hasOneUse() ||
(Inst->user_back() != Insert1 && Inst->user_back() != Insert2)) {
- return createCleanupHandler(CleanupHandlerMap, BB);
+ return createCleanupHandler(Actions, CleanupHandlerMap, BB);
}
}
- return nullptr;
+ return;
}
BranchInst *Branch = dyn_cast<BranchInst>(Terminator);
- if (Branch) {
- if (Branch->isConditional()) {
- // Look for the selector dispatch.
- // %sel = load i32* %ehselector.slot
- // %2 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIf to i8*))
- // %matches = icmp eq i32 %sel12, %2
- // br i1 %matches, label %catch14, label %eh.resume
- CmpInst *Compare = dyn_cast<CmpInst>(Branch->getCondition());
- if (!Compare || !Compare->isEquality())
- return createCleanupHandler(CleanupHandlerMap, BB);
- for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(),
- IE = BB->end();
- II != IE; ++II) {
- Instruction *Inst = II;
- if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst))
- continue;
- if (Inst == Compare || Inst == Branch)
- continue;
- if (!Inst->hasOneUse() || (Inst->user_back() != Compare))
- return createCleanupHandler(CleanupHandlerMap, BB);
- if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>()))
- continue;
- if (!isa<LoadInst>(Inst))
- return createCleanupHandler(CleanupHandlerMap, BB);
- }
- // The selector dispatch block should always terminate our search.
- assert(BB == EndBB);
- return nullptr;
- } else {
- // Look for empty blocks with unconditional branches.
- for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(),
- IE = BB->end();
- II != IE; ++II) {
- Instruction *Inst = II;
- if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst))
- continue;
- if (Inst == Branch)
- continue;
- if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>()))
- continue;
- // Anything else makes this interesting cleanup code.
- return createCleanupHandler(CleanupHandlerMap, BB);
+ if (Branch && Branch->isConditional()) {
+ // Look for the selector dispatch.
+ // %2 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIf to i8*))
+ // %matches = icmp eq i32 %sel, %2
+ // br i1 %matches, label %catch14, label %eh.resume
+ CmpInst *Compare = dyn_cast<CmpInst>(Branch->getCondition());
+ if (!Compare || !Compare->isEquality())
+ return createCleanupHandler(Actions, CleanupHandlerMap, BB);
+ for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end();
+ II != IE; ++II) {
+ Instruction *Inst = II;
+ if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst))
+ continue;
+ if (Inst == Compare || Inst == Branch)
+ continue;
+ if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>()))
+ continue;
+ return createCleanupHandler(Actions, CleanupHandlerMap, BB);
+ }
+ // The selector dispatch block should always terminate our search.
+ assert(BB == EndBB);
+ return;
+ }
+
+ if (isAsynchronousEHPersonality(Personality)) {
+ // If this is a landingpad block, split the block at the first non-landing
+ // pad instruction.
+ Instruction *MaybeCall = BB->getFirstNonPHIOrDbg();
+ if (LPadMap) {
+ while (MaybeCall != BB->getTerminator() &&
+ LPadMap->isLandingPadSpecificInst(MaybeCall))
+ MaybeCall = MaybeCall->getNextNode();
+ }
+
+ // Look for outlined finally calls.
+ if (CallSite FinallyCall = matchOutlinedFinallyCall(BB, MaybeCall)) {
+ Function *Fin = FinallyCall.getCalledFunction();
+ assert(Fin && "outlined finally call should be direct");
+ auto *Action = new CleanupHandler(BB);
+ Action->setHandlerBlockOrFunc(Fin);
+ Actions.insertCleanupHandler(Action);
+ CleanupHandlerMap[BB] = Action;
+ DEBUG(dbgs() << " Found frontend-outlined finally call to "
+ << Fin->getName() << " in block "
+ << Action->getStartBlock()->getName() << "\n");
+
+ // Split the block if there were more interesting instructions and look
+ // for finally calls in the normal successor block.
+ BasicBlock *SuccBB = BB;
+ if (FinallyCall.getInstruction() != BB->getTerminator() &&
+ FinallyCall.getInstruction()->getNextNode() != BB->getTerminator()) {
+ SuccBB = BB->splitBasicBlock(FinallyCall.getInstruction()->getNextNode());
+ } else {
+ if (FinallyCall.isInvoke()) {
+ SuccBB = cast<InvokeInst>(FinallyCall.getInstruction())->getNormalDest();
+ } else {
+ SuccBB = BB->getUniqueSuccessor();
+ assert(SuccBB && "splitOutlinedFinallyCalls didn't insert a branch");
+ }
}
+ BB = SuccBB;
if (BB == EndBB)
- return nullptr;
- // The branch was unconditional.
- BB = Branch->getSuccessor(0);
+ return;
+ continue;
+ }
+ }
+
+ // Anything else is either a catch block or interesting cleanup code.
+ for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end();
+ II != IE; ++II) {
+ Instruction *Inst = II;
+ if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst))
+ continue;
+ // Unconditional branches fall through to this loop.
+ if (Inst == Branch)
continue;
- } // End else of if branch was conditional
- } // End if Branch
+ // If this is a catch block, there is no cleanup code to be found.
+ if (match(Inst, m_Intrinsic<Intrinsic::eh_begincatch>()))
+ return;
+ // If this a nested landing pad, it may contain an endcatch call.
+ if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>()))
+ return;
+ // Anything else makes this interesting cleanup code.
+ return createCleanupHandler(Actions, CleanupHandlerMap, BB);
+ }
- // Anything else makes this interesting cleanup code.
- return createCleanupHandler(CleanupHandlerMap, BB);
+ // Only unconditional branches in empty blocks should get this far.
+ assert(Branch && Branch->isUnconditional());
+ if (BB == EndBB)
+ return;
+ BB = Branch->getSuccessor(0);
}
- return nullptr;
+}
+
+// This is a public function, declared in WinEHFuncInfo.h and is also
+// referenced by WinEHNumbering in FunctionLoweringInfo.cpp.
+void llvm::parseEHActions(const IntrinsicInst *II,
+ SmallVectorImpl<ActionHandler *> &Actions) {
+ for (unsigned I = 0, E = II->getNumArgOperands(); I != E;) {
+ uint64_t ActionKind =
+ cast<ConstantInt>(II->getArgOperand(I))->getZExtValue();
+ if (ActionKind == /*catch=*/1) {
+ auto *Selector = cast<Constant>(II->getArgOperand(I + 1));
+ ConstantInt *EHObjIndex = cast<ConstantInt>(II->getArgOperand(I + 2));
+ int64_t EHObjIndexVal = EHObjIndex->getSExtValue();
+ Constant *Handler = cast<Constant>(II->getArgOperand(I + 3));
+ I += 4;
+ auto *CH = new CatchHandler(/*BB=*/nullptr, Selector, /*NextBB=*/nullptr);
+ CH->setHandlerBlockOrFunc(Handler);
+ CH->setExceptionVarIndex(EHObjIndexVal);
+ Actions.push_back(CH);
+ } else if (ActionKind == 0) {
+ Constant *Handler = cast<Constant>(II->getArgOperand(I + 1));
+ I += 2;
+ auto *CH = new CleanupHandler(/*BB=*/nullptr);
+ CH->setHandlerBlockOrFunc(Handler);
+ Actions.push_back(CH);
+ } else {
+ llvm_unreachable("Expected either a catch or cleanup handler!");
+ }
+ }
+ std::reverse(Actions.begin(), Actions.end());
}